# EcoCarbonWiki (remote · ecogame.carbonitex.dev)

Read-only MCP for the Eco game wiki: search, Markdown pages, and wiki_* lookups. No keys, no writes.

- Trust score: 62/100 (medium)
- Change this week: +3
- Registry status: active
- Liveness: live
- Owner verified: no
- Last scored: 2026-08-20

## Components

- remote · `ecogame.carbonitex.dev`: 62/100 (this document), [markdown](https://verifymcp.io/servers/dev-carbonitex-ecogame-ecocarbonwiki/ecogame.md), [page](https://verifymcp.io/servers/dev-carbonitex-ecogame-ecocarbonwiki/ecogame)

## Channel facts

- Endpoint: `https://ecogame.carbonitex.dev/mcp`
- Transports: `streamable-http`
- Auth: `none`
- Version: `2.5.0`

## Trust breakdown

How this component scores in each security and reliability category. Every signal is checked automatically against the live server, and we only credit what we can confirm. Scores are 0–100 per category. Scoring method: https://verifymcp.io/docs/scoring (what has changed: https://verifymcp.io/docs/scoring/changelog)

Scored 2026-08-20.

- **Endpoint Security**: 60/100
  - The endpoint's TLS certificate is valid, in date, and uses a strong key.
  - Authorisation not fully verified: no authorisation is required to call this server, and 10 tool(s) never declared a destructiveHint. The MCP spec treats an absent hint as destructive by default, so we cannot call this surface safe.
  - HTTPS is enforced; there's no plaintext access path.
  - HSTS check failed: the Strict-Transport-Security header is absent.
  - DNSSEC is configured correctly; the domain's records validate against the full chain to the root.
- **Transport & Reachability**: 100/100
  - Verified streamable-http transport via a live MCP handshake.
- **Schema Quality & AI Usability**: 62/100
  - AI-judged instruction clarity (excellent).
  - Context-footprint check failed: tool/resource definitions use about 3750 tokens (~375/item across 10 items; 10 tools + 0 resources), over budget; trim descriptions and params.
  - Usage-examples check failed: none of the tools include examples.
- **Stability & Change Management**: 33/100
  - Stability observed for 10 of 30 days with no destabilising changes; credit accrues until the full window elapses.
- **Tool Coverage**: 100/100
  - 100% of tools have a non-trivial description (not blank, and not just the tool's name).
  - 100% of tool parameters carry a description.
- **Capabilities**: 20/100
  - Spec-recency check failed: implements MCP spec 2024-11-05; the latest is 2026-07-28.

## Install

### Claude

```bash
claude mcp add --transport http dev-carbonitex-ecogame-ecocarbonwiki https://ecogame.carbonitex.dev/mcp
```

### Codex

```toml
[mcp_servers.dev-carbonitex-ecogame-ecocarbonwiki]
url = "https://ecogame.carbonitex.dev/mcp"
```

### opencode

```json
{
  "$schema": "https://opencode.ai/config.json",
  "mcp": {
    "dev-carbonitex-ecogame-ecocarbonwiki": {
      "type": "remote",
      "url": "https://ecogame.carbonitex.dev/mcp",
      "enabled": true
    }
  }
}
```

### OpenClaw

```bash
openclaw mcp add dev-carbonitex-ecogame-ecocarbonwiki --url https://ecogame.carbonitex.dev/mcp --transport streamable-http
```

### Hermes

```yaml
mcp_servers:
  dev-carbonitex-ecogame-ecocarbonwiki:
    url: "https://ecogame.carbonitex.dev/mcp"
```

### Other

```json
{
  "mcpServers": {
    "dev-carbonitex-ecogame-ecocarbonwiki": {
      "type": "http",
      "url": "https://ecogame.carbonitex.dev/mcp"
    }
  }
}
```

The mcpServers block is a cross-client convention. Remote transports vary, so check your client's docs.

## Changelog

Every change recorded for this component, newest first. Days that predate change tracking, or that we cannot explain, say so: "we were watching and nothing happened" and "we were not watching" are different claims.

