io.github.kendall8388/keyframe
NPM · KEYFRAME-MCP
Animate 2D skeletons in Keyframe.it, pixel sprites in Sprite Puppeteer, 3D rigs in MeshForge.
Available components
Last scanned (5 hours ago)
Scores higher than 50% of npm servers
Category Design and Media
How this component scores in each security and reliability category. Every signal is checked automatically from public evidence about the published package, including repeated runs of it in an isolated sandbox, and we only credit what we can confirm. How we score → Why this is hard to score →
Supply Chain Security98
- No malware found by supply-chain analysis.Pass
- No known CVEs affecting this package version or its production dependencies.Pass
- No install/post-install scripts declared.Pass
- 30 of 93 dependencies flagged as unhealthy. View diagnostics → Partial
Provenance & Transparency19
- Repository check failed: the declared repository URL returned HTTP 404. See how to fix → View diagnostics → Fail
- Provenance check failed: no build-provenance attestation is published. See how to fix → View diagnostics → Fail
- Clear OSI-approved license (MIT).Pass
- Actively maintained (last published 31 days ago).Pass
- Security-disclosure policy not yet verified: we couldn't inspect the source repository.Unverified
Schema Quality & AI Usability69
- AI-judged instruction clarity (good).Pass
- Tool/resource definitions use about 3642 tokens (~56/item across 65 items; 65 tools + 0 resources), lean.Pass
- Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management100
- No destabilizing schema changes in the last 30 days.Pass
Tool Coverage67
- 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
- 2% of tool parameters carry a description.Partial
Tool Safety100
- No prompt-injection markers were found in the server instructions, tool names or descriptions we captured.Pass
- We read all 65 captured tool definition(s), and no name or description among them implies an irreversible operation.Pass
- An AI judge read all 65 captured unit(s) of tool text and found none that tries to manipulate the model reading it.Pass
Capabilities100
- Implements a supported MCP spec version (2025-11-25); the latest is 2026-07-28.Pass
Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.
- 1 Nov 26 0
- Stability: 0.97 → pass security
- 31 Oct 26 0
- Stability: pass → 0.97 functional
- 20 Oct 26 0
- Stability: 0.97 → pass security
- 19 Oct 26 0
- Stability: pass → 0.97 functional
- 17 Oct 26 +2
- Stability: 0.87 → pass security
- 15 Oct 26 +1
No change was recorded against any check on this day. Stability & Change Management went from 80 to 83. That category is still filling its 30-day observation window: 24 days of observed history at the previous scan, 25 at this one. The score rises as the window fills, whether or not the server changes.
- 14 Oct 26 −3
- Stability: pass → 0.80 functional
- 13 Oct 26 0
- Stability: 0.97 → pass security
Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.
Captured 5 Nov 2026 · Analysed npm/keyframe-mcp@0.6.0
Provenance No attestation
The registry publishes no build provenance for this version, so there is nothing to verify.
| Result | No attestation |
|---|---|
| Ecosystem | npm |
Background: How many MCP packages publish verified provenance →
Dependencies 93 packages
| Packages resolved | 93 |
|---|---|
| Stale | 30 |
| Tree resolution | Complete |
Background: SBOMs and build attestations, explained →
The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability. A tool's description is untrusted text the model reads on every call, which is what makes this list a security surface and not just an inventory: how tool poisoning works →
keyframe_apply_pose ~52
Apply bone transforms at a time in the active clip. Validates all names and values before editing. Use build_animation for a whole clip.
| Name | Type | Req | Description |
|---|---|---|---|
| bones | object | yes | – |
| time | number | – | – |
No output schema declared.
No examples provided.
keyframe_build_animation ~63
Build a complete clip atomically. Partial transforms carry forward from setup. loop:true copies the first pose to the end. replace:true replaces a clip and all its tracks. FPS is project-wide.
| Name | Type | Req | Description |
|---|---|---|---|
| expected | object | – | – |
| spec | object | yes | – |
No output schema declared.
No examples provided.
keyframe_call ~47
Call a scripting method using positional arguments. Read keyframe_methods first. Mutations are saved; image results appear inline.
| Name | Type | Req | Description |
|---|---|---|---|
| args | array | – | – |
| method | string | yes | – |
No output schema declared.
