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io.github.ODU33104/rive-mcp

NPM · RIVE-MCP-SERVER · SCANNED SEP 20

Free, editor-less MCP server for Rive: create, edit, inspect, render and preview .riv animations

Available components

0 this week 78 Trust /100
Trust breakdown (7 categories)

How this component scores in each security and reliability category. Every signal is checked automatically from public evidence about the published package, including repeated runs of it in an isolated sandbox, and we only credit what we can confirm. How we score → Why this is hard to score →

Supply Chain Security98
  • No malware found by supply-chain analysis.Pass
  • No known CVEs affecting this package version or its production dependencies.Pass
  • No install/post-install scripts declared.Pass
  • 32 of 100 dependencies flagged as unhealthy. View diagnostics → Partial
Provenance & Transparency32
Schema Quality & AI Usability76
  • 100% of prompts and resources have a non-trivial description (not blank, and not just the item's name).Pass
  • AI-judged instruction clarity (excellent).Pass
  • Context-footprint check failed: tool/resource definitions use about 7910 tokens (~247/item across 32 items; 32 tools + 0 resources), over budget; trim descriptions and params. See how to fix → Fail
  • Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management80
  • Stability observed for 24 of 30 days with no destabilising changes; credit accrues until the full window elapses.Partial
Tool Coverage92
  • 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
  • 77% of tool parameters carry a description.Partial
Tool Safety100
  • No prompt-injection markers were found in the server instructions, tool names or descriptions we captured.Pass
  • We read all 32 captured tool definition(s), and no name or description among them implies an irreversible operation.Pass
  • An AI judge read all 32 captured unit(s) of tool text and found none that tries to manipulate the model reading it.Pass
Capabilities100
  • Implements a supported MCP spec version (2025-11-25); the latest is 2026-07-28.Pass
Install

How do I install the io.github.ODU33104/rive-mcp server?

io.github.ODU33104/rive-mcp runs locally as an npm package, launched with npx -y rive-mcp-server. Ready-made configuration for Claude, Cursor, VS Code, Codex and 5 more is on this page, copied from each client's own documentation.

npm · rive-mcp-server

# add to Claude Code
claude mcp add odu33104-rive-mcp -- npx -y rive-mcp-server
// .cursor/mcp.json
{
  "mcpServers": {
    "odu33104-rive-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "rive-mcp-server"
      ]
    }
  }
}
// .vscode/mcp.json
{
  "servers": {
    "odu33104-rive-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "rive-mcp-server"
      ]
    }
  }
}
# add to Codex CLI
codex mcp add odu33104-rive-mcp -- npx -y rive-mcp-server
// opencode.json
{
  "$schema": "https://opencode.ai/config.json",
  "mcp": {
    "odu33104-rive-mcp": {
      "type": "local",
      "command": [
        "npx",
        "-y",
        "rive-mcp-server"
      ],
      "enabled": true
    }
  }
}
# add to OpenClaw
openclaw mcp add odu33104-rive-mcp --command npx --arg -y --arg rive-mcp-server
# ~/.hermes/config.yaml
mcp_servers:
  odu33104-rive-mcp:
    command: "npx"
    args: ["-y", "rive-mcp-server"]
// ~/.netclaw/config/netclaw.json
{
  "McpServers": {
    "odu33104-rive-mcp": {
      "Transport": "stdio",
      "Command": "npx",
      "Arguments": [
        "-y",
        "rive-mcp-server"
      ]
    }
  }
}
# add to Vellum
assistant mcp add odu33104-rive-mcp -t stdio -c npx -a -y rive-mcp-server
// mcp.json
{
  "mcpServers": {
    "odu33104-rive-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "rive-mcp-server"
      ]
    }
  }
}
Changelog

Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.

  • 20 Sept 26 −3
    • Stability: pass → 0.80 functional
  • 19 Sept 26 +1
    • Stability: 0.97 → pass security
  • 17 Sept 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 90 to 93. That category is still filling its 30-day observation window: 27 days of observed history at the previous scan, 28 at this one. The score rises as the window fills, whether or not the server changes.

  • 15 Sept 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 83 to 87. That category is still filling its 30-day observation window: 25 days of observed history at the previous scan, 26 at this one. The score rises as the window fills, whether or not the server changes.

