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io.github.rxolve/pixscii

NPM · PIXSCII

LLMs can't draw. This MCP can. Pixel art animation toolkit — draw, animate, compose, export.

Available components

0 this week 64 Trust /100

Last scanned (4 hours ago)

Scores higher than 32% of npm servers

Category Design and Media

Trust breakdown (7 categories)

How this component scores in each security and reliability category. Every signal is checked automatically from public evidence about the published package, including repeated runs of it in an isolated sandbox, and we only credit what we can confirm. How we score → Why this is hard to score →

Supply Chain Security81
  • No malware found by supply-chain analysis.Pass
  • CVE check failed: a known high-severity CVE affects sharp 0.34.5, a direct dependency. A fixed version is available. View diagnostics → Fail
  • No install/post-install scripts declared.Pass
  • 30 of 122 dependencies flagged as unhealthy. View diagnostics → Partial
Provenance & Transparency45
Schema Quality & AI Usability71
  • AI-judged instruction clarity (good).Pass
  • Tool/resource definitions use about 2449 tokens (~97/item across 25 items; 25 tools + 0 resources), lean.Pass
  • Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management0
  • Stability not yet verified: not enough scan history yet (needs a 30-day window).Unverified
Tool Coverage99
  • 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
  • 96% of tool parameters carry a description.Partial
Tool Safety100
  • No prompt-injection markers were found in the server instructions, tool names or descriptions we captured.Pass
  • We read all 25 captured tool definition(s), and no name or description among them implies an irreversible operation.Pass
  • An AI judge read all 25 captured unit(s) of tool text and found none that tries to manipulate the model reading it.Pass
Capabilities100
  • Implements a supported MCP spec version (2025-11-25); the latest is 2026-07-28.Pass

Unverified: 1 category

A category scored 0 because we could not verify it: a data source with nothing on this package, evidence we could not reach, or a check we could not run. We only credit what we can confirm.

Changelog

Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.

  • 29 Oct 26 +15
    • Malware scan: unverified → pass ▲ security
  • 28 Oct 26 49

    First indexed and scored.

Diagnostics

Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.

Captured 5 Nov 2026 · Analysed npm/pixscii@0.5.0

Provenance No attestation

The registry publishes no build provenance for this version, so there is nothing to verify.

Result No attestation
Ecosystem npm

Background: How many MCP packages publish verified provenance →

Vulnerabilities 3 findings
ID CVE Severity Vector Fix available
GHSA-f88m-g3jw-g9cj CVE-2026-114113 high yes
GHSA-rgj7-g3m4-5g8c CVE-2026-114112 high yes
GHSA-wq5f-xc86-pv6w CVE-2026-114111 high yes

Background: What a vulnerability scan can and cannot prove →

Dependencies 122 packages
Packages resolved 122
Stale 30
Tree resolution Complete

Background: SBOMs and build attestations, explained →

MCP tools · 25 exposed · ~2,449 tokens

The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability. A tool's description is untrusted text the model reads on every call, which is what makes this list a security surface and not just an inventory: how tool poisoning works →

Tool Tokens
animate ~106

Animate a sprite or character with pixel motion. Returns multiple PNG frames or a spritesheet.

NameTypeReqDescription
idstring–Sprite ID to animate (use this OR seed)
motionstringyesMotion type: idle, walk, attack, hurt, bounce, blink
palettestring–Palette ID (default "pico8")
scaleinteger–Scale factor (default 4)
seedstring–Character seed to animate (use this OR id)

No output schema declared.

No examples provided.

animate_scene ~136

Create a full animated scene in one call. Generate characters, place them on a background, and animate them along paths. Returns multiple PNG frames.

NameTypeReqDescription
actorsarrayyesActors to animate
backgroundobject–Background (omit for transparent)
delayinteger–ms between frames (default 150)
framesinteger–Frame count (default 8)
heightintegeryesScene height in pixels
palettestring–Palette ID (default "pico8")
scaleinteger–Scale factor (default 4)
widthintegeryesScene width in pixels

No output schema declared.

No examples provided.

being ~102

Draw a 24×24 person, cat or elf at a life stage: baby, adult or old (white hair, a cane or staff, a plumper cat). The seed varies hair and clothes. Scene palette schema.

NameTypeReqDescription
palettestring–A scene-* palette (default scene-window)
scaleinteger–Preview scale (default 8)
seedstring––
speciesstringyes–
stagestringyes–

No output schema declared.

No examples provided.

character ~148

Generate a procedural pixel character sprite. Same seed always produces the same character. 648 unique combinations.

NameTypeReqDescription
armorstring–Armor type: cloth, leather, plate
helmstring–Helm type: hood, iron, crown
palettestring–Palette ID (default "pico8")
scaleinteger–Scale factor (default 4)
seedstringyesSeed string for deterministic generation. Same seed = same character.
skininteger–Skin tone index 0-5
speciesstring–Species: human, elf, dwarf, skeleton
weaponstring–Weapon type: sword, staff, bow

No output schema declared.

