io.github.ODU33104/rive-mcp
NPM · RIVE-MCP-SERVER · SCANNED SEP 20
Free, editor-less MCP server for Rive: create, edit, inspect, render and preview .riv animations
Available components
How this component scores in each security and reliability category. Every signal is checked automatically from public evidence about the published package, including repeated runs of it in an isolated sandbox, and we only credit what we can confirm. How we score → Why this is hard to score →
Supply Chain Security98
- No malware found by supply-chain analysis.Pass
- No known CVEs affecting this package version or its production dependencies.Pass
- No install/post-install scripts declared.Pass
- 32 of 100 dependencies flagged as unhealthy. View diagnostics → Partial
Provenance & Transparency32
- Source repository is publicly reachable at the declared URL. View diagnostics → Pass
- Provenance check failed: no build-provenance attestation is published. See how to fix → View diagnostics → Fail
- License check failed: the license (SEE LICENSE IN LICENSE) isn't a recognized OSI-approved license. See how to fix → Fail
- Actively maintained (last published 8 days ago).Pass
- Disclosure check failed: no security disclosure policy was found in the source repository. See how to fix → Fail
Schema Quality & AI Usability76
- 100% of prompts and resources have a non-trivial description (not blank, and not just the item's name).Pass
- AI-judged instruction clarity (excellent).Pass
- Context-footprint check failed: tool/resource definitions use about 7910 tokens (~247/item across 32 items; 32 tools + 0 resources), over budget; trim descriptions and params. See how to fix → Fail
- Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management80
- Stability observed for 24 of 30 days with no destabilising changes; credit accrues until the full window elapses.Partial
Tool Coverage92
- 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
- 77% of tool parameters carry a description.Partial
Tool Safety100
- No prompt-injection markers were found in the server instructions, tool names or descriptions we captured.Pass
- We read all 32 captured tool definition(s), and no name or description among them implies an irreversible operation.Pass
- An AI judge read all 32 captured unit(s) of tool text and found none that tries to manipulate the model reading it.Pass
Capabilities100
- Implements a supported MCP spec version (2025-11-25); the latest is 2026-07-28.Pass
How do I install the io.github.ODU33104/rive-mcp server?
io.github.ODU33104/rive-mcp runs locally as an npm package, launched with npx -y rive-mcp-server. Ready-made configuration for Claude, Cursor, VS Code, Codex and 5 more is on this page, copied from each client's own documentation.
npm · rive-mcp-server
claude mcp add odu33104-rive-mcp -- npx -y rive-mcp-server
{
"mcpServers": {
"odu33104-rive-mcp": {
"command": "npx",
"args": [
"-y",
"rive-mcp-server"
]
}
}
} {
"servers": {
"odu33104-rive-mcp": {
"command": "npx",
"args": [
"-y",
"rive-mcp-server"
]
}
}
} codex mcp add odu33104-rive-mcp -- npx -y rive-mcp-server
{
"$schema": "https://opencode.ai/config.json",
"mcp": {
"odu33104-rive-mcp": {
"type": "local",
"command": [
"npx",
"-y",
"rive-mcp-server"
],
"enabled": true
}
}
} openclaw mcp add odu33104-rive-mcp --command npx --arg -y --arg rive-mcp-server
mcp_servers:
odu33104-rive-mcp:
command: "npx"
args: ["-y", "rive-mcp-server"] {
"McpServers": {
"odu33104-rive-mcp": {
"Transport": "stdio",
"Command": "npx",
"Arguments": [
"-y",
"rive-mcp-server"
]
}
}
} assistant mcp add odu33104-rive-mcp -t stdio -c npx -a -y rive-mcp-server
{
"mcpServers": {
"odu33104-rive-mcp": {
"command": "npx",
"args": [
"-y",
"rive-mcp-server"
]
}
}
} Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.
- 20 Sept 26 −3
- Stability: pass → 0.80 functional
- 19 Sept 26 +1
- Stability: 0.97 → pass security
- 17 Sept 26 +1
No change was recorded against any check on this day. Stability & Change Management went from 90 to 93. That category is still filling its 30-day observation window: 27 days of observed history at the previous scan, 28 at this one. The score rises as the window fills, whether or not the server changes.
- 15 Sept 26 +1
No change was recorded against any check on this day. Stability & Change Management went from 83 to 87. That category is still filling its 30-day observation window: 25 days of observed history at the previous scan, 26 at this one. The score rises as the window fills, whether or not the server changes.