  • 14 Sept 26 0
    • Stability: 0.80 → unverified security
    • Tool safety: pass → unverified security
    • Schema quality: 6762 → 7910 functional
    • Capabilities: pass → unverified functional
    • Tool coverage: 100 → unverified functional
    • Schema quality: 100 → unverified functional
    • Security disclosure: fail → unverified functional
    • Package version: 0.5.0 → 0.6.1 functional
  • 13 Sept 26 −3
    • Stability: pass → 0.80 functional
  • 12 Sept 26 0
    • Stability: 0.97 → pass security
    • Security disclosure: unverified → fail functional
  • 11 Sept 26 +1
    • Security disclosure: fail → unverified functional
Diagnostics

Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.

Captured 20 Sept 2026 · Analysed npm/rive-mcp-server@0.6.1

Provenance No attestation

The registry publishes no build provenance for this version, so there is nothing to verify.

Result No attestation
Ecosystem npm

Background: How many MCP packages publish verified provenance →

Dependencies 100 packages
Packages resolved 100
Stale 32
Tree resolution Complete

Background: SBOMs and build attestations, explained →

MCP tools · 32 exposed · ~7,910 tokens

The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability. A tool's description is untrusted text the model reads on every call, which is what makes this list a security surface and not just an inventory: how tool poisoning works →

Tool Tokens
riv_ab_compare ~416

Render the same artboard/animation/state-machine from two .riv files under identical conditions and composite them side by side (horizontal or vertical) into a single GIF/APNG for human review — e.g. a rig before/after an edit, or two design variants. 'A: <file>' / 'B: <file>' labels are burned into each frame by default. If the two files' animation lengths differ, the shorter one holds on its final frame once it ends. Different from riv_visual_diff: that tool computes a per-pixel numeric diff of the SAME thing rendered two ways (for regression testing); this tool is for eyeballing two DIFFERENT things playing side by side (for design review), not measuring a delta.

NameTypeReqDescription
animationstringAnimation name, applied to both files (default: first)
artboardstringArtboard name, applied to both files (default: first)
backgroundstringCSS background per panel (default: white for gif, transparent for apng)
durationnumberSeconds to render (default: the longer of the two files' own animation lengths)
formatstringOutput format (default gif)
fpsintegerDefault 20
heightintegerPanel height (default: derived from file A's own aspect ratio)
labelsbooleanBurn 'A: <file>' / 'B: <file>' labels into each frame (default true)
layoutstringPanel arrangement (default horizontal)
outstringOutput path (default: alongside pathA)
pathAstringyesFirst .riv file
pathBstringyesSecond .riv file
stateMachinestringState machine name, applied to both files (takes precedence over animation)
widthintegerPanel width (default 320); panel height is derived from file A's aspect ratio and then forced onto file B so both panels align

No output schema declared.

No examples provided.

riv_asset_search ~147

Search Iconify's ~200k professionally designed open-source icons and convert one directly into Rive shapes. Two modes: query-only returns matching icon names; icon+outSpec downloads the SVG and imports it (same output as riv_import_svg). Requires network access to api.iconify.design.

NameTypeReqDescription
iconstringIcon to fetch, e.g. 'solar:rocket-bold' (from a previous search)
idPrefixstring
limitintegerMax results (default 24)
outSpecstringRequired with icon: output scene-fragment JSON path
querystringSearch terms, e.g. 'rocket launch'

No output schema declared.

No examples provided.

riv_batch_render ~185

Render a list of jobs — each a single .riv (rivPath) or a glob of .riv files (glob) — to png/gif/apng/webm/sprites, sequentially reusing the same headless Chromium page (no parallel pages). Built for CI/scripts: call this tool repeatedly from your pipeline instead of expecting a live watch mode — none is provided, since MCP's request/response model doesn't fit a background file watcher. 'defaults' holds options shared across every job; each job's own fields override them. One job's failure does not stop the batch — every job (and every file a glob expands to) gets its own success/error/outPath/durationMs entry in the returned report.

NameTypeReqDescription
defaultsobjectShared defaults merged under each job (job-level values win)
jobsarrayyesJobs to render, in order

No output schema declared.

