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unreal-mcp-ue4-for-ohd

NPM · UNREAL-MCP-UE4-FOR-OHD

UE4.25 MCP server for Unreal Editor via Python Remote Execution (OHD mod-kit retarget).

−4 this week 66 Trust /100

Last scanned (15 hours ago)

Scores higher than 34% of npm servers

Category Developer Tools

Trust breakdown (7 categories)

How this component scores in each security and reliability category. Every signal is checked automatically from public evidence about the published package, including repeated runs of it in an isolated sandbox, and we only credit what we can confirm. How we score → Why this is hard to score →

Supply Chain Security81
  • No malware found by supply-chain analysis.Pass
  • CVE check failed: a known high-severity CVE affects zod 3.25.76, a direct dependency. A fixed version is available. View diagnostics → Fail
  • No install/post-install scripts declared.Pass
  • 30 of 98 dependencies flagged as unhealthy. View diagnostics → Partial
Provenance & Transparency45
Schema Quality & AI Usability35
  • 0% of prompts and resources have a non-trivial description (not blank, and not just the item's name).Fail
  • AI-judged instruction clarity (fair).Partial
  • Tool/resource definitions use about 3485 tokens (~99/item across 35 items; 34 tools + 1 resources), lean.Pass
  • Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management70
  • Stability observed for 21 of 30 days with no destabilising changes; credit accrues until the full window elapses.Partial
Tool Coverage100
  • 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
  • 99% of tool parameters carry a description.Partial
Tool Safety75
  • No prompt-injection markers were found in the server instructions, tool names or descriptions we captured.Pass
  • 0 of 1 tool(s) whose name or description implies an irreversible operation declare an MCP destructiveHint annotation; "editor_delete_object" implies "delete" and declares no destructiveHint at all, which the MCP spec reads as destructive by default. See how to fix → Fail
  • An AI judge read all 35 captured unit(s) of tool text and found none that tries to manipulate the model reading it.Pass
Capabilities100
  • Implements a supported MCP spec version (2025-11-25); the latest is 2026-07-28.Pass
What we tested

Checks we ran (16)

  • Malware scan
  • Known CVEs
  • Install scripts
  • Dependency health
  • Source repository
  • Provenance
  • License
  • Maintenance
  • Security disclosure
  • Schema quality
  • Stability
  • Tool coverage
  • Injection markers
  • Destructive annotations
  • Judged manipulation
  • MCP protocol

Does not apply to this package (2)

  • Endpoint SecurityScored on hosted endpoints only. A package has no live endpoint of its own for us to probe.
  • Transport & ReachabilityScored on hosted endpoints only. A package has no live endpoint of its own for us to probe.

The score does not measure everything. What the score does not measure →

Changelog

Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.

  • 5 Nov 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 67 to 70. That category is still filling its 30-day observation window: 20 days of observed history at the previous scan, 21 at this one. The score rises as the window fills, whether or not the server changes.

  • 3 Nov 26 −5
    • Stability: pass → 0.63 functional
  • 28 Oct 26 0
    • Stability: 0.97 → pass security
  • 27 Oct 26 0
    • Stability: pass → 0.97 functional
  • 24 Oct 26 −5
    • CVE-2023-54404 affects this package: high ▼ security
    • Known CVEs: pass → fail ▼ security
    • Security disclosure: unverified → fail ▼ functional
  • 23 Oct 26 0
    • Security disclosure: fail → unverified ▼ functional
  • 21 Oct 26 0
    • Stability: 0.97 → pass security
    • Security disclosure: unverified → fail ▼ functional
  • 20 Oct 26 0
    • Security disclosure: fail → unverified ▼ functional
    • Stability: pass → 0.97 functional
Diagnostics

Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.

Captured 5 Nov 2026 · Analysed npm/unreal-mcp-ue4-for-ohd@2026.5.12-12

Provenance No attestation

The registry publishes no build provenance for this version, so there is nothing to verify.

