Skip to content
verify mcp Beta VerifyMCP is currently in beta. If you notice any issues, get in touch and we’ll put it right.

Moddable Games Tools

REMOTE · TOOLS.MODDABLE.GAMES · SCANNED SEP 20

15 tools for chess variant analysis, hex map generation, and board game utilities

0 this week 73 Trust /100
Trust breakdown (7 categories)

How this component scores in each security and reliability category. Every signal is checked automatically against the live server, and we only credit what we can confirm. How we score → Why this is hard to score →

Endpoint Security57
Transport & Reachability100
Schema Quality & AI Usability60
  • 43% of prompts and resources have a non-trivial description (not blank, and not just the item's name).Partial
  • AI-judged instruction clarity (good).Pass
  • Tool/resource definitions use about 5615 tokens (~60/item across 93 items; 89 tools + 4 resources), lean.Pass
  • Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management100
  • No destabilizing schema changes in the last 30 days.Pass
Tool Coverage98
  • 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
  • 93% of tool parameters carry a description.Partial
Tool Safety100
  • No prompt-injection markers were found in the server instructions, tool names or descriptions we captured.Pass
  • We read all 89 captured tool definition(s), and no name or description among them implies an irreversible operation.Pass
  • An AI judge read all 90 captured unit(s) of tool text and found none that tries to manipulate the model reading it.Pass
Capabilities40
  • Spec-recency check failed: implements MCP spec 2025-03-26; the latest is 2026-07-28. See how to fix → Fail
Install

How do I install the Moddable Games Tools MCP server?

Moddable Games Tools is a hosted endpoint at https://tools.moddable.games/mcp, so there is nothing to install locally. Ready-made configuration for Claude, Cursor, VS Code, Codex and 5 more is on this page, copied from each client's own documentation.

remote · tools.moddable.games

# add to Claude Code
claude mcp add --transport http games-moddable-tools-moddable-games-tools 'https://tools.moddable.games/mcp'
// .cursor/mcp.json
{
  "mcpServers": {
    "games-moddable-tools-moddable-games-tools": {
      "url": "https://tools.moddable.games/mcp"
    }
  }
}
// .vscode/mcp.json
{
  "servers": {
    "games-moddable-tools-moddable-games-tools": {
      "type": "http",
      "url": "https://tools.moddable.games/mcp"
    }
  }
}
# ~/.codex/config.toml
[mcp_servers.games-moddable-tools-moddable-games-tools]
url = "https://tools.moddable.games/mcp"
// opencode.json
{
  "$schema": "https://opencode.ai/config.json",
  "mcp": {
    "games-moddable-tools-moddable-games-tools": {
      "type": "remote",
      "url": "https://tools.moddable.games/mcp",
      "enabled": true
    }
  }
}
# add to OpenClaw
openclaw mcp add games-moddable-tools-moddable-games-tools --url 'https://tools.moddable.games/mcp' --transport streamable-http
# ~/.hermes/config.yaml
mcp_servers:
  games-moddable-tools-moddable-games-tools:
    url: "https://tools.moddable.games/mcp"
// ~/.netclaw/config/netclaw.json
{
  "McpServers": {
    "games-moddable-tools-moddable-games-tools": {
      "Transport": "http",
      "Url": "https://tools.moddable.games/mcp"
    }
  }
}
# add to Vellum
assistant mcp add games-moddable-tools-moddable-games-tools -t streamable-http -u 'https://tools.moddable.games/mcp'
// mcp.json
{
  "mcpServers": {
    "games-moddable-tools-moddable-games-tools": {
      "type": "http",
      "url": "https://tools.moddable.games/mcp"
    }
  }
}

The mcpServers block is a cross-client convention. Remote transports vary, so check your client's docs.

Changelog

Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.

