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io.github.Xerolo44/rpgmaker-mv-mcp

NPM · @XEROLO44/RPGMAKER-MV-MCP · SCANNED AUG 5

MCP server for reading, editing, and playtesting RPG Maker MV projects

+25 this week 69 Trust /100
Trust breakdown (6 categories)

How this component scores in each security and reliability category. Every signal is checked automatically from public evidence about the published package, including repeated runs of it in an isolated sandbox, and we only credit what we can confirm. How we score →

Supply Chain Security87
  • No malware found by supply-chain analysis.Pass
  • Only part of the dependency tree could be resolved (118 of 122), so this covers what we could see, not the whole tree.Partial
  • No install/post-install scripts declared.Pass
  • Only part of the dependency tree could be resolved (118 of 122), so this covers what we could see, not the whole tree. View diagnostics → Partial
Provenance & Transparency45
Schema Quality & AI Usability77
  • AI-judged instruction clarity (excellent).Pass
  • Tool/resource definitions use about 3836 tokens (~93/item across 41 items; 41 tools + 0 resources), lean.Pass
  • Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management33
  • Stability observed for 10 of 30 days with no destabilising changes; credit accrues until the full window elapses.Partial
Tool Coverage85
  • 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
  • 56% of tool parameters carry a description.Partial
Capabilities100
  • Implements a supported MCP spec version (2025-11-25); the latest is 2026-07-28.Pass
Install

Add this component to your MCP client. Where a client-specific snippet is available, pick your client below and copy it straight into your config; otherwise use the connection detail shown.

npm · @xerolo44/rpgmaker-mv-mcp

# add to Claude Code
claude mcp add xerolo44-rpgmaker-mv-mcp -- npx -y @xerolo44/rpgmaker-mv-mcp
# add to Codex CLI
codex mcp add xerolo44-rpgmaker-mv-mcp -- npx -y @xerolo44/rpgmaker-mv-mcp
// opencode.json
{
  "$schema": "https://opencode.ai/config.json",
  "mcp": {
    "xerolo44-rpgmaker-mv-mcp": {
      "type": "local",
      "command": [
        "npx",
        "-y",
        "@xerolo44/rpgmaker-mv-mcp"
      ],
      "enabled": true
    }
  }
}
# add to OpenClaw
openclaw mcp add xerolo44-rpgmaker-mv-mcp --command npx --arg -y --arg @xerolo44/rpgmaker-mv-mcp
# ~/.hermes/config.yaml
mcp_servers:
  xerolo44-rpgmaker-mv-mcp:
    command: "npx"
    args: ["-y", "@xerolo44/rpgmaker-mv-mcp"]
// mcp.json
{
  "mcpServers": {
    "xerolo44-rpgmaker-mv-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "@xerolo44/rpgmaker-mv-mcp"
      ]
    }
  }
}
Changelog

Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.

  • 4 Aug 26 +5
    • Stability: unverified → 0.30 functional
  • 2 Aug 26 +59
    • Provenance: unverified → fail security
    • Install scripts: unverified → pass security
    • Known CVEs: unverified → partial security
    • Malware scan: unverified → pass security
    • Stability: Stability not yet verified: not enough scan history yet (needs a 30-day window). security
    • Schema quality: unverified → excellent functional
    • License: unverified → pass functional
    • Dependency health: unverified → partial functional
    • Maintenance: unverified → pass functional
    • MCP protocol: unverified → pass functional
    • Tool coverage: unverified → 100 functional
    • Licence: MIT functional
  • 1 Aug 26 −21
    • We updated how we score, so this day's move reflects our rubric, not a change to the server See what changed → functional
  • 31 Jul 26 −18
    • Malware scan: pass → unverified security
  • 27 Jul 26 44

    First indexed and scored.

Diagnostics

Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.

Captured 5 Aug 2026 · Analysed npm/@xerolo44/[email protected]

Provenance none

Ecosystem: npm · Outcome: none

Dependencies 118 packages

118 packages in the resolved dependency tree · 118 deprecated · 31 stale.

The dependency tree was only partially resolved, so these counts may be incomplete.

MCP tools — 41 exposed · ~3,836 tokens

The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability.

Tool Tokens
add_dialogue ~168

Add spoken dialogue to an event page in one call — builds the Show Text (101) and text-line (401) commands automatically, splitting into multiple message boxes every 4 lines. Inserted before the page's end, like add_event_command.

NameTypeReqDescription
backgroundinteger0 window, 1 dim, 2 transparent
eventIdintegeryes
faceIndexinteger
faceNamestringFace image file (e.g. 'Actor1'), empty for none
linesarrayyesDialogue lines (a new message box starts every 4 lines)
mapIdintegeryes
pageIndexinteger
positioninteger0 top, 1 middle, 2 bottom

No output schema declared.