Result No attestation
Ecosystem npm

Background: How many MCP packages publish verified provenance →

Vulnerabilities 1 finding
ID CVE Severity Vector Fix available
GHSA-mrhx-c7xc-m3w5 CVE-2023-54404 high CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H yes

Background: What a vulnerability scan can and cannot prove →

Dependencies 98 packages
Packages resolved 98
Stale 30
Tree resolution Complete

Background: SBOMs and build attestations, explained →

MCP tools · 34 exposed · ~3,481 tokens

The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability. A tool's description is untrusted text the model reads on every call, which is what makes this list a security surface and not just an inventory: how tool poisoning works →

Tool Tokens
editor_create_object ~279

Create a new object/actor in the world Example output: {'success': true, 'actor_name': 'StaticMeshActor_1', 'actor_label': 'MyCube', 'class': 'StaticMeshActor', 'location': {'x': 100.0, 'y': 200.0, 'z': 0.0}, 'rotation': {'pitch': 0.0, 'yaw': 45.0, 'roll': 0.0}, 'scale': {'x': 1.0, 'y': 1.0, 'z': 1.0}} Returns created actor details with final transform values.

NameTypeReqDescription
locationobject–World position coordinates
object_classstringyesUnreal class name (e.g., 'StaticMeshActor', 'DirectionalLight')
object_namestringyesName/label for the created object
propertiesobject–Additional actor properties. For StaticMeshActor: use 'StaticMesh' for mesh path, 'Material' for single material path, or 'Materials' for array of material paths. Example: {"StaticMesh": "/Game/Meshe…
rotationobject–Rotation in degrees
scaleobject–Scale multipliers

No output schema declared.

No examples provided.

editor_delete_object ~114

Delete an object/actor from the world Example output: {'success': true, 'message': 'Successfully deleted actor: MyCube', 'deleted_actor': {'actor_name': 'StaticMeshActor_1', 'actor_label': 'MyCube', 'class': 'StaticMeshActor', 'location': {'x': 100.0, 'y': 200.0, 'z': 0.0}}} Returns deletion confirmation with details of the deleted actor.

NameTypeReqDescription
actor_namesstringyes–

No output schema declared.

No examples provided.

editor_update_object ~277

Update an existing object/actor in the world Example output: {'success': true, 'actor_name': 'StaticMeshActor_1', 'actor_label': 'UpdatedCube', 'class': 'StaticMeshActor', 'location': {'x': 150.0, 'y': 200.0, 'z': 50.0}, 'rotation': {'pitch': 0.0, 'yaw': 90.0, 'roll': 0.0}, 'scale': {'x': 2.0, 'y': 2.0, 'z': 2.0}} Returns updated actor details with new transform values.

NameTypeReqDescription
actor_namestringyesName or label of the actor to update
locationobject–New world position coordinates
new_namestring–New name/label for the actor
propertiesobject–Additional actor properties to update. For StaticMeshActor: use 'StaticMesh' for mesh path, 'Material' for single material path, or 'Materials' for array of material paths. Example: {"StaticMesh": "/…
rotationobject–New rotation in degrees
scaleobject–New scale multipliers

No output schema declared.

No examples provided.

get_unreal_engine_path ~24

Get the active Unreal Engine root path from the connected editor session

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

get_unreal_project_path ~24

Get the active Unreal project file path from the connected editor session

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

get_unreal_version ~23

Get the active Unreal Engine version string from the connected editor session

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

manage_actor ~101

Actor tool namespace for listing, searching, spawning, deleting, transforming, and inspecting level actors.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_actor
paramsobject–Parameters for the selected manage_actor action. Supported actions: manage_actor.delete, manage_actor.find, manage_actor.get_material_info, manage_actor.get_properties, manage_actor.list, manage_acto…

No output schema declared.

No examples provided.

manage_animation_physics ~92

Animation-and-physics tool namespace for physics Blueprint spawning, Blueprint physics settings, and Blueprint compilation actions.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_animation_physics
params––Parameters for the selected manage_animation_physics action. Supported actions: manage_animation_physics.compile_blueprint, manage_animation_physics.set_physics_properties, manage_animation_physics.s…

No output schema declared.

