Moddable Games Tools
REMOTE · TOOLS.MODDABLE.GAMES · SCANNED SEP 20
15 tools for chess variant analysis, hex map generation, and board game utilities
Available components
How this component scores in each security and reliability category. Every signal is checked automatically against the live server, and we only credit what we can confirm. How we score → Why this is hard to score →
Endpoint Security57
- The endpoint's TLS certificate is valid, in date, and uses a strong key. View diagnostics → Pass
- Authorisation not fully verified: no authorisation is required to call this server, and 89 tool(s) never declared a destructiveHint. The MCP spec treats an absent hint as destructive by default, so we cannot call this surface safe. See how to fix → View diagnostics → Unverified
- HTTPS is enforced; there's no plaintext access path. View diagnostics → Pass
- HSTS check failed: the Strict-Transport-Security header is absent. See how to fix → View diagnostics → Fail
- DNSSEC check failed: this domain isn't protected by DNSSEC. See how to fix → View diagnostics → Fail
Transport & Reachability100
- Verified streamable-http transport via a live MCP handshake. View diagnostics → Pass
Schema Quality & AI Usability60
- 43% of prompts and resources have a non-trivial description (not blank, and not just the item's name).Partial
- AI-judged instruction clarity (good).Pass
- Tool/resource definitions use about 5615 tokens (~60/item across 93 items; 89 tools + 4 resources), lean.Pass
- Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management100
- No destabilizing schema changes in the last 30 days.Pass
Tool Coverage98
- 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
- 93% of tool parameters carry a description.Partial
Tool Safety100
- No prompt-injection markers were found in the server instructions, tool names or descriptions we captured.Pass
- We read all 89 captured tool definition(s), and no name or description among them implies an irreversible operation.Pass
- An AI judge read all 90 captured unit(s) of tool text and found none that tries to manipulate the model reading it.Pass
Capabilities40
- Spec-recency check failed: implements MCP spec 2025-03-26; the latest is 2026-07-28. See how to fix → Fail
How do I install the Moddable Games Tools MCP server?
Moddable Games Tools is a hosted endpoint at https://tools.moddable.games/mcp, so there is nothing to install locally. Ready-made configuration for Claude, Cursor, VS Code, Codex and 5 more is on this page, copied from each client's own documentation.
remote · tools.moddable.games
claude mcp add --transport http games-moddable-tools-moddable-games-tools 'https://tools.moddable.games/mcp'
{
"mcpServers": {
"games-moddable-tools-moddable-games-tools": {
"url": "https://tools.moddable.games/mcp"
}
}
} {
"servers": {
"games-moddable-tools-moddable-games-tools": {
"type": "http",
"url": "https://tools.moddable.games/mcp"
}
}
} [mcp_servers.games-moddable-tools-moddable-games-tools] url = "https://tools.moddable.games/mcp"
{
"$schema": "https://opencode.ai/config.json",
"mcp": {
"games-moddable-tools-moddable-games-tools": {
"type": "remote",
"url": "https://tools.moddable.games/mcp",
"enabled": true
}
}
} openclaw mcp add games-moddable-tools-moddable-games-tools --url 'https://tools.moddable.games/mcp' --transport streamable-http
mcp_servers:
games-moddable-tools-moddable-games-tools:
url: "https://tools.moddable.games/mcp" {
"McpServers": {
"games-moddable-tools-moddable-games-tools": {
"Transport": "http",
"Url": "https://tools.moddable.games/mcp"
}
}
} assistant mcp add games-moddable-tools-moddable-games-tools -t streamable-http -u 'https://tools.moddable.games/mcp'
{
"mcpServers": {
"games-moddable-tools-moddable-games-tools": {
"type": "http",
"url": "https://tools.moddable.games/mcp"
}
}
} The mcpServers block is a cross-client convention. Remote transports vary, so check your client's docs.
Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.
- 7 Sept 26 +4
- Stability: fail → pass ▲ security
- 3 Sept 26 0
- Tool “board_gallery_search” rewrote its description, which is the text the model reads security
- Tool “play_export_fen” rewrote its description, which is the text the model reads security
- Tool “play_list_families” rewrote its description, which is the text the model reads security
- Tool “play_load_fen” rewrote its description, which is the text the model reads security
- Tool “play_render_board” rewrote its description, which is the text the model reads security
- Tool “play_suggest_move” rewrote its description, which is the text the model reads security
- “play_create_game” reworded the description of “family” cosmetic
- “play_get_definition” reworded the description of “family” cosmetic
- “play_list_variants” reworded the description of “family” cosmetic
- “play_load_fen” reworded the description of “family” cosmetic
- 26 Aug 26 +1
- We updated how we score, so this day's move reflects our rubric, not a change to the server See what changed → functional
- 25 Aug 26 +1
No change was recorded against any check on this day. Stability & Change Management went from 71 to 74.
