io.github.ODU33104/rive-mcp
NPM · RIVE-MCP-SERVER · SCANNED AUG 3
Free, editor-less MCP server for Rive: create, edit, inspect, render and preview .riv animations
Available components
How this component scores in each security and reliability category. Every signal is checked automatically from public evidence about the published package, including repeated runs of it in an isolated sandbox, and we only credit what we can confirm. How we score →
Supply Chain Security88
- No malware found by supply-chain analysis.Pass
- Only part of the dependency tree could be resolved (99 of 103), so this covers what we could see, not the whole tree.Partial
- No install/post-install scripts declared.Pass
- Only part of the dependency tree could be resolved (99 of 103), so this covers what we could see, not the whole tree. View diagnostics → Partial
Provenance & Transparency32
- Source repository is publicly reachable at the declared URL. View diagnostics → Pass
- Provenance check failed: no build-provenance attestation is published. See how to fix → View diagnostics → Fail
- License check failed: the license (SEE LICENSE IN LICENSE) isn't a recognized OSI-approved license. See how to fix → Fail
- Actively maintained (last published 3 days ago).Pass
- Disclosure check failed: no security disclosure policy was found in the source repository. See how to fix → Fail
Schema Quality & AI Usability79
- 100% of prompts and resources have a non-trivial description (not blank, and not just the item's name).Pass
- AI-judged instruction clarity (excellent).Pass
- Context-footprint check failed: tool/resource definitions use about 5863 tokens (~209/item across 28 items; 28 tools + 0 resources), over budget; trim descriptions and params. See how to fix → Fail
- Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management27
- Stability observed for 8 of 30 days with no destabilising changes; credit accrues until the full window elapses.Partial
Tool Coverage91
- 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
- 72% of tool parameters carry a description.Partial
Capabilities100
- Implements a supported MCP spec version (2025-11-25); the latest is 2026-07-28.Pass
Add this component to your MCP client. Where a client-specific snippet is available, pick your client below and copy it straight into your config; otherwise use the connection detail shown.
npm · rive-mcp-server
claude mcp add odu33104-rive-mcp -- npx -y rive-mcp-server
codex mcp add odu33104-rive-mcp -- npx -y rive-mcp-server
{
"$schema": "https://opencode.ai/config.json",
"mcp": {
"odu33104-rive-mcp": {
"type": "local",
"command": [
"npx",
"-y",
"rive-mcp-server"
],
"enabled": true
}
}
} openclaw mcp add odu33104-rive-mcp --command npx --arg -y --arg rive-mcp-server
mcp_servers:
odu33104-rive-mcp:
command: "npx"
args: ["-y", "rive-mcp-server"] {
"mcpServers": {
"odu33104-rive-mcp": {
"command": "npx",
"args": [
"-y",
"rive-mcp-server"
]
}
}
} Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.
- 3 Aug 26 +1
No change was recorded against any check on this day. Stability & Change Management went from 23 to 27. That category is still filling its 30-day observation window: 7 days of observed history at the previous scan, 8 at this one. The score rises as the window fills, whether or not the server changes.
- 2 Aug 26 +43
- Provenance: unverified → fail ▼ security
- Install scripts: unverified → pass ▲ security
- Known CVEs: unverified → partial ▲ security
- Malware scan: unverified → pass ▲ security
- License: unverified → fail ▼ functional
- Tool coverage: 100 → unverified ▼ functional
- Schema quality: 100 → unverified ▼ functional
- Dependency health: unverified → partial ▲ functional
- Maintenance: unverified → pass ▲ functional
- MCP protocol: unverified → pass ▲ functional
- Stability: unverified → 0.23 ▲ functional
- Schema quality: unverified → excellent ▲ functional
- Licence: SEE LICENSE IN LICENSE functional
- 31 Jul 26 −26
- We updated how we score, so this day's move reflects our rubric, not a change to the server See what changed → functional
- 27 Jul 26 49
First indexed and scored.
Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.