No examples provided.

manage_asset ~135

Asset tool namespace for listing, searching, inspecting, exporting, validating, duplicating, renaming, moving, deleting, saving, and folder-management actions.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_asset
paramsobject–Parameters for the selected manage_asset action. Supported actions: manage_asset.create_folder, manage_asset.delete, manage_asset.delete_folder, manage_asset.duplicate, manage_asset.exists, manage_as…

No output schema declared.

No examples provided.

manage_audio ~72

Audio tool namespace for importing audio files, searching audio assets, and inspecting their asset metadata.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_audio
params––Parameters for the selected manage_audio action. Supported actions: manage_audio.audio_info, manage_audio.import_audio, manage_audio.search_audio_assets.

No output schema declared.

No examples provided.

manage_behavior_tree ~86

Behavior-tree tool namespace for creating, searching, and inspecting BehaviorTree assets.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_behavior_tree
params––Parameters for the selected manage_behavior_tree action. Supported actions: manage_behavior_tree.behavior_tree_info, manage_behavior_tree.create_behavior_tree, manage_behavior_tree.search_ai_assets,…

No output schema declared.

No examples provided.

manage_blueprint ~114

Blueprint tool namespace for Blueprint creation, component editing, compilation, and basic Blueprint summary actions.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_blueprint
paramsobject–Parameters for the selected manage_blueprint action. Supported actions: manage_blueprint.add_component, manage_blueprint.compile, manage_blueprint.create_blueprint, manage_blueprint.read, manage_blue…

No output schema declared.

No examples provided.

manage_data ~86

Data tool namespace for searching data assets, creating common data containers, and inspecting their asset metadata.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_data
params––Parameters for the selected manage_data action. Supported actions: manage_data.asset_info, manage_data.create_data_asset, manage_data.create_data_table, manage_data.create_string_table, manage_data.s…

No output schema declared.

No examples provided.

manage_editor ~139

Editor tool namespace for run_python, console_command, project_info, map_info, world_outliner, is_pie_running, start_pie, stop_pie, screenshot, and move_camera actions.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_editor
params––Parameters for the selected manage_editor action. Supported actions: manage_editor.console_command, manage_editor.get_console_variable, manage_editor.is_pie_running, manage_editor.map_info, manage_ed…

No output schema declared.

No examples provided.

manage_effect ~82

Effects tool namespace for spawning debug-shape actors, assigning materials, tinting them, and deleting them.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_effect
params––Parameters for the selected manage_effect action. Supported actions: manage_effect.apply_material, manage_effect.delete_debug_shape, manage_effect.spawn_debug_shape, manage_effect.tint_debug_shape.

No output schema declared.

No examples provided.

manage_environment ~87

Environment-building tool namespace for preset town, arch, staircase, pyramid, and maze generation actions.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_environment
params––Parameters for the selected manage_environment action. Supported actions: manage_environment.create_arch, manage_environment.create_maze, manage_environment.create_pyramid, manage_environment.create_…

No output schema declared.

No examples provided.

manage_gas ~71

GAS tool namespace for searching gameplay-ability-related assets and inspecting their asset metadata.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_gas
params––Parameters for the selected manage_gas action. Supported actions: manage_gas.asset_info, manage_gas.search_gas_assets.

No output schema declared.

No examples provided.

manage_geometry ~77

Geometry tool namespace for wall, arch, staircase, and pyramid preset construction actions.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_geometry
params––Parameters for the selected manage_geometry action. Supported actions: manage_geometry.create_arch, manage_geometry.create_pyramid, manage_geometry.create_staircase, manage_geometry.create_wall.

No output schema declared.

No examples provided.

manage_input ~57

Input tool namespace for creating classic UE4 input mappings.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_input
paramsobject–Parameters for the selected manage_input action. Supported actions: manage_input.create_input_mapping.

No output schema declared.