- 23 Aug 26 +1
No change was recorded against any check on this day. Stability & Change Management went from 64 to 67.
- 17 Aug 26 0
- Tool “chess_generate_puzzle” rewrote its description, which is the text the model reads security
- Tool “chess_list_puzzle_types” rewrote its description, which is the text the model reads security
- Tool “rules_get_game” rewrote its description, which is the text the model reads security
- Tool “rules_list_games” rewrote its description, which is the text the model reads security
- Tool “rules_search” rewrote its description, which is the text the model reads security
- Schema quality: 4924 → 5538 ▼ functional
- New tool “rules_get_diagram” functional
- New tool “rules_get_game_meta” functional
- New tool “rules_get_page” functional
- New tool “rules_get_variant_list” functional
- “chess_generate_puzzle” added an optional parameter “variant” cosmetic
- “rpg_browse_category” added an optional parameter “game” cosmetic
- “rpg_get_entity” added an optional parameter “category” cosmetic
- “rpg_get_entity” added an optional parameter “game” cosmetic
- “rpg_list_categories” added an optional parameter “system” cosmetic
- “rpg_random” added an optional parameter “system” cosmetic
- “rpg_random_encounter” added an optional parameter “type” cosmetic
- “rpg_search_entities” added an optional parameter “game” cosmetic
- “rules_list_games” added an optional parameter “complexity” cosmetic
- “rules_list_games” added an optional parameter “mechanic” cosmetic
- “rules_list_games” added an optional parameter “status” cosmetic
- “rules_search” added an optional parameter “sectionType” cosmetic
- “chess_generate_puzzle” reworded the description of “difficulty” cosmetic
- “chess_generate_puzzle” reworded the description of “theme” cosmetic
- “rules_list_games” reworded the description of “category” cosmetic
- “rpg_random_encounter” dropped the optional parameter “environment” cosmetic
- 15 Aug 26 0
- Tool “play_create_game” rewrote its description, which is the text the model reads security
- Tool “play_list_variants” rewrote its description, which is the text the model reads security
- “play_create_game” reworded the description of “variant” cosmetic
- 12 Aug 26 0
- New tool “game_deck_deal” functional
Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.
Captured 20 Sept 2026 · Probed https://tools.moddable.games/mcp
TLS valid
Negotiated TLS 1.3 with TLS_AES_128_GCM_SHA256 .
| Subject | Issuer | Valid from | Valid until | Key | Signature | Serial |
|---|---|---|---|---|---|---|
| CN=moddable.games | CN=WE1,O=Google Trust Services,C=US | 7 Aug 2026 | 5 Nov 2026 | ECDSA 256 | ECDSA-SHA256 | 88973f5124a3ae730ef8c8651b80e8fe |
| SANs: moddable.games, *.moddable.games | ||||||
| CN=WE1,O=Google Trust Services,C=US (CA) | CN=GTS Root R4,O=Google Trust Services LLC,C=US | 13 Dec 2023 | 20 Feb 2029 | ECDSA 256 | ECDSA-SHA384 | 7ff31977972c224a76155d13b6d685e3 |
| CN=GTS Root R4,O=Google Trust Services LLC,C=US (CA) | CN=GlobalSign Root CA,OU=Root CA,O=GlobalSign nv-sa,C=BE | 15 Nov 2023 | 28 Jan 2028 | ECDSA 384 | SHA256-RSA | 7fe530bf331343bedd821610493d8a1b |
Background: What to check on a remote MCP endpoint →
DNSSEC insecure
Validation of tools.moddable.games. — Not signed
| Zone | DS | Keys | Algorithms | Outcome |
|---|---|---|---|---|
| . | trust_anchor | 20326, 38696 | 8, 8 | Verified |
| games. | present | 54412 | 8 | Verified |
| moddable.games. | absent | Unsigned (proven) parent-signed NSEC/NSEC3 proves an unsigned delegation |
Authentication No authorisation required
The endpoint answered without asking for a token. Anyone who knows the URL can reach it.
