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Moddable Games Tools

REMOTE · TOOLS.MODDABLE.GAMES

15 tools for chess variant analysis, hex map generation, and board game utilities

0 this week 73 Trust /100

Last scanned (6 hours ago)

Scores higher than 60% of remote servers

Reachable. Last reached 5 Nov 2026.

Category Entertainment and Games

Trust breakdown (7 categories)

How this component scores in each security and reliability category. Every signal is checked automatically against the live server, and we only credit what we can confirm. How we score → Why this is hard to score →

Endpoint Security57
Transport & Reachability100
Schema Quality & AI Usability60
  • 43% of prompts and resources have a non-trivial description (not blank, and not just the item's name).Partial
  • AI-judged instruction clarity (good).Pass
  • Tool/resource definitions use about 6087 tokens (~65/item across 93 items; 89 tools + 4 resources), lean.Pass
  • Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management100
  • No destabilizing schema changes in the last 30 days.Pass
Tool Coverage98
  • 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
  • 93% of tool parameters carry a description.Partial
Tool Safety100
  • No prompt-injection markers were found in the server instructions, tool names or descriptions we captured.Pass
  • We read all 89 captured tool definition(s), and no name or description among them implies an irreversible operation.Pass
  • An AI judge read all 90 captured unit(s) of tool text and found none that tries to manipulate the model reading it.Pass
Capabilities40
  • Spec-recency check failed: implements MCP spec 2025-03-26; the latest is 2026-07-28. See how to fix → Fail
Changelog

Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.

  • 30 Sept 26 0
    • “chess_generate_puzzle” reworded the description of “variant” cosmetic

    1 cosmetic change on this day. Switch on “Show cosmetic changes” to see it.

  • 29 Sept 26 0
    • Tool “play_load_fen” rewrote its description, which is the text the model reads security
    • Tool “board_gallery_search” rewrote its description, which is the text the model reads security
    • Tool “chess_generate_puzzle” rewrote its description, which is the text the model reads security
    • Tool “play_export_fen” rewrote its description, which is the text the model reads security
    • Tool “play_list_families” rewrote its description, which is the text the model reads security
    • Tool “play_render_board” rewrote its description, which is the text the model reads security
    • Tool “play_suggest_move” rewrote its description, which is the text the model reads security
    • “play_list_variants” reworded the description of “family” cosmetic
    • “chess_generate_puzzle” reworded the description of “difficulty” cosmetic
    • “chess_generate_puzzle” reworded the description of “theme” cosmetic
    • “chess_generate_puzzle” reworded the description of “variant” cosmetic
    • “play_create_game” reworded the description of “family” cosmetic
    • “play_get_definition” reworded the description of “family” cosmetic
    • “play_get_definition” reworded the description of “variant” cosmetic
    • “play_load_fen” reworded the description of “family” cosmetic
    • “play_load_fen” reworded the description of “variant” cosmetic
  • 28 Sept 26 0
    • We updated how we score, so this day's move reflects our rubric, not a change to the server See what changed → functional
  • 25 Sept 26 0
    • We updated how we score, so this day's move reflects our rubric, not a change to the server See what changed → functional
  • 7 Sept 26 0
    • Stability: fail → pass ▲ security
  • 3 Sept 26 0
    • Tool “board_gallery_search” rewrote its description, which is the text the model reads security
    • Tool “play_export_fen” rewrote its description, which is the text the model reads security
    • Tool “play_list_families” rewrote its description, which is the text the model reads security
    • Tool “play_load_fen” rewrote its description, which is the text the model reads security
    • Tool “play_render_board” rewrote its description, which is the text the model reads security
    • Tool “play_suggest_move” rewrote its description, which is the text the model reads security
    • “play_create_game” reworded the description of “family” cosmetic
    • “play_get_definition” reworded the description of “family” cosmetic
    • “play_list_variants” reworded the description of “family” cosmetic
    • “play_load_fen” reworded the description of “family” cosmetic
  • 26 Aug 26 0
    • We updated how we score, so this day's move reflects our rubric, not a change to the server See what changed → functional
  • 17 Aug 26 0
    • Tool “chess_generate_puzzle” rewrote its description, which is the text the model reads security
    • Tool “chess_list_puzzle_types” rewrote its description, which is the text the model reads security
    • Tool “rules_get_game” rewrote its description, which is the text the model reads security
    • Tool “rules_list_games” rewrote its description, which is the text the model reads security
    • Tool “rules_search” rewrote its description, which is the text the model reads security
    • Schema quality: 4924 → 5538 ▼ functional
    • New tool “rules_get_diagram” functional
    • New tool “rules_get_game_meta” functional
    • New tool “rules_get_page” functional
    • New tool “rules_get_variant_list” functional
    • “chess_generate_puzzle” added an optional parameter “variant” cosmetic
    • “rpg_browse_category” added an optional parameter “game” cosmetic
    • “rpg_get_entity” added an optional parameter “category” cosmetic
    • “rpg_get_entity” added an optional parameter “game” cosmetic
    • “rpg_list_categories” added an optional parameter “system” cosmetic
    • “rpg_random” added an optional parameter “system” cosmetic
    • “rpg_random_encounter” added an optional parameter “type” cosmetic
    • “rpg_search_entities” added an optional parameter “game” cosmetic
    • “rules_list_games” added an optional parameter “complexity” cosmetic
    • “rules_list_games” added an optional parameter “mechanic” cosmetic
    • “rules_list_games” added an optional parameter “status” cosmetic
    • “rules_search” added an optional parameter “sectionType” cosmetic
    • “chess_generate_puzzle” reworded the description of “difficulty” cosmetic
    • “chess_generate_puzzle” reworded the description of “theme” cosmetic
    • “rules_list_games” reworded the description of “category” cosmetic
    • “rpg_random_encounter” dropped the optional parameter “environment” cosmetic
Diagnostics

Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.

Captured 5 Nov 2026 · Probed https://tools.moddable.games/mcp

TLS valid

Negotiated TLS 1.3 with TLS_AES_128_GCM_SHA256 .

Subject Issuer Valid from Valid until Key Signature Serial
CN=moddable.games CN=WE1,O=Google Trust Services,C=US 5 Oct 2026 3 Jan 2027 ECDSA 256 ECDSA-SHA256 90459e9b79285dc21363d79e2c7c5ed6
SANs: moddable.games, *.moddable.games
CN=WE1,O=Google Trust Services,C=US (CA) CN=GTS Root R4,O=Google Trust Services LLC,C=US 13 Dec 2023 20 Feb 2029 ECDSA 256 ECDSA-SHA384 7ff31977972c224a76155d13b6d685e3
CN=GTS Root R4,O=Google Trust Services LLC,C=US (CA) CN=GlobalSign Root CA,OU=Root CA,O=GlobalSign nv-sa,C=BE 15 Nov 2023 28 Jan 2028 ECDSA 384 SHA256-RSA 7fe530bf331343bedd821610493d8a1b

Background: What to check on a remote MCP endpoint →

DNSSEC insecure

Validation of tools.moddable.games. — Not signed

Zone DS Keys Algorithms Outcome
. trust_anchor 20326, 38696 8, 8 Verified
games. present 52900 8 Verified
moddable.games. absent Unsigned (proven) parent-signed NSEC/NSEC3 proves an unsigned delegation
Authentication No authorisation required

The endpoint answered without asking for a token. Anyone who knows the URL can reach it.

Result No authorisation required
HTTP status 200

Background: How OAuth 2.1 works in the 2026 MCP spec →

Transports 2 probes
Transport URL Outcome Status Location
streamable-http https://tools.moddable.games/mcp Verified 200
http (plaintext) http://tools.moddable.games/mcp HTTPS enforced 301 https://tools.moddable.games/mcp
MCP tools · 89 exposed · ~6,065 tokens

The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability. A tool's description is untrusted text the model reads on every call, which is what makes this list a security surface and not just an inventory: how tool poisoning works →

Tool Tokens
play_get_definition ~174

Get the full engine definition (topology, render config, pieces, setup FEN) for a game variant. Returns the resolved frontmatter used to render and play the game.

NameTypeReqDescription
familystringyesGame family (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game, backgammon, standard-52, bavarian-32, flower-48, double-six-dominoes, mahjong, standard-dice, agon, as…
variantstring–Variant slug (default: the family's default game)

No output schema declared.

No examples provided.

play_get_moves ~48

Get all legal moves for the current position. Requires state from play_create_game or play_apply_move.

NameTypeReqDescription
stateobjectyesGame state object returned by play_create_game or play_apply_move

No output schema declared.