No examples provided.

compose ~90

Compose multiple sprites into a single scene. Place sprites at specific x,y positions on a canvas.

NameTypeReqDescription
heightintegeryesCanvas height in pixels
layersarrayyesLayers to compose (back to front)
palettestring–Palette ID (default "pico8")
scaleinteger–Scale factor (default 4)
widthintegeryesCanvas width in pixels

No output schema declared.

No examples provided.

convert ~112

Convert an image (URL or base64) to pixel art by quantizing to a palette. Returns both the PNG and sprite data.

NameTypeReqDescription
heightinteger–Target height in pixels (default 16)
palettestring–Palette ID (default "pico8")
scaleinteger–Scale factor for output (default 4)
sourcestringyesImage URL (https://...) or base64 data URI
widthinteger–Target width in pixels (default 16)

No output schema declared.

No examples provided.

create ~83

Create a new blank canvas for drawing. Returns canvas ID and hex grid for inspection.

NameTypeReqDescription
fillstring–Fill color: hex char 0-F or "." for transparent (default ".")
heightintegeryesCanvas height in pixels
palettestring–Palette ID (default "pico8")
widthintegeryesCanvas width in pixels

No output schema declared.

No examples provided.

creature ~109

Generate a creature from a seed: symmetric robot, alien or critter from a mask (outlined, lit from the top, with eyes), or an asymmetric nebula. Endless variety, same seed same creature. Scene palette schema.

NameTypeReqDescription
kindstring–Default alien
palettestring–A scene-* palette (default scene-window)
scaleinteger–Preview scale (default 8)
seedstringyes–
sizeinteger–Even, default 24

No output schema declared.

No examples provided.

export ~39

Export a canvas as a scaled PNG image.

NameTypeReqDescription
canvas_idstringyesCanvas ID
scaleinteger–Scale factor (default 4)

No output schema declared.

No examples provided.

fill ~71

Flood fill from a point on a canvas. Returns the updated grid so you can verify the result.

NameTypeReqDescription
canvas_idstringyesCanvas ID
colorstringyesHex char 0-F or "." for transparent
xintegeryesStart X
yintegeryesStart Y

No output schema declared.

No examples provided.

get ~94

Get a sprite as a PNG image by its ID. Returns a scaled pixel art PNG.

NameTypeReqDescription
idstringyesSprite ID (e.g. "sword", "grass", "heart-full")
palettestring–Palette ID (default "pico8"). Use search to see available palettes.
scaleinteger–Scale factor 1-16 (default 4). Each pixel becomes scale×scale.

No output schema declared.

No examples provided.

inspect ~96

Read the current pixel state of a canvas as a hex character grid. For canvases >32px, provide x,y,w,h to inspect a region.

NameTypeReqDescription
canvas_idstringyesCanvas ID
hinteger–Region height
winteger–Region width
xinteger–Region start X (for large canvases)
yinteger–Region start Y (for large canvases)

No output schema declared.

No examples provided.

landscape ~223

Generate a pixel landscape from a seed: sky by time of day, sun or moon, stars, clouds, mountains, hills, sea, forest, ground, rain. Uses the "scene" palette schema, so the same seed renders in any scene-* palette. Presets: dawn, home, school, night, sea, storm, window, forest, dusk, stars. Returns a canvas you can keep drawing on.

NameTypeReqDescription
heightinteger–Default 72
horizonnumber–Horizon height from the top, 0-1 (default 0.62)
layersarray–Drawn back to front in a fixed order
palettestring–A scene-* palette (default scene-<preset>, or scene-dusk)
presetstring–Mood preset: sets time, layers and the default palette
scaleinteger–Preview scale (default 4)
seedstringyesSame seed, same place
timestring––
widthinteger–Default 128

No output schema declared.

No examples provided.

line ~89

Draw a line between two points on a canvas using Bresenham's algorithm.

NameTypeReqDescription
canvas_idstringyesCanvas ID
colorstringyesHex char 0-F or "." for transparent
x1integeryesStart X
x2integeryesEnd X
y1integeryesStart Y
y2integeryesEnd Y

No output schema declared.

No examples provided.

mirror ~51

Mirror a canvas horizontally (left half copied to right half). Returns the updated grid.

NameTypeReqDescription
axis_xinteger–X coordinate of mirror axis (default: center)
canvas_idstringyesCanvas ID

No output schema declared.

No examples provided.

palettes ~67

List palettes and their named slots. Palettes that share a schema (e.g. "scene") use each index for the same role, so swapping between them recolors the same art for a different mood.

NameTypeReqDescription
schemastring–Only palettes with this schema, e.g. "scene"

No output schema declared.

No examples provided.

pixel ~43

Set individual pixels on a canvas. Batch up to 512 pixels per call.

NameTypeReqDescription
canvas_idstringyesCanvas ID
pixelsarrayyesPixels to set

No output schema declared.

No examples provided.

rect ~97

Draw a rectangle on a canvas (outline or filled).