  • 7 Sept 26 +4
    • Stability: fail → pass security
  • 3 Sept 26 0
    • Tool “board_gallery_search” rewrote its description, which is the text the model reads security
    • Tool “play_export_fen” rewrote its description, which is the text the model reads security
    • Tool “play_list_families” rewrote its description, which is the text the model reads security
    • Tool “play_load_fen” rewrote its description, which is the text the model reads security
    • Tool “play_render_board” rewrote its description, which is the text the model reads security
    • Tool “play_suggest_move” rewrote its description, which is the text the model reads security
    • “play_create_game” reworded the description of “family” cosmetic
    • “play_get_definition” reworded the description of “family” cosmetic
    • “play_list_variants” reworded the description of “family” cosmetic
    • “play_load_fen” reworded the description of “family” cosmetic
  • 26 Aug 26 +1
    • We updated how we score, so this day's move reflects our rubric, not a change to the server See what changed → functional
  • 25 Aug 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 71 to 74.

  • 23 Aug 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 64 to 67.

  • 17 Aug 26 0
    • Tool “chess_generate_puzzle” rewrote its description, which is the text the model reads security
    • Tool “chess_list_puzzle_types” rewrote its description, which is the text the model reads security
    • Tool “rules_get_game” rewrote its description, which is the text the model reads security
    • Tool “rules_list_games” rewrote its description, which is the text the model reads security
    • Tool “rules_search” rewrote its description, which is the text the model reads security
    • Schema quality: 4924 → 5538 functional
    • New tool “rules_get_diagram” functional
    • New tool “rules_get_game_meta” functional
    • New tool “rules_get_page” functional
    • New tool “rules_get_variant_list” functional
    • “chess_generate_puzzle” added an optional parameter “variant” cosmetic
    • “rpg_browse_category” added an optional parameter “game” cosmetic
    • “rpg_get_entity” added an optional parameter “category” cosmetic
    • “rpg_get_entity” added an optional parameter “game” cosmetic
    • “rpg_list_categories” added an optional parameter “system” cosmetic
    • “rpg_random” added an optional parameter “system” cosmetic
    • “rpg_random_encounter” added an optional parameter “type” cosmetic
    • “rpg_search_entities” added an optional parameter “game” cosmetic
    • “rules_list_games” added an optional parameter “complexity” cosmetic
    • “rules_list_games” added an optional parameter “mechanic” cosmetic
    • “rules_list_games” added an optional parameter “status” cosmetic
    • “rules_search” added an optional parameter “sectionType” cosmetic
    • “chess_generate_puzzle” reworded the description of “difficulty” cosmetic
    • “chess_generate_puzzle” reworded the description of “theme” cosmetic
    • “rules_list_games” reworded the description of “category” cosmetic
    • “rpg_random_encounter” dropped the optional parameter “environment” cosmetic
  • 15 Aug 26 0
    • Tool “play_create_game” rewrote its description, which is the text the model reads security
    • Tool “play_list_variants” rewrote its description, which is the text the model reads security
    • “play_create_game” reworded the description of “variant” cosmetic
  • 12 Aug 26 0
    • New tool “game_deck_deal” functional
Diagnostics

Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.

Captured 20 Sept 2026 · Probed https://tools.moddable.games/mcp

TLS valid

Negotiated TLS 1.3 with TLS_AES_128_GCM_SHA256 .

Subject Issuer Valid from Valid until Key Signature Serial
CN=moddable.games CN=WE1,O=Google Trust Services,C=US 7 Aug 2026 5 Nov 2026 ECDSA 256 ECDSA-SHA256 88973f5124a3ae730ef8c8651b80e8fe
SANs: moddable.games, *.moddable.games
CN=WE1,O=Google Trust Services,C=US (CA) CN=GTS Root R4,O=Google Trust Services LLC,C=US 13 Dec 2023 20 Feb 2029 ECDSA 256 ECDSA-SHA384 7ff31977972c224a76155d13b6d685e3
CN=GTS Root R4,O=Google Trust Services LLC,C=US (CA) CN=GlobalSign Root CA,OU=Root CA,O=GlobalSign nv-sa,C=BE 15 Nov 2023 28 Jan 2028 ECDSA 384 SHA256-RSA 7fe530bf331343bedd821610493d8a1b

Background: What to check on a remote MCP endpoint →

DNSSEC insecure

Validation of tools.moddable.games. Not signed

Zone DS Keys Algorithms Outcome
. trust_anchor 20326, 38696 8, 8 Verified
games. present 54412 8 Verified
moddable.games. absent Unsigned (proven) parent-signed NSEC/NSEC3 proves an unsigned delegation
Authentication No authorisation required

The endpoint answered without asking for a token. Anyone who knows the URL can reach it.

