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Loomle MCP for Unreal

MCPB · LOOMLE-MCP-REGISTRY-0.7.14.MCPB

Structured, verifiable Unreal Engine editing for AI agents.

−2 this week 49 Trust /100

Last scanned (4 hours ago)

Scores higher than 79% of MCPB servers

Category Developer Tools

Trust breakdown (7 categories)

How this component scores in each security and reliability category. Every signal is checked automatically from public evidence about the published package, including repeated runs of it in an isolated sandbox, and we only credit what we can confirm. How we score → Why this is hard to score →

Supply Chain Security0
  • No malware scan is available for this kind of package: the supply-chain vendors we use do not cover it. This is a permanent gap in our coverage, not a finding about the package.Unverified
  • Known CVEs could not be checked: we found no dependency list to check in this bundle: either it runs a compiled binary, whose bundled manifests we do not read, or none of the package.json, requirements.txt, pyproject.toml or uv.lock files it ships for its runtime declares a dependency we can read (a requirements.txt that only points at a setup.py project, a local path, or a nested requirements file we cannot follow counts as none).Unverified
  • Install-script risk not yet assessed.Unverified
  • Dependency health could not be checked: we found no dependency list to check in this bundle: either it runs a compiled binary, whose bundled manifests we do not read, or none of the package.json, requirements.txt, pyproject.toml or uv.lock files it ships for its runtime declares a dependency we can read (a requirements.txt that only points at a setup.py project, a local path, or a nested requirements file we cannot follow counts as none).Unverified
Provenance & Transparency45
Schema Quality & AI Usability58
  • AI-judged instruction clarity (excellent).Pass
  • Context-footprint check failed: tool/resource definitions use about 3452 tokens (~431/item across 8 items; 8 tools + 0 resources), over budget; trim descriptions and params. See how to fix → Fail
  • Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management80
  • Stability observed for 24 of 30 days with no destabilising changes; credit accrues until the full window elapses.Partial
Tool Coverage100
  • 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
  • 100% of tool parameters carry a description.Pass
  • Structured output schemas are declared (13% of tools); any adoption earns full credit.Pass
Tool Safety100
  • No prompt-injection markers were found in the server instructions, tool names or descriptions we captured.Pass
  • We read all 8 captured tool definition(s), and no name or description among them implies an irreversible operation.Pass
  • An AI judge read all 8 captured unit(s) of tool text and found none that tries to manipulate the model reading it.Pass
Capabilities100
  • Implements a supported MCP spec version (2025-11-25); the latest is 2026-07-28.Pass

Unverified: 1 category

A category scored 0 because we could not verify it: a data source with nothing on this package, evidence we could not reach, or a check we could not run. We only credit what we can confirm.

Changelog

Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.

  • 5 Nov 26 −2
    • Stability: pass → 0.80 functional
  • 30 Oct 26 0
    • Stability: 0.97 → pass security
  • 29 Oct 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 93 to 97. That category is still filling its 30-day observation window: 28 days of observed history at the previous scan, 29 at this one. The score rises as the window fills, whether or not the server changes.

  • 28 Oct 26 −1
    • Stability: pass → 0.93 functional
  • 22 Oct 26 0
    • Stability: 0.97 → pass security
  • 21 Oct 26 0
    • Stability: pass → 0.97 functional
  • 17 Oct 26 +2
    • Stability: 0.80 → pass security
  • 16 Oct 26 −2
    • Stability: pass → 0.80 functional
Diagnostics

Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.

Captured 5 Nov 2026 · Analysed mcpb/https://github.com/loomle/loomle/releases/download/v0.7.14/loomle-mcp-registry-0.7.14.mcpb

Provenance No attestation

The registry publishes no build provenance for this version, so there is nothing to verify.

Result No attestation
Ecosystem mcpb
Reason No attestation published

Background: How many MCP packages publish verified provenance →

MCP tools · 8 exposed · ~3,452 tokens

The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability. A tool's description is untrusted text the model reads on every call, which is what makes this list a security surface and not just an inventory: how tool poisoning works →

Tool Tokens
agent_skill ~252

Load a Loomle Agent Skill when the task matches its description. Call with no arguments to list resident Skills or with one exact name to load its complete instructions and Markdown references. Resident Skills: - debug-unreal-pie-with-python: Control and debug one in-process Unreal Engine Play In Editor or Simulate session through Loomle Python after applying the use-unreal-python safety workflow. Use when reproducing gameplay, querying runtime Actors or components, invoking gameplay APIs, checking state across frames, or managing PIE start and stop. - format-unreal-blueprints: Format and audit Unreal Engine Blueprint K2 graphs through Loomle using exact live node and pin geometry. Use when arranging selected Blueprint nodes, repairing spaghetti, choosing compact Helixing versus left-side data layout, straightening execution flow, separating branches, or evaluating whether a graph has near-human visual quality. - use-unreal-python: Use Loomle's unrestricted Unreal Python fallback safely when no structured Loomle interface covers the required Unreal Editor capability. Apply live context checks, capability selection, API introspection, idempotent mutations, exact continuation polling, partial-state recovery, explicit persistence, and independent result verification.

NameTypeReqDescription
namestring–Optional exact resident Agent Skill name.

No output schema declared.

No examples provided.

editor ~89

Observe or control the Unreal Blueprint Editor. Call with no arguments for current context, or use open/close with one bare canonical SAL Blueprint or Graph Target expression.