| Result | No authorisation required |
|---|---|
| HTTP status | 200 |
Background: How OAuth 2.1 works in the 2026 MCP spec →
Transports 2 probes
| Transport | URL | Outcome | Status | Location |
|---|---|---|---|---|
| streamable-http | https://tools.moddable.games/mcp | Verified | 200 | |
| http (plaintext) | http://tools.moddable.games/mcp | HTTPS enforced | 301 | https://tools.moddable.games/mcp |
The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability. A tool's description is untrusted text the model reads on every call, which is what makes this list a security surface and not just an inventory: how tool poisoning works →
board_gallery_get ~30
Get details of a specific board layout by ID
| Name | Type | Req | Description |
|---|---|---|---|
| board | string | yes | Board ID or name |
No output schema declared.
No examples provided.
board_gallery_search ~61
Search the board gallery (334 rendered board layouts across 33 game families)
| Name | Type | Req | Description |
|---|---|---|---|
| limit | number | – | Max results (default 10) |
| query | string | – | Search term (e.g. "8x8", "hex", "shogi") |
No output schema declared.
No examples provided.
board_gallery_stats ~24
Get statistics about the board gallery (total boards, families, topologies)
Input schema present but exposes no named parameters.
No output schema declared.
No examples provided.
chess_analyze_position ~48
[DEPRECATED — use play_suggest_move] Analyse a chess position. Removal: v1.0.0.
| Name | Type | Req | Description |
|---|---|---|---|
| depth | number | – | – |
| variant | string | – | – |
No output schema declared.
No examples provided.
chess_generate_puzzle ~139
Get a random chess puzzle. Filter by variant or difficulty. Variant puzzles have no themes and max rating 1400 — theme and hard difficulty filters only apply to standard puzzles.
| Name | Type | Req | Description |
|---|---|---|---|
| difficulty | string | – | Puzzle difficulty (variant puzzles max at 1400, so hard returns nothing for variants) |
| theme | string | – | Puzzle theme (fork, pin, skewer, mateIn2, etc). Only standard puzzles carry themes. |
| variant | string | – | Chess variant slug, camelCase or kebab-case (e.g. antichess, almost-chess, atomic, chess960, standard). Returns only puzzles for this variant. |
No output schema declared.
No examples provided.
chess_get_legal_moves ~48
[DEPRECATED — use play_create_game + play_get_moves] Get legal moves for a chess position. Removal: v1.0.0.
| Name | Type | Req | Description |
|---|---|---|---|
| variant | string | – | – |
No output schema declared.
No examples provided.
chess_get_opening_book ~38
[REMOVED — engine#98] Opening book resolution is broken in Worker context. No replacement.
| Name | Type | Req | Description |
|---|---|---|---|
| variant | string | – | – |
No output schema declared.
No examples provided.
chess_get_status ~39
[DEPRECATED — use play_check_status] Get chess game status. Removal: v1.0.0.
| Name | Type | Req | Description |
|---|---|---|---|
| variant | string | – | – |
No output schema declared.
No examples provided.
chess_list_puzzle_types ~28
List available puzzle variants, themes, and per-variant counts from the puzzle pool
Input schema present but exposes no named parameters.
No output schema declared.
No examples provided.
chess_list_variants ~40
[DEPRECATED — use play_list_variants] List chess variants. Removal: v1.0.0.
| Name | Type | Req | Description |
|---|---|---|---|
| group | string | – | – |
No output schema declared.
No examples provided.
chess_make_move ~49
[DEPRECATED — use play_apply_move] Apply a move to a chess game. Removal: v1.0.0.
| Name | Type | Req | Description |
|---|---|---|---|
| move | object | yes | – |
| variant | string | – | – |
No output schema declared.
No examples provided.
chess_make_moves ~48
[DEPRECATED — use play_make_moves] Apply a sequence of chess moves. Removal: v1.0.0.
| Name | Type | Req | Description |
|---|---|---|---|
| moves | array | yes | – |
| variant | string | – | – |
No output schema declared.
No examples provided.
chess_render_svg ~72
[DEPRECATED — use play_render_board] Render a chess position as SVG. Removal: v1.0.0.
| Name | Type | Req | Description |
|---|---|---|---|
| fen | string | – | FEN position string |
| highlights | array | – | Squares to highlight (e.g. ["e2","e4"]) |
| variant | string | – | – |
No output schema declared.
