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Moddable Games Tools

REMOTE · TOOLS.MODDABLE.GAMES

15 tools for chess variant analysis, hex map generation, and board game utilities

0 this week 73 Trust /100

Last scanned (1 day ago)

Scores higher than 60% of remote servers

Reachable. Last reached 4 Nov 2026.

Category Entertainment and Games

Trust breakdown (7 categories)

How this component scores in each security and reliability category. Every signal is checked automatically against the live server, and we only credit what we can confirm. How we score → Why this is hard to score →

Endpoint Security57
Transport & Reachability100
Schema Quality & AI Usability60
  • 43% of prompts and resources have a non-trivial description (not blank, and not just the item's name).Partial
  • AI-judged instruction clarity (good).Pass
  • Tool/resource definitions use about 6087 tokens (~65/item across 93 items; 89 tools + 4 resources), lean.Pass
  • Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management100
  • No destabilizing schema changes in the last 30 days.Pass
Tool Coverage98
  • 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
  • 93% of tool parameters carry a description.Partial
Tool Safety100
  • No prompt-injection markers were found in the server instructions, tool names or descriptions we captured.Pass
  • We read all 89 captured tool definition(s), and no name or description among them implies an irreversible operation.Pass
  • An AI judge read all 90 captured unit(s) of tool text and found none that tries to manipulate the model reading it.Pass
Capabilities40
  • Spec-recency check failed: implements MCP spec 2025-03-26; the latest is 2026-07-28. See how to fix → Fail
Changelog

Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.

  • 30 Sept 26 0
    • “chess_generate_puzzle” reworded the description of “variant” cosmetic

    1 cosmetic change on this day. Switch on “Show cosmetic changes” to see it.

  • 29 Sept 26 0
    • Tool “play_load_fen” rewrote its description, which is the text the model reads security
    • Tool “board_gallery_search” rewrote its description, which is the text the model reads security
    • Tool “chess_generate_puzzle” rewrote its description, which is the text the model reads security
    • Tool “play_export_fen” rewrote its description, which is the text the model reads security
    • Tool “play_list_families” rewrote its description, which is the text the model reads security
    • Tool “play_render_board” rewrote its description, which is the text the model reads security
    • Tool “play_suggest_move” rewrote its description, which is the text the model reads security
    • “play_list_variants” reworded the description of “family” cosmetic
    • “chess_generate_puzzle” reworded the description of “difficulty” cosmetic
    • “chess_generate_puzzle” reworded the description of “theme” cosmetic
    • “chess_generate_puzzle” reworded the description of “variant” cosmetic
    • “play_create_game” reworded the description of “family” cosmetic
    • “play_get_definition” reworded the description of “family” cosmetic
    • “play_get_definition” reworded the description of “variant” cosmetic
    • “play_load_fen” reworded the description of “family” cosmetic
    • “play_load_fen” reworded the description of “variant” cosmetic
  • 28 Sept 26 0
    • We updated how we score, so this day's move reflects our rubric, not a change to the server See what changed → functional
  • 25 Sept 26 0
    • We updated how we score, so this day's move reflects our rubric, not a change to the server See what changed → functional
  • 7 Sept 26 0
    • Stability: fail → pass ▲ security
  • 3 Sept 26 0
    • Tool “board_gallery_search” rewrote its description, which is the text the model reads security
    • Tool “play_export_fen” rewrote its description, which is the text the model reads security
    • Tool “play_list_families” rewrote its description, which is the text the model reads security
    • Tool “play_load_fen” rewrote its description, which is the text the model reads security
    • Tool “play_render_board” rewrote its description, which is the text the model reads security
    • Tool “play_suggest_move” rewrote its description, which is the text the model reads security
    • “play_create_game” reworded the description of “family” cosmetic
    • “play_get_definition” reworded the description of “family” cosmetic
    • “play_list_variants” reworded the description of “family” cosmetic
    • “play_load_fen” reworded the description of “family” cosmetic
  • 26 Aug 26 0
    • We updated how we score, so this day's move reflects our rubric, not a change to the server See what changed → functional
  • 17 Aug 26 0
    • Tool “chess_generate_puzzle” rewrote its description, which is the text the model reads security
    • Tool “chess_list_puzzle_types” rewrote its description, which is the text the model reads security
    • Tool “rules_get_game” rewrote its description, which is the text the model reads security
    • Tool “rules_list_games” rewrote its description, which is the text the model reads security
    • Tool “rules_search” rewrote its description, which is the text the model reads security
    • Schema quality: 4924 → 5538 ▼ functional
    • New tool “rules_get_diagram” functional
    • New tool “rules_get_game_meta” functional
    • New tool “rules_get_page” functional
    • New tool “rules_get_variant_list” functional
    • “chess_generate_puzzle” added an optional parameter “variant” cosmetic
    • “rpg_browse_category” added an optional parameter “game” cosmetic
    • “rpg_get_entity” added an optional parameter “category” cosmetic
    • “rpg_get_entity” added an optional parameter “game” cosmetic
    • “rpg_list_categories” added an optional parameter “system” cosmetic
    • “rpg_random” added an optional parameter “system” cosmetic
    • “rpg_random_encounter” added an optional parameter “type” cosmetic
    • “rpg_search_entities” added an optional parameter “game” cosmetic
    • “rules_list_games” added an optional parameter “complexity” cosmetic
    • “rules_list_games” added an optional parameter “mechanic” cosmetic
    • “rules_list_games” added an optional parameter “status” cosmetic
    • “rules_search” added an optional parameter “sectionType” cosmetic
    • “chess_generate_puzzle” reworded the description of “difficulty” cosmetic
    • “chess_generate_puzzle” reworded the description of “theme” cosmetic
    • “rules_list_games” reworded the description of “category” cosmetic
    • “rpg_random_encounter” dropped the optional parameter “environment” cosmetic
Diagnostics

Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.

Captured 4 Nov 2026 · Probed https://tools.moddable.games/mcp

TLS valid

Negotiated TLS 1.3 with TLS_AES_128_GCM_SHA256 .

Subject Issuer Valid from Valid until Key Signature Serial
CN=moddable.games CN=WE1,O=Google Trust Services,C=US 5 Oct 2026 3 Jan 2027 ECDSA 256 ECDSA-SHA256 90459e9b79285dc21363d79e2c7c5ed6
SANs: moddable.games, *.moddable.games
CN=WE1,O=Google Trust Services,C=US (CA) CN=GTS Root R4,O=Google Trust Services LLC,C=US 13 Dec 2023 20 Feb 2029 ECDSA 256 ECDSA-SHA384 7ff31977972c224a76155d13b6d685e3
CN=GTS Root R4,O=Google Trust Services LLC,C=US (CA) CN=GlobalSign Root CA,OU=Root CA,O=GlobalSign nv-sa,C=BE 15 Nov 2023 28 Jan 2028 ECDSA 384 SHA256-RSA 7fe530bf331343bedd821610493d8a1b

Background: What to check on a remote MCP endpoint →

DNSSEC insecure

Validation of tools.moddable.games. — Not signed

Zone DS Keys Algorithms Outcome
. trust_anchor 20326, 38696 8, 8 Verified
games. present 52900 8 Verified
moddable.games. absent Unsigned (proven) parent-signed NSEC/NSEC3 proves an unsigned delegation
Authentication No authorisation required

The endpoint answered without asking for a token. Anyone who knows the URL can reach it.

Result No authorisation required
HTTP status 200

Background: How OAuth 2.1 works in the 2026 MCP spec →

Transports 2 probes
Transport URL Outcome Status Location
streamable-http https://tools.moddable.games/mcp Verified 200
http (plaintext) http://tools.moddable.games/mcp HTTPS enforced 301 https://tools.moddable.games/mcp
MCP tools · 89 exposed · ~6,065 tokens

The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability. A tool's description is untrusted text the model reads on every call, which is what makes this list a security surface and not just an inventory: how tool poisoning works →

Tool Tokens
board_gallery_get ~30

Get details of a specific board layout by ID

NameTypeReqDescription
boardstringyesBoard ID or name

No output schema declared.

No examples provided.

board_gallery_search ~61

Search the board gallery (335 rendered board layouts across 34 game families)

NameTypeReqDescription
limitnumber–Max results (default 10)
querystring–Search term (e.g. "8x8", "hex", "shogi")

No output schema declared.

No examples provided.

board_gallery_stats ~24

Get statistics about the board gallery (total boards, families, topologies)

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

chess_analyze_position ~48

[DEPRECATED — use play_suggest_move] Analyse a chess position. Removal: v1.0.0.

NameTypeReqDescription
depthnumber––
variantstring––

No output schema declared.

No examples provided.

chess_generate_puzzle ~157

Get a random chess puzzle. Filter by variant, difficulty or theme. Not every variant puzzle carries themes; use chess_list_puzzle_types to see what the pool holds.

