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CodeCraft

REMOTE · CODECRAFT-ASHY-SEVEN.VERCEL.APP · SCANNED SEP 20

Checks whether generated Minecraft Bedrock content will actually load. Nine read-only tools.

+3 this week 73 Trust /100
Trust breakdown (7 categories)

How this component scores in each security and reliability category. Every signal is checked automatically against the live server, and we only credit what we can confirm. How we score → Why this is hard to score →

Endpoint Security63
Transport & Reachability100
Schema Quality & AI Usability73
  • AI-judged instruction clarity (excellent).Pass
  • Context-footprint check failed: tool/resource definitions use about 1678 tokens (~186/item across 9 items; 9 tools + 0 resources), over budget; trim descriptions and params. See how to fix → Fail
  • Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management50
  • Stability observed for 15 of 30 days with no destabilising changes; credit accrues until the full window elapses.Partial
Tool Coverage100
  • 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
  • 100% of tool parameters carry a description.Pass
Tool Safety100
  • No prompt-injection markers were found in the server instructions, tool names or descriptions we captured.Pass
  • We read all 9 captured tool definition(s), and no name or description among them implies an irreversible operation.Pass
  • An AI judge read all 10 captured unit(s) of tool text and found none that tries to manipulate the model reading it.Pass
Capabilities100
  • Implements a supported MCP spec version (2025-11-25); the latest is 2026-07-28.Pass
Install

How do I install the CodeCraft MCP server?

CodeCraft is a hosted endpoint at https://codecraft-ashy-seven.vercel.app/mcp, so there is nothing to install locally. Ready-made configuration for Claude, Cursor, VS Code, Codex and 5 more is on this page, copied from each client's own documentation.

remote · codecraft-ashy-seven.vercel.app

# add to Claude Code
claude mcp add --transport http tanertalas-codecraft 'https://codecraft-ashy-seven.vercel.app/mcp'
// .cursor/mcp.json
{
  "mcpServers": {
    "tanertalas-codecraft": {
      "url": "https://codecraft-ashy-seven.vercel.app/mcp"
    }
  }
}
// .vscode/mcp.json
{
  "servers": {
    "tanertalas-codecraft": {
      "type": "http",
      "url": "https://codecraft-ashy-seven.vercel.app/mcp"
    }
  }
}
# ~/.codex/config.toml
[mcp_servers.tanertalas-codecraft]
url = "https://codecraft-ashy-seven.vercel.app/mcp"
// opencode.json
{
  "$schema": "https://opencode.ai/config.json",
  "mcp": {
    "tanertalas-codecraft": {
      "type": "remote",
      "url": "https://codecraft-ashy-seven.vercel.app/mcp",
      "enabled": true
    }
  }
}
# add to OpenClaw
openclaw mcp add tanertalas-codecraft --url 'https://codecraft-ashy-seven.vercel.app/mcp' --transport streamable-http
# ~/.hermes/config.yaml
mcp_servers:
  tanertalas-codecraft:
    url: "https://codecraft-ashy-seven.vercel.app/mcp"
// ~/.netclaw/config/netclaw.json
{
  "McpServers": {
    "tanertalas-codecraft": {
      "Transport": "http",
      "Url": "https://codecraft-ashy-seven.vercel.app/mcp"
    }
  }
}
# add to Vellum
assistant mcp add tanertalas-codecraft -t streamable-http -u 'https://codecraft-ashy-seven.vercel.app/mcp'
// mcp.json
{
  "mcpServers": {
    "tanertalas-codecraft": {
      "type": "http",
      "url": "https://codecraft-ashy-seven.vercel.app/mcp"
    }
  }
}

The mcpServers block is a cross-client convention. Remote transports vary, so check your client's docs.

Changelog

Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.

  • 19 Sept 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 43 to 47. That category is still filling its 30-day observation window: 13 days of observed history at the previous scan, 14 at this one. The score rises as the window fills, whether or not the server changes.

  • 16 Sept 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 33 to 37. That category is still filling its 30-day observation window: 10 days of observed history at the previous scan, 11 at this one. The score rises as the window fills, whether or not the server changes.

  • 14 Sept 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 27 to 30. That category is still filling its 30-day observation window: 8 days of observed history at the previous scan, 9 at this one. The score rises as the window fills, whether or not the server changes.

  • 12 Sept 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 20 to 23. That category is still filling its 30-day observation window: 6 days of observed history at the previous scan, 7 at this one. The score rises as the window fills, whether or not the server changes.

  • 10 Sept 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 13 to 17. That category is still filling its 30-day observation window: 4 days of observed history at the previous scan, 5 at this one. The score rises as the window fills, whether or not the server changes.

  • 8 Sept 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 7 to 10. That category is still filling its 30-day observation window: 2 days of observed history at the previous scan, 3 at this one. The score rises as the window fills, whether or not the server changes.