No examples provided.

riv_create ~1,564

Create a working .riv animation file from scratch (no Rive editor needed) and validate it with the official runtime. Returns a rendered preview frame. For non-flat, non-"AI placeholder" quality (gradients, organic bezier curves, proper easing, springy motion), read the "rive-design-guidelines" prompt this server exposes before designing a non-trivial scene. Scene spec example: { "artboard": {"name":"Demo","width":400,"height":300}, "backgroundColor": "#1a1a2e", "shapes": [ {"id":"box","type":"rect","x":120,"y":150,"width":80,"height":80,"cornerRadius":12,"rotation":0,"opacity":1, "fill":{"color":"#e94560"},"stroke":{"color":"#fff","thickness":3}}, {"id":"ball","type":"ellipse","x":280,"y":150,"width":70,"height":70, "fill":{"gradient":{"type":"linear","stops":[{"color":"#00d9ff"},{"color":"#0066ff"}]}}}, {"id":"tri","type":"polygon","x":200,"y":100,"points":[{"x":0,"y":-40},{"x":35,"y":20},{"x":-35,"y":20}],"fill":{"color":"#ffd700"}} ], "animations": [ {"name":"spin","fps":60,"duration":60,"loop":"loop","tracks":[ {"target":"box","property":"rotation","keyframes":[{"frame":0,"value":0},{"frame":60,"value":360,"easing":"linear"}]}, {"target":"ball","property":"y","keyframes":[{"frame":0,"value":150},{"frame":30,"value":80,"easing":"ease-out"},{"frame":60,"value":150,"easing":"ease-in"}]} ]} ], "stateMachine": {"name":"SM","inputs":[{"name":"go","type":"bool"}], "states":[{"name":"spinning","animation":"spin"}], "transitions":[{"from":"entry","to":"spinning","condition":{"input":"go"}}]} } Character animation (images/groups/mesh): { "groups": [{"id":"rig","x":300,"y":200}], "images": [{"id":"chara","pngPath":"./cat.png","x":0,"y":0,"scale":0.25,"parent":"rig", "mesh":{"columns":6,"rows":6}}], "animations": [{"name":"idle","duration":240,"loop":"loop","tracks":[ {"target":"rig","property":"y","keyframes":[{"frame":0,"value":200},{"frame":120,"value":195,"easing":"ease-in-out"},{"frame":240,…

NameTypeReqDescription
outPathstringyesOutput .riv path
previewTimenumberSeconds into first animation for the preview frame (default 0.4)
sceneobjectyesScene spec (see tool description for schema)

No output schema declared.

No examples provided.

riv_critique ~287

One-call review bundle for the render→critique→revise loop. Returns (1) a FILMSTRIP image — N frames left→right across the duration, so motion is readable as a sequence, (2) an ONION-SKIN image — all frames ghost-overlaid so every mover leaves a visible trail (use it to check trajectories and travel direction vs the artwork's facing), (3) a MOTION REPORT — net displacement/rotation vector per animated object computed from the file data, (4) objective design metrics + lint findings, and (5) a fixed 7-axis scoring checklist (incl. spatial/directional coherence). LOOK at the images, score each axis 1-5, fix anything below 4 (riv_edit / regenerate), then re-run. Iterate at least twice before delivering any non-trivial scene.

NameTypeReqDescription
animationstringAnimation to sample (default: first)
artboardstring
framesintegerFrames to sample across the duration (default 6)
individualFramesbooleanAlso return each sampled frame as a separate full-size image (default false)
pathstringyesPath to the .riv file
stateMachinestring
widthintegerWidth of each filmstrip cell (default 200 — keep small, it saves tokens)

No output schema declared.

No examples provided.

riv_decompile ~201

Reverse a .riv file into a riv_create scene spec (shapes with bezier vertices, solid/gradient fills incl. gradient opacity, blend modes, artboard background, groups/solos, trim paths, clipping, animations with named easings, loop modes). Paint objects are resolved by parentId, so editor-authored files (paints deferred to the stream tail) decompile correctly. Use it to study professional files as few-shot examples, or to remix them — art AND hand-tuned animation tracks — into new scenes (decompile → edit spec → riv_create; see samples/night-delivery). Object types outside the writer's coverage are counted in 'skipped', not silently dropped. Note: community/marketplace files are CC BY 4.0 — keep attribution.

NameTypeReqDescription
outSpecstringWrite the scene spec JSON here (default: return summary only)
pathstringyesPath to the .riv file

No output schema declared.