NameTypeReqDescription
difficultystring–Puzzle difficulty by rating: easy under 1200, medium 1200-1799, hard 1800 and above
themestring–Puzzle theme (fork, pin, skewer, mateIn2, etc). Not every variant puzzle carries themes.
variantstring–Chess variant play slug (e.g. almost-chess, benedict, fischer-random, king-of-the-hill, standard); a manifest key such as chess960 is also accepted. Returns only puzzles for this variant.

No output schema declared.

No examples provided.

chess_get_legal_moves ~48

[DEPRECATED — use play_create_game + play_get_moves] Get legal moves for a chess position. Removal: v1.0.0.

NameTypeReqDescription
variantstring––

No output schema declared.

No examples provided.

chess_get_opening_book ~38

[REMOVED — engine#98] Opening book resolution is broken in Worker context. No replacement.

NameTypeReqDescription
variantstring––

No output schema declared.

No examples provided.

chess_get_status ~39

[DEPRECATED — use play_check_status] Get chess game status. Removal: v1.0.0.

NameTypeReqDescription
variantstring––

No output schema declared.

No examples provided.

chess_list_puzzle_types ~28

List available puzzle variants, themes, and per-variant counts from the puzzle pool

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

chess_list_variants ~40

[DEPRECATED — use play_list_variants] List chess variants. Removal: v1.0.0.

NameTypeReqDescription
groupstring––

No output schema declared.

No examples provided.

chess_make_move ~49

[DEPRECATED — use play_apply_move] Apply a move to a chess game. Removal: v1.0.0.

NameTypeReqDescription
moveobjectyes–
variantstring––

No output schema declared.

No examples provided.

chess_make_moves ~48

[DEPRECATED — use play_make_moves] Apply a sequence of chess moves. Removal: v1.0.0.

NameTypeReqDescription
movesarrayyes–
variantstring––

No output schema declared.

No examples provided.

chess_render_svg ~72

[DEPRECATED — use play_render_board] Render a chess position as SVG. Removal: v1.0.0.

NameTypeReqDescription
fenstring–FEN position string
highlightsarray–Squares to highlight (e.g. ["e2","e4"])
variantstring––

No output schema declared.

No examples provided.

chess_validate_move ~49

[DEPRECATED — use play_validate_move] Check if a chess move is legal. Removal: v1.0.0.

NameTypeReqDescription
moveobjectyes–
variantstring––

No output schema declared.

No examples provided.

coin_flip ~55

Flip one or more coins, or pick from a list of choices

NameTypeReqDescription
choicesstring–Comma-separated options to pick from (overrides coin flip)
countnumber–Number of coins (default 1)

No output schema declared.

No examples provided.

colony_dice_odds ~47

Calculate settlement dice probability for Colony/Catan-style resource numbers

NameTypeReqDescription
numbersstringyesSettlement numbers, comma-separated (e.g. "5,6,8,9")

No output schema declared.

No examples provided.

dice_odds ~80

Calculate probability of meeting a target with a dice expression. Supports keep-high/low (4d6kh3).

NameTypeReqDescription
comparisonstring–Comparison (default >=)
expressionstringyesDice expression (e.g. 2d6, 4d6kh3)
targetnumberyesTarget number to meet or exceed

No output schema declared.

No examples provided.

dice_roll ~111

Roll dice using standard notation (e.g. 2d6+3, 4d8, d20). Supports comma-separated pools and keep-high/low (4d6kh3).

NameTypeReqDescription
countnumber–Number of times to roll (default 1)
expressionstring–Alias for notation
notationstring–Dice notation (e.g. 2d6+3, 4d6kh3, 3d8,1d12+2)

No output schema declared.

No examples provided.

game_deck_create ~78

Create, shuffle, and optionally draw/deal from a card deck

NameTypeReqDescription
drawnumber–Number of cards to draw
handsnumber–Deal into N hands
per_handnumber–Cards per hand (default: 5)
typestring–Deck type (default: standard-52)

No output schema declared.

No examples provided.

game_deck_deal ~91

Shuffle and deal a custom deck of arbitrary named cards

NameTypeReqDescription
cardsarrayyesCards in the deck (name + optional quantity)
drawnumber–Draw N cards from the top instead of dealing hands
handsnumber–Deal into N hands (default: 1 = draw pile only)
per_handnumber–Cards per hand (default: 5)

No output schema declared.

No examples provided.

game_deck_list_types ~19

List all available deck types with metadata

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

game_jam_theme ~37

Generate a random game jam theme combining mechanics and themes

NameTypeReqDescription
countnumber–Number of themes to generate (default 3)

No output schema declared.