No examples provided.

manage_inspection ~92

Inspection tool namespace for asset, actor, map, and basic Blueprint summary actions.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_inspection
params––Parameters for the selected manage_inspection action. Supported actions: manage_inspection.actor, manage_inspection.actor_materials, manage_inspection.asset, manage_inspection.asset_references, manag…

No output schema declared.

No examples provided.

manage_level ~103

Level tool namespace for map inspection, actor listing, world outliner inspection, and preset structure creation actions.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_level
params––Parameters for the selected manage_level action. Supported actions: manage_level.create_bridge, manage_level.create_maze, manage_level.create_pyramid, manage_level.create_town, manage_level.create_wa…

No output schema declared.

No examples provided.

manage_level_structure ~140

Level-structure tool namespace for preset town, house, mansion, tower, wall, bridge, and fortress construction actions.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_level_structure
paramsobject–Parameters for the selected manage_level_structure action. Supported actions: manage_level_structure.construct_house, manage_level_structure.construct_mansion, manage_level_structure.create_aqueduct,…

No output schema declared.

No examples provided.

manage_lighting ~95

Lighting tool namespace for spawning common light actors, transforming them, and inspecting level lighting state.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_lighting
params––Parameters for the selected manage_lighting action. Supported actions: manage_lighting.inspect_lighting, manage_lighting.spawn_directional_light, manage_lighting.spawn_point_light, manage_lighting.sp…

No output schema declared.

No examples provided.

manage_material ~85

Material tool namespace for listing materials, applying them to actors or Blueprints, and tinting them with material instances.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_material
params––Parameters for the selected manage_material action. Supported actions: manage_material.apply_to_actor, manage_material.apply_to_blueprint, manage_material.list_materials, manage_material.tint_materia…

No output schema declared.

No examples provided.

manage_navigation ~80

Navigation tool namespace for spawning navigation volumes and proxies plus basic map inspection actions.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_navigation
params––Parameters for the selected manage_navigation action. Supported actions: manage_navigation.inspect_navigation, manage_navigation.spawn_nav_link_proxy, manage_navigation.spawn_nav_mesh_bounds_volume,…

No output schema declared.

No examples provided.

manage_sequence ~155

Sequence tool namespace for creating, searching, inspecting, and editing LevelSequence assets, including bindings, tracks, sections, keys, camera cuts, playback ranges, and speed-track time calculations.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_sequence
paramsobject–Parameters for the selected manage_sequence action. Supported actions: manage_sequence.add_camera_cut, manage_sequence.add_key, manage_sequence.add_section, manage_sequence.add_track, manage_sequence…

No output schema declared.

No examples provided.

manage_skeleton ~80

Skeleton tool namespace for searching Skeleton and SkeletalMesh assets and inspecting their metadata.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_skeleton
params––Parameters for the selected manage_skeleton action. Supported actions: manage_skeleton.asset_info, manage_skeleton.search_skeletal_meshes, manage_skeleton.search_skeletons.

No output schema declared.

No examples provided.

manage_source_control ~130

Source-control tool namespace for provider inspection and file or package source-control operations.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_source_control
params––Parameters for the selected manage_source_control action. Supported actions: manage_source_control.add, manage_source_control.checkout, manage_source_control.checkout_or_add, manage_source_control.de…

No output schema declared.

No examples provided.

manage_splines ~84

Spline tool namespace for spawning a spline-host actor or Blueprint and then transforming or deleting it.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_splines
params––Parameters for the selected manage_splines action. Supported actions: manage_splines.delete_actor, manage_splines.spawn_actor, manage_splines.transform_actor.

No output schema declared.

No examples provided.

manage_system ~65

System tool namespace for console commands and asset validation actions.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_system
params––Parameters for the selected manage_system action. Supported actions: manage_system.console_command, manage_system.get_console_variable, manage_system.validate_assets.

No output schema declared.

No examples provided.

manage_texture ~74

Texture tool namespace for searching texture assets, importing image files as textures, and reading their asset metadata.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_texture
params––Parameters for the selected manage_texture action. Supported actions: manage_texture.import_texture, manage_texture.search_textures, manage_texture.texture_info.