No examples provided.

add_event_command ~147

Insert commands into an event page's command list without resending the whole event. Commands are inserted before the page's terminating {code: 0} entry (or at `index` if given). Multi-line constructs work naturally, e.g. Show Text is one code-101 command followed by code-401 commands. See event_command_reference for codes.

NameTypeReqDescription
commandsarrayyesCommands to insert, in order
eventIdintegeryes
indexintegerPosition in the list to insert at; defaults to the end (before the terminator)
mapIdintegeryes
pageIndexintegerWhich event page (0-based)

No output schema declared.

No examples provided.

add_plugin ~69

Register an existing js/plugins/<name>.js file in the plugin list. Fails if the file does not exist (use create_plugin to make a new one).

NameTypeReqDescription
descriptionstring
namestringyes
parametersobject
statusboolean

No output schema declared.

No examples provided.

configure_plugin ~78

Enable/disable a registered plugin and/or merge new values into its parameters (parameter values are always strings in RPG Maker MV).

NameTypeReqDescription
namestringyesPlugin name as it appears in list_plugins
parametersobjectParameter values to merge into the plugin's parameters
statusbooleantrue = enabled, false = disabled

No output schema declared.

No examples provided.

create_buff_skill ~290

Create a skill that applies parameter buffs and/or debuffs. Parameter ids: 0 Max HP, 1 Max MP, 2 Attack, 3 Defense, 4 M.Attack, 5 M.Defense, 6 Agility, 7 Luck. If only debuffs are given the scope defaults to one enemy, otherwise one ally.

NameTypeReqDescription
animationIdintegerAnimation id from the Animations database (0 = none, -1 = normal attack)
buffsarrayBuffs to add to the target
debuffsarrayDebuffs to add to the target
descriptionstringTwo-line description shown in menus
iconIndexintegerIcon sheet index
mpCostinteger
namestringyes
notestring
occasionintegerWhen usable: 0 always, 1 battle only, 2 menu only, 3 never
scopeintegerTarget scope: 1 one enemy, 2 all enemies, 3-6 random enemies (1-4), 7 one ally, 8 all allies, 9 one dead ally, 10 all dead allies, 11 the user
stypeIdintegerSkill type id (1 = Magic by default)
tpCostinteger

No output schema declared.

No examples provided.

create_damage_skill ~375

Create a complete damaging skill in one call. The formula uses MV damage syntax where `a` is the user and `b` the target, e.g. 'a.mat * 4 - b.mdf * 2' or 'a.atk * 2 - b.def'. Returns the new skill id.

NameTypeReqDescription
animationIdintegerAnimation id from the Animations database (0 = none, -1 = normal attack)
criticalbooleanCan critically hit
damageTypestringWhat the damage hits (drain variants absorb into the user)
descriptionstringTwo-line description shown in menus
elementIdintegerElement id from System types (0 = none, -1 = normal attack element)
formulastringyesDamage formula, e.g. 'a.mat * 4 - b.mdf * 2'
hitTypestringHit type (affects evasion/reflection rules)
iconIndexintegerIcon sheet index
mpCostinteger
namestringyes
notestring
occasionintegerWhen usable: 0 always, 1 battle only, 2 menu only, 3 never
scopeintegerTarget scope: 1 one enemy, 2 all enemies, 3-6 random enemies (1-4), 7 one ally, 8 all allies, 9 one dead ally, 10 all dead allies, 11 the user
stypeIdintegerSkill type id (1 = Magic by default)
tpCostinteger
tpGainintegerTP the user gains on use
varianceintegerDamage variance %

No output schema declared.

No examples provided.

create_event ~100

Add a new event to a map at (x, y). If no pages are given, a single empty page (action-button trigger, no commands) is created. Returns the new event id.

NameTypeReqDescription
mapIdintegeryes
namestringyes
notestring
pagesarrayOptional event pages; defaults to one empty page
xintegeryes
yintegeryes

No output schema declared.

No examples provided.

create_healing_skill ~309

Create a complete healing skill in one call. The formula uses MV damage syntax (`a` = user), e.g. 'a.mat * 2 + 200'. Heals HP or MP; optionally also removes states (e.g. a cure spell).

NameTypeReqDescription
animationIdintegerAnimation id from the Animations database (0 = none, -1 = normal attack)
descriptionstringTwo-line description shown in menus
formulastringyesRecovery formula, e.g. 'a.mat * 2 + 200'
iconIndexintegerIcon sheet index
mpCostinteger
namestringyes
notestring
occasionintegerWhen usable: 0 always, 1 battle only, 2 menu only, 3 never
recoverTypestring
removeStatesarrayState ids to remove from the target (100% chance), e.g. poison
scopeintegerTarget scope: 1 one enemy, 2 all enemies, 3-6 random enemies (1-4), 7 one ally, 8 all allies, 9 one dead ally, 10 all dead allies, 11 the user (default: one ally)
stypeIdintegerSkill type id (1 = Magic by default)
tpCostinteger
varianceinteger

No output schema declared.