NameTypeReqDescription
operationstring–Defaults to context when omitted. A target without an explicit open or close operation is invalid.
targetstring–One bare canonical SAL Blueprint or Graph Target expression. Required for open and close; invalid for context.

No output schema declared.

No examples provided.

project ~89

Inspect Loomle projects or bind this MCP session to one project. Call with no arguments to see the binding and candidates; pass projectId or projectRoot to bind. Binding is sticky, survives Editor restarts, and never falls through to another project while offline.

NameTypeReqDescription
projectIdstring–Stable project ID returned by project.
projectRootstring–Directory containing exactly one .uproject file.

No output schema declared.

No examples provided.

python ~72

Run Python in the bound Editor when no Loomle interface covers the capability. Before run, load use-unreal-python; for PIE also load debug-unreal-pie-with-python. Poll exactly; never replay. sal.object(value) marks UObjects for canonical projection. No dry run, rollback, cancellation, idempotency.

Input schema present but exposes no named parameters.

NameTypeReqDescription
continuationobject––
durationMsinteger––
elapsedMsinteger––
errorobject––
executionIdstring––
logsarray––
logsTruncatedboolean––
projectionobject–Read-only Python sal.object() projection annex; present only when the script marked UObjects.
resultobject––
stateMayHaveChangedbooleanyes–
statusstringyes–

No examples provided.

sal_patch ~59

Validate or modify Unreal Engine objects with one ordered SAL Patch Text. The first result block is canonical SAL Result Text; metadata and diagnostics use later blocks. Use 'dry run' before risky edits.

NameTypeReqDescription
textstringyesSelf-contained SAL Patch Text.

No output schema declared.

No examples provided.

sal_query ~48

Read Unreal Engine objects with one self-contained SAL Query Text. The first text block is canonical SAL Result Text; diagnostics use later text blocks.

NameTypeReqDescription
textstringyesSelf-contained SAL Query Text.

No output schema declared.

No examples provided.

sal_schema ~2,809

# SAL SAL is Loomle's line-oriented language for reading and changing Unreal Engine objects. It keeps UE names, native paths, enum values, property types, and editor behavior intact. ## MCP Calls - `status({})` reports Client, session, and Bridge health. - `project({})` reports project binding and candidates. - `project({ projectId: "<id>" })` binds the session to one project. - `sal_query({ text })` executes one Query Text. - `sal_patch({ text })` executes one ordered Patch Text. - `sal_schema({})` lists the nine active Domain interface cards. - `sal_schema({ module: "graph" })` returns one static card. - `agent_skill({})` lists resident Loomle workflow Skills. - `agent_skill({ name: "format-unreal-blueprints" })` loads one Skill before performing a matching specialized workflow. - `editor({})` returns the user's current UE context as SAL Result Text. - `editor({ operation: "open" | "close", target })` idempotently controls one exact Blueprint Editor or Graph document. `target` is one bare canonical SAL Target expression encoded as the JSON string value. - `python({ operation: "run", script })` is the unrestricted Unreal Python fallback when no structured Loomle interface covers the task. The script defines synchronous `run()` and returns a JSON-compatible dictionary. - If Python returns `status: "running"`, call `python` with the exact `poll` continuation it supplies. Never replay the original script. The tool-call wrapper is not SAL syntax. ## Project Binding One Loomle MCP session operates on one UE project. Start with `status({})`. If the session is unbound, call `project({})`, copy one returned `projectId`, and bind it with `project({ projectId: "<id>" })`. The binding is sticky: Loomle does not fall through to another online project merely because the selected project is offline or its Editor restarts. `sal_schema` remains available without an online project because the resident guide and Domain cards are local. ## Four Separate Concepts…

NameTypeReqDescription
modulestring–Optional interface module.

No output schema declared.

No examples provided.

status ~34

Inspect Loomle Client and update status plus the bound session and Bridge health. Call once before the first Loomle operation in a task.

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

Install

How do I install the Loomle MCP for Unreal server?

Loomle MCP for Unreal ships as an MCPB bundle, a single file you download and open in an MCP host that supports MCPB bundles, such as Claude Desktop. The host reads the launch command from the bundle's own manifest, so there is no command to copy. The MCP registry declares no SHA-256 for this bundle, so there is no published digest to check the download against.

mcpb · loomle-mcp-registry-0.7.14.mcpb

Download bundle

The MCP registry declares no SHA-256 for this bundle, so there is no published digest to check it against. Open it with an MCPB-capable host such as Claude Desktop.

Common questions

What is the Loomle MCP for Unreal server?

Loomle MCP for Unreal is listed in the public MCP registry as io.github.loomle/loomle. Structured, verifiable Unreal Engine editing for AI agents. This page covers its MCPB bundle (https://github.com/loomle/loomle/releases/download/v0.7.14/loomle-mcp-registry-0.7.14.mcpb).

Is the Loomle MCP for Unreal server safe to use?

Loomle MCP for Unreal scores 49 out of 100 on VerifyMCP. That is a record of what we were able to check automatically, not an endorsement. The category breakdown on this page shows every signal behind the number, including the ones we could not confirm.

What tools does the Loomle MCP for Unreal server expose?

Loomle MCP for Unreal exposes 8 tools: status, project, sal_query, sal_patch, sal_schema, and 3 more. Their descriptions and schemas cost roughly 3,452 tokens of context every time the server is loaded.

What licence is the Loomle MCP for Unreal server under?

Loomle MCP for Unreal declares the MIT licence, which is OSI-approved. That covers the source only, and says nothing about the cost of any service it calls.