No output schema declared.

No examples provided.

manage_tools ~82

Tool-namespace registry for listing registered tool namespaces and describing supported actions. Use this as the discovery entry point for the namespace-first MCP surface.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_tools
params––Parameters for the selected manage_tools action. Supported actions: manage_tools.describe_namespace, manage_tools.list_namespaces, manage_tools.tool_status.

No output schema declared.

No examples provided.

manage_volumes ~100

Volume tool namespace for spawning common engine volumes and applying delete or transform actions.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_volumes
paramsobject–Parameters for the selected manage_volumes action. Supported actions: manage_volumes.delete_volume, manage_volumes.spawn_audio_volume, manage_volumes.spawn_blocking_volume, manage_volumes.spawn_physi…

No output schema declared.

No examples provided.

manage_widget ~176

Widget tool namespace for UMG Blueprint creation, widget-tree inspection, widget-tree edits, CanvasPanel root normalization, and viewport spawning actions. Use inspect_tree to verify designer contents, add_child_widget for nested layout work, and ensure_canvas_root when absolute CanvasPanel positioning is required.

NameTypeReqDescription
actionstringyesAction to execute inside tool namespace manage_widget
paramsobject–Parameters for the selected manage_widget action. Supported actions: manage_widget.add_button, manage_widget.add_child_widget, manage_widget.add_text_block, manage_widget.add_to_viewport, manage_widg…

No output schema declared.

No examples provided.

Install

How do I install the unreal-mcp-ue4-for-ohd server?

unreal-mcp-ue4-for-ohd runs locally as an npm package, launched with npx -y unreal-mcp-ue4-for-ohd. Ready-made configuration for Claude, Cursor, VS Code, Codex and 5 more is on this page, copied from each client's own documentation.

npm · unreal-mcp-ue4-for-ohd

# add to Claude Code
claude mcp add ribattrw-unreal-mcp-ue4-for-ohd -- npx -y unreal-mcp-ue4-for-ohd
Common questions

What is the unreal-mcp-ue4-for-ohd server?

unreal-mcp-ue4-for-ohd is listed in the public MCP registry as io.github.RibatTRW/unreal-mcp-ue4-for-ohd. UE4.25 MCP server for Unreal Editor via Python Remote Execution (OHD mod-kit retarget). This page covers its npm package (unreal-mcp-ue4-for-ohd).

Is the unreal-mcp-ue4-for-ohd server safe to use?

unreal-mcp-ue4-for-ohd scores 66 out of 100 on VerifyMCP. We recorded 1 known advisory against it as of 5 November 2026. It declares no install or post-install scripts. That is a record of what we were able to check automatically, not an endorsement. The category breakdown on this page shows every signal behind the number, including the ones we could not confirm.

What tools does the unreal-mcp-ue4-for-ohd server expose?

unreal-mcp-ue4-for-ohd exposes 34 tools: get_unreal_engine_path, get_unreal_project_path, get_unreal_version, editor_create_object, editor_update_object, and 29 more. Their descriptions and schemas cost roughly 3,481 tokens of context every time the server is loaded.

Is the unreal-mcp-ue4-for-ohd server still maintained?

unreal-mcp-ue4-for-ohd is still listed as active in the MCP registry. We last reached this channel on 5 November 2026. Those dates come from our own scans of the registry and the channel itself, not from anything the publisher announced.

What licence is the unreal-mcp-ue4-for-ohd server under?

unreal-mcp-ue4-for-ohd declares the MIT licence, which is OSI-approved. That covers the source only, and says nothing about the cost of any service it calls.

What did VerifyMCP test on the unreal-mcp-ue4-for-ohd server?

VerifyMCP ran 16 checks on unreal-mcp-ue4-for-ohd, covering Malware scan, Known CVEs, Install scripts, Dependency health and 12 more. Endpoint Security and Transport & Reachability do not apply to an npm package, so they were not tested. The score does not measure everything, and the scoring documentation lists what it leaves out.