  • 6 Sept 26 +1
    • Stability: unverified → 0.03 functional
  • 5 Sept 26 66

    First indexed and scored.

Diagnostics

Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.

Captured 20 Sept 2026 · Probed https://codecraft-ashy-seven.vercel.app/mcp

TLS valid

Negotiated TLS 1.3 with TLS_AES_128_GCM_SHA256 .

Subject Issuer Valid from Valid until Key Signature Serial
CN=*.vercel.app CN=WR1,O=Google Trust Services,C=US 29 Aug 2026 27 Nov 2026 RSA 2048 SHA256-RSA f7911168ffa7d0f4135e24792e7a52a8
SANs: *.vercel.app
CN=WR1,O=Google Trust Services,C=US (CA) CN=GTS Root R1,O=Google Trust Services LLC,C=US 13 Dec 2023 20 Feb 2029 RSA 2048 SHA256-RSA 7fd9e2c2d2048a0474b627a26d0868a7
CN=GTS Root R1,O=Google Trust Services LLC,C=US (CA) CN=GlobalSign Root CA,OU=Root CA,O=GlobalSign nv-sa,C=BE 19 Jun 2020 28 Jan 2028 RSA 4096 SHA256-RSA 77bd0d6cdb36f91aea210fc4f058d30d

Background: What to check on a remote MCP endpoint →

DNSSEC insecure

Validation of codecraft-ashy-seven.vercel.app. Not signed

Zone DS Keys Algorithms Outcome
. trust_anchor 20326, 38696 8, 8 Verified
app. present 23684 8 Verified
vercel.app. absent Unsigned (proven) parent-signed NSEC/NSEC3 proves an unsigned delegation
Authentication No authorisation required

The endpoint answered without asking for a token. Anyone who knows the URL can reach it.

Result No authorisation required
HTTP status 200
Header Value
strict-transport-security max-age=63072000; includeSubDomains; preload

Background: How OAuth 2.1 works in the 2026 MCP spec →

Transports 2 probes
Transport URL Outcome Status Location
streamable-http https://codecraft-ashy-seven.vercel.app/mcp Verified 200
http (plaintext) http://codecraft-ashy-seven.vercel.app/mcp HTTPS enforced 308 https://codecraft-ashy-seven.vercel.app/mcp
MCP tools · 9 exposed · ~1,579 tokens

The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability. A tool's description is untrusted text the model reads on every call, which is what makes this list a security surface and not just an inventory: how tool poisoning works →

Tool Tokens
check_feasibility ~105

Checks whether a user request can be built with a behavior pack and the @minecraft/server API. If it is blocked, returns why, the evidence behind that rule, and a workable alternative. Call this BEFORE writing any code or JSON: input simulation, file system access and network access do not exist in the Bedrock scripting API, and those are the most commonly hallucinated APIs.

NameTypeReqDescription
requeststringyesThe user request in their own words. Any language is accepted.

No output schema declared.

No examples provided.

get_schema ~253

Summarises the schema of a Bedrock document type: required fields, valid format_version values, and the name, type and description of every field on that node. It does not return the raw schema — that is far too large. When a node has many fields the summary narrows and says what was shortened in the truncated field; use path to descend into a child node for full detail. Call this before writing a file to learn which fields are required and what format_version must be.

NameTypeReqDescription
pathstringPath to descend into the schema, separated by "/". For example "minecraft:entity" or "minecraft:entity/components/minecraft:health". Omit it to get the root summary. An unresolvable path returns an e…
typestringyesDocument type, e.g. "behavior/blocks", "behavior/entities", "behavior/spawn_rules". The full list is in the get_version_info output.
versionstringGame version under data/, e.g. 1.26.40 or 1.26.40.5. Defaults to the newest available version. Marketing numbers (26.40) are rejected.

No output schema declared.

No examples provided.

get_version_info ~125

Returns which version number belongs where for this game version: min_engine_version (a three-part array), @minecraft/server module versions, the valid format_version values for every document type, and the list of recognised document types. format_version is an axis of its own and is unrelated to the game version. Call this before writing any behavior pack file.

NameTypeReqDescription
versionstringGame version under data/, e.g. 1.26.40 or 1.26.40.5. Defaults to the newest available version. Marketing numbers (26.40) are rejected.

No output schema declared.

No examples provided.

lookup_id ~171

Tells you whether a minecraft: identifier actually exists in this version and what kind it is (block, item, entity, biome, effect, enchantment, feature, dimension, camera preset, particle, potion). For a block it also returns the valid block states and the values they accept. An identifier without a namespace is treated as minecraft:. Verify every identifier here before writing it — an identifier that does not exist fails silently in the game.

NameTypeReqDescription
idstringyesIdentifier, e.g. "minecraft:blaze" or just "blaze" without the namespace.
versionstringGame version under data/, e.g. 1.26.40 or 1.26.40.5. Defaults to the newest available version. Marketing numbers (26.40) are rejected.

