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EcoCarbonWiki

REMOTE · ECOGAME.CARBONITEX.DEV · SCANNED AUG 20

Read-only MCP for the Eco game wiki: search, Markdown pages, and wiki_* lookups. No keys, no writes.

+3 this week 62 Trust /100
Trust breakdown (6 categories)

How this component scores in each security and reliability category. Every signal is checked automatically against the live server, and we only credit what we can confirm. How we score →

Endpoint Security60
Transport & Reachability100
Schema Quality & AI Usability62
  • AI-judged instruction clarity (excellent).Pass
  • Context-footprint check failed: tool/resource definitions use about 3750 tokens (~375/item across 10 items; 10 tools + 0 resources), over budget; trim descriptions and params. See how to fix → Fail
  • Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management33
  • Stability observed for 10 of 30 days with no destabilising changes; credit accrues until the full window elapses.Partial
Tool Coverage100
  • 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
  • 100% of tool parameters carry a description.Pass
Capabilities20
  • Spec-recency check failed: implements MCP spec 2024-11-05; the latest is 2026-07-28. See how to fix → Fail
Install

Add this component to your MCP client. Where a client-specific snippet is available, pick your client below and copy it straight into your config; otherwise use the connection detail shown.

remote · ecogame.carbonitex.dev

# add to Claude Code
claude mcp add --transport http dev-carbonitex-ecogame-ecocarbonwiki https://ecogame.carbonitex.dev/mcp
# ~/.codex/config.toml
[mcp_servers.dev-carbonitex-ecogame-ecocarbonwiki]
url = "https://ecogame.carbonitex.dev/mcp"
// opencode.json
{
  "$schema": "https://opencode.ai/config.json",
  "mcp": {
    "dev-carbonitex-ecogame-ecocarbonwiki": {
      "type": "remote",
      "url": "https://ecogame.carbonitex.dev/mcp",
      "enabled": true
    }
  }
}
# add to OpenClaw
openclaw mcp add dev-carbonitex-ecogame-ecocarbonwiki --url https://ecogame.carbonitex.dev/mcp --transport streamable-http
# ~/.hermes/config.yaml
mcp_servers:
  dev-carbonitex-ecogame-ecocarbonwiki:
    url: "https://ecogame.carbonitex.dev/mcp"
// mcp.json
{
  "mcpServers": {
    "dev-carbonitex-ecogame-ecocarbonwiki": {
      "type": "http",
      "url": "https://ecogame.carbonitex.dev/mcp"
    }
  }
}

The mcpServers block is a cross-client convention. Remote transports vary, so check your client's docs.

Changelog

Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.

  • 19 Aug 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 27 to 30. That category is still filling its 30-day observation window: 8 days of observed history at the previous scan, 9 at this one. The score rises as the window fills, whether or not the server changes.

  • 17 Aug 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 20 to 23. That category is still filling its 30-day observation window: 6 days of observed history at the previous scan, 7 at this one. The score rises as the window fills, whether or not the server changes.

  • 15 Aug 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 13 to 17. That category is still filling its 30-day observation window: 4 days of observed history at the previous scan, 5 at this one. The score rises as the window fills, whether or not the server changes.

  • 13 Aug 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 7 to 10. That category is still filling its 30-day observation window: 2 days of observed history at the previous scan, 3 at this one. The score rises as the window fills, whether or not the server changes.

  • 11 Aug 26 +3
    • We updated how we score, so this day's move reflects our rubric, not a change to the server See what changed → functional
  • 10 Aug 26 55

    First indexed and scored.

Diagnostics

Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.

Captured 20 Aug 2026 · Probed https://ecogame.carbonitex.dev/mcp

TLS valid

Negotiated TLS 1.3 with TLS_AES_128_GCM_SHA256 .

Subject Issuer Valid from Valid until Key Signature Serial
CN=carbonitex.dev CN=WE1,O=Google Trust Services,C=US 7 Jul 2026 5 Oct 2026 ECDSA 256 ECDSA-SHA256 2c71fc099de18c240e239404f0d55213
SANs: carbonitex.dev, *.carbonitex.dev
CN=WE1,O=Google Trust Services,C=US (CA) CN=GTS Root R4,O=Google Trust Services LLC,C=US 13 Dec 2023 20 Feb 2029 ECDSA 256 ECDSA-SHA384 7ff31977972c224a76155d13b6d685e3
CN=GTS Root R4,O=Google Trust Services LLC,C=US (CA) CN=GlobalSign Root CA,OU=Root CA,O=GlobalSign nv-sa,C=BE 15 Nov 2023 28 Jan 2028 ECDSA 384 SHA256-RSA 7fe530bf331343bedd821610493d8a1b
DNSSEC secure

Validation of ecogame.carbonitex.dev. Secure

Zone DS Keys Algorithms Outcome
. trust_anchor 20326, 38696 8, 8 Verified
dev. present 60074 8 Verified
carbonitex.dev. present 2371 13 Verified
ecogame.carbonitex.dev. Verified address RRset verified with the apex keys
Authentication No authorisation required

The endpoint answered without asking for a token. Anyone who knows the URL can reach it.

