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unreal-mcp-ue4

NPM · UNREAL-MCP-UE4 · SCANNED AUG 3

UE4.27 MCP server for controlling Unreal Editor sessions over Python Remote Execution.

Available components

+12 this week 56 Trust /100
Trust breakdown (6 categories)

How this component scores in each security and reliability category. Every signal is checked automatically from public evidence about the published package, including repeated runs of it in an isolated sandbox, and we only credit what we can confirm. How we score →

Supply Chain Security87
  • No malware found by supply-chain analysis.Pass
  • Only part of the dependency tree could be resolved (96 of 100), so this covers what we could see, not the whole tree.Partial
  • No install/post-install scripts declared.Pass
  • Only part of the dependency tree could be resolved (96 of 100), so this covers what we could see, not the whole tree. View diagnostics → Partial
Provenance & Transparency45
Schema Quality & AI Usability27
  • 0% of prompts and resources have a non-trivial description (not blank, and not just the item's name).Fail
  • AI-judged instruction clarity (poor).Fail
  • Tool/resource definitions use about 2266 tokens (~64/item across 35 items; 34 tools + 1 resources), lean.Pass
  • Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management0
  • Stability not yet verified: not enough scan history yet (needs a 30-day window).Unverified
Tool Coverage100
  • 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
  • 99% of tool parameters carry a description.Partial
Capabilities100
  • Implements a supported MCP spec version (2025-11-25); the latest is 2026-07-28.Pass

Unverified: 1 category

A category scored 0 because we could not verify it: a data source with nothing on this package, evidence we could not reach, or a check we could not run. We only credit what we can confirm.

Install

Add this component to your MCP client. Where a client-specific snippet is available, pick your client below and copy it straight into your config; otherwise use the connection detail shown.

npm · unreal-mcp-ue4

# add to Claude Code
claude mcp add conaman-unreal-mcp-ue4 -- npx -y unreal-mcp-ue4
# add to Codex CLI
codex mcp add conaman-unreal-mcp-ue4 -- npx -y unreal-mcp-ue4
// opencode.json
{
  "$schema": "https://opencode.ai/config.json",
  "mcp": {
    "conaman-unreal-mcp-ue4": {
      "type": "local",
      "command": [
        "npx",
        "-y",
        "unreal-mcp-ue4"
      ],
      "enabled": true
    }
  }
}
# add to OpenClaw
openclaw mcp add conaman-unreal-mcp-ue4 --command npx --arg -y --arg unreal-mcp-ue4
# ~/.hermes/config.yaml
mcp_servers:
  conaman-unreal-mcp-ue4:
    command: "npx"
    args: ["-y", "unreal-mcp-ue4"]
// mcp.json
{
  "mcpServers": {
    "conaman-unreal-mcp-ue4": {
      "command": "npx",
      "args": [
        "-y",
        "unreal-mcp-ue4"
      ]
    }
  }
}
Changelog

Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.

  • 2 Aug 26 +8
    • Install scripts: pass → unverified security
    • Provenance: fail → unverified security
    • Known CVEs: unverified → partial security
    • Maintenance: pass → unverified functional
    • License: pass → unverified functional
    • Dependency health: unverified → partial functional
    • Licence: MIT functional
  • 1 Aug 26 −11
    • Known CVEs: partial → unverified security
    • Dependency health: partial → unverified functional
  • 31 Jul 26 +24
    • We updated how we score, so this day's move reflects our rubric, not a change to the server See what changed → functional
  • 30 Jul 26 +10
    • Provenance: unverified → fail security
    • Malware scan: pass → unverified security
    • Install scripts: unverified → pass security
    • Security disclosure: unverified → fail functional
    • Dependency health: partial → unverified functional
    • Tool coverage: unverified → 100 functional
    • License: unverified → pass functional
    • Schema quality: unverified → 0 functional
    • Maintenance: unverified → pass functional
    • Licence: MIT functional
  • 29 Jul 26 −19
    • Tool coverage: 100 → unverified functional
    • Schema quality: 0 → unverified functional
    • Security disclosure: fail → unverified functional
    • Dependency health: unverified → partial functional
  • 27 Jul 26 44

    First indexed and scored.

Diagnostics

Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.

Captured 3 Aug 2026 · Analysed npm/[email protected]

Provenance none

Ecosystem: npm · Outcome: none

Dependencies 96 packages

96 packages in the resolved dependency tree · 95 deprecated · 29 stale.