No examples provided.

riv_design_tokens ~157

Deterministically generate professional design tokens for a scene BEFORE calling riv_create: an OKLCH-harmonized palette (with WCAG contrast ratios), gradient pairs, Material-Motion-derived durations & easing roles, spacing/radius/stroke scales and a type scale. Call this first, then use ONLY the returned values in the scene spec — never invent raw hex colors or ad-hoc durations. Inputs: optional seed color, mood (calm|playful|elegant|tech|warm|natural), scheme (dark|light).

NameTypeReqDescription
moodstring
schemestringDefault dark
seedstringBrand/seed color #RRGGBB (optional; mood default hue otherwise)

No output schema declared.

No examples provided.

riv_diff ~60

Structural diff between two .riv files: type count changes and per-object property differences.

NameTypeReqDescription
maxDiffsintegerMax object diffs to list (default 30)
pathAstringyes
pathBstringyes

No output schema declared.

No examples provided.

riv_dump ~75

Low-level dump of a .riv file's object stream (typeKeys, property values, hierarchy). Useful for debugging and format research. Large files return a summary unless full=true.

NameTypeReqDescription
fullbooleanReturn every object (default: summary + first 50)
pathstringyesPath to the .riv file

No output schema declared.

No examples provided.

riv_edit ~215

Modify an existing .riv (lossless roundtrip): set any property, change named text runs, delete objects (with automatic subtree + reference remapping), or edit keyframes on an existing animation (op=setKeyframes). Use riv_dump to find object indices/names. Renders a preview of the result. setKeyframes: target an animated object via index/name(+type), give 'animation' (LinearAnimation name) and 'property' (x/y/rotation/scaleX/scaleY/opacity/width/height — rotation in degrees), then 'keyframes' (array of {frame,value,easing}). 'mode': replace (default, swaps the whole track) | add (appends keyframes, creating the track if absent) | remove (deletes keyframes matching the given frame numbers; keyframes[].value/easing are ignored).

NameTypeReqDescription
editsarrayyes
outPathstringOutput path (default: overwrite source)
pathstringyesSource .riv path

No output schema declared.

No examples provided.

riv_extract_assets ~119

Extract embedded image/font/audio asset binary contents (ImageAsset/FontAsset/AudioAsset + FileAssetContents pairs) from a .riv file to disk, with the file extension inferred from magic bytes (PNG/JPEG/WEBP/TTF/OTF/WOFF/WOFF2/GIF). Externally-referenced (non-embedded) assets are skipped.

NameTypeReqDescription
outDirstringOutput directory (default: <file>.assets alongside the .riv)
pathstringyesPath to the .riv file

No output schema declared.

No examples provided.

riv_generate_code ~64

Generate ready-to-use integration code (React/Vue/Svelte/plain JS/Flutter) for a .riv file, using its real artboard, state machine and input names.

NameTypeReqDescription
frameworkstringyes
pathstringyesPath to the .riv file

No output schema declared.

No examples provided.

riv_import_svg ~195

Convert an SVG file (Figma/Illustrator export, icon, illustration) into Rive bezier path shapes — the professional way to get high-quality artwork instead of drawing with primitives. Writes a scene-fragment JSON (shapes with full cubic vertices, gradients, strokes) and returns a rendered preview. Use the fragment in riv_create via "imports". Supports path/rect/circle/ellipse/polygon/polyline/line, nested transforms, style attrs, linear/radial gradients. Not imported: <text> (use texts[] with a font), <image>, filters, masks.

NameTypeReqDescription
idPrefixstringPrefix for generated shape ids (avoid collisions)
outSpecstringyesOutput scene-fragment JSON path (e.g. logo.scene.json)
svgstringInline SVG markup (alternative to svgPath)
svgPathstringPath to the .svg file

No output schema declared.

No examples provided.

riv_inspect ~135

Extract full metadata from a .riv file: artboards, animations (duration/fps/loop), state machines and their inputs (name/type/initial value). Uses the official Rive runtime. Also decodes Data Binding (ViewModel) structure when present — ViewModel definitions and their properties, ViewModelInstances with resolved property values (including enum/nested-viewmodel/list references), enums, converters, and DataBind wiring (which target object/property each bind writes to) — via direct binary parsing (returned as `dataBinding`, omitted when the file has none).