No examples provided.
keyframe_check_animation ~47
Check endpoint discontinuities, sampled invisible parts and rig problems. Warnings can be intentional; also review rendered frames.
| Name | Type | Req | Description |
|---|---|---|---|
| animation | string | – | – |
| samples | integer | – | – |
No output schema declared.
No examples provided.
keyframe_configure_animation ~53
Set clip duration and project FPS. Rejects shortening past keys/events.
| Name | Type | Req | Description |
|---|---|---|---|
| animation | string | yes | – |
| duration | number | – | – |
| expected | object | – | – |
| fps | integer | – | – |
No output schema declared.
No examples provided.
keyframe_contact_sheet ~58
Show sampled frames with timestamps, empty frames and edge-touch warnings. Uses a fixed camera fitted to the clip; warnings indicate possible clipping.
| Name | Type | Req | Description |
|---|---|---|---|
| animation | string | – | – |
| samples | integer | – | – |
| size | integer | – | – |
No output schema declared.
No examples provided.
keyframe_edit_image_layers ~63
Atomically add text or embedded image layers, edit properties/text, reorder or delete layers. Updates composite and editable layers. Close the human image editor first.
| Name | Type | Req | Description |
|---|---|---|---|
| asset | string | yes | – |
| expected | object | – | – |
| operations | array | yes | – |
No output schema declared.
No examples provided.
keyframe_export ~79
Write an editable project JSON, animated GIF or Spine ZIP to disk. Returns an MCP resource and local path. Spine ZIP includes atlas, textures and a preview.
| Name | Type | Req | Description |
|---|---|---|---|
| animation | string | – | – |
| binary | boolean | – | – |
| format | – | yes | – |
| fps | integer | – | – |
| size | integer | – | – |
| version | – | – | – |
No output schema declared.
No examples provided.
keyframe_image_layer_png ~33
Show one image layer as a PNG.
| Name | Type | Req | Description |
|---|---|---|---|
| asset | string | yes | – |
| id | string | yes | – |
No output schema declared.
No examples provided.
keyframe_image_layers ~30
List editable image layers and stable IDs in bottom-to-top order.
| Name | Type | Req | Description |
|---|---|---|---|
| asset | string | yes | – |
No output schema declared.
No examples provided.
keyframe_list_projects ~18
List projects saved in this connector profile.
Input schema present but exposes no named parameters.
No output schema declared.
No examples provided.
keyframe_methods ~24
List scripting methods; read recipes through keyframe_call for rigging workflows.
Input schema present but exposes no named parameters.
No output schema declared.
No examples provided.
keyframe_open ~37
Open or resume a saved editor session in a dedicated Chrome profile. Call first; waits for project restoration.
| Name | Type | Req | Description |
|---|---|---|---|
| url | string | – | – |
No output schema declared.
No examples provided.
keyframe_open_project ~30
Save the active project and open a saved project by ID.
| Name | Type | Req | Description |
|---|---|---|---|
| projectId | string | yes | – |
No output schema declared.
No examples provided.
keyframe_open_result ~34
Save the project and show it in visible Chrome with the connector profile. Export project JSON to transfer to your usual browser.
Input schema present but exposes no named parameters.
No output schema declared.
No examples provided.
keyframe_save ~20
Wait for the active project to commit to browser storage.
Input schema present but exposes no named parameters.
No output schema declared.
No examples provided.
keyframe_screenshot ~22
Show the editor UI. Prefer contact sheets to assess animation.
Input schema present but exposes no named parameters.
No output schema declared.
No examples provided.
keyframe_session ~27
Read active project, readiness and revision. Supply expected to edit tools to reject stale edits.
Input schema present but exposes no named parameters.
No output schema declared.