Result No authorisation required
HTTP status 200
Transports 2 probes
Transport URL Outcome Status Location
streamable-http https://ecogame.carbonitex.dev/mcp Verified 200
http (plaintext) http://ecogame.carbonitex.dev/mcp HTTPS enforced 301 https://ecogame.carbonitex.dev/mcp
MCP tools · 10 exposed · ~3,720 tokens

The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability.

Tool Tokens
fetch ~63

Fetch a single Eco wiki page as Markdown. Pass a canonical wiki path such as /wiki/item/iron-bar, /wiki, or an index like /wiki/recipes.

NameTypeReqDescription
pathstringyesCanonical wiki path, e.g. /wiki/item/iron-bar

No output schema declared.

No examples provided.

search ~71

Full-text search the Eco game wiki (items, recipes, skills, animals, plants, biomes, guides). Returns ranked matches with name, kind, canonical url and a snippet.

NameTypeReqDescription
limitintegerMax results (1-50, default 15).
querystringyesThe search query.

No output schema declared.

No examples provided.

wiki_aggregate ~640

Compute an aggregate over the wiki's entities — count / sum / avg / min / max of a numeric field across a whole kind, with an optional numeric 'where' filter. Use for 'how many…', 'what's the average/total/highest…' questions. 'count' needs no field (counts entities, or those matching 'where'); sum/avg/min/max require a 'field'. Supports the same optional 'category' scope as wiki_rank (food/item/species). Kinds and field names are the SAME as wiki_rank — see that tool's per-kind field lists. Example: { kind: "recipe", metric: "count", where: { field: "skill_level", op: ">", value: 5 } } → how many recipes need skill level above 5. Scoped: { kind: "food", metric: "avg", field: "calories", category: "vegetable" } → average calories of vegetables. Optional character/server PROFILE (skill_level/skills, talents, modules/module, server) recomputes the same profile-sensitive metrics as wiki_rank (recipe labor/craft_minutes; tool damage/calories_burn/durability_burn; item harvest_yield/power_watts; species yield_total/yield_min_total); static fields ignore it (the result carries a note). No profile = base aggregate.

NameTypeReqDescription
categorystringOptional: scope to ONE tag/category before ranking/aggregating, e.g. "seed", "vegetable", "gun". Only the tagged kinds (food / item / species) support this. Use the category's name from a wiki_search…
fieldstringNumeric field for sum/avg/min/max (required for those). Optional for count — with a field, count includes only entities that have it.
kindstringyesWhich entity set to aggregate over.
metricstringyesWhich aggregate to compute.
modulestringA single module name/type, or a comma-separated list (alternative to modules[]).
modulesarrayUpgrade-module names/types installed (multiple slots stack).
serverobjectModel a DIFFERENT server's difficulty (default = this server's real settings; omit for accurate answers). Fields: craftResource, craftTime, growth, garbageRatio, fuelEfficiency, foodVariety, foodTast…
skill_levelintegerA single skill level applied to every governing skill (profile-sensitive metrics only).
skillsobjectPer-skill levels: { "<skill FullName>": level }. Overrides skill_level for those skills.
talentsarrayTalent names/types to treat as learned (profile-sensitive metrics only).
whereobjectOptional single numeric filter applied before ranking/aggregating, e.g. { field: "weight", op: "<", value: 1000 }. The field must come from the same per-kind set as 'by'/'field'.

No output schema declared.

No examples provided.

wiki_bom ~601

Bill-of-materials for making a target item/recipe: the full crafting tree INCLUDING the crafted intermediate sub-components (NOT just raw leaves). This is the tool for 'how many <component> does it take to make <target>' — including components the target never lists directly (they're summed transitively across the whole tree). Differs from wiki_total_raw (raw materials only) and wiki_calc (exact one-step numbers for a single recipe). Pass an item slug (uses its primary producing recipe) OR a recipe slug. Optional: quantity (units of the target, default 1, 1..10000); ingredient (a specific component name/slug — returns just that component's total quantity + whether it's an intermediate or raw); recipe_slug (override which producing recipe to use when the item has several — the others are listed as 'alternatives'). Optional character/server setup to recompute the whole tree: skill_level/skills, talents, modules/module, and server (model a different server's difficulty). Example: { slug:"steam-tractor", ingredient:"iron bar" } → how many iron bars a steam tractor needs.