- 14 Sept 26 0
- Stability: 0.80 → unverified ▼ security
- Tool safety: pass → unverified ▼ security
- Schema quality: 6762 → 7910 ▼ functional
- Capabilities: pass → unverified ▼ functional
- Tool coverage: 100 → unverified ▼ functional
- Schema quality: 100 → unverified ▼ functional
- Security disclosure: fail → unverified ▼ functional
- Package version: 0.5.0 → 0.6.1 functional
- 13 Sept 26 −3
- Stability: pass → 0.80 functional
- 12 Sept 26 0
- Stability: 0.97 → pass security
- Security disclosure: unverified → fail ▼ functional
- 11 Sept 26 +1
- Security disclosure: fail → unverified ▼ functional
Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.
Captured 20 Sept 2026 · Analysed npm/rive-mcp-server@0.6.1
Provenance No attestation
The registry publishes no build provenance for this version, so there is nothing to verify.
| Result | No attestation |
|---|---|
| Ecosystem | npm |
Background: How many MCP packages publish verified provenance →
Dependencies 100 packages
| Packages resolved | 100 |
|---|---|
| Stale | 32 |
| Tree resolution | Complete |
Background: SBOMs and build attestations, explained →
The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability. A tool's description is untrusted text the model reads on every call, which is what makes this list a security surface and not just an inventory: how tool poisoning works →
riv_ab_compare Render two .riv files side by side for visual A/B review ~416
Render the same artboard/animation/state-machine from two .riv files under identical conditions and composite them side by side (horizontal or vertical) into a single GIF/APNG for human review — e.g. a rig before/after an edit, or two design variants. 'A: <file>' / 'B: <file>' labels are burned into each frame by default. If the two files' animation lengths differ, the shorter one holds on its final frame once it ends. Different from riv_visual_diff: that tool computes a per-pixel numeric diff of the SAME thing rendered two ways (for regression testing); this tool is for eyeballing two DIFFERENT things playing side by side (for design review), not measuring a delta.
| Name | Type | Req | Description |
|---|---|---|---|
| animation | string | – | Animation name, applied to both files (default: first) |
| artboard | string | – | Artboard name, applied to both files (default: first) |
| background | string | – | CSS background per panel (default: white for gif, transparent for apng) |
| duration | number | – | Seconds to render (default: the longer of the two files' own animation lengths) |
| format | string | – | Output format (default gif) |
| fps | integer | – | Default 20 |
| height | integer | – | Panel height (default: derived from file A's own aspect ratio) |
| labels | boolean | – | Burn 'A: <file>' / 'B: <file>' labels into each frame (default true) |
| layout | string | – | Panel arrangement (default horizontal) |
| out | string | – | Output path (default: alongside pathA) |
| pathA | string | yes | First .riv file |
| pathB | string | yes | Second .riv file |
| stateMachine | string | – | State machine name, applied to both files (takes precedence over animation) |
| width | integer | – | Panel width (default 320); panel height is derived from file A's aspect ratio and then forced onto file B so both panels align |
No output schema declared.
No examples provided.
riv_asset_search Search/fetch professional vector icons (Iconify) ~147
Search Iconify's ~200k professionally designed open-source icons and convert one directly into Rive shapes. Two modes: query-only returns matching icon names; icon+outSpec downloads the SVG and imports it (same output as riv_import_svg). Requires network access to api.iconify.design.
| Name | Type | Req | Description |
|---|---|---|---|
| icon | string | – | Icon to fetch, e.g. 'solar:rocket-bold' (from a previous search) |
| idPrefix | string | – | – |
| limit | integer | – | Max results (default 24) |
| outSpec | string | – | Required with icon: output scene-fragment JSON path |
| query | string | – | Search terms, e.g. 'rocket launch' |
No output schema declared.
No examples provided.
riv_batch_render Batch-render many .riv files/formats in one call ~185
Render a list of jobs — each a single .riv (rivPath) or a glob of .riv files (glob) — to png/gif/apng/webm/sprites, sequentially reusing the same headless Chromium page (no parallel pages). Built for CI/scripts: call this tool repeatedly from your pipeline instead of expecting a live watch mode — none is provided, since MCP's request/response model doesn't fit a background file watcher. 'defaults' holds options shared across every job; each job's own fields override them. One job's failure does not stop the batch — every job (and every file a glob expands to) gets its own success/error/outPath/durationMs entry in the returned report.
| Name | Type | Req | Description |
|---|---|---|---|
| defaults | object | – | Shared defaults merged under each job (job-level values win) |
| jobs | array | yes | Jobs to render, in order |
No output schema declared.