Result No authorisation required
HTTP status 200

Background: How OAuth 2.1 works in the 2026 MCP spec →

Transports 2 probes
Transport URL Outcome Status Location
streamable-http https://tools.moddable.games/mcp Verified 200
http (plaintext) http://tools.moddable.games/mcp HTTPS enforced 301 https://tools.moddable.games/mcp
MCP tools · 89 exposed · ~5,593 tokens

The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability. A tool's description is untrusted text the model reads on every call, which is what makes this list a security surface and not just an inventory: how tool poisoning works →

Tool Tokens
play_get_definition ~97

Get the full engine definition (topology, render config, pieces, setup FEN) for a game variant. Returns the resolved frontmatter used to render and play the game.

NameTypeReqDescription
familystringyesGame family (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game)
variantstringVariant slug (default: standard)

No output schema declared.

No examples provided.

play_get_moves ~48

Get all legal moves for the current position. Requires state from play_create_game or play_apply_move.

NameTypeReqDescription
stateobjectyesGame state object returned by play_create_game or play_apply_move

No output schema declared.

No examples provided.

play_list_families ~51

List all playable game families supported by the engine (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game)

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

play_list_variants ~87

List available variants for a game family. Each variant can be passed to play_create_game. Variants with flags (e.g. +random) can be requested as "slug+flag".

NameTypeReqDescription
familystringyesGame family (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game)

No output schema declared.

No examples provided.

play_load_fen ~95

Create a game state from a FEN-style position string. Works for all 10 families.

NameTypeReqDescription
familystringyesGame family (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game)
fenstringyesPosition string in FEN-style notation for the family
variantstringOptional variant slug

No output schema declared.

No examples provided.

play_make_moves ~76

Apply a sequence of moves to a game and return the final state. Stops at the first illegal move. Move objects must match play_get_moves format.

NameTypeReqDescription
movesarrayyesArray of move objects in the format returned by play_get_moves
stateobjectyesGame state object from play_create_game or play_apply_move

No output schema declared.

No examples provided.

play_render_board ~121

Render the current board position as SVG for any playable family (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game).

NameTypeReqDescription
highlightsarrayOptional cells to highlight (e.g. [{key: 52, color: "#ff0"}])
sizeintegerBoard width in pixels for PNG output (default: 480, max: 2048)
stateobjectyesGame state object from play_create_game or play_apply_move

No output schema declared.

No examples provided.

play_suggest_move ~66

Use AI to analyse the position and suggest the best move. Supports 5 difficulty levels across all 10 playable families.

NameTypeReqDescription
difficultystringAI difficulty level (default: medium)
stateobjectyesGame state object from play_create_game or play_apply_move

No output schema declared.

No examples provided.

play_validate_move ~74

Check whether a move is legal in the current position without applying it. Pass the move object in the same format as play_get_moves returns.

NameTypeReqDescription
moveobjectyesMove object to validate (same format as play_get_moves output)
stateobjectyesGame state object from play_create_game or play_apply_move

No output schema declared.

No examples provided.

random_player_order ~28

Randomise turn order for a list of players

NameTypeReqDescription
playersarrayyesPlayer names

No output schema declared.

No examples provided.

rpg_browse_category ~85

Browse entities by category with pagination

NameTypeReqDescription
categorystringyesCategory (spell, monster, class, item, feat, etc)
gamestringAlias for system
pagenumberPage number (default 1)
pageSizenumberItems per page (default 20)
systemstringyesSystem slug

No output schema declared.

No examples provided.

rpg_chargen ~109

Generate a random character for an RPG system (D&D 5e, Pathfinder, Ironsworn, Cairn, Knave, etc)

NameTypeReqDescription
classstringClass preference (omit for random)
levelnumberCharacter level (default: 1)
systemstringyesRPG system (dnd-5e, pathfinder-1e, ironsworn, starforged, cairn, knave, maze-rats, dungeon-world)

No output schema declared.

No examples provided.

rpg_get_entity ~67

Get full details of a specific RPG entity by name

NameTypeReqDescription
categorystringCategory filter (spells, monsters, classes, etc)
gamestringAlias for system
namestringyesEntity name
systemstringSystem slug

No output schema declared.