NameTypeReqDescription
ingredientstringOptional: a specific component name or slug. Returns just that component's total quantity in the tree and its role (intermediate/raw).
modulestringA single module name/type, or a comma-separated list (alternative to modules[]).
modulesarrayUpgrade-module names/types installed (multiple slots stack).
quantityintegerHow many units of the target to produce (default 1; clamped 1..10000).
recipe_slugstringOptional: when the target item has multiple producing recipes, pick this one (else the primary; others are reported as alternatives).
serverobjectModel a DIFFERENT server by overriding its difficulty/feature settings (default = THIS server's real settings, so omit for accurate answers). Fields: craftResource (× ingredient cost), craftTime (× c…
skill_levelintegerA single skill level applied to EVERY governing skill in the chain (shortcut for a uniform setup).
skillsobjectPer-skill levels: { "<skill FullName>": level }. Overrides skill_level for those skills.
slugstringyesThe TARGET item or recipe slug (from a wiki_search result).
talentsarrayTalent names/types to treat as learned (applied across the whole chain). Their effect text is echoed back so you can explain why a number changed.

No output schema declared.

No examples provided.

wiki_calc ~553

Compute EXACT numbers for a chosen setup. For a RECIPE: labor calories, craft time, per-ingredient counts and throughput at a given skill level + upgrade module + talents. For a FOOD item: its STATIC calories/nutrition (eating never changes these) PLUS an estimated XP / skill-gain rate from the diet inputs (balanced/variety/tastiness/housing). For a TOOL/WEAPON: damage, calories-per-use, durability-per-use at the tool's governing-skill level + talents. For a MINEABLE BLOCK: per-block calorie/durability cost (for a representative pickaxe), yield, and calories-per-stack at a mining-skill level + talents. For a SPECIES: harvest yields recomputed with the reader's harvest-yield talents. Omit a lever to leave it at base; the response lists the available modules/talents/skill (with each talent's effect text) so you can pick valid ones and explain what changed. Optional 'server' override models a different server's difficulty (recipes honor craftResource/craftTime; mining/species honor their relevant settings; food honors foodVariety/foodTastiness).

NameTypeReqDescription
balancedbooleanFood only: assume a balanced diet (max balanced-diet bonus) vs this food alone.
housingnumberFood only: your housing XP contribution (additive to the skill-gain rate; default 0).
modulestringUpgrade-module name or tier number (recipes only); lowers craft time/materials.
serverobjectModel a DIFFERENT server by overriding its difficulty/feature settings (default = THIS server's real settings, so omit for accurate answers). Fields: craftResource (× ingredient cost), craftTime (× c…
skill_levelintegerGoverning-skill level (recipes/tools/mining); lowers labor / tunes stats.
slugstringyesA recipe, food-item, or species slug (from wiki_search).
talentsarrayTalent names to treat as learned (recipes/tools/mining/species yields).
tastinessnumberFood only: your current food-tastiness bonus multiplier (default 1).
varietynumberFood only: your current food-variety bonus multiplier (default 1).

No output schema declared.

No examples provided.

wiki_contract_basics ~50

Explain how Solomon's help contracts and quests work for players (the kinds available, how rewards/escrow work, how completion is verified). Use for 'how do contracts/quests work' questions.

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

wiki_get ~295

Read full facts for one OR MANY wiki pages in a single call. Pass every page you need at once (e.g. a recipe AND its ingredient items) — batching saves round-trips. Each entry takes a slug (from wiki_search) and, ideally, its kind: • item — item/food/tool/placed-object/block: description, category, tags, weight/stack, fuel, food nutrition + shelf life, tool/weapon stats, placed-object stats (housing, rooms, power/fuel, storage), block facts, where obtained, recipes that make/use it. • recipe — products (+waste), ingredients (specific items OR categories w/ examples), station, skill + level, labor, craft time, XP, throughput, and the levers that change the numbers. (wiki_calc for exact modified numbers; wiki_total_raw for the from-scratch chain.) • skill — tier, max level, prerequisites, recipes unlocked. • category — a tag's member items and the recipes that use it. • species — an animal OR plant/tree: description, yields; animals: diet/predator/nocturnal; plants: biomes, ideal temperature. • biome — the plants/trees that grow there. Omit kind only if unsure; an ambiguous slug returns all matches so you can re-request with the right kind.

NameTypeReqDescription
itemsarrayyes1–12 pages to read in one call.

No output schema declared.