No output schema declared.

No examples provided.

review_pack ~173

Validates every file of a behavior or resource pack in one call: it applies the right validator to each file (JSON schema, script compilation, command syntax) and then runs the checks a schema structurally cannot do — identifier consistency, filename rules, manifest module type, texture keys, component names, Molang queries and loot/trade table paths. This is the LAST step before handing a pack to the user, and it is both faster and broader than validating each file separately.

NameTypeReqDescription
filesarrayyesThe files in the pack. Include the manifest — several checks depend on it.
versionstringGame version under data/, e.g. 1.26.40 or 1.26.40.5. Defaults to the newest available version. Marketing numbers (26.40) are rejected.

No output schema declared.

No examples provided.

validate_command ~171

Validates a single Bedrock command line against the official command index: does the command exist, does the argument count match, are the selectors and block states valid. When no overload matches it returns the valid usages, and it tells you whether the command requires cheats. Run every command through this before giving it to the user. `execute ... run <command>` chains are resolved: the command after run is validated too, including nested execute.

NameTypeReqDescription
linestringyesA single command line, e.g. "/give @p diamond 1". The leading / is optional.
versionstringGame version under data/, e.g. 1.26.40 or 1.26.40.5. Defaults to the newest available version. Marketing numbers (26.40) are rejected.

No output schema declared.

No examples provided.

validate_json ~189

Validates a behavior or resource pack JSON file against the official schema and returns the JSON pointer, the violated rule and a readable message for every error. Unexpected property names and the valid enum values are included in the message. Run every JSON file you produce through this before handing it to the user.

NameTypeReqDescription
contentstringyesThe complete file content as text. Parse errors are reported too.
typestringyesDocument type. A canonical name ("behavior/blocks/blocks"), a short form ("behavior/blocks") or a file path ("BP/blocks/ruby.json") are all accepted. The list of recognised types is in the get_versio…
versionstringGame version under data/, e.g. 1.26.40 or 1.26.40.5. Defaults to the newest available version. Marketing numbers (26.40) are rejected.

No output schema declared.

No examples provided.

validate_python ~199

Validates a Python automation script that runs OUTSIDE the game, on three axes: Python syntax (using the real interpreter), Minecraft commands embedded in the script (against the official command index), and the shape of the /connect WebSocket message envelope. For behavior pack scripts use validate_script instead — Python does not run inside a pack. The embedded command check is the most valuable one: a command written from memory can look syntactically fine and still do nothing in the game. Only strings starting with / are treated as commands. If syntax could not be checked, syntaxChecked is false in the result; ok:true alone does not mean the syntax is valid.

NameTypeReqDescription
codestringyesThe complete Python script content.
versionstringGame version under data/, e.g. 1.26.40 or 1.26.40.5. Defaults to the newest available version. Marketing numbers (26.40) are rejected.

No output schema declared.

No examples provided.

validate_script ~193

Compiles a behavior pack script with the real TypeScript compiler against the actual @minecraft/server type definitions for that version. Returns diagnostics with line, column, TS error code and message, and reports which module versions it compiled against. Catch non-existent APIs and calls removed in later versions here — Bedrock scripting APIs written from memory are the most common source of output that fails silently.

NameTypeReqDescription
channelstringModule channel. Defaults to stable. If beta is requested but a module has no beta release it falls back to stable — the modules field in the result says which version each module was compiled against.
codestringyesThe complete script content. JavaScript or TypeScript.
versionstringGame version under data/, e.g. 1.26.40 or 1.26.40.5. Defaults to the newest available version. Marketing numbers (26.40) are rejected.

No output schema declared.

No examples provided.

Common questions

What is the CodeCraft MCP server?

CodeCraft is an MCP server listed in the public MCP registry as io.github.TanerTalas/codecraft. Checks whether generated Minecraft Bedrock content will actually load. Nine read-only tools. This page covers its hosted endpoint (https://codecraft-ashy-seven.vercel.app/mcp).

Is the CodeCraft MCP server safe to use?

CodeCraft scores 73 out of 100 on VerifyMCP. That is a record of what we were able to check automatically, not an endorsement. The category breakdown on this page shows every signal behind the number, including the ones we could not confirm.

What tools does the CodeCraft MCP server expose?

CodeCraft exposes 9 tools: check_feasibility, get_version_info, get_schema, lookup_id, validate_json, and 4 more. Their descriptions and schemas cost roughly 1,579 tokens of context every time the server is loaded.

Does the CodeCraft MCP server require authentication?

No. We connected to CodeCraft without credentials and it answered, so anything it exposes is reachable by anyone who knows the address.

Is the CodeCraft MCP server still maintained?

CodeCraft is still listed as active in the MCP registry. We last reached this channel on 20 September 2026. Those dates come from our own scans of the registry and the channel itself, not from anything the publisher announced.