No examples provided.

rpg_list_categories ~54

List entity categories for an RPG system (spells, monsters, classes, equipment, etc)

NameTypeReqDescription
gamestringGame system slug (omit for all systems)
systemstringAlias for game

No output schema declared.

No examples provided.

rpg_loot ~66

Generate random loot/treasure for a system and tier

NameTypeReqDescription
countnumberNumber of items (default 3)
systemstringSystem slug (default: dnd-5e)
tierstringLoot tier (default: minor)

No output schema declared.

No examples provided.

rpg_random ~77

Get random entities from an RPG system for inspiration or encounter prep

NameTypeReqDescription
categorystringCategory to draw from (omit for any)
countnumberNumber of random picks 1-10 (default: 1)
gamestringyesGame system slug
systemstringAlias for game

No output schema declared.

No examples provided.

rpg_random_encounter ~70

Generate a random encounter for a system and difficulty level

NameTypeReqDescription
difficultystringEncounter difficulty
systemstringSystem slug (default: dnd-5e)
typestringMonster type filter (beast, undead, fiend, dragon, etc)

No output schema declared.

No examples provided.

rpg_search_entities ~100

Search RPG entities (spells, monsters, classes, items) across all systems

NameTypeReqDescription
categorystringEntity category (spell, monster, class, item)
gamestringAlias for system
limitnumberMax results (default 10)
querystringyesSearch term
systemstringLimit to system (dnd-5e, pathfinder-1e, etc)

No output schema declared.

No examples provided.

rules_get_diagram ~63

Get board diagram SVG URL for a game variant. Returns the diagram path, topology, and rendering metadata.

NameTypeReqDescription
gamestringyesGame family slug (e.g. chess, go, agon)
variantstringVariant slug (default: standard)

No output schema declared.

No examples provided.

rules_get_game ~55

Get full rulebook content for a specific game (markdown). For metadata only, use rules_get_game_meta instead.

NameTypeReqDescription
gamestringyesGame slug (e.g. chess, dnd-5e, catan)

No output schema declared.

No examples provided.

rules_get_game_meta ~68

Get structured metadata for a game: players, duration, complexity, mechanics, how_to_play, variant list, page list, related games. Lightweight alternative to fetching the full rulebook.

NameTypeReqDescription
gamestringyesGame slug (e.g. chess, backgammon, cairn)

No output schema declared.

No examples provided.

rules_get_page ~106

Get a specific page/section from a game rulebook (e.g. character creation, combat rules, marketplace). Use rules_get_game_meta to see available pages.

NameTypeReqDescription
gamestringyesGame slug (e.g. cairn, dnd-5e)
pagestringyesPage slug (e.g. character-creation, combat-and-difficulty)
sectionstringSection name (e.g. rules, classes, spells). Default: rules

No output schema declared.

No examples provided.

rules_get_variant ~35

Get rules for a specific game variant

NameTypeReqDescription
gamestringyesGame slug
variantstringyesVariant slug

No output schema declared.

No examples provided.

rules_get_variant_list ~97

List all variants for a game with structured metadata (players, board, playable status, topology, engine config). Much richer than parsing the rulebook.

NameTypeReqDescription
gamestringyesGame slug (e.g. chess, backgammon, draughts)
playablebooleanFilter to only engine-playable variants
topologystringFilter by board topology (grid, hex, track, graph, tableau)

No output schema declared.

No examples provided.

rules_list_games ~112

List all available game rulebooks with metadata (players, duration, complexity, mechanics). Filterable by type, complexity, and mechanics.

NameTypeReqDescription
categorystringFilter by type (standalone, hub, classic, rpg, component, platform, mod, game)
complexitystringFilter by complexity level
mechanicstringFilter by mechanic (e.g. dice, capture, hex, oracle, narrative)
statusstringFilter by status (default: all)

No output schema declared.

No examples provided.

rules_random ~41

Get a random game suggestion from the library

NameTypeReqDescription
maxDurationnumberMaximum game duration in minutes
playersnumberNumber of players available

No output schema declared.

No examples provided.

rules_search ~91

Full-text search across all published rulebooks. Returns section-typed results with deep-link anchors.