No examples provided.

game_nukes_combat ~61

Resolve a Nukes combat encounter between units

NameTypeReqDescription
attackerstringyesAttacking unit type
defenderstringyesDefending unit type
terrainstring–Terrain type (plains, forest, mountain, urban)

No output schema declared.

No examples provided.

game_score_tracker ~49

Track scores for players in any game

NameTypeReqDescription
gamestring–Game name
playersarrayyesPlayer names
scoresarray–Scores (default: all 0)

No output schema declared.

No examples provided.

hex_compute_fov ~72

Compute field of view from a hex position

NameTypeReqDescription
gamestring–Game context for obstacle lookup
qnumberyesOrigin Q coordinate
rnumberyesOrigin R coordinate
rangenumberyesVision range in hexes
seedstring–Map seed

No output schema declared.

No examples provided.

hex_export_svg ~81

Generate a hex map and export as SVG

NameTypeReqDescription
gamestringyesGame type
hexSizenumber–Hex size in pixels (default: 30)
playersnumber–Number of players
seedstring–Random seed
sizenumber–Map size
stylestring–Visual style

No output schema declared.

No examples provided.

hex_generate_map ~92

Generate a hex map for a specific game and player count

NameTypeReqDescription
gamestringyesGame type (nukes, colony, catan, age-of-steam, eclipse, twilight-imperium)
playersnumber–Number of players (default: 2)
seedstring–Random seed for reproducibility
sizenumber–Map size (default: game default)

No output schema declared.

No examples provided.

hex_get_info ~77

Get info about a specific hex coordinate (terrain, neighbours, distance)

NameTypeReqDescription
gamestring–Game context for terrain lookup
qnumberyesHex Q coordinate (column)
rnumberyesHex R coordinate (row)
seedstring–Map seed (to look up terrain from a generated map)

No output schema declared.

No examples provided.

hex_list_games ~20

List all available hex map game types with configuration options

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

hex_pathfind ~78

Find shortest path between two hex coordinates

NameTypeReqDescription
endQnumberyesEnd Q
endRnumberyesEnd R
gamestring–Game context for movement costs
seedstring–Map seed
startQnumberyesStart Q
startRnumberyesStart R

No output schema declared.

No examples provided.

jam_status ~22

Get the current Mod Jam status (active jam, deadline, submissions)

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

jam_timer ~17

Get time remaining in the current Mod Jam

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

jam_vote ~17

Get voting status for the current Mod Jam

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

nukes_setup_generator ~40

Generate random territory/resource setup for a Nukes game

NameTypeReqDescription
playersnumber–Number of players (2-6, default: 2)

No output schema declared.

No examples provided.

oracle_ask ~46

Ask the oracle a yes/no question with likelihood modifier

NameTypeReqDescription
likelihoodstring–How likely is yes? (default: even)
questionstringyesYes/no question

No output schema declared.

No examples provided.

oracle_encounter ~139

Generate a tabletop RPG encounter with CR-appropriate monsters, terrain, and loot (D&D 5e or Pathfinder 1e)

NameTypeReqDescription
difficultystring–Encounter difficulty (default: medium)
monster_typestring–Filter by type (undead, dragon, beast, etc)
party_levelnumber–Average party level 1-20 (default: 5)
party_sizenumber–Number of players 1-10 (default: 4)
systemstring–Game system (default: dnd-5e)
terrainstring–Terrain type (omit for random)

No output schema declared.

No examples provided.

oracle_interpret ~72

Resolve oracle cross-references. Given a result like "Action + Theme", follows references and returns expanded results

NameTypeReqDescription
gamestring–Game system (default: starforged)
resultstringyesOracle result text to interpret
source_tablestring–Table ID the result came from

No output schema declared.

No examples provided.

oracle_list_games ~22

List all supported RPG systems with oracle tables and entity data availability

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

oracle_list_recipes ~41

List all predefined scene recipes — curated multi-table compositions that produce coherent narrative prompts

NameTypeReqDescription
gamestring–Filter by game system (omit for all)

No output schema declared.

No examples provided.

oracle_list_tables ~27

List available oracle tables for a system

NameTypeReqDescription
systemstringyesRPG system slug

No output schema declared.

No examples provided.

oracle_roll ~75

Roll on a random oracle table (Ironsworn, Starforged, Maze Rats, etc)

NameTypeReqDescription
systemstringyesRPG system slug (ironsworn, starforged, maze-rats, cairn, knave, fate-core)
tablestring–Specific table name (omit for random)

No output schema declared.