### 2026-08-19 (score 62, +1)

No change was recorded against any check on this day. Stability & Change Management went from 27 to 30. That category is still filling its 30-day observation window: 8 days of observed history at the previous scan, 9 at this one. The score rises as the window fills, whether or not the server changes.

### 2026-08-17 (score 61, +1)

No change was recorded against any check on this day. Stability & Change Management went from 20 to 23. That category is still filling its 30-day observation window: 6 days of observed history at the previous scan, 7 at this one. The score rises as the window fills, whether or not the server changes.

### 2026-08-15 (score 60, +1)

No change was recorded against any check on this day. Stability & Change Management went from 13 to 17. That category is still filling its 30-day observation window: 4 days of observed history at the previous scan, 5 at this one. The score rises as the window fills, whether or not the server changes.

### 2026-08-13 (score 59, +1)

No change was recorded against any check on this day. Stability & Change Management went from 7 to 10. That category is still filling its 30-day observation window: 2 days of observed history at the previous scan, 3 at this one. The score rises as the window fills, whether or not the server changes.

### 2026-08-11 (score 58, +3)

- [functional] We updated how we score, so this day's move reflects our rubric, not a change to the server

### 2026-08-10 (score 55)

First indexed and scored.

## MCP tools (10)

### `search` (~71 tokens)

Full-text search the Eco game wiki (items, recipes, skills, animals, plants, biomes, guides). Returns ranked matches with name, kind, canonical url and a snippet.

Input parameters:

- `limit` (integer): Max results (1-50, default 15).
- `query` (string, required): The search query.

### `fetch` (~63 tokens)

Fetch a single Eco wiki page as Markdown. Pass a canonical wiki path such as /wiki/item/iron-bar, /wiki, or an index like /wiki/recipes.

Input parameters:

- `path` (string, required): Canonical wiki path, e.g. /wiki/item/iron-bar

### `wiki_search` (~111 tokens)

Full-text search the Eco game wiki (items, recipes, skills, categories, animals, plants, biomes). Returns matching pages with their kind, name, slug, and a snippet. Use the slug with the matching wiki_get_* tool to read full facts. ALWAYS search first to find the right slugs.

Input parameters:

- `limit` (integer): Max results (default 8).
- `query` (string, required): What to search for (e.g. "iron bar", "carpentry", "deer").

### `wiki_get` (~295 tokens)

Read full facts for one OR MANY wiki pages in a single call. Pass every page you need at once (e.g. a recipe AND its ingredient items) — batching saves round-trips. Each entry takes a slug (from wiki_search) and, ideally, its kind:
• item — item/food/tool/placed-object/block: description, category, tags, weight/stack, fuel, food nutrition + shelf life, tool/weapon stats, placed-object stats (housing, rooms, power/fuel, storage), block facts, where obtained, recipes that make/use it.
• recipe — products (+waste), ingredients (specific items OR categories w/ examples), station, skill + level, labor, craft time, XP, throughput, and the levers that change the numbers. (wiki_calc for exact modified numbers; wiki_total_raw for the from-scratch chain.)
• skill — tier, max level, prerequisites, recipes unlocked.
• category — a tag's member items and the recipes that use it.
• species — an animal OR plant/tree: description, yields; animals: diet/predator/nocturnal; plants: biomes, ideal temperature.
• biome — the plants/trees that grow there.
Omit kind only if unsure; an ambiguous slug returns all matches so you can re-request with the right kind.

Input parameters:

- `items` (array, required): 1–12 pages to read in one call.

### `wiki_total_raw` (~383 tokens)

Flatten a recipe or craftable item to its TOTAL RAW materials across the whole production chain, with total labor calories, total craft minutes, and crafting-step count. Pass an item slug OR a recipe slug. Use for 'what does it take to make X from scratch' (the raw shopping list). For a breakdown that ALSO includes the crafted intermediate sub-components (e.g. how many iron bars), use wiki_bom instead. Optionally pass a character setup (skill_level/skills, talents, modules) AND/OR a server override to recompute the WHOLE chain for that profile.