NameTypeReqDescription
gamestringLimit to specific game slug
limitnumberMax results (default 10)
querystringyesSearch query
sectionTypestringFilter by section type (general, board, pieces, setup, movement, capture, winning, special, variants)

No output schema declared.

No examples provided.

talisman_draw_characters ~54

Draw random characters from the Talisman 4e (revised) base set for a character lottery

NameTypeReqDescription
countnumberNumber of characters to draw (2-6, default: 4)

No output schema declared.

No examples provided.

talisman_draw_encounter ~45

Draw a random encounter for a Talisman ring (outer, middle, inner, crown)

NameTypeReqDescription
ringstringRing to draw from (default: outer)

No output schema declared.

No examples provided.

team_split ~63

Randomly divide players into teams

NameTypeReqDescription
countnumberNumber of teams (default 2)
membersstringComma-separated names (alternative to array)
playersarrayyesPlayer names
teamsnumberAlias for count

No output schema declared.

No examples provided.

ti4_draft_factions ~83

Milty-style TI4 draft with pick pools per player

NameTypeReqDescription
choicesnumberFactions per player to choose from (default: 3)
expansionsarrayExpansion filter (e.g. ["base","pok"]). Default: all
playersnumberNumber of players (3-8, default: 6)

No output schema declared.

No examples provided.

ti4_draw_agendas ~55

Draw random agenda cards for TI4 political phase

NameTypeReqDescription
countnumberNumber to draw (default: 2)
expansionsarrayExpansion filter
typestringFilter by type

No output schema declared.

No examples provided.

ti4_draw_objectives ~60

Draw random public objectives for TI4

NameTypeReqDescription
countnumberNumber to draw (default: 5)
expansionsarrayExpansion filter
stagenumberStage 1 or 2 (default: both)

No output schema declared.

No examples provided.

ti4_list_factions ~47

List all TI4 factions with colors, flags, and expansion info

NameTypeReqDescription
expansionsarrayFilter by expansion (e.g. ["base","pok"]). Default: all

No output schema declared.

No examples provided.

ti4_random_factions ~59

Generate random faction assignments for Twilight Imperium 4th Edition

NameTypeReqDescription
expansionsarrayExpansion filter (e.g. ["base","pok"]). Default: all
playersnumberyesNumber of players (3-8)

No output schema declared.

No examples provided.

tile_gallery_get ~33

Get details of a specific tile set with all tile types

NameTypeReqDescription
setstringyesTile set ID or name

No output schema declared.

No examples provided.

tile_gallery_search ~36

Search hex tile sets by name, game, or terrain type

NameTypeReqDescription
querystringSearch term (omit to list all)

No output schema declared.

No examples provided.

tile_gallery_stats ~16

Get statistics about available tile sets

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

timer_suggest ~41

Suggest time controls for a game based on player count and complexity

NameTypeReqDescription
gamestringyesGame name
playersnumberNumber of players

No output schema declared.

No examples provided.

Common questions

What is the Moddable Games Tools MCP server?

Moddable Games Tools is an MCP server listed in the public MCP registry as games.moddable.tools/moddable-games-tools. 15 tools for chess variant analysis, hex map generation, and board game utilities. This page covers its hosted endpoint (https://tools.moddable.games/mcp).

Is the Moddable Games Tools MCP server safe to use?

Moddable Games Tools scores 73 out of 100 on VerifyMCP. That is a record of what we were able to check automatically, not an endorsement. The category breakdown on this page shows every signal behind the number, including the ones we could not confirm.

What tools does the Moddable Games Tools MCP server expose?

Moddable Games Tools exposes 89 tools: chess_generate_puzzle, chess_list_puzzle_types, chess_list_variants, chess_get_legal_moves, chess_analyze_position, and 84 more. Their descriptions and schemas cost roughly 5,593 tokens of context every time the server is loaded.

Does the Moddable Games Tools MCP server require authentication?

No. We connected to Moddable Games Tools without credentials and it answered, so anything it exposes is reachable by anyone who knows the address.

Is the Moddable Games Tools MCP server still maintained?

Moddable Games Tools is still listed as active in the MCP registry. We last reached this channel on 20 September 2026. Those dates come from our own scans of the registry and the channel itself, not from anything the publisher announced.