Captured 3 Aug 2026 · Analysed npm/[email protected]
Provenance none
Ecosystem: npm · Outcome: none
Dependencies 99 packages
99 packages in the resolved dependency tree · 95 deprecated · 30 stale.
The dependency tree was only partially resolved, so these counts may be incomplete.
The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability.
riv_asset_search Search/fetch professional vector icons (Iconify) ~147
Search Iconify's ~200k professionally designed open-source icons and convert one directly into Rive shapes. Two modes: query-only returns matching icon names; icon+outSpec downloads the SVG and imports it (same output as riv_import_svg). Requires network access to api.iconify.design.
| Name | Type | Req | Description |
|---|---|---|---|
| icon | string | — | Icon to fetch, e.g. 'solar:rocket-bold' (from a previous search) |
| idPrefix | string | — | — |
| limit | integer | — | Max results (default 24) |
| outSpec | string | — | Required with icon: output scene-fragment JSON path |
| query | string | — | Search terms, e.g. 'rocket launch' |
No output schema declared.
No examples provided.
riv_create Create a .riv file from a scene spec ~1,340
Create a working .riv animation file from scratch (no Rive editor needed) and validate it with the official runtime. Returns a rendered preview frame. For non-flat, non-"AI placeholder" quality (gradients, organic bezier curves, proper easing, springy motion), read the "rive-design-guidelines" prompt this server exposes before designing a non-trivial scene. Scene spec example: { "artboard": {"name":"Demo","width":400,"height":300}, "backgroundColor": "#1a1a2e", "shapes": [ {"id":"box","type":"rect","x":120,"y":150,"width":80,"height":80,"cornerRadius":12,"rotation":0,"opacity":1, "fill":{"color":"#e94560"},"stroke":{"color":"#fff","thickness":3}}, {"id":"ball","type":"ellipse","x":280,"y":150,"width":70,"height":70, "fill":{"gradient":{"type":"linear","stops":[{"color":"#00d9ff"},{"color":"#0066ff"}]}}}, {"id":"tri","type":"polygon","x":200,"y":100,"points":[{"x":0,"y":-40},{"x":35,"y":20},{"x":-35,"y":20}],"fill":{"color":"#ffd700"}} ], "animations": [ {"name":"spin","fps":60,"duration":60,"loop":"loop","tracks":[ {"target":"box","property":"rotation","keyframes":[{"frame":0,"value":0},{"frame":60,"value":360,"easing":"linear"}]}, {"target":"ball","property":"y","keyframes":[{"frame":0,"value":150},{"frame":30,"value":80,"easing":"ease-out"},{"frame":60,"value":150,"easing":"ease-in"}]} ]} ], "stateMachine": {"name":"SM","inputs":[{"name":"go","type":"bool"}], "states":[{"name":"spinning","animation":"spin"}], "transitions":[{"from":"entry","to":"spinning","condition":{"input":"go"}}]} } Character animation (images/groups/mesh): { "groups": [{"id":"rig","x":300,"y":200}], "images": [{"id":"chara","pngPath":"./cat.png","x":0,"y":0,"scale":0.25,"parent":"rig", "mesh":{"columns":6,"rows":6}}], "animations": [{"name":"idle","duration":240,"loop":"loop","tracks":[ {"target":"rig","property":"y","keyframes":[{"frame":0,"value":200},{"frame":120,"value":195,"easing":"ease-in-out"},{"frame":240,…
| Name | Type | Req | Description |
|---|---|---|---|
| outPath | string | yes | Output .riv path |
| previewTime | number | — | Seconds into first animation for the preview frame (default 0.4) |
| scene | object | yes | Scene spec (see tool description for schema) |
No output schema declared.