Input parameters:

- `module` (string): A single module name/type, or a comma-separated list (alternative to modules[]).
- `modules` (array): Upgrade-module names/types installed (multiple slots stack).
- `server` (object): Model a DIFFERENT server by overriding its difficulty/feature settings (default = THIS server's real settings, so omit for accurate answers). Fields: craftResource (× ingredient cost), craftTime (× c…
- `skill_level` (integer): A single skill level applied to EVERY governing skill in the chain (shortcut for a uniform setup).
- `skills` (object): Per-skill levels: { "<skill FullName>": level }. Overrides skill_level for those skills.
- `slug` (string, required): An item or recipe slug (from a wiki_search result).
- `talents` (array): Talent names/types to treat as learned (applied across the whole chain).

### `wiki_bom` (~601 tokens)

Bill-of-materials for making a target item/recipe: the full crafting tree INCLUDING the crafted intermediate sub-components (NOT just raw leaves). This is the tool for 'how many <component> does it take to make <target>' — including components the target never lists directly (they're summed transitively across the whole tree). Differs from wiki_total_raw (raw materials only) and wiki_calc (exact one-step numbers for a single recipe). Pass an item slug (uses its primary producing recipe) OR a recipe slug. Optional: quantity (units of the target, default 1, 1..10000); ingredient (a specific component name/slug — returns just that component's total quantity + whether it's an intermediate or raw); recipe_slug (override which producing recipe to use when the item has several — the others are listed as 'alternatives'). Optional character/server setup to recompute the whole tree: skill_level/skills, talents, modules/module, and server (model a different server's difficulty). Example: { slug:"steam-tractor", ingredient:"iron bar" } → how many iron bars a steam tractor needs.

Input parameters:

- `ingredient` (string): Optional: a specific component name or slug. Returns just that component's total quantity in the tree and its role (intermediate/raw).
- `module` (string): A single module name/type, or a comma-separated list (alternative to modules[]).
- `modules` (array): Upgrade-module names/types installed (multiple slots stack).
- `quantity` (integer): How many units of the target to produce (default 1; clamped 1..10000).
- `recipe_slug` (string): Optional: when the target item has multiple producing recipes, pick this one (else the primary; others are reported as alternatives).
- `server` (object): Model a DIFFERENT server by overriding its difficulty/feature settings (default = THIS server's real settings, so omit for accurate answers). Fields: craftResource (× ingredient cost), craftTime (× c…
- `skill_level` (integer): A single skill level applied to EVERY governing skill in the chain (shortcut for a uniform setup).
- `skills` (object): Per-skill levels: { "<skill FullName>": level }. Overrides skill_level for those skills.
- `slug` (string, required): The TARGET item or recipe slug (from a wiki_search result).
- `talents` (array): Talent names/types to treat as learned (applied across the whole chain). Their effect text is echoed back so you can explain why a number changed.

### `wiki_calc` (~553 tokens)

Compute EXACT numbers for a chosen setup. For a RECIPE: labor calories, craft time, per-ingredient counts and throughput at a given skill level + upgrade module + talents. For a FOOD item: its STATIC calories/nutrition (eating never changes these) PLUS an estimated XP / skill-gain rate from the diet inputs (balanced/variety/tastiness/housing). For a TOOL/WEAPON: damage, calories-per-use, durability-per-use at the tool's governing-skill level + talents. For a MINEABLE BLOCK: per-block calorie/durability cost (for a representative pickaxe), yield, and calories-per-stack at a mining-skill level + talents. For a SPECIES: harvest yields recomputed with the reader's harvest-yield talents. Omit a lever to leave it at base; the response lists the available modules/talents/skill (with each talent's effect text) so you can pick valid ones and explain what changed. Optional 'server' override models a different server's difficulty (recipes honor craftResource/craftTime; mining/species honor their relevant settings; food honors foodVariety/foodTastiness).