No examples provided.
chess_validate_move ~49
[DEPRECATED — use play_validate_move] Check if a chess move is legal. Removal: v1.0.0.
| Name | Type | Req | Description |
|---|---|---|---|
| move | object | yes | – |
| variant | string | – | – |
No output schema declared.
No examples provided.
coin_flip ~55
Flip one or more coins, or pick from a list of choices
| Name | Type | Req | Description |
|---|---|---|---|
| choices | string | – | Comma-separated options to pick from (overrides coin flip) |
| count | number | – | Number of coins (default 1) |
No output schema declared.
No examples provided.
colony_dice_odds ~47
Calculate settlement dice probability for Colony/Catan-style resource numbers
| Name | Type | Req | Description |
|---|---|---|---|
| numbers | string | yes | Settlement numbers, comma-separated (e.g. "5,6,8,9") |
No output schema declared.
No examples provided.
dice_odds ~80
Calculate probability of meeting a target with a dice expression. Supports keep-high/low (4d6kh3).
| Name | Type | Req | Description |
|---|---|---|---|
| comparison | string | – | Comparison (default >=) |
| expression | string | yes | Dice expression (e.g. 2d6, 4d6kh3) |
| target | number | yes | Target number to meet or exceed |
No output schema declared.
No examples provided.
dice_roll ~111
Roll dice using standard notation (e.g. 2d6+3, 4d8, d20). Supports comma-separated pools and keep-high/low (4d6kh3).
| Name | Type | Req | Description |
|---|---|---|---|
| count | number | – | Number of times to roll (default 1) |
| expression | string | – | Alias for notation |
| notation | string | – | Dice notation (e.g. 2d6+3, 4d6kh3, 3d8,1d12+2) |
No output schema declared.
No examples provided.
game_deck_create ~78
Create, shuffle, and optionally draw/deal from a card deck
| Name | Type | Req | Description |
|---|---|---|---|
| draw | number | – | Number of cards to draw |
| hands | number | – | Deal into N hands |
| per_hand | number | – | Cards per hand (default: 5) |
| type | string | – | Deck type (default: standard-52) |
No output schema declared.
No examples provided.
game_deck_deal ~91
Shuffle and deal a custom deck of arbitrary named cards
| Name | Type | Req | Description |
|---|---|---|---|
| cards | array | yes | Cards in the deck (name + optional quantity) |
| draw | number | – | Draw N cards from the top instead of dealing hands |
| hands | number | – | Deal into N hands (default: 1 = draw pile only) |
| per_hand | number | – | Cards per hand (default: 5) |
No output schema declared.
No examples provided.
game_deck_list_types ~19
List all available deck types with metadata
Input schema present but exposes no named parameters.
No output schema declared.
No examples provided.
game_jam_theme ~37
Generate a random game jam theme combining mechanics and themes
| Name | Type | Req | Description |
|---|---|---|---|
| count | number | – | Number of themes to generate (default 3) |
No output schema declared.
No examples provided.
game_nukes_combat ~61
Resolve a Nukes combat encounter between units
| Name | Type | Req | Description |
|---|---|---|---|
| attacker | string | yes | Attacking unit type |
| defender | string | yes | Defending unit type |
| terrain | string | – | Terrain type (plains, forest, mountain, urban) |
No output schema declared.
No examples provided.
game_score_tracker ~49
Track scores for players in any game
| Name | Type | Req | Description |
|---|---|---|---|
| game | string | – | Game name |
| players | array | yes | Player names |
| scores | array | – | Scores (default: all 0) |
No output schema declared.
No examples provided.
hex_compute_fov ~72
Compute field of view from a hex position
| Name | Type | Req | Description |
|---|---|---|---|
| game | string | – | Game context for obstacle lookup |
| q | number | yes | Origin Q coordinate |
| r | number | yes | Origin R coordinate |
| range | number | yes | Vision range in hexes |
| seed | string | – | Map seed |
No output schema declared.
No examples provided.
hex_export_svg ~81
Generate a hex map and export as SVG
| Name | Type | Req | Description |
|---|---|---|---|
| game | string | yes | Game type |
| hexSize | number | – | Hex size in pixels (default: 30) |
| players | number | – | Number of players |
| seed | string | – | Random seed |
| size | number | – | Map size |
| style | string | – | Visual style |
No output schema declared.