No examples provided.
riv_create Create a .riv file from a scene spec ~1,564
Create a working .riv animation file from scratch (no Rive editor needed) and validate it with the official runtime. Returns a rendered preview frame. For non-flat, non-"AI placeholder" quality (gradients, organic bezier curves, proper easing, springy motion), read the "rive-design-guidelines" prompt this server exposes before designing a non-trivial scene. Scene spec example: { "artboard": {"name":"Demo","width":400,"height":300}, "backgroundColor": "#1a1a2e", "shapes": [ {"id":"box","type":"rect","x":120,"y":150,"width":80,"height":80,"cornerRadius":12,"rotation":0,"opacity":1, "fill":{"color":"#e94560"},"stroke":{"color":"#fff","thickness":3}}, {"id":"ball","type":"ellipse","x":280,"y":150,"width":70,"height":70, "fill":{"gradient":{"type":"linear","stops":[{"color":"#00d9ff"},{"color":"#0066ff"}]}}}, {"id":"tri","type":"polygon","x":200,"y":100,"points":[{"x":0,"y":-40},{"x":35,"y":20},{"x":-35,"y":20}],"fill":{"color":"#ffd700"}} ], "animations": [ {"name":"spin","fps":60,"duration":60,"loop":"loop","tracks":[ {"target":"box","property":"rotation","keyframes":[{"frame":0,"value":0},{"frame":60,"value":360,"easing":"linear"}]}, {"target":"ball","property":"y","keyframes":[{"frame":0,"value":150},{"frame":30,"value":80,"easing":"ease-out"},{"frame":60,"value":150,"easing":"ease-in"}]} ]} ], "stateMachine": {"name":"SM","inputs":[{"name":"go","type":"bool"}], "states":[{"name":"spinning","animation":"spin"}], "transitions":[{"from":"entry","to":"spinning","condition":{"input":"go"}}]} } Character animation (images/groups/mesh): { "groups": [{"id":"rig","x":300,"y":200}], "images": [{"id":"chara","pngPath":"./cat.png","x":0,"y":0,"scale":0.25,"parent":"rig", "mesh":{"columns":6,"rows":6}}], "animations": [{"name":"idle","duration":240,"loop":"loop","tracks":[ {"target":"rig","property":"y","keyframes":[{"frame":0,"value":200},{"frame":120,"value":195,"easing":"ease-in-out"},{"frame":240,…
| Name | Type | Req | Description |
|---|---|---|---|
| outPath | string | yes | Output .riv path |
| previewTime | number | – | Seconds into first animation for the preview frame (default 0.4) |
| scene | object | yes | Scene spec (see tool description for schema) |
No output schema declared.
No examples provided.
riv_critique Critique a .riv: filmstrip + onion skin + motion vectors + metrics + checklist ~287
One-call review bundle for the render→critique→revise loop. Returns (1) a FILMSTRIP image — N frames left→right across the duration, so motion is readable as a sequence, (2) an ONION-SKIN image — all frames ghost-overlaid so every mover leaves a visible trail (use it to check trajectories and travel direction vs the artwork's facing), (3) a MOTION REPORT — net displacement/rotation vector per animated object computed from the file data, (4) objective design metrics + lint findings, and (5) a fixed 7-axis scoring checklist (incl. spatial/directional coherence). LOOK at the images, score each axis 1-5, fix anything below 4 (riv_edit / regenerate), then re-run. Iterate at least twice before delivering any non-trivial scene.
| Name | Type | Req | Description |
|---|---|---|---|
| animation | string | – | Animation to sample (default: first) |
| artboard | string | – | – |
| frames | integer | – | Frames to sample across the duration (default 6) |
| individualFrames | boolean | – | Also return each sampled frame as a separate full-size image (default false) |
| path | string | yes | Path to the .riv file |
| stateMachine | string | – | – |
| width | integer | – | Width of each filmstrip cell (default 200 — keep small, it saves tokens) |
No output schema declared.
No examples provided.
riv_decompile Decompile a .riv into an editable scene spec ~201
Reverse a .riv file into a riv_create scene spec (shapes with bezier vertices, solid/gradient fills incl. gradient opacity, blend modes, artboard background, groups/solos, trim paths, clipping, animations with named easings, loop modes). Paint objects are resolved by parentId, so editor-authored files (paints deferred to the stream tail) decompile correctly. Use it to study professional files as few-shot examples, or to remix them — art AND hand-tuned animation tracks — into new scenes (decompile → edit spec → riv_create; see samples/night-delivery). Object types outside the writer's coverage are counted in 'skipped', not silently dropped. Note: community/marketplace files are CC BY 4.0 — keep attribution.
| Name | Type | Req | Description |
|---|---|---|---|
| outSpec | string | – | Write the scene spec JSON here (default: return summary only) |
| path | string | yes | Path to the .riv file |
No output schema declared.
No examples provided.
riv_design_tokens Generate a design-token set (palette / motion / layout) ~157
Deterministically generate professional design tokens for a scene BEFORE calling riv_create: an OKLCH-harmonized palette (with WCAG contrast ratios), gradient pairs, Material-Motion-derived durations & easing roles, spacing/radius/stroke scales and a type scale. Call this first, then use ONLY the returned values in the scene spec — never invent raw hex colors or ad-hoc durations. Inputs: optional seed color, mood (calm|playful|elegant|tech|warm|natural), scheme (dark|light).
| Name | Type | Req | Description |
|---|---|---|---|
| mood | string | – | – |
| scheme | string | – | Default dark |
| seed | string | – | Brand/seed color #RRGGBB (optional; mood default hue otherwise) |
No output schema declared.