Input parameters:

- `balanced` (boolean): Food only: assume a balanced diet (max balanced-diet bonus) vs this food alone.
- `housing` (number): Food only: your housing XP contribution (additive to the skill-gain rate; default 0).
- `module` (string): Upgrade-module name or tier number (recipes only); lowers craft time/materials.
- `server` (object): Model a DIFFERENT server by overriding its difficulty/feature settings (default = THIS server's real settings, so omit for accurate answers). Fields: craftResource (× ingredient cost), craftTime (× c…
- `skill_level` (integer): Governing-skill level (recipes/tools/mining); lowers labor / tunes stats.
- `slug` (string, required): A recipe, food-item, or species slug (from wiki_search).
- `talents` (array): Talent names to treat as learned (recipes/tools/mining/species yields).
- `tastiness` (number): Food only: your current food-tastiness bonus multiplier (default 1).
- `variety` (number): Food only: your current food-variety bonus multiplier (default 1).

### `wiki_contract_basics` (~50 tokens)

Explain how Solomon's help contracts and quests work for players (the kinds available, how rewards/escrow work, how completion is verified). Use for 'how do contracts/quests work' questions.

### `wiki_rank` (~953 tokens)

Rank the wiki's entities by a NUMERIC field and return the top (or bottom) N. Use this for ANY 'which has the most/least/highest/lowest X' question — never guess-and-confirm with wiki_search. Choose a kind, the field to rank 'by', order (desc = highest first, the default; asc = lowest first), an optional limit (default 5, max 25), an optional 'category' to scope to one tag (food/item/species only — e.g. category "seed"), and an optional numeric 'where' filter. Available fields by kind (a field that doesn't apply to a given entity — e.g. a tool stat on a non-tool — simply excludes it):
• food: calories, carbs, fat, protein, shelf_life, stack, vitamins, weight
• item (base + placed-object + tool + block facets): air_pollution, animal_damage, block_tier, calories_burn, damage, durability_burn, fertility, fuel, fuel_jps, grid_radius, hardness, harvest_yield, housing_value, is_fuel, is_mintable, is_road, is_weapon, labor_max, labor_min, max_coins, max_durability, move_efficiency, pollution, power_generated, power_watts, repair_level, room_tier, room_volume, school_value, seats, size_x, size_y, size_z, stack, storage_slots, storage_weight, tool_tier, vehicle_speed, weight
• recipe: craft_minutes, crafting_steps, ingredients, labor, products, skill_level, skill_max_level, xp
• skill: max_level, tier
• species (animals ∪ plants/trees): attacks_player, calorie_value, co2_per_day, health, ideal_temp_max, ideal_temp_min, is_predator, nocturnal, yield_min_total, yield_total
Bool fields read as 1/0 (e.g. where { field: "is_predator", op: "=", value: 1 }). Example: { kind: "food", by: "calories", order: "desc", limit: 3 } → the 3 highest-calorie foods. Scoped example: { kind: "food", by: "shelf_life", order: "asc", category: "seed" } → the seeds that spoil fastest. Optional character/server PROFILE (skill_level/skills, talents, modules/module, server) re-ranks the profile-sensitive metrics — recipe labor/craft_minutes; tool damage/calories_burn/durability_burn; item harvest_yiel…

Input parameters:

- `by` (string, required): Numeric field to rank by (see this tool's description for the field names valid for each kind).
- `category` (string): Optional: scope to ONE tag/category before ranking/aggregating, e.g. "seed", "vegetable", "gun". Only the tagged kinds (food / item / species) support this. Use the category's name from a wiki_search…
- `kind` (string, required): Which entity set to rank.
- `limit` (integer): How many to return (default 5, max 25).
- `module` (string): A single module name/type, or a comma-separated list (alternative to modules[]).
- `modules` (array): Upgrade-module names/types installed (multiple slots stack).
- `order` (string): desc = highest first (default), asc = lowest first.
- `server` (object): Model a DIFFERENT server's difficulty (default = this server's real settings; omit for accurate answers). Fields: craftResource, craftTime, growth, garbageRatio, fuelEfficiency, foodVariety, foodTast…
- `skill_level` (integer): A single skill level applied to every governing skill (profile-sensitive metrics only).
- `skills` (object): Per-skill levels: { "<skill FullName>": level }. Overrides skill_level for those skills.
- `talents` (array): Talent names/types to treat as learned (profile-sensitive metrics only).
- `where` (object): Optional single numeric filter applied before ranking/aggregating, e.g. { field: "weight", op: "<", value: 1000 }. The field must come from the same per-kind set as 'by'/'field'.