No examples provided.
hex_generate_map ~92
Generate a hex map for a specific game and player count
| Name | Type | Req | Description |
|---|---|---|---|
| game | string | yes | Game type (nukes, colony, catan, age-of-steam, eclipse, twilight-imperium) |
| players | number | – | Number of players (default: 2) |
| seed | string | – | Random seed for reproducibility |
| size | number | – | Map size (default: game default) |
No output schema declared.
No examples provided.
hex_get_info ~77
Get info about a specific hex coordinate (terrain, neighbours, distance)
| Name | Type | Req | Description |
|---|---|---|---|
| game | string | – | Game context for terrain lookup |
| q | number | yes | Hex Q coordinate (column) |
| r | number | yes | Hex R coordinate (row) |
| seed | string | – | Map seed (to look up terrain from a generated map) |
No output schema declared.
No examples provided.
hex_list_games ~20
List all available hex map game types with configuration options
Input schema present but exposes no named parameters.
No output schema declared.
No examples provided.
hex_pathfind ~78
Find shortest path between two hex coordinates
| Name | Type | Req | Description |
|---|---|---|---|
| endQ | number | yes | End Q |
| endR | number | yes | End R |
| game | string | – | Game context for movement costs |
| seed | string | – | Map seed |
| startQ | number | yes | Start Q |
| startR | number | yes | Start R |
No output schema declared.
No examples provided.
jam_status ~22
Get the current Mod Jam status (active jam, deadline, submissions)
Input schema present but exposes no named parameters.
No output schema declared.
No examples provided.
jam_timer ~17
Get time remaining in the current Mod Jam
Input schema present but exposes no named parameters.
No output schema declared.
No examples provided.
jam_vote ~17
Get voting status for the current Mod Jam
Input schema present but exposes no named parameters.
No output schema declared.
No examples provided.
nukes_setup_generator ~40
Generate random territory/resource setup for a Nukes game
| Name | Type | Req | Description |
|---|---|---|---|
| players | number | – | Number of players (2-6, default: 2) |
No output schema declared.
No examples provided.
oracle_ask ~46
Ask the oracle a yes/no question with likelihood modifier
| Name | Type | Req | Description |
|---|---|---|---|
| likelihood | string | – | How likely is yes? (default: even) |
| question | string | yes | Yes/no question |
No output schema declared.
No examples provided.
oracle_encounter ~139
Generate a tabletop RPG encounter with CR-appropriate monsters, terrain, and loot (D&D 5e or Pathfinder 1e)
| Name | Type | Req | Description |
|---|---|---|---|
| difficulty | string | – | Encounter difficulty (default: medium) |
| monster_type | string | – | Filter by type (undead, dragon, beast, etc) |
| party_level | number | – | Average party level 1-20 (default: 5) |
| party_size | number | – | Number of players 1-10 (default: 4) |
| system | string | – | Game system (default: dnd-5e) |
| terrain | string | – | Terrain type (omit for random) |
No output schema declared.
No examples provided.
oracle_interpret ~72
Resolve oracle cross-references. Given a result like "Action + Theme", follows references and returns expanded results
| Name | Type | Req | Description |
|---|---|---|---|
| game | string | – | Game system (default: starforged) |
| result | string | yes | Oracle result text to interpret |
| source_table | string | – | Table ID the result came from |
No output schema declared.
No examples provided.
oracle_list_games ~22
List all supported RPG systems with oracle tables and entity data availability
Input schema present but exposes no named parameters.
No output schema declared.
No examples provided.
oracle_list_recipes ~41
List all predefined scene recipes — curated multi-table compositions that produce coherent narrative prompts
| Name | Type | Req | Description |
|---|---|---|---|
| game | string | – | Filter by game system (omit for all) |
No output schema declared.
No examples provided.
oracle_list_tables ~27
List available oracle tables for a system
| Name | Type | Req | Description |
|---|---|---|---|
| system | string | yes | RPG system slug |
No output schema declared.
No examples provided.
oracle_roll ~75
Roll on a random oracle table (Ironsworn, Starforged, Maze Rats, etc)
| Name | Type | Req | Description |
|---|---|---|---|
| system | string | yes | RPG system slug (ironsworn, starforged, maze-rats, cairn, knave, fate-core) |
| table | string | – | Specific table name (omit for random) |
No output schema declared.