No examples provided.
riv_critique Critique a .riv: filmstrip + onion skin + motion vectors + metrics + checklist ~287
One-call review bundle for the render→critique→revise loop. Returns (1) a FILMSTRIP image — N frames left→right across the duration, so motion is readable as a sequence, (2) an ONION-SKIN image — all frames ghost-overlaid so every mover leaves a visible trail (use it to check trajectories and travel direction vs the artwork's facing), (3) a MOTION REPORT — net displacement/rotation vector per animated object computed from the file data, (4) objective design metrics + lint findings, and (5) a fixed 7-axis scoring checklist (incl. spatial/directional coherence). LOOK at the images, score each axis 1-5, fix anything below 4 (riv_edit / regenerate), then re-run. Iterate at least twice before delivering any non-trivial scene.
| Name | Type | Req | Description |
|---|---|---|---|
| animation | string | — | Animation to sample (default: first) |
| artboard | string | — | — |
| frames | integer | — | Frames to sample across the duration (default 6) |
| individualFrames | boolean | — | Also return each sampled frame as a separate full-size image (default false) |
| path | string | yes | Path to the .riv file |
| stateMachine | string | — | — |
| width | integer | — | Width of each filmstrip cell (default 200 — keep small, it saves tokens) |
No output schema declared.
No examples provided.
riv_decompile Decompile a .riv into an editable scene spec ~201
Reverse a .riv file into a riv_create scene spec (shapes with bezier vertices, solid/gradient fills incl. gradient opacity, blend modes, artboard background, groups/solos, trim paths, clipping, animations with named easings, loop modes). Paint objects are resolved by parentId, so editor-authored files (paints deferred to the stream tail) decompile correctly. Use it to study professional files as few-shot examples, or to remix them — art AND hand-tuned animation tracks — into new scenes (decompile → edit spec → riv_create; see samples/night-delivery). Object types outside the writer's coverage are counted in 'skipped', not silently dropped. Note: community/marketplace files are CC BY 4.0 — keep attribution.
| Name | Type | Req | Description |
|---|---|---|---|
| outSpec | string | — | Write the scene spec JSON here (default: return summary only) |
| path | string | yes | Path to the .riv file |
No output schema declared.
No examples provided.
riv_design_tokens Generate a design-token set (palette / motion / layout) ~157
Deterministically generate professional design tokens for a scene BEFORE calling riv_create: an OKLCH-harmonized palette (with WCAG contrast ratios), gradient pairs, Material-Motion-derived durations & easing roles, spacing/radius/stroke scales and a type scale. Call this first, then use ONLY the returned values in the scene spec — never invent raw hex colors or ad-hoc durations. Inputs: optional seed color, mood (calm|playful|elegant|tech|warm|natural), scheme (dark|light).
| Name | Type | Req | Description |
|---|---|---|---|
| mood | string | — | — |
| scheme | string | — | Default dark |
| seed | string | — | Brand/seed color #RRGGBB (optional; mood default hue otherwise) |
No output schema declared.
No examples provided.
riv_diff Diff two .riv files ~60
Structural diff between two .riv files: type count changes and per-object property differences.
| Name | Type | Req | Description |
|---|---|---|---|
| maxDiffs | integer | — | Max object diffs to list (default 30) |
| pathA | string | yes | — |
| pathB | string | yes | — |
No output schema declared.
No examples provided.
riv_dump Dump .riv binary structure ~75
Low-level dump of a .riv file's object stream (typeKeys, property values, hierarchy). Useful for debugging and format research. Large files return a summary unless full=true.
| Name | Type | Req | Description |
|---|---|---|---|
| full | boolean | — | Return every object (default: summary + first 50) |
| path | string | yes | Path to the .riv file |
No output schema declared.
No examples provided.
riv_edit Edit an existing .riv file ~215
Modify an existing .riv (lossless roundtrip): set any property, change named text runs, delete objects (with automatic subtree + reference remapping), or edit keyframes on an existing animation (op=setKeyframes). Use riv_dump to find object indices/names. Renders a preview of the result. setKeyframes: target an animated object via index/name(+type), give 'animation' (LinearAnimation name) and 'property' (x/y/rotation/scaleX/scaleY/opacity/width/height — rotation in degrees), then 'keyframes' (array of {frame,value,easing}). 'mode': replace (default, swaps the whole track) | add (appends keyframes, creating the track if absent) | remove (deletes keyframes matching the given frame numbers; keyframes[].value/easing are ignored).
| Name | Type | Req | Description |
|---|---|---|---|
| edits | array | yes | — |
| outPath | string | — | Output path (default: overwrite source) |
| path | string | yes | Source .riv path |
No output schema declared.