No examples provided.

play_list_families ~125

List all playable game families supported by the engine (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game, backgammon, standard-52, bavarian-32, flower-48, double-six-dominoes, mahjong, standard-dice, agon, asalto, chaupar, dou-shou-qi, fanorona, halma, nyout, pachisi, royal-ur, senet, stern-halma, surakarta, tafl)

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

play_list_variants ~161

List available variants for a game family. Each variant can be passed to play_create_game. Variants with flags (e.g. +random) can be requested as "slug+flag".

NameTypeReqDescription
familystringyesGame family (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game, backgammon, standard-52, bavarian-32, flower-48, double-six-dominoes, mahjong, standard-dice, agon, as…

No output schema declared.

No examples provided.

play_load_fen ~186

Create a game from a FEN-style setup string, as returned by play_export_fen. Pass the same variant the position was exported from.

NameTypeReqDescription
familystringyesGame family (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game, backgammon, standard-52, bavarian-32, flower-48, double-six-dominoes, mahjong, standard-dice, agon, as…
fenstringyesPosition string in FEN-style notation for the family
variantstring–Optional variant slug (default: the family's default game)

No output schema declared.

No examples provided.

play_make_moves ~76

Apply a sequence of moves to a game and return the final state. Stops at the first illegal move. Move objects must match play_get_moves format.

NameTypeReqDescription
movesarrayyesArray of move objects in the format returned by play_get_moves
stateobjectyesGame state object from play_create_game or play_apply_move

No output schema declared.

No examples provided.

play_render_board ~195

Render the current board position as SVG for any playable family (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game, backgammon, standard-52, bavarian-32, flower-48, double-six-dominoes, mahjong, standard-dice, agon, asalto, chaupar, dou-shou-qi, fanorona, halma, nyout, pachisi, royal-ur, senet, stern-halma, surakarta, tafl).

NameTypeReqDescription
highlightsarray–Optional cells to highlight (e.g. [{key: 52, color: "#ff0"}])
sizeinteger–Board width in pixels for PNG output (default: 480, max: 2048)
stateobjectyesGame state object from play_create_game or play_apply_move

No output schema declared.

No examples provided.

play_suggest_move ~66

Use AI to analyse the position and suggest the best move. Supports 5 difficulty levels across all 30 playable families.

NameTypeReqDescription
difficultystring–AI difficulty level (default: medium)
stateobjectyesGame state object from play_create_game or play_apply_move

No output schema declared.

No examples provided.

play_validate_move ~74

Check whether a move is legal in the current position without applying it. Pass the move object in the same format as play_get_moves returns.

NameTypeReqDescription
moveobjectyesMove object to validate (same format as play_get_moves output)
stateobjectyesGame state object from play_create_game or play_apply_move

No output schema declared.

No examples provided.

random_player_order ~28

Randomise turn order for a list of players

NameTypeReqDescription
playersarrayyesPlayer names

No output schema declared.

No examples provided.

rpg_browse_category ~85

Browse entities by category with pagination

NameTypeReqDescription
categorystringyesCategory (spell, monster, class, item, feat, etc)
gamestring–Alias for system
pagenumber–Page number (default 1)
pageSizenumber–Items per page (default 20)
systemstringyesSystem slug

No output schema declared.

No examples provided.

rpg_chargen ~109

Generate a random character for an RPG system (D&D 5e, Pathfinder, Ironsworn, Cairn, Knave, etc)

NameTypeReqDescription
classstring–Class preference (omit for random)
levelnumber–Character level (default: 1)
systemstringyesRPG system (dnd-5e, pathfinder-1e, ironsworn, starforged, cairn, knave, maze-rats, dungeon-world)

No output schema declared.

No examples provided.

rpg_get_entity ~67

Get full details of a specific RPG entity by name

NameTypeReqDescription
categorystring–Category filter (spells, monsters, classes, etc)
gamestring–Alias for system
namestringyesEntity name
systemstring–System slug

No output schema declared.

No examples provided.

rpg_list_categories ~54

List entity categories for an RPG system (spells, monsters, classes, equipment, etc)

NameTypeReqDescription
gamestring–Game system slug (omit for all systems)
systemstring–Alias for game

No output schema declared.