No examples provided.
riv_diff Diff two .riv files ~60
Structural diff between two .riv files: type count changes and per-object property differences.
| Name | Type | Req | Description |
|---|---|---|---|
| maxDiffs | integer | – | Max object diffs to list (default 30) |
| pathA | string | yes | – |
| pathB | string | yes | – |
No output schema declared.
No examples provided.
riv_dump Dump .riv binary structure ~75
Low-level dump of a .riv file's object stream (typeKeys, property values, hierarchy). Useful for debugging and format research. Large files return a summary unless full=true.
| Name | Type | Req | Description |
|---|---|---|---|
| full | boolean | – | Return every object (default: summary + first 50) |
| path | string | yes | Path to the .riv file |
No output schema declared.
No examples provided.
riv_edit Edit an existing .riv file ~215
Modify an existing .riv (lossless roundtrip): set any property, change named text runs, delete objects (with automatic subtree + reference remapping), or edit keyframes on an existing animation (op=setKeyframes). Use riv_dump to find object indices/names. Renders a preview of the result. setKeyframes: target an animated object via index/name(+type), give 'animation' (LinearAnimation name) and 'property' (x/y/rotation/scaleX/scaleY/opacity/width/height — rotation in degrees), then 'keyframes' (array of {frame,value,easing}). 'mode': replace (default, swaps the whole track) | add (appends keyframes, creating the track if absent) | remove (deletes keyframes matching the given frame numbers; keyframes[].value/easing are ignored).
| Name | Type | Req | Description |
|---|---|---|---|
| edits | array | yes | – |
| outPath | string | – | Output path (default: overwrite source) |
| path | string | yes | Source .riv path |
No output schema declared.
No examples provided.
riv_extract_assets Extract embedded assets from a .riv file ~119
Extract embedded image/font/audio asset binary contents (ImageAsset/FontAsset/AudioAsset + FileAssetContents pairs) from a .riv file to disk, with the file extension inferred from magic bytes (PNG/JPEG/WEBP/TTF/OTF/WOFF/WOFF2/GIF). Externally-referenced (non-embedded) assets are skipped.
| Name | Type | Req | Description |
|---|---|---|---|
| outDir | string | – | Output directory (default: <file>.assets alongside the .riv) |
| path | string | yes | Path to the .riv file |
No output schema declared.
No examples provided.
riv_generate_code Generate integration code ~64
Generate ready-to-use integration code (React/Vue/Svelte/plain JS/Flutter) for a .riv file, using its real artboard, state machine and input names.
| Name | Type | Req | Description |
|---|---|---|---|
| framework | string | yes | – |
| path | string | yes | Path to the .riv file |
No output schema declared.
No examples provided.
riv_import_svg Import an SVG as Rive vector shapes ~195
Convert an SVG file (Figma/Illustrator export, icon, illustration) into Rive bezier path shapes — the professional way to get high-quality artwork instead of drawing with primitives. Writes a scene-fragment JSON (shapes with full cubic vertices, gradients, strokes) and returns a rendered preview. Use the fragment in riv_create via "imports". Supports path/rect/circle/ellipse/polygon/polyline/line, nested transforms, style attrs, linear/radial gradients. Not imported: <text> (use texts[] with a font), <image>, filters, masks.
| Name | Type | Req | Description |
|---|---|---|---|
| idPrefix | string | – | Prefix for generated shape ids (avoid collisions) |
| outSpec | string | yes | Output scene-fragment JSON path (e.g. logo.scene.json) |
| svg | string | – | Inline SVG markup (alternative to svgPath) |
| svgPath | string | – | Path to the .svg file |
No output schema declared.
No examples provided.
riv_inspect Inspect a .riv file ~135
Extract full metadata from a .riv file: artboards, animations (duration/fps/loop), state machines and their inputs (name/type/initial value). Uses the official Rive runtime. Also decodes Data Binding (ViewModel) structure when present — ViewModel definitions and their properties, ViewModelInstances with resolved property values (including enum/nested-viewmodel/list references), enums, converters, and DataBind wiring (which target object/property each bind writes to) — via direct binary parsing (returned as `dataBinding`, omitted when the file has none).
| Name | Type | Req | Description |
|---|---|---|---|
| path | string | yes | Path to the .riv file |
No output schema declared.