No examples provided.
meshforge_add_prop ~148
Give a held prop (axe, sword, shield, staff) its own rigid bone under parent (usually a hand). Works on a rig draft or on a model already rigged (MeshForge or Meshy). The selection grows along the prop automatically; check with meshforge_render_rig (draft) or meshforge_contact_sheet.
| Name | Type | Req | Description |
|---|---|---|---|
| grow | boolean | – | – |
| name | string | – | – |
| parent | string | yes | – |
| select | object | yes | Character space: {box:{min,max}} | {sphere:{center,radius}} | {capsule:{a,b,radius}} | {piece:[x,y,z]} | {any:[…]}, optional minus |
No output schema declared.
No examples provided.
meshforge_animation_guide ~42
How to write an animation spec (aim/rot/root/ease, grounding, anatomy, timing) plus the skeleton. Read before meshforge_build_animation.
Input schema present but exposes no named parameters.
No output schema declared.
No examples provided.
meshforge_bind_rig ~77
Build the bones and automatic skin weights from the draft: method "heat" (bone heat, as Blender's automatic weights; default) or "nearest" (quicker). Existing animations are retargeted where the skeletons can be matched. Returns a weight check; then meshforge_flex_test.
| Name | Type | Req | Description |
|---|---|---|---|
| method | – | – | – |
No output schema declared.
No examples provided.
meshforge_build_animation ~115
Keyframe spec → animation on the open rig, played at once. Bones take {aim:[x,y,z], twist} (point the bone that way, character space), {rot:{yaw,pitch,roll}} (degrees from rest) or {rest:true}. root.move [x,y,z] metres (feet are kept on the floor; y = jump height). Returns warnings and measurements. replace:true overwrites a clip of the same name.
| Name | Type | Req | Description |
|---|---|---|---|
| replace | boolean | – | – |
| spec | object | yes | – |
No output schema declared.
No examples provided.
meshforge_call ~47
Call any window.meshforge method with positional arguments. Read meshforge_methods first. Images appear inline; exports become files.
| Name | Type | Req | Description |
|---|---|---|---|
| args | array | – | – |
| method | string | yes | – |
No output schema declared.
No examples provided.
meshforge_contact_sheet ~63
Frames of an animation from the front and side (or other views) in one labelled image: the way to judge motion.
| Name | Type | Req | Description |
|---|---|---|---|
| animation | string | – | – |
| samples | integer | – | – |
| size | integer | – | – |
| views | array | – | – |
No output schema declared.
No examples provided.
meshforge_export ~29
Write the open model with every animation as a .glb to disk.
| Name | Type | Req | Description |
|---|---|---|---|
| format | – | – | – |
No output schema declared.
No examples provided.
meshforge_fix_weights ~45
Find skin that follows the wrong limb (a hand moving part of a foot) and hand it to the bone it sits by. Returns what was fixed and a fresh check.
Input schema present but exposes no named parameters.
No output schema declared.
No examples provided.
meshforge_flex_test ~52
Add a temporary clip (not saved) bending each limb, the spine, head and tail in turn; then meshforge_contact_sheet {animation:"Flex test", samples:12} to spot bad weights.
Input schema present but exposes no named parameters.
No output schema declared.
No examples provided.
meshforge_generate ~89
Image → textured 3D model on the user's own fal.ai key (PAID unless MeshForge is in demo mode: ask the user first and pass confirmCost:true). image: a local PNG/JPEG/WebP path. Then meshforge_wait.
| Name | Type | Req | Description |
|---|---|---|---|
| confirmCost | boolean | – | – |
| image | string | yes | – |
| model | string | – | – |
| options | object | – | – |
No output schema declared.
No examples provided.
meshforge_import_model ~40
Add a .glb from the local disk to the library and open it.
| Name | Type | Req | Description |
|---|---|---|---|
| name | string | – | – |
| path | string | yes | – |
No output schema declared.
No examples provided.
meshforge_inspect ~46
Numbers for an animation: feet vs floor, foot sliding, loop gap, which bones move, hips travel.
| Name | Type | Req | Description |
|---|---|---|---|
| animation | string | yes | – |
| samples | integer | – | – |
No output schema declared.
No examples provided.
meshforge_methods ~37
List every MeshForge scripting method (window.meshforge) with arguments, plus recipes. Reach methods without a named tool through meshforge_call.
Input schema present but exposes no named parameters.