### `wiki_aggregate` (~640 tokens)

Compute an aggregate over the wiki's entities — count / sum / avg / min / max of a numeric field across a whole kind, with an optional numeric 'where' filter. Use for 'how many…', 'what's the average/total/highest…' questions. 'count' needs no field (counts entities, or those matching 'where'); sum/avg/min/max require a 'field'. Supports the same optional 'category' scope as wiki_rank (food/item/species). Kinds and field names are the SAME as wiki_rank — see that tool's per-kind field lists. Example: { kind: "recipe", metric: "count", where: { field: "skill_level", op: ">", value: 5 } } → how many recipes need skill level above 5. Scoped: { kind: "food", metric: "avg", field: "calories", category: "vegetable" } → average calories of vegetables. Optional character/server PROFILE (skill_level/skills, talents, modules/module, server) recomputes the same profile-sensitive metrics as wiki_rank (recipe labor/craft_minutes; tool damage/calories_burn/durability_burn; item harvest_yield/power_watts; species yield_total/yield_min_total); static fields ignore it (the result carries a note). No profile = base aggregate.

Input parameters:

- `category` (string): Optional: scope to ONE tag/category before ranking/aggregating, e.g. "seed", "vegetable", "gun". Only the tagged kinds (food / item / species) support this. Use the category's name from a wiki_search…
- `field` (string): Numeric field for sum/avg/min/max (required for those). Optional for count — with a field, count includes only entities that have it.
- `kind` (string, required): Which entity set to aggregate over.
- `metric` (string, required): Which aggregate to compute.
- `module` (string): A single module name/type, or a comma-separated list (alternative to modules[]).
- `modules` (array): Upgrade-module names/types installed (multiple slots stack).
- `server` (object): Model a DIFFERENT server's difficulty (default = this server's real settings; omit for accurate answers). Fields: craftResource, craftTime, growth, garbageRatio, fuelEfficiency, foodVariety, foodTast…
- `skill_level` (integer): A single skill level applied to every governing skill (profile-sensitive metrics only).
- `skills` (object): Per-skill levels: { "<skill FullName>": level }. Overrides skill_level for those skills.
- `talents` (array): Talent names/types to treat as learned (profile-sensitive metrics only).
- `where` (object): Optional single numeric filter applied before ranking/aggregating, e.g. { field: "weight", op: "<", value: 1000 }. The field must come from the same per-kind set as 'by'/'field'.

## Diagnostics

Captured diagnostic sections: TLS, DNSSEC, Authorisation, Transports. The full working is on the page: https://verifymcp.io/servers/dev-carbonitex-ecogame-ecocarbonwiki/ecogame#diagnostics

## Score history

- 2026-08-20: 62
- 2026-08-19: 62
- 2026-08-18: 61
- 2026-08-17: 61
- 2026-08-16: 60
- 2026-08-15: 60
- 2026-08-14: 59
- 2026-08-13: 59
- 2026-08-12: 58
- 2026-08-11: 58
- 2026-08-10: 55

## Links

- Remote endpoint: https://ecogame.carbonitex.dev/mcp
- Website: https://ecogame.carbonitex.dev/wiki/agents
- Changelog RSS feed: https://verifymcp.io/servers/dev-carbonitex-ecogame-ecocarbonwiki/ecogame.xml
- Changelog JSON feed: https://verifymcp.io/servers/dev-carbonitex-ecogame-ecocarbonwiki/ecogame.json
- HTML version of this page: https://verifymcp.io/servers/dev-carbonitex-ecogame-ecocarbonwiki/ecogame