No examples provided.
riv_lint Diagnose a .riv file for structural problems ~117
Static diagnostic pass over a .riv file: broken/out-of-range references, oversized embedded assets, state-machine states unreachable by any transition, unconditional self-transitions (infinite-loop risk), unused state-machine inputs, keyframe easing silently discarded on a track's last keyframe, plus motion-quality rules (all-linear robotic movement, teleporting objects, missing stagger on simultaneous fade-ins, one-sided scale animation). Complements riv_dump (which shows raw structure but doesn't judge it).
| Name | Type | Req | Description |
|---|---|---|---|
| path | string | yes | Path to the .riv file |
No output schema declared.
No examples provided.
riv_list List .riv files ~40
Recursively find .riv files under a directory and report size and format version for each.
| Name | Type | Req | Description |
|---|---|---|---|
| dir | string | yes | Directory to search (absolute or relative) |
No output schema declared.
No examples provided.
riv_lottie_import Import a Lottie/bodymovin JSON as a Rive scene fragment (art + timing + easing) ~357
Convert a Lottie (bodymovin, .json) animation — the format used by LottieFiles' huge library of free, professionally animated assets — into a riv_create scene fragment. Unlike riv_import_svg (shapes only), this carries over the professional's actual choreography: keyframed position/rotation/scale/opacity with their exact bezier easing curves (not approximated to a named preset), shape/null/precomp layer hierarchy, solid layers, gradient fills, stroke trim-path animation, and layer in/out visibility windows. Writes a scene-fragment JSON with {groups,shapes,animations} plus a rendered preview and a coverage/warnings summary. Since the fragment includes animations (which riv_create's "imports" mechanism does not merge), splice its groups/shapes/animations arrays directly into your riv_create scene spec instead of using "imports". Supported: shape layers (path/ellipse/rect/star/polygon/fill/stroke/gradient/trim/nested groups), null layers, solid layers, one level of precomp inlining, parented layers, hold and bezier easing. Not imported (counted in coverage.skipped, not silently dropped): text layers, masks, track mattes, repeaters, merge-paths, path/gradient-position keyframe morphing (frozen to first frame + warning), time-remapped precomps, expressions.
| Name | Type | Req | Description |
|---|---|---|---|
| idPrefix | string | – | Prefix for generated group/shape ids (avoid collisions) |
| json | string | – | Inline Lottie JSON text (alternative to path) |
| outSpec | string | yes | Output scene-fragment JSON path (e.g. anim.scene.json) |
| path | string | – | Path to the Lottie .json file |
No output schema declared.
No examples provided.
riv_optimize Optimize a .riv file (lossless) ~306
Shrink a .riv without changing its visual output: remove unreferenced objects (dangling easing interpolators, fired-events nothing points to, empty keyframe tracks left over from prior edits) and thin redundant keyframes on strictly-linear-interpolation runs within a tolerance. Only runs where every segment is linear are touched — any run touching hold/cubic easing is left alone, so no easing gets shifted (see keyed_property.cpp semantics: a KeyFrame's interpolationType applies to the segment going INTO the next frame). Colors and id-keyframes (soloActive) are never thinned, only numeric (KeyFrameDouble) tracks. All steps are opt-in booleans (default: all on) and idempotent/safe to run repeatedly. Use dryRun=true to see the removal/thinning plan without writing anything. Run riv_lint afterwards if in doubt.
| Name | Type | Req | Description |
|---|---|---|---|
| dryRun | boolean | – | Report the plan only; don't write anything (default false) |
| outPath | string | – | Output path (default: overwrite source) |
| path | string | yes | Source .riv path |
| removeUnreferenced | boolean | – | Remove unreferenced interpolators/events/empty tracks (default true) |
| thinKeyframes | boolean | – | Douglas-Peucker thin redundant keyframes on linear-only runs (default true) |
| tolerance | number | – | Thinning tolerance as a ratio of each track's own value range (default 0.01 = 1%, conservative) |
No output schema declared.
No examples provided.
riv_play_state_machine Interactively drive a state machine ~102
Run a .riv state machine step by step: set/fire inputs, advance time, observe state transitions, and optionally capture frames. Returns a transition report.
| Name | Type | Req | Description |
|---|---|---|---|
| artboard | string | – | – |
| background | string | – | – |
| path | string | yes | Path to the .riv file |
| stateMachine | string | – | State machine name (default: first) |
| steps | array | yes | Sequence of interaction steps |
| width | integer | – | – |
No output schema declared.
No examples provided.
riv_render_apng Render an animation to APNG ~249
Render a .riv animation (or state machine playback) to an animated PNG (APNG). Unlike GIF this supports 24-bit color plus full alpha transparency, and GitHub READMEs animate it like a regular image. Frames are rendered with a transparent background by default.
| Name | Type | Req | Description |
|---|---|---|---|
| animation | string | – | Animation name (default: first state machine or animation) |
| artboard | string | – | – |
| background | string | – | CSS background color when transparent=false (default #ffffff) |
| duration | number | – | Seconds to render (default 2) |
| fps | integer | – | Frames per second (default 20) |
| height | integer | – | – |
| loops | integer | – | Loop count (0 = infinite, default 0) |
| out | string | – | Output path, .apng or .png (default: <name>.apng alongside the .riv) |
| path | string | yes | Path to the .riv file |
| stateMachine | string | – | – |
| transparent | boolean | – | Render on a transparent background to keep APNG alpha (default true). Set false to composite onto 'background' |
| width | integer | – | Output width (default 480) |
No output schema declared.