NameTypeReqDescription
pathstringyesPath to the .riv file

No output schema declared.

No examples provided.

riv_lint ~117

Static diagnostic pass over a .riv file: broken/out-of-range references, oversized embedded assets, state-machine states unreachable by any transition, unconditional self-transitions (infinite-loop risk), unused state-machine inputs, keyframe easing silently discarded on a track's last keyframe, plus motion-quality rules (all-linear robotic movement, teleporting objects, missing stagger on simultaneous fade-ins, one-sided scale animation). Complements riv_dump (which shows raw structure but doesn't judge it).

NameTypeReqDescription
pathstringyesPath to the .riv file

No output schema declared.

No examples provided.

riv_list ~40

Recursively find .riv files under a directory and report size and format version for each.

NameTypeReqDescription
dirstringyesDirectory to search (absolute or relative)

No output schema declared.

No examples provided.

riv_lottie_import ~357

Convert a Lottie (bodymovin, .json) animation — the format used by LottieFiles' huge library of free, professionally animated assets — into a riv_create scene fragment. Unlike riv_import_svg (shapes only), this carries over the professional's actual choreography: keyframed position/rotation/scale/opacity with their exact bezier easing curves (not approximated to a named preset), shape/null/precomp layer hierarchy, solid layers, gradient fills, stroke trim-path animation, and layer in/out visibility windows. Writes a scene-fragment JSON with {groups,shapes,animations} plus a rendered preview and a coverage/warnings summary. Since the fragment includes animations (which riv_create's "imports" mechanism does not merge), splice its groups/shapes/animations arrays directly into your riv_create scene spec instead of using "imports". Supported: shape layers (path/ellipse/rect/star/polygon/fill/stroke/gradient/trim/nested groups), null layers, solid layers, one level of precomp inlining, parented layers, hold and bezier easing. Not imported (counted in coverage.skipped, not silently dropped): text layers, masks, track mattes, repeaters, merge-paths, path/gradient-position keyframe morphing (frozen to first frame + warning), time-remapped precomps, expressions.

NameTypeReqDescription
idPrefixstringPrefix for generated group/shape ids (avoid collisions)
jsonstringInline Lottie JSON text (alternative to path)
outSpecstringyesOutput scene-fragment JSON path (e.g. anim.scene.json)
pathstringPath to the Lottie .json file

No output schema declared.

No examples provided.

riv_optimize ~306

Shrink a .riv without changing its visual output: remove unreferenced objects (dangling easing interpolators, fired-events nothing points to, empty keyframe tracks left over from prior edits) and thin redundant keyframes on strictly-linear-interpolation runs within a tolerance. Only runs where every segment is linear are touched — any run touching hold/cubic easing is left alone, so no easing gets shifted (see keyed_property.cpp semantics: a KeyFrame's interpolationType applies to the segment going INTO the next frame). Colors and id-keyframes (soloActive) are never thinned, only numeric (KeyFrameDouble) tracks. All steps are opt-in booleans (default: all on) and idempotent/safe to run repeatedly. Use dryRun=true to see the removal/thinning plan without writing anything. Run riv_lint afterwards if in doubt.

NameTypeReqDescription
dryRunbooleanReport the plan only; don't write anything (default false)
outPathstringOutput path (default: overwrite source)
pathstringyesSource .riv path
removeUnreferencedbooleanRemove unreferenced interpolators/events/empty tracks (default true)
thinKeyframesbooleanDouglas-Peucker thin redundant keyframes on linear-only runs (default true)
tolerancenumberThinning tolerance as a ratio of each track's own value range (default 0.01 = 1%, conservative)

No output schema declared.

No examples provided.

riv_play_state_machine ~102

Run a .riv state machine step by step: set/fire inputs, advance time, observe state transitions, and optionally capture frames. Returns a transition report.

NameTypeReqDescription
artboardstring
backgroundstring
pathstringyesPath to the .riv file
stateMachinestringState machine name (default: first)
stepsarrayyesSequence of interaction steps
widthinteger

No output schema declared.

No examples provided.

riv_render_apng ~249

Render a .riv animation (or state machine playback) to an animated PNG (APNG). Unlike GIF this supports 24-bit color plus full alpha transparency, and GitHub READMEs animate it like a regular image. Frames are rendered with a transparent background by default.