No output schema declared.
No examples provided.
meshforge_models ~31
The MeshForge library in this connector profile: id, name, label (how it was made), status.
Input schema present but exposes no named parameters.
No output schema declared.
No examples provided.
meshforge_open ~76
Open MeshForge (3D models: rig in the browser, animate from keyframe specs, prop bones, sprite sheets) in the connector profile, optionally opening a library model by id or name. A new profile starts with the example orc (rigged, 18 clips). Call first.
| Name | Type | Req | Description |
|---|---|---|---|
| model | string | – | – |
No output schema declared.
No examples provided.
meshforge_open_model ~29
Open a library model in the viewer by id or name.
| Name | Type | Req | Description |
|---|---|---|---|
| model | string | yes | – |
No output schema declared.
No examples provided.
meshforge_open_result ~34
Save (if changed) and show MeshForge in visible Chrome with the connector profile, so the user can keep working.
Input schema present but exposes no named parameters.
No output schema declared.
No examples provided.
meshforge_preset_animation ~130
Free ready-made motion fitted to the open rig: cycles walk | run | idle (bipeds, four-legged rigs, tails) and actions punch | swipe | kick | hit | jump | death | taunt (two-legged rigs). Multipliers speed, stride, arms (for actions: strength), bounce, tail (1 = default). Returns measurements.
| Name | Type | Req | Description |
|---|---|---|---|
| arms | number | – | – |
| bounce | number | – | – |
| kind | – | – | – |
| name | string | – | – |
| speed | number | – | – |
| stride | number | – | – |
| tail | number | – | – |
No output schema declared.
No examples provided.
meshforge_reduce ~79
Free polygon reduction in the browser to about `triangles` (UVs, textures, rig weights and animations carry over); maxTexture (e.g. 2048) also scales textures down. Then meshforge_save with asNew:true to keep it as a copy.
| Name | Type | Req | Description |
|---|---|---|---|
| maxTexture | integer | – | – |
| triangles | integer | yes | – |
No output schema declared.
No examples provided.
meshforge_remesh ~91
Free remesh: rebuild the open model as one clean, even mesh of about `triangles` (default 30000) with fresh UVs and its texture baked across (texSize 1024 | 2048 | 4096). Drops any rig: rig it again after. Then meshforge_save with asNew:true.
| Name | Type | Req | Description |
|---|---|---|---|
| texSize | – | – | – |
| triangles | integer | – | – |
No output schema declared.
No examples provided.
meshforge_render_frame ~59
One picture of the open model, optionally at a time in an animation, from a view (default threeQuarter).
| Name | Type | Req | Description |
|---|---|---|---|
| animation | string | – | – |
| size | integer | – | – |
| time | number | – | – |
| view | – | – | – |
No output schema declared.
No examples provided.
meshforge_render_rig ~112
The model from the front and side with the draft joints drawn on it over a measuring grid (read coordinates off it). Props show purple; pass select to preview a selection in orange.
| Name | Type | Req | Description |
|---|---|---|---|
| select | object | – | Character space: {box:{min,max}} | {sphere:{center,radius}} | {capsule:{a,b,radius}} | {piece:[x,y,z]} | {any:[…]}, optional minus |
| size | integer | – | – |
| views | array | – | – |
No output schema declared.
No examples provided.
meshforge_save ~59
Save the open model (rig and animations) to the MeshForge library. A model saved from MeshForge before is updated; a generated or imported one gets a new entry.
| Name | Type | Req | Description |
|---|---|---|---|
| asNew | boolean | – | – |
| name | string | – | – |
No output schema declared.
No examples provided.
meshforge_screenshot ~31
Show the MeshForge page. Prefer meshforge_contact_sheet or meshforge_render_rig to judge work.
Input schema present but exposes no named parameters.
No output schema declared.
No examples provided.
meshforge_set_joints ~64
Move draft joints: {jointName: [x, y, z]} in character space. mirror (default true) moves the left/right twin too. Joints belong INSIDE the body.
| Name | Type | Req | Description |
|---|---|---|---|
| joints | object | yes | – |
| mirror | boolean | – | – |
No output schema declared.