No examples provided.
riv_extract_assets Extract embedded assets from a .riv file ~119
Extract embedded image/font/audio asset binary contents (ImageAsset/FontAsset/AudioAsset + FileAssetContents pairs) from a .riv file to disk, with the file extension inferred from magic bytes (PNG/JPEG/WEBP/TTF/OTF/WOFF/WOFF2/GIF). Externally-referenced (non-embedded) assets are skipped.
| Name | Type | Req | Description |
|---|---|---|---|
| outDir | string | — | Output directory (default: <file>.assets alongside the .riv) |
| path | string | yes | Path to the .riv file |
No output schema declared.
No examples provided.
riv_generate_code Generate integration code ~64
Generate ready-to-use integration code (React/Vue/Svelte/plain JS/Flutter) for a .riv file, using its real artboard, state machine and input names.
| Name | Type | Req | Description |
|---|---|---|---|
| framework | string | yes | — |
| path | string | yes | Path to the .riv file |
No output schema declared.
No examples provided.
riv_import_svg Import an SVG as Rive vector shapes ~195
Convert an SVG file (Figma/Illustrator export, icon, illustration) into Rive bezier path shapes — the professional way to get high-quality artwork instead of drawing with primitives. Writes a scene-fragment JSON (shapes with full cubic vertices, gradients, strokes) and returns a rendered preview. Use the fragment in riv_create via "imports". Supports path/rect/circle/ellipse/polygon/polyline/line, nested transforms, style attrs, linear/radial gradients. Not imported: <text> (use texts[] with a font), <image>, filters, masks.
| Name | Type | Req | Description |
|---|---|---|---|
| idPrefix | string | — | Prefix for generated shape ids (avoid collisions) |
| outSpec | string | yes | Output scene-fragment JSON path (e.g. logo.scene.json) |
| svg | string | — | Inline SVG markup (alternative to svgPath) |
| svgPath | string | — | Path to the .svg file |
No output schema declared.
No examples provided.
riv_inspect Inspect a .riv file ~61
Extract full metadata from a .riv file: artboards, animations (duration/fps/loop), state machines and their inputs (name/type/initial value). Uses the official Rive runtime.
| Name | Type | Req | Description |
|---|---|---|---|
| path | string | yes | Path to the .riv file |
No output schema declared.
No examples provided.
riv_lint Diagnose a .riv file for structural problems ~117
Static diagnostic pass over a .riv file: broken/out-of-range references, oversized embedded assets, state-machine states unreachable by any transition, unconditional self-transitions (infinite-loop risk), unused state-machine inputs, keyframe easing silently discarded on a track's last keyframe, plus motion-quality rules (all-linear robotic movement, teleporting objects, missing stagger on simultaneous fade-ins, one-sided scale animation). Complements riv_dump (which shows raw structure but doesn't judge it).
| Name | Type | Req | Description |
|---|---|---|---|
| path | string | yes | Path to the .riv file |
No output schema declared.
No examples provided.
riv_list List .riv files ~40
Recursively find .riv files under a directory and report size and format version for each.
| Name | Type | Req | Description |
|---|---|---|---|
| dir | string | yes | Directory to search (absolute or relative) |
No output schema declared.
No examples provided.