No examples provided.

rpg_loot ~66

Generate random loot/treasure for a system and tier

NameTypeReqDescription
countnumber–Number of items (default 3)
systemstring–System slug (default: dnd-5e)
tierstring–Loot tier (default: minor)

No output schema declared.

No examples provided.

rpg_random ~77

Get random entities from an RPG system for inspiration or encounter prep

NameTypeReqDescription
categorystring–Category to draw from (omit for any)
countnumber–Number of random picks 1-10 (default: 1)
gamestringyesGame system slug
systemstring–Alias for game

No output schema declared.

No examples provided.

rpg_random_encounter ~70

Generate a random encounter for a system and difficulty level

NameTypeReqDescription
difficultystring–Encounter difficulty
systemstring–System slug (default: dnd-5e)
typestring–Monster type filter (beast, undead, fiend, dragon, etc)

No output schema declared.

No examples provided.

rpg_search_entities ~100

Search RPG entities (spells, monsters, classes, items) across all systems

NameTypeReqDescription
categorystring–Entity category (spell, monster, class, item)
gamestring–Alias for system
limitnumber–Max results (default 10)
querystringyesSearch term
systemstring–Limit to system (dnd-5e, pathfinder-1e, etc)

No output schema declared.

No examples provided.

rules_get_diagram ~63

Get board diagram SVG URL for a game variant. Returns the diagram path, topology, and rendering metadata.

NameTypeReqDescription
gamestringyesGame family slug (e.g. chess, go, agon)
variantstring–Variant slug (default: standard)

No output schema declared.

No examples provided.

rules_get_game ~55

Get full rulebook content for a specific game (markdown). For metadata only, use rules_get_game_meta instead.

NameTypeReqDescription
gamestringyesGame slug (e.g. chess, dnd-5e, catan)

No output schema declared.

No examples provided.

rules_get_game_meta ~68

Get structured metadata for a game: players, duration, complexity, mechanics, how_to_play, variant list, page list, related games. Lightweight alternative to fetching the full rulebook.

NameTypeReqDescription
gamestringyesGame slug (e.g. chess, backgammon, cairn)

No output schema declared.

No examples provided.

rules_get_page ~106

Get a specific page/section from a game rulebook (e.g. character creation, combat rules, marketplace). Use rules_get_game_meta to see available pages.

NameTypeReqDescription
gamestringyesGame slug (e.g. cairn, dnd-5e)
pagestringyesPage slug (e.g. character-creation, combat-and-difficulty)
sectionstring–Section name (e.g. rules, classes, spells). Default: rules

No output schema declared.

No examples provided.

rules_get_variant ~35

Get rules for a specific game variant

NameTypeReqDescription
gamestringyesGame slug
variantstringyesVariant slug

No output schema declared.

No examples provided.

rules_get_variant_list ~97

List all variants for a game with structured metadata (players, board, playable status, topology, engine config). Much richer than parsing the rulebook.

NameTypeReqDescription
gamestringyesGame slug (e.g. chess, backgammon, draughts)
playableboolean–Filter to only engine-playable variants
topologystring–Filter by board topology (grid, hex, track, graph, tableau)

No output schema declared.

No examples provided.

rules_list_games ~112

List all available game rulebooks with metadata (players, duration, complexity, mechanics). Filterable by type, complexity, and mechanics.

NameTypeReqDescription
categorystring–Filter by type (standalone, hub, classic, rpg, component, platform, mod, game)
complexitystring–Filter by complexity level
mechanicstring–Filter by mechanic (e.g. dice, capture, hex, oracle, narrative)
statusstring–Filter by status (default: all)

No output schema declared.

No examples provided.

rules_random ~41

Get a random game suggestion from the library

NameTypeReqDescription
maxDurationnumber–Maximum game duration in minutes
playersnumber–Number of players available

No output schema declared.

No examples provided.

rules_search ~91

Full-text search across all published rulebooks. Returns section-typed results with deep-link anchors.

NameTypeReqDescription
gamestring–Limit to specific game slug
limitnumber–Max results (default 10)
querystringyesSearch query
sectionTypestring–Filter by section type (general, board, pieces, setup, movement, capture, winning, special, variants)

No output schema declared.

No examples provided.

talisman_draw_characters ~54

Draw random characters from the Talisman 4e (revised) base set for a character lottery

NameTypeReqDescription
countnumber–Number of characters to draw (2-6, default: 4)

No output schema declared.