NameTypeReqDescription
animationstringAnimation name (default: first state machine or animation)
artboardstring
backgroundstringCSS background color when transparent=false (default #ffffff)
durationnumberSeconds to render (default 2)
fpsintegerFrames per second (default 20)
heightinteger
loopsintegerLoop count (0 = infinite, default 0)
outstringOutput path, .apng or .png (default: <name>.apng alongside the .riv)
pathstringyesPath to the .riv file
stateMachinestring
transparentbooleanRender on a transparent background to keep APNG alpha (default true). Set false to composite onto 'background'
widthintegerOutput width (default 480)

No output schema declared.

No examples provided.

riv_render_frame ~147

Render one frame of a .riv animation or state machine to PNG. Returns the image inline and saves it to disk.

NameTypeReqDescription
animationstringLinear animation name
artboardstringArtboard name (default: first)
backgroundstringCSS background color (default: transparent)
heightinteger
outPathstringOutput PNG path (default: alongside the .riv)
pathstringyesPath to the .riv file
stateMachinestringState machine name (takes precedence)
timenumberSeconds to advance before capturing (default 0)
widthinteger

No output schema declared.

No examples provided.

riv_render_gif ~159

Render a .riv animation (or state machine idle playback) to an animated GIF file for preview.

NameTypeReqDescription
animationstringAnimation name (default: first state machine or animation)
artboardstring
backgroundstringCSS background color (default white — GIF has no alpha)
durationnumberSeconds to render (default 2)
fpsintegerFrames per second (default 20)
outPathstringOutput GIF path (default: alongside the .riv)
pathstringyesPath to the .riv file
stateMachinestring
widthintegerOutput width (default: artboard width, capped 800)

No output schema declared.

No examples provided.

riv_render_sprites ~202

Render N evenly-spaced frames of a .riv animation/state machine into a single grid sprite sheet PNG (columns = ceil(sqrt(N))). Writes the PNG plus a JSON metadata file (cellW/cellH/cols/rows/count/fps) alongside.

NameTypeReqDescription
animationstring
artboardstring
backgroundstring
countintegerNumber of frames (default 16)
durationnumberSeconds spanned by the frames (default: one animation loop, or 2s)
fpsintegerMetadata playback fps (default: count/duration)
heightinteger
outstringOutput PNG path (default: alongside the .riv); metadata is written next to it with a .json extension
pathstringyesPath to the .riv file
stateMachinestring
widthinteger

No output schema declared.

No examples provided.

riv_render_video ~194

Render a .riv animation (or state machine) to a real-time WebM video using canvas.captureStream() + MediaRecorder (VP9, falls back to VP8/generic webm). Default duration is one loop of the animation (2s for a bare state machine or when the animation's length can't be determined).

NameTypeReqDescription
animationstring
artboardstring
backgroundstringCSS background color (default: transparent)
durationnumberSeconds to record (default: one animation loop, or 2s)
fpsintegercaptureStream() frame rate (default 30)
heightinteger
outstringOutput .webm path (default: alongside the .riv)
pathstringyesPath to the .riv file
stateMachinestring
widthinteger

No output schema declared.

No examples provided.

riv_rig_character ~235

One call: character PNG -> fully rigged .riv with cutout parts (ears/tail via polygons), 2-bone head-tilt mesh (seamless), vector eyelid blink, idle + happy animations, and a state machine with a 'happy' trigger. Returns a preview. Fine-tune afterwards with riv_edit or riv_studio.

NameTypeReqDescription
artboardHeightnumber
artboardWidthnumber
backgroundColorstring
eyesarrayEye rects in image px coords (generates blink overlays)
furColorstringEyelid/patch color matching the fur (default #f8eee2)
headRationumberTop fraction of the image that is 'head' (default 0.45)
outPathstringyesOutput .riv path
partsobjectNamed cutout parts, e.g. {earL, earR, tail}. Names containing 'ear' attach to the head
pngPathstringyesCharacter PNG (transparent background recommended)

No output schema declared.

No examples provided.

riv_setup ~190

One-time setup: copies the bundled `rive-design-guidelines` skill (the mandatory tokens → pro-asset ingestion → presets → critique workflow, asset-source registry, icon-animation recipes and craft rules) into the client's skills directory so it auto-triggers on future Rive work — .claude/skills/ in the current project (scope=project, default) or ~/.claude/skills/ for all projects (scope=user). Idempotent: re-running updates the skill to this server version's copy. Recommended on first use of this server in a new environment; clients without skill support can read the same content via the rive-design-guidelines MCP prompt instead.