No examples provided.
riv_render_frame Render a single frame to PNG ~147
Render one frame of a .riv animation or state machine to PNG. Returns the image inline and saves it to disk.
| Name | Type | Req | Description |
|---|---|---|---|
| animation | string | – | Linear animation name |
| artboard | string | – | Artboard name (default: first) |
| background | string | – | CSS background color (default: transparent) |
| height | integer | – | – |
| outPath | string | – | Output PNG path (default: alongside the .riv) |
| path | string | yes | Path to the .riv file |
| stateMachine | string | – | State machine name (takes precedence) |
| time | number | – | Seconds to advance before capturing (default 0) |
| width | integer | – | – |
No output schema declared.
No examples provided.
riv_render_gif Render an animation to GIF ~159
Render a .riv animation (or state machine idle playback) to an animated GIF file for preview.
| Name | Type | Req | Description |
|---|---|---|---|
| animation | string | – | Animation name (default: first state machine or animation) |
| artboard | string | – | – |
| background | string | – | CSS background color (default white — GIF has no alpha) |
| duration | number | – | Seconds to render (default 2) |
| fps | integer | – | Frames per second (default 20) |
| outPath | string | – | Output GIF path (default: alongside the .riv) |
| path | string | yes | Path to the .riv file |
| stateMachine | string | – | – |
| width | integer | – | Output width (default: artboard width, capped 800) |
No output schema declared.
No examples provided.
riv_render_sprites Render an animation to a sprite sheet PNG ~202
Render N evenly-spaced frames of a .riv animation/state machine into a single grid sprite sheet PNG (columns = ceil(sqrt(N))). Writes the PNG plus a JSON metadata file (cellW/cellH/cols/rows/count/fps) alongside.
| Name | Type | Req | Description |
|---|---|---|---|
| animation | string | – | – |
| artboard | string | – | – |
| background | string | – | – |
| count | integer | – | Number of frames (default 16) |
| duration | number | – | Seconds spanned by the frames (default: one animation loop, or 2s) |
| fps | integer | – | Metadata playback fps (default: count/duration) |
| height | integer | – | – |
| out | string | – | Output PNG path (default: alongside the .riv); metadata is written next to it with a .json extension |
| path | string | yes | Path to the .riv file |
| stateMachine | string | – | – |
| width | integer | – | – |
No output schema declared.
No examples provided.
riv_render_video Render an animation to a WebM video ~194
Render a .riv animation (or state machine) to a real-time WebM video using canvas.captureStream() + MediaRecorder (VP9, falls back to VP8/generic webm). Default duration is one loop of the animation (2s for a bare state machine or when the animation's length can't be determined).
| Name | Type | Req | Description |
|---|---|---|---|
| animation | string | – | – |
| artboard | string | – | – |
| background | string | – | CSS background color (default: transparent) |
| duration | number | – | Seconds to record (default: one animation loop, or 2s) |
| fps | integer | – | captureStream() frame rate (default 30) |
| height | integer | – | – |
| out | string | – | Output .webm path (default: alongside the .riv) |
| path | string | yes | Path to the .riv file |
| stateMachine | string | – | – |
| width | integer | – | – |
No output schema declared.
No examples provided.
riv_rig_character Auto-rig a character PNG ~235
One call: character PNG -> fully rigged .riv with cutout parts (ears/tail via polygons), 2-bone head-tilt mesh (seamless), vector eyelid blink, idle + happy animations, and a state machine with a 'happy' trigger. Returns a preview. Fine-tune afterwards with riv_edit or riv_studio.
| Name | Type | Req | Description |
|---|---|---|---|
| artboardHeight | number | – | – |
| artboardWidth | number | – | – |
| backgroundColor | string | – | – |
| eyes | array | – | Eye rects in image px coords (generates blink overlays) |
| furColor | string | – | Eyelid/patch color matching the fur (default #f8eee2) |
| headRatio | number | – | Top fraction of the image that is 'head' (default 0.45) |
| outPath | string | yes | Output .riv path |
| parts | object | – | Named cutout parts, e.g. {earL, earR, tail}. Names containing 'ear' attach to the head |
| pngPath | string | yes | Character PNG (transparent background recommended) |
No output schema declared.