No examples provided.
oracle_scene ~114
Generate a scene using oracle tables. With a recipe, rolls each table in the recipe, resolves cross-references, and composes a narrative sentence. Without, picks random tables.
| Name | Type | Req | Description |
|---|---|---|---|
| recipe | string | – | Recipe ID (from oracle_list_recipes) — rolls each table in the recipe |
| region | string | – | Region for Starforged region-aware recipes |
| system | string | – | RPG system slug (default: ironsworn) |
| type | string | – | Scene type for random mode (default: event) |
No output schema declared.
No examples provided.
oracle_table_view ~50
View the complete contents of an oracle table — all entries with roll ranges
| Name | Type | Req | Description |
|---|---|---|---|
| game | string | – | Game system (default: starforged) |
| table | string | yes | Table ID to view |
No output schema declared.
No examples provided.
piece_gallery_get_set ~32
Get full details and piece list for a specific set
| Name | Type | Req | Description |
|---|---|---|---|
| set | string | yes | Set name or ID |
No output schema declared.
No examples provided.
piece_gallery_search ~89
Search the piece set gallery by name, style, or game type
| Name | Type | Req | Description |
|---|---|---|---|
| family | string | – | Filter by game family (chess, shogi, xiangqi, draughts, go, etc) |
| limit | number | – | Max results (default 10) |
| query | string | yes | Search term (e.g. "staunton", "pixel", "shogi") |
No output schema declared.
No examples provided.
piece_gallery_stats ~26
Get statistics about the piece gallery (total sets, styles, authors, game families)
Input schema present but exposes no named parameters.
No output schema declared.
No examples provided.
play_apply_move ~119
Apply a move to the game and return the new state. Pass the move object exactly as returned by play_get_moves (format varies by family: chess uses {from,to}, go uses {coord} or {action:"pass"}).
| Name | Type | Req | Description |
|---|---|---|---|
| move | object | yes | Move object from play_get_moves (e.g. {from:"e2",to:"e4"} for chess, {coord:40} for go, {action:"pass"}) |
| state | object | yes | Game state object from play_create_game or a previous play_apply_move |
No output schema declared.
No examples provided.
play_check_status ~48
Check the current game status: whose turn it is, whether the game is over, and who won.
| Name | Type | Req | Description |
|---|---|---|---|
| state | object | yes | Game state object from play_create_game or play_apply_move |
No output schema declared.
No examples provided.
play_create_game ~127
Create a new game instance for a given family. Returns initial state to pass to subsequent calls. Variant can include flags like "grand+random" or "standard+drops".
| Name | Type | Req | Description |
|---|---|---|---|
| family | string | yes | Game family name (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game) |
| rngSeed | number | – | Optional RNG seed for deterministic games |
| variant | string | – | Variant slug, optionally with flags (e.g. "grand", "grand+random", "standard+drops") |
No output schema declared.
No examples provided.
play_export_fen ~78
Export the current board position as a FEN-style notation string. Works for all 10 families (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game).
| Name | Type | Req | Description |
|---|---|---|---|
| state | object | yes | Game state object from play_create_game or play_apply_move |
No output schema declared.
No examples provided.
What is the Moddable Games Tools MCP server?
Moddable Games Tools is an MCP server listed in the public MCP registry as games.moddable.tools/moddable-games-tools. 15 tools for chess variant analysis, hex map generation, and board game utilities. This page covers its hosted endpoint (https://tools.moddable.games/mcp).
Is the Moddable Games Tools MCP server safe to use?
Moddable Games Tools scores 73 out of 100 on VerifyMCP. That is a record of what we were able to check automatically, not an endorsement. The category breakdown on this page shows every signal behind the number, including the ones we could not confirm.
What tools does the Moddable Games Tools MCP server expose?
Moddable Games Tools exposes 89 tools: chess_generate_puzzle, chess_list_puzzle_types, chess_list_variants, chess_get_legal_moves, chess_analyze_position, and 84 more. Their descriptions and schemas cost roughly 5,593 tokens of context every time the server is loaded.
Does the Moddable Games Tools MCP server require authentication?
No. We connected to Moddable Games Tools without credentials and it answered, so anything it exposes is reachable by anyone who knows the address.
Is the Moddable Games Tools MCP server still maintained?
Moddable Games Tools is still listed as active in the MCP registry. We last reached this channel on 20 September 2026. Those dates come from our own scans of the registry and the channel itself, not from anything the publisher announced.