No examples provided.

create_map ~108

Create a new blank map: writes MapXXX.json with empty tile data and registers it in MapInfos.json. Tiles must still be painted in the editor, but events, properties, and everything else can be edited here. Returns the new map id.

NameTypeReqDescription
heightinteger
namestringyes
parentIdintegerParent map id in the editor tree (0 = top level)
tilesetIdinteger
widthinteger

No output schema declared.

No examples provided.

create_plugin ~94

Create a new plugin file in js/plugins/ and register it. If no code is given, a standard MV plugin scaffold (with @plugindesc header) is written. Fails if the file already exists.

NameTypeReqDescription
codestringFull JavaScript source; omit for a scaffold
descriptionstring
namestringyesPlugin file name without .js
statusboolean

No output schema declared.

No examples provided.

create_record ~96

Append a new record to a database. The new record's fields are copied from `data`; missing fields should be filled in to match the shape of existing records (fetch one with get_record as a template first). Returns the new id.

NameTypeReqDescription
dataobjectyesThe record fields (id is assigned automatically)
typestringyesWhich database to access (e.g. actors, items, skills, troops, commonEvents)

No output schema declared.

No examples provided.

create_state_skill ~261

Create a skill that adds or removes states (poison, sleep, etc.) on the target, each with its own success chance. State ids come from the States database (list_records type=states).

NameTypeReqDescription
actionstring
animationIdintegerAnimation id from the Animations database (0 = none, -1 = normal attack)
descriptionstringTwo-line description shown in menus
iconIndexintegerIcon sheet index
mpCostinteger
namestringyes
notestring
occasionintegerWhen usable: 0 always, 1 battle only, 2 menu only, 3 never
scopeintegerTarget scope: 1 one enemy, 2 all enemies, 3-6 random enemies (1-4), 7 one ally, 8 all allies, 9 one dead ally, 10 all dead allies, 11 the user (default: one enemy for add, one ally for remove)
statesarrayyesStates to add/remove
stypeIdintegerSkill type id (1 = Magic by default)
tpCostinteger

No output schema declared.

No examples provided.

delete_event ~48

Delete an event from a map. The slot is set to null so other event ids are unaffected (matches editor behavior).

NameTypeReqDescription
eventIdintegeryes
mapIdintegeryes

No output schema declared.

No examples provided.

event_command_reference ~32

Reference table of RPG Maker MV event command codes and their parameters. Consult this before writing or editing event command lists.

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

get_event ~42

Get the full JSON of one event on a map, including all pages and command lists.

NameTypeReqDescription
eventIdintegeryes
mapIdintegeryes

No output schema declared.

No examples provided.

get_map ~67

Read a map's properties (size, tileset, music, encounters, notes) and event summaries. Tile data is omitted unless includeTileData=true (it is large: width*height*6 integers).

NameTypeReqDescription
includeTileDataboolean
mapIdintegeryes

No output schema declared.

No examples provided.

get_project_info ~29

Summary of the current project: game title, database record counts, map count, and plugin count.

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

get_record ~56

Get the full JSON of one database record by id.

NameTypeReqDescription
idintegeryesRecord id (1-based)
typestringyesWhich database to access (e.g. actors, items, skills, troops, commonEvents)

No output schema declared.

No examples provided.

get_system ~65

Read System.json (game title, starting party/position, terms, sounds, switches, variables, etc.). Optionally return only one top-level key.

NameTypeReqDescription
keystringOptional top-level key to return (e.g. 'switches', 'variables', 'terms')

No output schema declared.

No examples provided.

list_backups ~50

List automatic backup sessions in <project>/.mcp-backups. A file is snapshotted there the first time each server session modifies it, so every session can be rolled back with restore_backup.

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

list_maps ~26

List all maps from MapInfos.json as {id, name, parentId, order}.

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

list_plugins ~21

List all plugins registered in js/plugins.js with status and parameters.

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

list_records ~55

List all records of a database type as {id, name} summaries. Use get_record for full data.

NameTypeReqDescription
typestringyesWhich database to access (e.g. actors, items, skills, troops, commonEvents)

No output schema declared.

No examples provided.

playtest_log ~35

Recent stdout/stderr lines from an NW.js playtest process.

NameTypeReqDescription
tailintegerNumber of lines from the end

No output schema declared.

No examples provided.

playtest_start ~159

Start a playtest of the current project. mode 'nwjs' launches the game with an NW.js runtime (pass runtimePath, e.g. the Game.exe inside the RPG Maker MV install's nwjs-win folder) and captures its stdout/stderr. mode 'browser' serves the project over a local HTTP server and returns a URL to open. Any previous playtest is stopped first.