riv_lottie_import Import a Lottie/bodymovin JSON as a Rive scene fragment (art + timing + easing) ~357
Convert a Lottie (bodymovin, .json) animation — the format used by LottieFiles' huge library of free, professionally animated assets — into a riv_create scene fragment. Unlike riv_import_svg (shapes only), this carries over the professional's actual choreography: keyframed position/rotation/scale/opacity with their exact bezier easing curves (not approximated to a named preset), shape/null/precomp layer hierarchy, solid layers, gradient fills, stroke trim-path animation, and layer in/out visibility windows. Writes a scene-fragment JSON with {groups,shapes,animations} plus a rendered preview and a coverage/warnings summary. Since the fragment includes animations (which riv_create's "imports" mechanism does not merge), splice its groups/shapes/animations arrays directly into your riv_create scene spec instead of using "imports". Supported: shape layers (path/ellipse/rect/star/polygon/fill/stroke/gradient/trim/nested groups), null layers, solid layers, one level of precomp inlining, parented layers, hold and bezier easing. Not imported (counted in coverage.skipped, not silently dropped): text layers, masks, track mattes, repeaters, merge-paths, path/gradient-position keyframe morphing (frozen to first frame + warning), time-remapped precomps, expressions.
| Name | Type | Req | Description |
|---|---|---|---|
| idPrefix | string | — | Prefix for generated group/shape ids (avoid collisions) |
| json | string | — | Inline Lottie JSON text (alternative to path) |
| outSpec | string | yes | Output scene-fragment JSON path (e.g. anim.scene.json) |
| path | string | — | Path to the Lottie .json file |
No output schema declared.
No examples provided.
riv_optimize Optimize a .riv file (lossless) ~306
Shrink a .riv without changing its visual output: remove unreferenced objects (dangling easing interpolators, fired-events nothing points to, empty keyframe tracks left over from prior edits) and thin redundant keyframes on strictly-linear-interpolation runs within a tolerance. Only runs where every segment is linear are touched — any run touching hold/cubic easing is left alone, so no easing gets shifted (see keyed_property.cpp semantics: a KeyFrame's interpolationType applies to the segment going INTO the next frame). Colors and id-keyframes (soloActive) are never thinned, only numeric (KeyFrameDouble) tracks. All steps are opt-in booleans (default: all on) and idempotent/safe to run repeatedly. Use dryRun=true to see the removal/thinning plan without writing anything. Run riv_lint afterwards if in doubt.
| Name | Type | Req | Description |
|---|---|---|---|
| dryRun | boolean | — | Report the plan only; don't write anything (default false) |
| outPath | string | — | Output path (default: overwrite source) |
| path | string | yes | Source .riv path |
| removeUnreferenced | boolean | — | Remove unreferenced interpolators/events/empty tracks (default true) |
| thinKeyframes | boolean | — | Douglas-Peucker thin redundant keyframes on linear-only runs (default true) |
| tolerance | number | — | Thinning tolerance as a ratio of each track's own value range (default 0.01 = 1%, conservative) |
No output schema declared.
No examples provided.
riv_play_state_machine Interactively drive a state machine ~102
Run a .riv state machine step by step: set/fire inputs, advance time, observe state transitions, and optionally capture frames. Returns a transition report.
| Name | Type | Req | Description |
|---|---|---|---|
| artboard | string | — | — |
| background | string | — | — |
| path | string | yes | Path to the .riv file |
| stateMachine | string | — | State machine name (default: first) |
| steps | array | yes | Sequence of interaction steps |
| width | integer | — | — |
No output schema declared.
No examples provided.
riv_render_apng Render an animation to APNG ~249
Render a .riv animation (or state machine playback) to an animated PNG (APNG). Unlike GIF this supports 24-bit color plus full alpha transparency, and GitHub READMEs animate it like a regular image. Frames are rendered with a transparent background by default.
| Name | Type | Req | Description |
|---|---|---|---|
| animation | string | — | Animation name (default: first state machine or animation) |
| artboard | string | — | — |
| background | string | — | CSS background color when transparent=false (default #ffffff) |
| duration | number | — | Seconds to render (default 2) |
| fps | integer | — | Frames per second (default 20) |
| height | integer | — | — |
| loops | integer | — | Loop count (0 = infinite, default 0) |
| out | string | — | Output path, .apng or .png (default: <name>.apng alongside the .riv) |
| path | string | yes | Path to the .riv file |
| stateMachine | string | — | — |
| transparent | boolean | — | Render on a transparent background to keep APNG alpha (default true). Set false to composite onto 'background' |
| width | integer | — | Output width (default 480) |
No output schema declared.