No examples provided.
riv_setup Install the bundled rive-design-guidelines skill into this environment ~190
One-time setup: copies the bundled `rive-design-guidelines` skill (the mandatory tokens → pro-asset ingestion → presets → critique workflow, asset-source registry, icon-animation recipes and craft rules) into the client's skills directory so it auto-triggers on future Rive work — .claude/skills/ in the current project (scope=project, default) or ~/.claude/skills/ for all projects (scope=user). Idempotent: re-running updates the skill to this server version's copy. Recommended on first use of this server in a new environment; clients without skill support can read the same content via the rive-design-guidelines MCP prompt instead.
| Name | Type | Req | Description |
|---|---|---|---|
| projectDir | string | – | Project root for scope=project (default: current working directory) |
| scope | string | – | project = <projectDir>/.claude/skills (default), user = ~/.claude/skills |
No output schema declared.
No examples provided.
riv_slice_image Slice a PNG into parts for rigging ~104
Cut polygon regions out of a character PNG for parts-based rigging (cutout animation). Writes each part as <name>.png plus base.png (source with parts erased) into outDir, and returns each part's bbox for placement. Use with riv_create: images per part + groups as pivots.
| Name | Type | Req | Description |
|---|---|---|---|
| outDir | string | yes | Directory to write part PNGs into |
| pngPath | string | yes | Source PNG path |
| regions | array | yes | – |
No output schema declared.
No examples provided.
riv_studio Start the local Studio web UI ~197
Start a local web UI (Rive-editor-like 3-pane layout) for live-previewing and editing a .riv file: hierarchy tree + click/drag selection on canvas + inspector (position/size/color/text edits apply live), timeline with keyframe markers, hot reload on file change, auto-generated state machine input controls, event log, and (with scenePath) direct scene-JSON editing. The UI also has an 'Instructions for AI' box — fetch those with riv_studio_notes. Re-running riv_create/riv_edit on the watched file updates the browser instantly. Only one studio runs at a time.
| Name | Type | Req | Description |
|---|---|---|---|
| path | string | yes | The .riv file to preview (watched for changes) |
| port | integer | – | Port (default 8787) |
| scenePath | string | – | Scene spec JSON path — enables the edit+rebuild panel |
| stop | boolean | – | Stop the running studio instead |
No output schema declared.
No examples provided.
riv_studio_notes Read the Studio chat and reply into it ~265
The Studio web UI's Agent panel is a two-way chat. Use this tool for both halves of it. 1) READ: call with no `reply` to fetch the messages the user typed (consumes the queue; the Studio shows them as picked up). Trigger on 'check the studio notes' / 「スタジオの指示を確認して」, or after opening riv_studio when the user mentions they left notes. Act on each instruction — usually riv_edit or riv_create on the watched file, which hot-reloads the browser. 2) REPLY: after doing the work, call again with `reply` set to a short summary of what you changed (and anything you could not do). It appears as your message in the same chat. ALWAYS reply — otherwise the user is left staring at the Studio with no idea whether you acted. Both can be done in one call: pass `reply` together with the read to answer and pick up anything new at the same time.
| Name | Type | Req | Description |
|---|---|---|---|
| peek | boolean | – | Read without consuming |
| port | integer | – | Studio port (default 8787) |
| reply | string | – | Message to post back into the Studio chat as the assistant (what you changed, what you skipped, what you need) |
No output schema declared.
No examples provided.
riv_ui_detect Detect UI elements in a screenshot ~528
Find the rectangles, text runs and images in a UI screenshot or design comp. Returns a nested element tree with rects, corner radii and fill colours, plus a numbered overlay PNG. Coordinates come back in the source resolution but are recovered from a downscaled analysis, so expect a pixel or two, and corner radii within about a pixel. Each element carries renderMode ("vector-panel" | "raster" — how it would be reconstructed; flat fills are test-rendered and turned into crops when more than 2% of their visible pixels would differ, the measured share is returned as renderRisk) and semanticHint ("panel" | "text" | "image" | "line" — what it looks like) as independent fields. Look at the overlay, give each element a role, and pass the result to riv_ui_prototype to get an animated .riv. This is geometry only — it does not know a button from a card. If you have the vector source, pass svgPath instead of imagePath: nothing is estimated, the element tree is the SVG's own group nesting, non-rectangular artwork comes through as "vector-shape" with its real bezier vertices, <text> becomes "vector-text" (editable Rive text — the bundled Inter is substituted unless you pass fonts, and a run whose glyphs are missing is baked as a picture instead, always with a warning), embedded <image> data comes through as its own pixels, and Figma layer names arrive as roleHint.
| Name | Type | Req | Description |
|---|---|---|---|
| figmaUrl | string | – | A Figma link to one frame (Copy link to selection), fetched as SVG through the Figma REST API. Off unless FIGMA_TOKEN is set in the server's environment; without it this errors and nothing is request… |
| fonts | array | – | Fonts for the SVG's <text>. svgPath only — pass the same list to riv_ui_prototype |
| imagePath | string | – | Screenshot or design comp (PNG/JPEG) |
| maxElements | number | – | Keep at most this many elements, largest first (default 120, or 300 for svgPath) |
| minArea | number | – | Ignore regions smaller than this many pixels (default 576). imagePath only |
| overlayPath | string | – | Where to write the numbered overlay PNG |
| svgPath | string | – | Vector source instead of a screenshot (Figma/Illustrator SVG export). Nothing is estimated: rects, fills, corner radii and nesting come straight from the file |
No output schema declared.