The dependency tree was only partially resolved, so these counts may be incomplete.

MCP tools — 34 exposed · ~2,262 tokens

The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability.

Tool Tokens
editor_create_object ~279

Create a new object/actor in the world Example output: {'success': true, 'actor_name': 'StaticMeshActor_1', 'actor_label': 'MyCube', 'class': 'StaticMeshActor', 'location': {'x': 100.0, 'y': 200.0, 'z': 0.0}, 'rotation': {'pitch': 0.0, 'yaw': 45.0, 'roll': 0.0}, 'scale': {'x': 1.0, 'y': 1.0, 'z': 1.0}} Returns created actor details with final transform values.

NameTypeReqDescription
locationobjectWorld position coordinates
object_classstringyesUnreal class name (e.g., 'StaticMeshActor', 'DirectionalLight')
object_namestringyesName/label for the created object
propertiesobjectAdditional actor properties. For StaticMeshActor: use 'StaticMesh' for mesh path, 'Material' for single material path, or 'Materials' for array of material paths. Example: {"StaticMesh": "/Game/Meshe…
rotationobjectRotation in degrees
scaleobjectScale multipliers

No output schema declared.

No examples provided.

editor_delete_object ~114

Delete an object/actor from the world Example output: {'success': true, 'message': 'Successfully deleted actor: MyCube', 'deleted_actor': {'actor_name': 'StaticMeshActor_1', 'actor_label': 'MyCube', 'class': 'StaticMeshActor', 'location': {'x': 100.0, 'y': 200.0, 'z': 0.0}}} Returns deletion confirmation with details of the deleted actor.

NameTypeReqDescription
actor_namesstringyes

No output schema declared.

No examples provided.

editor_update_object ~277

Update an existing object/actor in the world Example output: {'success': true, 'actor_name': 'StaticMeshActor_1', 'actor_label': 'UpdatedCube', 'class': 'StaticMeshActor', 'location': {'x': 150.0, 'y': 200.0, 'z': 50.0}, 'rotation': {'pitch': 0.0, 'yaw': 90.0, 'roll': 0.0}, 'scale': {'x': 2.0, 'y': 2.0, 'z': 2.0}} Returns updated actor details with new transform values.

NameTypeReqDescription
actor_namestringyesName or label of the actor to update
locationobjectNew world position coordinates
new_namestringNew name/label for the actor
propertiesobjectAdditional actor properties to update. For StaticMeshActor: use 'StaticMesh' for mesh path, 'Material' for single material path, or 'Materials' for array of material paths. Example: {"StaticMesh": "/…
rotationobjectNew rotation in degrees
scaleobjectNew scale multipliers

No output schema declared.

No examples provided.

get_unreal_engine_path ~24

Get the active Unreal Engine root path from the connected editor session

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

get_unreal_project_path ~24

Get the active Unreal project file path from the connected editor session

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

get_unreal_version ~23

Get the active Unreal Engine version string from the connected editor session

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

manage_actor ~53

Actor tool namespace for listing, searching, spawning, deleting, transforming, and inspecting level actors.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_actor
paramsobjectOptional action parameter object

No output schema declared.

No examples provided.

manage_animation_physics ~58

Animation-and-physics tool namespace for physics Blueprint spawning, Blueprint physics settings, and Blueprint compilation actions.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_animation_physics
paramsobjectOptional action parameter object

No output schema declared.

No examples provided.

manage_asset ~52

Asset tool namespace for list, search, info, references, export, and validation actions.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_asset
paramsobjectOptional action parameter object

No output schema declared.

No examples provided.

manage_audio ~52

Audio tool namespace for importing audio files, searching audio assets, and inspecting their asset metadata.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_audio
paramsobjectOptional action parameter object

No output schema declared.

No examples provided.

manage_behavior_tree ~51

Behavior-tree tool namespace for creating, searching, and inspecting BehaviorTree assets.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_behavior_tree
paramsobjectOptional action parameter object

No output schema declared.

No examples provided.

manage_blueprint ~54

Blueprint tool namespace for Blueprint creation, component editing, compilation, and basic Blueprint summary actions.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_blueprint
paramsobjectOptional action parameter object

No output schema declared.

No examples provided.

manage_data ~53

Data tool namespace for searching data assets, creating common data containers, and inspecting their asset metadata.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_data
paramsobjectOptional action parameter object

No output schema declared.