No examples provided.
riv_render_frame Render a single frame to PNG ~147
Render one frame of a .riv animation or state machine to PNG. Returns the image inline and saves it to disk.
| Name | Type | Req | Description |
|---|---|---|---|
| animation | string | — | Linear animation name |
| artboard | string | — | Artboard name (default: first) |
| background | string | — | CSS background color (default: transparent) |
| height | integer | — | — |
| outPath | string | — | Output PNG path (default: alongside the .riv) |
| path | string | yes | Path to the .riv file |
| stateMachine | string | — | State machine name (takes precedence) |
| time | number | — | Seconds to advance before capturing (default 0) |
| width | integer | — | — |
No output schema declared.
No examples provided.
riv_render_gif Render an animation to GIF ~159
Render a .riv animation (or state machine idle playback) to an animated GIF file for preview.
| Name | Type | Req | Description |
|---|---|---|---|
| animation | string | — | Animation name (default: first state machine or animation) |
| artboard | string | — | — |
| background | string | — | CSS background color (default white — GIF has no alpha) |
| duration | number | — | Seconds to render (default 2) |
| fps | integer | — | Frames per second (default 20) |
| outPath | string | — | Output GIF path (default: alongside the .riv) |
| path | string | yes | Path to the .riv file |
| stateMachine | string | — | — |
| width | integer | — | Output width (default: artboard width, capped 800) |
No output schema declared.
No examples provided.
riv_render_sprites Render an animation to a sprite sheet PNG ~202
Render N evenly-spaced frames of a .riv animation/state machine into a single grid sprite sheet PNG (columns = ceil(sqrt(N))). Writes the PNG plus a JSON metadata file (cellW/cellH/cols/rows/count/fps) alongside.
| Name | Type | Req | Description |
|---|---|---|---|
| animation | string | — | — |
| artboard | string | — | — |
| background | string | — | — |
| count | integer | — | Number of frames (default 16) |
| duration | number | — | Seconds spanned by the frames (default: one animation loop, or 2s) |
| fps | integer | — | Metadata playback fps (default: count/duration) |
| height | integer | — | — |
| out | string | — | Output PNG path (default: alongside the .riv); metadata is written next to it with a .json extension |
| path | string | yes | Path to the .riv file |
| stateMachine | string | — | — |
| width | integer | — | — |
No output schema declared.
No examples provided.
riv_render_video Render an animation to a WebM video ~194
Render a .riv animation (or state machine) to a real-time WebM video using canvas.captureStream() + MediaRecorder (VP9, falls back to VP8/generic webm). Default duration is one loop of the animation (2s for a bare state machine or when the animation's length can't be determined).
| Name | Type | Req | Description |
|---|---|---|---|
| animation | string | — | — |
| artboard | string | — | — |
| background | string | — | CSS background color (default: transparent) |
| duration | number | — | Seconds to record (default: one animation loop, or 2s) |
| fps | integer | — | captureStream() frame rate (default 30) |
| height | integer | — | — |
| out | string | — | Output .webm path (default: alongside the .riv) |
| path | string | yes | Path to the .riv file |
| stateMachine | string | — | — |
| width | integer | — | — |
No output schema declared.
No examples provided.
riv_rig_character Auto-rig a character PNG ~235
One call: character PNG -> fully rigged .riv with cutout parts (ears/tail via polygons), 2-bone head-tilt mesh (seamless), vector eyelid blink, idle + happy animations, and a state machine with a 'happy' trigger. Returns a preview. Fine-tune afterwards with riv_edit or riv_studio.
| Name | Type | Req | Description |
|---|---|---|---|
| artboardHeight | number | — | — |
| artboardWidth | number | — | — |
| backgroundColor | string | — | — |
| eyes | array | — | Eye rects in image px coords (generates blink overlays) |
| furColor | string | — | Eyelid/patch color matching the fur (default #f8eee2) |
| headRatio | number | — | Top fraction of the image that is 'head' (default 0.45) |
| outPath | string | yes | Output .riv path |
| parts | object | — | Named cutout parts, e.g. {earL, earR, tail}. Names containing 'ear' attach to the head |
| pngPath | string | yes | Character PNG (transparent background recommended) |
No output schema declared.