No examples provided.
riv_ui_prototype Turn a detected UI screenshot into an animated .riv ~496
Take the elements from riv_ui_detect, assign each one a role, and get back a working .riv: every element becomes a shape or an image asset, each gets an entrance appropriate to its role, and buttons and cards get hover and press states. Roles: background, nav, header, card, panel, button, fab, text, icon, image, chart, list-item, badge, divider, avatar, input. Elements you leave unassigned animate as a generic panel. Pass the same imagePath (or svgPath), minArea and maxElements you gave riv_ui_detect, or the ids will not line up. With svgPath no screenshot is embedded, every element stays editable, and the file reproduces the SVG; its <text> becomes real Rive text you can re-type at runtime, and its embedded <image> data becomes an image asset. figmaUrl fetches the same thing straight from Figma, and needs FIGMA_TOKEN.
| Name | Type | Req | Description |
|---|---|---|---|
| ambient | boolean | – | Give roles with an idle motion a looping ambient animation (default true) |
| entranceMs | number | – | How long the whole entrance takes, in milliseconds |
| figmaUrl | string | – | The same Figma link you passed to riv_ui_detect. Off unless FIGMA_TOKEN is set in the server's environment. The frame is fetched again, so a design that changed in between can move the ids |
| fonts | array | – | Fonts for the SVG's <text>. svgPath only. Without a match the bundled Inter is used and a warning says so; a run whose glyphs the font lacks (CJK, say) is baked as a picture rather than embedded as t… |
| imagePath | string | – | The same screenshot you passed to riv_ui_detect |
| interactions | boolean | – | Add hover and press states where the role has them (default true) |
| maxElements | number | – | Must match the riv_ui_detect call (default 120) |
| minArea | number | – | Must match the riv_ui_detect call (default 576) |
| outPath | string | yes | Where to write the .riv |
| roles | array | yes | Role for each element. Ids you omit fall back to a generic panel. |
| stagger | number | – | Delay between elements entering, in milliseconds |
| svgPath | string | – | The same SVG you passed to riv_ui_detect (instead of imagePath) |
No output schema declared.
No examples provided.
riv_visual_diff Pixel-diff two .riv files ~202
Render the same artboard/animation/time from two .riv files under identical conditions (forced to the same output size) and compute a thresholded per-pixel visual diff. Returns match rate, differing pixel count, and a diff visualization PNG (differing pixels in red, matching pixels dimmed).
| Name | Type | Req | Description |
|---|---|---|---|
| animation | string | – | – |
| artboard | string | – | – |
| background | string | – | – |
| height | integer | – | – |
| out | string | – | Output diff PNG path (default: alongside pathA) |
| pathA | string | yes | Path to the first .riv file |
| pathB | string | yes | Path to the second .riv file |
| stateMachine | string | – | – |
| threshold | number | – | Max per-channel diff (0-255) still counted as a match (default 16) |
| time | number | – | Seconds to advance before capturing (default 0) |
| width | integer | – | – |
No output schema declared.
No examples provided.
What is the io.github.ODU33104/rive-mcp server?
io.github.ODU33104/rive-mcp is listed in the public MCP registry as io.github.ODU33104/rive-mcp. Free, editor-less MCP server for Rive: create, edit, inspect, render and preview .riv animations. This page covers its npm package (rive-mcp-server).
Is the io.github.ODU33104/rive-mcp server safe to use?
io.github.ODU33104/rive-mcp scores 78 out of 100 on VerifyMCP. We found no known CVEs affecting it as of 20 September 2026. It declares no install or post-install scripts. That is a record of what we were able to check automatically, not an endorsement. The category breakdown on this page shows every signal behind the number, including the ones we could not confirm.
What tools does the io.github.ODU33104/rive-mcp server expose?
io.github.ODU33104/rive-mcp exposes 32 tools: riv_list, riv_inspect, riv_render_frame, riv_render_gif, riv_render_apng, and 27 more. Their descriptions and schemas cost roughly 7,910 tokens of context every time the server is loaded.
Is the io.github.ODU33104/rive-mcp server still maintained?
io.github.ODU33104/rive-mcp is still listed as active in the MCP registry. We last reached this channel on 20 September 2026. Those dates come from our own scans of the registry and the channel itself, not from anything the publisher announced.