No examples provided.

oracle_scene ~114

Generate a scene using oracle tables. With a recipe, rolls each table in the recipe, resolves cross-references, and composes a narrative sentence. Without, picks random tables.

NameTypeReqDescription
recipestring–Recipe ID (from oracle_list_recipes) — rolls each table in the recipe
regionstring–Region for Starforged region-aware recipes
systemstring–RPG system slug (default: ironsworn)
typestring–Scene type for random mode (default: event)

No output schema declared.

No examples provided.

oracle_table_view ~50

View the complete contents of an oracle table — all entries with roll ranges

NameTypeReqDescription
gamestring–Game system (default: starforged)
tablestringyesTable ID to view

No output schema declared.

No examples provided.

piece_gallery_get_set ~32

Get full details and piece list for a specific set

NameTypeReqDescription
setstringyesSet name or ID

No output schema declared.

No examples provided.

piece_gallery_search ~89

Search the piece set gallery by name, style, or game type

NameTypeReqDescription
familystring–Filter by game family (chess, shogi, xiangqi, draughts, go, etc)
limitnumber–Max results (default 10)
querystringyesSearch term (e.g. "staunton", "pixel", "shogi")

No output schema declared.

No examples provided.

piece_gallery_stats ~26

Get statistics about the piece gallery (total sets, styles, authors, game families)

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

play_apply_move ~119

Apply a move to the game and return the new state. Pass the move object exactly as returned by play_get_moves (format varies by family: chess uses {from,to}, go uses {coord} or {action:"pass"}).

NameTypeReqDescription
moveobjectyesMove object from play_get_moves (e.g. {from:"e2",to:"e4"} for chess, {coord:40} for go, {action:"pass"})
stateobjectyesGame state object from play_create_game or a previous play_apply_move

No output schema declared.

No examples provided.

play_check_status ~48

Check the current game status: whose turn it is, whether the game is over, and who won.

NameTypeReqDescription
stateobjectyesGame state object from play_create_game or play_apply_move

No output schema declared.

No examples provided.

play_create_game ~201

Create a new game instance for a given family. Returns initial state to pass to subsequent calls. Variant can include flags like "grand+random" or "standard+drops".

NameTypeReqDescription
familystringyesGame family name (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game, backgammon, standard-52, bavarian-32, flower-48, double-six-dominoes, mahjong, standard-dice, ago…
rngSeednumber–Optional RNG seed for deterministic games
variantstring–Variant slug, optionally with flags (e.g. "grand", "grand+random", "standard+drops")

No output schema declared.

No examples provided.

play_export_fen ~68

Export the current board position as a FEN-style setup string, in the form the variant's own frontmatter declares its starting position. Card, tile and dice games have no board position to export.

NameTypeReqDescription
stateobjectyesGame state object from play_create_game or play_apply_move

No output schema declared.

No examples provided.

Install

How do I install the Moddable Games Tools MCP server?

Moddable Games Tools is a hosted endpoint at https://tools.moddable.games/mcp, so there is nothing to install locally. Ready-made configuration for Claude, Cursor, VS Code, Codex and 5 more is on this page, copied from each client's own documentation.

remote · tools.moddable.games

# add to Claude Code
claude mcp add --transport http games-moddable-tools-moddable-games-tools 'https://tools.moddable.games/mcp'
Common questions

What is the Moddable Games Tools MCP server?

Moddable Games Tools is an MCP server listed in the public MCP registry as games.moddable.tools/moddable-games-tools. 15 tools for chess variant analysis, hex map generation, and board game utilities. This page covers its hosted endpoint (https://tools.moddable.games/mcp).

Is the Moddable Games Tools MCP server safe to use?

Moddable Games Tools scores 73 out of 100 on VerifyMCP. That is a record of what we were able to check automatically, not an endorsement. The category breakdown on this page shows every signal behind the number, including the ones we could not confirm.

What tools does the Moddable Games Tools MCP server expose?

Moddable Games Tools exposes 89 tools: chess_generate_puzzle, chess_list_puzzle_types, chess_list_variants, chess_get_legal_moves, chess_analyze_position, and 84 more. Their descriptions and schemas cost roughly 6,065 tokens of context every time the server is loaded.

Does the Moddable Games Tools MCP server require authentication?

No. We connected to Moddable Games Tools without credentials and it answered, so anything it exposes is reachable by anyone who knows the address.

Is the Moddable Games Tools MCP server still maintained?

Moddable Games Tools is still listed as active in the MCP registry. We last reached this channel on 4 November 2026. Those dates come from our own scans of the registry and the channel itself, not from anything the publisher announced.