NameTypeReqDescription
modestring
portintegerPort for browser mode
runtimePathstringPath to NW.js executable. If omitted in nwjs mode, common install locations (Steam, KADOKAWA, the project's own Game.exe, $RPGMAKER_MV_NWJS) are probed automatically.

No output schema declared.

No examples provided.

playtest_status ~26

Whether a playtest is running, in which mode, and its URL/PID.

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

playtest_stop ~20

Stop the running playtest process and/or HTTP server.

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

read_plugin ~28

Read the JavaScript source of js/plugins/<name>.js.

NameTypeReqDescription
namestringyes

No output schema declared.

No examples provided.

remove_plugin ~33

Remove a plugin from js/plugins.js. The plugin's .js file is NOT deleted.

NameTypeReqDescription
namestringyes

No output schema declared.

No examples provided.

restore_backup ~106

Restore project files from a backup session (see list_backups). Restores one file (project-relative path like 'data/Actors.json') or, with no file given, every file in the session. The current state is itself backed up first, so a restore can be undone.

NameTypeReqDescription
filestringProject-relative file to restore; omit to restore all files in the session
sessionstringBackup session name from list_backups; defaults to the most recent

No output schema declared.

No examples provided.

search_map_events ~123

Case-insensitive substring search across events on one map or every map. Matches event names and notes; with searchCommands=true it also searches inside event command parameters (message text, script lines, plugin commands). Returns {mapId, mapName, eventId, name, x, y, matchedIn}.

NameTypeReqDescription
limitinteger
mapIdintegerSearch only this map; omit for all maps
querystringyes
searchCommandsbooleanAlso search inside event command lists (slower, finds text/script content)

No output schema declared.

No examples provided.

search_records ~84

Case-insensitive substring search across database records (name, nickname, description, note, profile, messages). Searches one type, or all types when type is omitted. Returns {type, id, name, matchedIn} summaries.

NameTypeReqDescription
limitinteger
querystringyes
typestringDatabase to search; omit to search all databases

No output schema declared.

No examples provided.

set_project ~61

Select the RPG Maker MV project folder to work on (the folder containing Game.rpgproject and data/). Must be called before other tools unless the server was started with --project.

NameTypeReqDescription
pathstringyesAbsolute path to the RPG Maker MV project folder

No output schema declared.

No examples provided.

set_switch_name ~64

Set the editor name of a game switch in System.json (e.g. switch 5 = 'Opened Chest'). The switches array grows if the id is beyond its current size.

NameTypeReqDescription
idintegeryesSwitch id (1-based)
namestringyes

No output schema declared.

No examples provided.

set_variable_name ~64

Set the editor name of a game variable in System.json (e.g. variable 3 = 'Quest Progress'). The variables array grows if the id is beyond its current size.

NameTypeReqDescription
idintegeryesVariable id (1-based)
namestringyes

No output schema declared.

No examples provided.

update_event ~85

Replace an event on a map with the given event JSON (same shape as returned by get_event). The event's id and its array position stay in sync automatically. See event_command_reference for command codes.

NameTypeReqDescription
eventobjectyesComplete event object (name, x, y, note, pages)
eventIdintegeryes
mapIdintegeryes

No output schema declared.

No examples provided.

update_map ~76

Shallow-merge fields into a map's JSON (e.g. displayName, note, bgm, encounterList). Refuses to touch 'data' or 'events' — use dedicated event tools; tile editing is not supported.

NameTypeReqDescription
dataobjectyesMap property fields to set
mapIdintegeryes

No output schema declared.

No examples provided.

update_record ~121

Update a database record. By default the given fields are shallow-merged into the existing record; set merge=false to replace it entirely. The record's id always stays fixed to match its array position.

NameTypeReqDescription
dataobjectyesFields to set (or the complete record when merge=false)
idintegeryesRecord id (1-based)
mergebooleanMerge into existing record (true) or replace (false)
typestringyesWhich database to access (e.g. actors, items, skills, troops, commonEvents)

No output schema declared.

No examples provided.

update_system ~55

Shallow-merge the given top-level fields into System.json (e.g. gameTitle, startMapId, startX, startY, switches, variables).

NameTypeReqDescription
dataobjectyesTop-level System.json fields to set

No output schema declared.

No examples provided.

validate_project ~68

Integrity check of the whole project: parses every database file, verifies MapInfos entries have map files (and finds orphaned map files), checks registered plugins have source files, and scans event commands for references to missing common events or transfer destinations. Returns errors (broken) and warnings (suspicious).

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

write_plugin ~42

Overwrite the JavaScript source of an existing js/plugins/<name>.js.

NameTypeReqDescription
codestringyesComplete new file contents
namestringyes

No output schema declared.

No examples provided.