No examples provided.
meshforge_skeleton ~48
The open model's bones: name, parent, role, joint position and rest aim, in character space (+x right, +y up from the floor, +z forward; metres).
Input schema present but exposes no named parameters.
No output schema declared.
No examples provided.
meshforge_start_rig ~89
Rig the open model in the browser (free): a template skeleton (humanoid, humanoid_tail for lizard/shark folk, quadruped or chain) fitted to the mesh. Over ~150k triangles, meshforge_reduce first. facing: which way the model looks in its own space. Then meshforge_render_rig.
| Name | Type | Req | Description |
|---|---|---|---|
| facing | – | – | – |
| template | – | – | – |
No output schema declared.
No examples provided.
meshforge_state ~36
The open model (rigged? bone count, height), its animations, what is playing, any rig draft, unsaved changes.
Input schema present but exposes no named parameters.
No output schema declared.
No examples provided.
meshforge_wait ~42
Wait for a generation job to finish (up to timeout seconds), then meshforge_open_model.
| Name | Type | Req | Description |
|---|---|---|---|
| id | string | yes | – |
| timeout | integer | – | – |
No output schema declared.
No examples provided.
puppeteer_call ~50
Call any window.spritePuppeteer method with positional arguments. Read puppeteer_methods first. Image results appear inline; exports become files.
| Name | Type | Req | Description |
|---|---|---|---|
| args | array | – | – |
| method | string | yes | – |
No output schema declared.
No examples provided.
puppeteer_contact_sheet ~66
A labelled grid of a move's frames (cells about 220 px): the way to judge a move. Defaults to the current move.
| Name | Type | Req | Description |
|---|---|---|---|
| columns | integer | – | – |
| move | string | – | – |
| samples | integer | – | – |
| scale | number | – | – |
No output schema declared.
No examples provided.
puppeteer_create_move ~71
Rigged characters: add a keyframed move. keys list only channels that differ from rest; a loop flows back to its first key. replace: an existing custom move id to overwrite (keeps its id and hotkey).
| Name | Type | Req | Description |
|---|---|---|---|
| replace | string | – | – |
| spec | object | yes | – |
No output schema declared.
No examples provided.
How do I install the io.github.kendall8388/keyframe MCP server?
io.github.kendall8388/keyframe runs locally as an npm package, launched with npx -y keyframe-mcp. Ready-made configuration for Claude, Cursor, VS Code, Codex and 5 more is on this page, copied from each client's own documentation.
npm · keyframe-mcp
claude mcp add kendall8388-keyframe -- npx -y keyframe-mcp
What is the io.github.kendall8388/keyframe MCP server?
io.github.kendall8388/keyframe is an MCP server listed in the public MCP registry as io.github.kendall8388/keyframe. Animate 2D skeletons in Keyframe.it, pixel sprites in Sprite Puppeteer, 3D rigs in MeshForge. This page covers its npm package (keyframe-mcp).
Is the io.github.kendall8388/keyframe MCP server safe to use?
io.github.kendall8388/keyframe scores 75 out of 100 on VerifyMCP. We found no known CVEs affecting it as of 5 November 2026. It declares no install or post-install scripts. That is a record of what we were able to check automatically, not an endorsement. The category breakdown on this page shows every signal behind the number, including the ones we could not confirm.
What tools does the io.github.kendall8388/keyframe MCP server expose?
io.github.kendall8388/keyframe exposes 65 tools: keyframe_open, keyframe_methods, keyframe_call, keyframe_screenshot, keyframe_session, and 60 more. Their descriptions and schemas cost roughly 3,642 tokens of context every time the server is loaded.
Is the io.github.kendall8388/keyframe MCP server still maintained?
io.github.kendall8388/keyframe is still listed as active in the MCP registry. We last reached this channel on 5 November 2026. Those dates come from our own scans of the registry and the channel itself, not from anything the publisher announced.
What licence is the io.github.kendall8388/keyframe MCP server under?
io.github.kendall8388/keyframe declares the MIT licence, which is OSI-approved. That covers the source only, and says nothing about the cost of any service it calls.