No examples provided.

wiki_rank ~953

Rank the wiki's entities by a NUMERIC field and return the top (or bottom) N. Use this for ANY 'which has the most/least/highest/lowest X' question — never guess-and-confirm with wiki_search. Choose a kind, the field to rank 'by', order (desc = highest first, the default; asc = lowest first), an optional limit (default 5, max 25), an optional 'category' to scope to one tag (food/item/species only — e.g. category "seed"), and an optional numeric 'where' filter. Available fields by kind (a field that doesn't apply to a given entity — e.g. a tool stat on a non-tool — simply excludes it): • food: calories, carbs, fat, protein, shelf_life, stack, vitamins, weight • item (base + placed-object + tool + block facets): air_pollution, animal_damage, block_tier, calories_burn, damage, durability_burn, fertility, fuel, fuel_jps, grid_radius, hardness, harvest_yield, housing_value, is_fuel, is_mintable, is_road, is_weapon, labor_max, labor_min, max_coins, max_durability, move_efficiency, pollution, power_generated, power_watts, repair_level, room_tier, room_volume, school_value, seats, size_x, size_y, size_z, stack, storage_slots, storage_weight, tool_tier, vehicle_speed, weight • recipe: craft_minutes, crafting_steps, ingredients, labor, products, skill_level, skill_max_level, xp • skill: max_level, tier • species (animals ∪ plants/trees): attacks_player, calorie_value, co2_per_day, health, ideal_temp_max, ideal_temp_min, is_predator, nocturnal, yield_min_total, yield_total Bool fields read as 1/0 (e.g. where { field: "is_predator", op: "=", value: 1 }). Example: { kind: "food", by: "calories", order: "desc", limit: 3 } → the 3 highest-calorie foods. Scoped example: { kind: "food", by: "shelf_life", order: "asc", category: "seed" } → the seeds that spoil fastest. Optional character/server PROFILE (skill_level/skills, talents, modules/module, server) re-ranks the profile-sensitive metrics — recipe labor/craft_minutes; tool damage/calories_burn/durability_burn; item harvest_yiel…

NameTypeReqDescription
bystringyesNumeric field to rank by (see this tool's description for the field names valid for each kind).
categorystringOptional: scope to ONE tag/category before ranking/aggregating, e.g. "seed", "vegetable", "gun". Only the tagged kinds (food / item / species) support this. Use the category's name from a wiki_search…
kindstringyesWhich entity set to rank.
limitintegerHow many to return (default 5, max 25).
modulestringA single module name/type, or a comma-separated list (alternative to modules[]).
modulesarrayUpgrade-module names/types installed (multiple slots stack).
orderstringdesc = highest first (default), asc = lowest first.
serverobjectModel a DIFFERENT server's difficulty (default = this server's real settings; omit for accurate answers). Fields: craftResource, craftTime, growth, garbageRatio, fuelEfficiency, foodVariety, foodTast…
skill_levelintegerA single skill level applied to every governing skill (profile-sensitive metrics only).
skillsobjectPer-skill levels: { "<skill FullName>": level }. Overrides skill_level for those skills.
talentsarrayTalent names/types to treat as learned (profile-sensitive metrics only).
whereobjectOptional single numeric filter applied before ranking/aggregating, e.g. { field: "weight", op: "<", value: 1000 }. The field must come from the same per-kind set as 'by'/'field'.

No output schema declared.

No examples provided.

wiki_search ~111

Full-text search the Eco game wiki (items, recipes, skills, categories, animals, plants, biomes). Returns matching pages with their kind, name, slug, and a snippet. Use the slug with the matching wiki_get_* tool to read full facts. ALWAYS search first to find the right slugs.

NameTypeReqDescription
limitintegerMax results (default 8).
querystringyesWhat to search for (e.g. "iron bar", "carpentry", "deer").

No output schema declared.

No examples provided.

wiki_total_raw ~383

Flatten a recipe or craftable item to its TOTAL RAW materials across the whole production chain, with total labor calories, total craft minutes, and crafting-step count. Pass an item slug OR a recipe slug. Use for 'what does it take to make X from scratch' (the raw shopping list). For a breakdown that ALSO includes the crafted intermediate sub-components (e.g. how many iron bars), use wiki_bom instead. Optionally pass a character setup (skill_level/skills, talents, modules) AND/OR a server override to recompute the WHOLE chain for that profile.

NameTypeReqDescription
modulestringA single module name/type, or a comma-separated list (alternative to modules[]).
modulesarrayUpgrade-module names/types installed (multiple slots stack).
serverobjectModel a DIFFERENT server by overriding its difficulty/feature settings (default = THIS server's real settings, so omit for accurate answers). Fields: craftResource (× ingredient cost), craftTime (× c…
skill_levelintegerA single skill level applied to EVERY governing skill in the chain (shortcut for a uniform setup).
skillsobjectPer-skill levels: { "<skill FullName>": level }. Overrides skill_level for those skills.
slugstringyesAn item or recipe slug (from a wiki_search result).
talentsarrayTalent names/types to treat as learned (applied across the whole chain).

No output schema declared.

No examples provided.