No examples provided.
riv_setup Install the bundled rive-design-guidelines skill into this environment ~190
One-time setup: copies the bundled `rive-design-guidelines` skill (the mandatory tokens → pro-asset ingestion → presets → critique workflow, asset-source registry, icon-animation recipes and craft rules) into the client's skills directory so it auto-triggers on future Rive work — .claude/skills/ in the current project (scope=project, default) or ~/.claude/skills/ for all projects (scope=user). Idempotent: re-running updates the skill to this server version's copy. Recommended on first use of this server in a new environment; clients without skill support can read the same content via the rive-design-guidelines MCP prompt instead.
| Name | Type | Req | Description |
|---|---|---|---|
| projectDir | string | — | Project root for scope=project (default: current working directory) |
| scope | string | — | project = <projectDir>/.claude/skills (default), user = ~/.claude/skills |
No output schema declared.
No examples provided.
riv_slice_image Slice a PNG into parts for rigging ~104
Cut polygon regions out of a character PNG for parts-based rigging (cutout animation). Writes each part as <name>.png plus base.png (source with parts erased) into outDir, and returns each part's bbox for placement. Use with riv_create: images per part + groups as pivots.
| Name | Type | Req | Description |
|---|---|---|---|
| outDir | string | yes | Directory to write part PNGs into |
| pngPath | string | yes | Source PNG path |
| regions | array | yes | — |
No output schema declared.
No examples provided.
riv_studio Start the local Studio web UI ~197
Start a local web UI (Rive-editor-like 3-pane layout) for live-previewing and editing a .riv file: hierarchy tree + click/drag selection on canvas + inspector (position/size/color/text edits apply live), timeline with keyframe markers, hot reload on file change, auto-generated state machine input controls, event log, and (with scenePath) direct scene-JSON editing. The UI also has an 'Instructions for AI' box — fetch those with riv_studio_notes. Re-running riv_create/riv_edit on the watched file updates the browser instantly. Only one studio runs at a time.
| Name | Type | Req | Description |
|---|---|---|---|
| path | string | yes | The .riv file to preview (watched for changes) |
| port | integer | — | Port (default 8787) |
| scenePath | string | — | Scene spec JSON path — enables the edit+rebuild panel |
| stop | boolean | — | Stop the running studio instead |
No output schema declared.
No examples provided.
riv_studio_notes Fetch human instructions from the Studio UI ~141
Fetch pending instructions the user typed into the Studio web UI's 'Instructions for AI' box. Call this when the user says things like 'check the studio notes' / 「スタジオの指示を確認して」, or after opening riv_studio when the user mentions they left notes. Consumes (clears) the queue by default; the Studio UI then shows the notes were picked up. Act on each instruction (usually via riv_edit or riv_create on the watched file — changes hot-reload in the browser).
| Name | Type | Req | Description |
|---|---|---|---|
| peek | boolean | — | Read without consuming |
| port | integer | — | Studio port (default 8787) |
No output schema declared.
No examples provided.
riv_visual_diff Pixel-diff two .riv files ~202
Render the same artboard/animation/time from two .riv files under identical conditions (forced to the same output size) and compute a thresholded per-pixel visual diff. Returns match rate, differing pixel count, and a diff visualization PNG (differing pixels in red, matching pixels dimmed).
| Name | Type | Req | Description |
|---|---|---|---|
| animation | string | — | — |
| artboard | string | — | — |
| background | string | — | — |
| height | integer | — | — |
| out | string | — | Output diff PNG path (default: alongside pathA) |
| pathA | string | yes | Path to the first .riv file |
| pathB | string | yes | Path to the second .riv file |
| stateMachine | string | — | — |
| threshold | number | — | Max per-channel diff (0-255) still counted as a match (default 16) |
| time | number | — | Seconds to advance before capturing (default 0) |
| width | integer | — | — |
No output schema declared.
No examples provided.