No examples provided.

manage_editor ~59

Editor tool namespace for Python execution, console commands, project inspection, map inspection, PIE control, screenshots, and camera control.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_editor
paramsobjectOptional action parameter object

No output schema declared.

No examples provided.

manage_effect ~55

Effects tool namespace for spawning debug-shape actors, assigning materials, tinting them, and deleting them.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_effect
paramsobjectOptional action parameter object

No output schema declared.

No examples provided.

manage_environment ~53

Environment-building tool namespace for preset town, arch, staircase, pyramid, and maze generation actions.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_environment
paramsobjectOptional action parameter object

No output schema declared.

No examples provided.

manage_gas ~52

GAS tool namespace for searching gameplay-ability-related assets and inspecting their asset metadata.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_gas
paramsobjectOptional action parameter object

No output schema declared.

No examples provided.

manage_geometry ~50

Geometry tool namespace for wall, arch, staircase, and pyramid preset construction actions.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_geometry
paramsobjectOptional action parameter object

No output schema declared.

No examples provided.

manage_input ~45

Input tool namespace for creating classic UE4 input mappings.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_input
paramsobjectOptional action parameter object

No output schema declared.

No examples provided.

manage_inspection ~52

Inspection tool namespace for asset, actor, map, and basic Blueprint summary actions.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_inspection
paramsobjectOptional action parameter object

No output schema declared.

No examples provided.

manage_level ~55

Level tool namespace for map inspection, actor listing, world outliner inspection, and preset structure creation actions.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_level
paramsobjectOptional action parameter object

No output schema declared.

No examples provided.

manage_level_structure ~60

Level-structure tool namespace for preset town, house, mansion, tower, wall, bridge, and fortress construction actions.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_level_structure
paramsobjectOptional action parameter object

No output schema declared.

No examples provided.

manage_lighting ~54

Lighting tool namespace for spawning common light actors, transforming them, and inspecting level lighting state.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_lighting
paramsobjectOptional action parameter object

No output schema declared.

No examples provided.

manage_material ~57

Material tool namespace for listing materials, applying them to actors or Blueprints, and tinting them with material instances.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_material
paramsobjectOptional action parameter object

No output schema declared.

No examples provided.

manage_navigation ~49

Navigation tool namespace for spawning navigation volumes and proxies plus basic map inspection actions.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_navigation
paramsobjectOptional action parameter object

No output schema declared.

No examples provided.

manage_sequence ~48

Sequence tool namespace for creating, searching, and inspecting LevelSequence assets.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_sequence
paramsobjectOptional action parameter object

No output schema declared.

No examples provided.

manage_skeleton ~52

Skeleton tool namespace for searching Skeleton and SkeletalMesh assets and inspecting their metadata.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_skeleton
paramsobjectOptional action parameter object

No output schema declared.

No examples provided.

manage_source_control ~51

Source-control tool namespace for provider inspection and file or package source-control operations.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_source_control
paramsobjectOptional action parameter object

No output schema declared.

No examples provided.

manage_splines ~57

Spline tool namespace for spawning a spline-host actor or Blueprint and then transforming or deleting it.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_splines
paramsobjectOptional action parameter object

No output schema declared.

No examples provided.

manage_system ~45

System tool namespace for console commands and asset validation actions.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_system
paramsobjectOptional action parameter object

No output schema declared.

No examples provided.

manage_texture ~54

Texture tool namespace for searching texture assets, importing image files as textures, and reading their asset metadata.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_texture
paramsobjectOptional action parameter object

No output schema declared.

No examples provided.

manage_tools ~62

Tool-namespace registry for listing registered tool namespaces and describing supported actions. Use this as the discovery entry point for the namespace-first MCP surface.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_tools
paramsobjectOptional action parameter object

No output schema declared.

No examples provided.

manage_volumes ~51

Volume tool namespace for spawning common engine volumes and applying delete or transform actions.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_volumes
paramsobjectOptional action parameter object

No output schema declared.

No examples provided.

manage_widget ~87

Widget tool namespace for UMG Blueprint creation, widget-tree edits, and viewport spawning actions. Use add_child_widget for typical nested layout work under an existing root such as CanvasPanel_0; add_widget without parent_widget_name is only for assigning a new root widget.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_widget
paramsobjectOptional action parameter object

No output schema declared.

No examples provided.