No examples provided.

talisman_draw_encounter ~45

Draw a random encounter for a Talisman ring (outer, middle, inner, crown)

NameTypeReqDescription
ringstring–Ring to draw from (default: outer)

No output schema declared.

No examples provided.

team_split ~63

Randomly divide players into teams

NameTypeReqDescription
countnumber–Number of teams (default 2)
membersstring–Comma-separated names (alternative to array)
playersarrayyesPlayer names
teamsnumber–Alias for count

No output schema declared.

No examples provided.

ti4_draft_factions ~83

Milty-style TI4 draft with pick pools per player

NameTypeReqDescription
choicesnumber–Factions per player to choose from (default: 3)
expansionsarray–Expansion filter (e.g. ["base","pok"]). Default: all
playersnumber–Number of players (3-8, default: 6)

No output schema declared.

No examples provided.

ti4_draw_agendas ~55

Draw random agenda cards for TI4 political phase

NameTypeReqDescription
countnumber–Number to draw (default: 2)
expansionsarray–Expansion filter
typestring–Filter by type

No output schema declared.

No examples provided.

ti4_draw_objectives ~60

Draw random public objectives for TI4

NameTypeReqDescription
countnumber–Number to draw (default: 5)
expansionsarray–Expansion filter
stagenumber–Stage 1 or 2 (default: both)

No output schema declared.

No examples provided.

ti4_list_factions ~47

List all TI4 factions with colors, flags, and expansion info

NameTypeReqDescription
expansionsarray–Filter by expansion (e.g. ["base","pok"]). Default: all

No output schema declared.

No examples provided.

ti4_random_factions ~59

Generate random faction assignments for Twilight Imperium 4th Edition

NameTypeReqDescription
expansionsarray–Expansion filter (e.g. ["base","pok"]). Default: all
playersnumberyesNumber of players (3-8)

No output schema declared.

No examples provided.

tile_gallery_get ~33

Get details of a specific tile set with all tile types

NameTypeReqDescription
setstringyesTile set ID or name

No output schema declared.

No examples provided.

tile_gallery_search ~36

Search hex tile sets by name, game, or terrain type

NameTypeReqDescription
querystring–Search term (omit to list all)

No output schema declared.

No examples provided.

tile_gallery_stats ~16

Get statistics about available tile sets

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

timer_suggest ~41

Suggest time controls for a game based on player count and complexity

NameTypeReqDescription
gamestringyesGame name
playersnumber–Number of players

No output schema declared.

No examples provided.

Install

How do I install the Moddable Games Tools MCP server?

Moddable Games Tools is a hosted endpoint at https://tools.moddable.games/mcp, so there is nothing to install locally. Ready-made configuration for Claude, Cursor, VS Code, Codex and 5 more is on this page, copied from each client's own documentation.

remote · tools.moddable.games

# add to Claude Code
claude mcp add --transport http games-moddable-tools-moddable-games-tools 'https://tools.moddable.games/mcp'
Common questions

What is the Moddable Games Tools MCP server?

Moddable Games Tools is an MCP server listed in the public MCP registry as games.moddable.tools/moddable-games-tools. 15 tools for chess variant analysis, hex map generation, and board game utilities. This page covers its hosted endpoint (https://tools.moddable.games/mcp).

Is the Moddable Games Tools MCP server safe to use?

Moddable Games Tools scores 73 out of 100 on VerifyMCP. That is a record of what we were able to check automatically, not an endorsement. The category breakdown on this page shows every signal behind the number, including the ones we could not confirm.

What tools does the Moddable Games Tools MCP server expose?

Moddable Games Tools exposes 89 tools: chess_generate_puzzle, chess_list_puzzle_types, chess_list_variants, chess_get_legal_moves, chess_analyze_position, and 84 more. Their descriptions and schemas cost roughly 6,065 tokens of context every time the server is loaded.

Does the Moddable Games Tools MCP server require authentication?

No. We connected to Moddable Games Tools without credentials and it answered, so anything it exposes is reachable by anyone who knows the address.

Is the Moddable Games Tools MCP server still maintained?

Moddable Games Tools is still listed as active in the MCP registry. We last reached this channel on 5 November 2026. Those dates come from our own scans of the registry and the channel itself, not from anything the publisher announced.