NameTypeReqDescription
projectDirstringProject root for scope=project (default: current working directory)
scopestringproject = <projectDir>/.claude/skills (default), user = ~/.claude/skills

No output schema declared.

No examples provided.

riv_slice_image ~104

Cut polygon regions out of a character PNG for parts-based rigging (cutout animation). Writes each part as <name>.png plus base.png (source with parts erased) into outDir, and returns each part's bbox for placement. Use with riv_create: images per part + groups as pivots.

NameTypeReqDescription
outDirstringyesDirectory to write part PNGs into
pngPathstringyesSource PNG path
regionsarrayyes

No output schema declared.

No examples provided.

riv_studio ~197

Start a local web UI (Rive-editor-like 3-pane layout) for live-previewing and editing a .riv file: hierarchy tree + click/drag selection on canvas + inspector (position/size/color/text edits apply live), timeline with keyframe markers, hot reload on file change, auto-generated state machine input controls, event log, and (with scenePath) direct scene-JSON editing. The UI also has an 'Instructions for AI' box — fetch those with riv_studio_notes. Re-running riv_create/riv_edit on the watched file updates the browser instantly. Only one studio runs at a time.

NameTypeReqDescription
pathstringyesThe .riv file to preview (watched for changes)
portintegerPort (default 8787)
scenePathstringScene spec JSON path — enables the edit+rebuild panel
stopbooleanStop the running studio instead

No output schema declared.

No examples provided.

riv_studio_notes ~265

The Studio web UI's Agent panel is a two-way chat. Use this tool for both halves of it. 1) READ: call with no `reply` to fetch the messages the user typed (consumes the queue; the Studio shows them as picked up). Trigger on 'check the studio notes' / 「スタジオの指示を確認して」, or after opening riv_studio when the user mentions they left notes. Act on each instruction — usually riv_edit or riv_create on the watched file, which hot-reloads the browser. 2) REPLY: after doing the work, call again with `reply` set to a short summary of what you changed (and anything you could not do). It appears as your message in the same chat. ALWAYS reply — otherwise the user is left staring at the Studio with no idea whether you acted. Both can be done in one call: pass `reply` together with the read to answer and pick up anything new at the same time.

NameTypeReqDescription
peekbooleanRead without consuming
portintegerStudio port (default 8787)
replystringMessage to post back into the Studio chat as the assistant (what you changed, what you skipped, what you need)

No output schema declared.

No examples provided.

riv_ui_detect ~528

Find the rectangles, text runs and images in a UI screenshot or design comp. Returns a nested element tree with rects, corner radii and fill colours, plus a numbered overlay PNG. Coordinates come back in the source resolution but are recovered from a downscaled analysis, so expect a pixel or two, and corner radii within about a pixel. Each element carries renderMode ("vector-panel" | "raster" — how it would be reconstructed; flat fills are test-rendered and turned into crops when more than 2% of their visible pixels would differ, the measured share is returned as renderRisk) and semanticHint ("panel" | "text" | "image" | "line" — what it looks like) as independent fields. Look at the overlay, give each element a role, and pass the result to riv_ui_prototype to get an animated .riv. This is geometry only — it does not know a button from a card. If you have the vector source, pass svgPath instead of imagePath: nothing is estimated, the element tree is the SVG's own group nesting, non-rectangular artwork comes through as "vector-shape" with its real bezier vertices, <text> becomes "vector-text" (editable Rive text — the bundled Inter is substituted unless you pass fonts, and a run whose glyphs are missing is baked as a picture instead, always with a warning), embedded <image> data comes through as its own pixels, and Figma layer names arrive as roleHint.

NameTypeReqDescription
figmaUrlstringA Figma link to one frame (Copy link to selection), fetched as SVG through the Figma REST API. Off unless FIGMA_TOKEN is set in the server's environment; without it this errors and nothing is request…
fontsarrayFonts for the SVG's <text>. svgPath only — pass the same list to riv_ui_prototype
imagePathstringScreenshot or design comp (PNG/JPEG)
maxElementsnumberKeep at most this many elements, largest first (default 120, or 300 for svgPath)
minAreanumberIgnore regions smaller than this many pixels (default 576). imagePath only
overlayPathstringWhere to write the numbered overlay PNG
svgPathstringVector source instead of a screenshot (Figma/Illustrator SVG export). Nothing is estimated: rects, fills, corner radii and nesting come straight from the file

No output schema declared.