NameTypeReqDescription
canvas_idstringyesCanvas ID
colorstringyesHex char 0-F or "." for transparent
filledboolean–Fill the rectangle (default: false = outline only)
hintegeryesHeight
wintegeryesWidth
xintegeryesTop-left X
yintegeryesTop-left Y

No output schema declared.

No examples provided.

repalette ~87

Switch a canvas to another palette. Within one schema the pixels stay and only the colors change; across schemas each color moves to the slot with the same name, or else the nearest color.

NameTypeReqDescription
canvas_idstringyesCanvas ID
palettestringyesTarget palette ID, e.g. "scene-dusk"
scaleinteger–Preview scale (default 4)

No output schema declared.

No examples provided.

search ~78

Search the sprite library by keyword, category, or get a random sprite. Returns a text listing of matching sprites.

NameTypeReqDescription
categorystring–Filter by category: items, tiles, effects, ui
querystring–Search keyword (matches id, name, category, tags)
randomboolean–Return a single random sprite

No output schema declared.

No examples provided.

sequence ~121

Animate actors across a scene. Each actor has a pose cycle and a path of positions. Returns one PNG per frame.

NameTypeReqDescription
actorsarrayyesActors to animate
backgroundstring–Canvas ID for the background (omit for transparent)
delayinteger–ms between frames (default 150)
heightintegeryesScene height in pixels
palettestring–Palette ID (default "pico8")
scaleinteger–Scale factor (default 4)
widthintegeryesScene width in pixels

No output schema declared.

No examples provided.

shapes ~178

Draw geometry as crisp pixel art: rect (with radius), circle, ellipse, polygon, line, curve. Fills can be a color, a dither of two colors, or a dithered gradient; filled shapes can have an outline. Draws on an existing canvas, or creates one. Write coordinates, not pixels.

NameTypeReqDescription
canvas_idstring–Draw on this canvas. Omit to create a new one
heightinteger–New canvas height (default 64)
palettestring–New canvas palette, e.g. "scene-dusk" for slot names (default "pico8")
scaleinteger–Preview scale (default 4)
shapesarrayyesDrawn in order, later on top
widthinteger–New canvas width (default 64)

No output schema declared.

No examples provided.

spritesheet ~106

Stitch multiple canvases into a single PNG spritesheet. Supports horizontal, vertical, or grid layout.

NameTypeReqDescription
columnsinteger–Columns for grid layout
directionstring–Layout direction (default "horizontal")
framesarrayyesCanvas IDs to stitch
gapinteger–Pixel gap between frames (default 0)
palettestring–Palette ID (default "pico8")
scaleinteger–Scale factor (default 4)

No output schema declared.

No examples provided.

tilemap ~92

Build a tilemap from a 2D grid of tile IDs. Each cell becomes a 16x16 tile.

NameTypeReqDescription
gridarrayyes2D array of tile IDs (e.g. [["grass","grass","water"],["grass","door","grass"]])
palettestring–Palette ID (default "pico8")
scaleinteger–Scale factor (default 4)

No output schema declared.

No examples provided.

undo ~31

Revert the last drawing operation on a canvas. Single-step undo.

NameTypeReqDescription
canvas_idstringyesCanvas ID

No output schema declared.

No examples provided.

Install

How do I install the io.github.rxolve/pixscii MCP server?

io.github.rxolve/pixscii runs locally as an npm package, launched with npx -y pixscii. Ready-made configuration for Claude, Cursor, VS Code, Codex and 5 more is on this page, copied from each client's own documentation.

npm · pixscii

# add to Claude Code
claude mcp add rxolve-pixscii -- npx -y pixscii
Common questions

What is the io.github.rxolve/pixscii MCP server?

io.github.rxolve/pixscii is an MCP server listed in the public MCP registry as io.github.rxolve/pixscii. LLMs can't draw. This MCP can. Pixel art animation toolkit, draw, animate, compose, export. This page covers its npm package (pixscii).

Is the io.github.rxolve/pixscii MCP server safe to use?

io.github.rxolve/pixscii scores 64 out of 100 on VerifyMCP. We recorded 3 known advisories against it as of 5 November 2026. It declares no install or post-install scripts. That is a record of what we were able to check automatically, not an endorsement. The category breakdown on this page shows every signal behind the number, including the ones we could not confirm.

What tools does the io.github.rxolve/pixscii MCP server expose?

io.github.rxolve/pixscii exposes 25 tools: search, get, character, convert, create, and 20 more. Their descriptions and schemas cost roughly 2,449 tokens of context every time the server is loaded.

Is the io.github.rxolve/pixscii MCP server still maintained?

io.github.rxolve/pixscii is still listed as active in the MCP registry. We last reached this channel on 5 November 2026. Those dates come from our own scans of the registry and the channel itself, not from anything the publisher announced.

What licence is the io.github.rxolve/pixscii MCP server under?

io.github.rxolve/pixscii declares the MIT licence, which is OSI-approved. That covers the source only, and says nothing about the cost of any service it calls.