No examples provided.

riv_ui_prototype ~496

Take the elements from riv_ui_detect, assign each one a role, and get back a working .riv: every element becomes a shape or an image asset, each gets an entrance appropriate to its role, and buttons and cards get hover and press states. Roles: background, nav, header, card, panel, button, fab, text, icon, image, chart, list-item, badge, divider, avatar, input. Elements you leave unassigned animate as a generic panel. Pass the same imagePath (or svgPath), minArea and maxElements you gave riv_ui_detect, or the ids will not line up. With svgPath no screenshot is embedded, every element stays editable, and the file reproduces the SVG; its <text> becomes real Rive text you can re-type at runtime, and its embedded <image> data becomes an image asset. figmaUrl fetches the same thing straight from Figma, and needs FIGMA_TOKEN.

NameTypeReqDescription
ambientbooleanGive roles with an idle motion a looping ambient animation (default true)
entranceMsnumberHow long the whole entrance takes, in milliseconds
figmaUrlstringThe same Figma link you passed to riv_ui_detect. Off unless FIGMA_TOKEN is set in the server's environment. The frame is fetched again, so a design that changed in between can move the ids
fontsarrayFonts for the SVG's <text>. svgPath only. Without a match the bundled Inter is used and a warning says so; a run whose glyphs the font lacks (CJK, say) is baked as a picture rather than embedded as t…
imagePathstringThe same screenshot you passed to riv_ui_detect
interactionsbooleanAdd hover and press states where the role has them (default true)
maxElementsnumberMust match the riv_ui_detect call (default 120)
minAreanumberMust match the riv_ui_detect call (default 576)
outPathstringyesWhere to write the .riv
rolesarrayyesRole for each element. Ids you omit fall back to a generic panel.
staggernumberDelay between elements entering, in milliseconds
svgPathstringThe same SVG you passed to riv_ui_detect (instead of imagePath)

No output schema declared.

No examples provided.

riv_visual_diff ~202

Render the same artboard/animation/time from two .riv files under identical conditions (forced to the same output size) and compute a thresholded per-pixel visual diff. Returns match rate, differing pixel count, and a diff visualization PNG (differing pixels in red, matching pixels dimmed).

NameTypeReqDescription
animationstring
artboardstring
backgroundstring
heightinteger
outstringOutput diff PNG path (default: alongside pathA)
pathAstringyesPath to the first .riv file
pathBstringyesPath to the second .riv file
stateMachinestring
thresholdnumberMax per-channel diff (0-255) still counted as a match (default 16)
timenumberSeconds to advance before capturing (default 0)
widthinteger

No output schema declared.

No examples provided.

Common questions

What is the io.github.ODU33104/rive-mcp server?

io.github.ODU33104/rive-mcp is listed in the public MCP registry as io.github.ODU33104/rive-mcp. Free, editor-less MCP server for Rive: create, edit, inspect, render and preview .riv animations. This page covers its npm package (rive-mcp-server).

Is the io.github.ODU33104/rive-mcp server safe to use?

io.github.ODU33104/rive-mcp scores 78 out of 100 on VerifyMCP. We found no known CVEs affecting it as of 20 September 2026. It declares no install or post-install scripts. That is a record of what we were able to check automatically, not an endorsement. The category breakdown on this page shows every signal behind the number, including the ones we could not confirm.

What tools does the io.github.ODU33104/rive-mcp server expose?

io.github.ODU33104/rive-mcp exposes 32 tools: riv_list, riv_inspect, riv_render_frame, riv_render_gif, riv_render_apng, and 27 more. Their descriptions and schemas cost roughly 7,910 tokens of context every time the server is loaded.

Is the io.github.ODU33104/rive-mcp server still maintained?

io.github.ODU33104/rive-mcp is still listed as active in the MCP registry. We last reached this channel on 20 September 2026. Those dates come from our own scans of the registry and the channel itself, not from anything the publisher announced.