GameDev.net
REMOTE · GAMEDEV.NET · SCANNED SEP 20
Search and cite GameDev.net forums, tutorials, postmortems, and game-industry news.
Available components
How this component scores in each security and reliability category. Every signal is checked automatically against the live server, and we only credit what we can confirm. How we score → Why this is hard to score →
Endpoint Security63
- The endpoint's TLS certificate is valid, in date, and uses a strong key. View diagnostics → Pass
- Authorisation not fully verified: no authorisation is required to call this server, and 10 tool(s) never declared a destructiveHint. The MCP spec treats an absent hint as destructive by default, so we cannot call this surface safe. See how to fix → View diagnostics → Unverified
- HTTPS is enforced; there's no plaintext access path. View diagnostics → Pass
- The HSTS (Strict-Transport-Security) header is present. View diagnostics → Pass
- DNSSEC check failed: this domain isn't protected by DNSSEC. See how to fix → View diagnostics → Fail
Transport & Reachability100
- Verified streamable-http transport via a live MCP handshake. View diagnostics → Pass
Schema Quality & AI Usability75
- AI-judged instruction clarity (good).Pass
- Tool/resource definitions use about 1044 tokens (~104/item across 10 items; 10 tools + 0 resources), lean.Pass
- Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management100
- No destabilizing schema changes in the last 30 days.Pass
Tool Coverage90
- 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
- 70% of tool parameters carry a description.Partial
Tool Safety100
- No prompt-injection markers were found in the server instructions, tool names or descriptions we captured.Pass
- We read all 10 captured tool definition(s), and no name or description among them implies an irreversible operation.Pass
- An AI judge read all 11 captured unit(s) of tool text and found none that tries to manipulate the model reading it.Pass
Capabilities40
- Spec-recency check failed: implements MCP spec 2025-03-26; the latest is 2026-07-28. See how to fix → Fail
How do I install the GameDev.net MCP server?
GameDev.net is a hosted endpoint at https://gamedev.net/mcp/, so there is nothing to install locally. Ready-made configuration for Claude, Cursor, VS Code, Codex and 5 more is on this page, copied from each client's own documentation.
remote · gamedev.net
claude mcp add --transport http net-gamedev-mcp 'https://gamedev.net/mcp/'
{
"mcpServers": {
"net-gamedev-mcp": {
"url": "https://gamedev.net/mcp/"
}
}
} {
"servers": {
"net-gamedev-mcp": {
"type": "http",
"url": "https://gamedev.net/mcp/"
}
}
} [mcp_servers.net-gamedev-mcp] url = "https://gamedev.net/mcp/"
{
"$schema": "https://opencode.ai/config.json",
"mcp": {
"net-gamedev-mcp": {
"type": "remote",
"url": "https://gamedev.net/mcp/",
"enabled": true
}
}
} openclaw mcp add net-gamedev-mcp --url 'https://gamedev.net/mcp/' --transport streamable-http
mcp_servers:
net-gamedev-mcp:
url: "https://gamedev.net/mcp/" {
"McpServers": {
"net-gamedev-mcp": {
"Transport": "http",
"Url": "https://gamedev.net/mcp/"
}
}
} assistant mcp add net-gamedev-mcp -t streamable-http -u 'https://gamedev.net/mcp/'
{
"mcpServers": {
"net-gamedev-mcp": {
"type": "http",
"url": "https://gamedev.net/mcp/"
}
}
} The mcpServers block is a cross-client convention. Remote transports vary, so check your client's docs.
Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.
- 1 Sept 26 +2
- Tool “get_content” rewrote its description, which is the text the model reads security
- Schema quality: 660 → 1044 ▼ functional
- New tool “get_shader_portability_report” functional
- New tool “get_shader_project” functional
- New tool “list_shader_topics” functional
- New tool “search_shaders” functional
- “search_site” reworded the description of “content_types” cosmetic
- 26 Aug 26 +1
- We updated how we score, so this day's move reflects our rubric, not a change to the server See what changed → functional
- 25 Aug 26 +1
- Stability: 0.97 → pass security
- 23 Aug 26 +1
No change was recorded against any check on this day. Stability & Change Management went from 90 to 93. That category is still filling its 30-day observation window: 27 days of observed history at the previous scan, 28 at this one. The score rises as the window fills, whether or not the server changes.
- 11 Aug 26 0
- We updated how we score, so this day's move reflects our rubric, not a change to the server See what changed → functional
- 31 Jul 26 0
- We updated how we score, so this day's move reflects our rubric, not a change to the server See what changed → functional
- 30 Jul 26 0
- We updated how we score, so this day's move reflects our rubric, not a change to the server See what changed → functional
- 27 Jul 26 0
- We updated how we score, so this day's move reflects our rubric, not a change to the server See what changed → functional
Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.
Captured 20 Sept 2026 · Probed https://gamedev.net/mcp/
TLS valid
Negotiated TLS 1.3 with TLS_AES_128_GCM_SHA256 .
| Subject | Issuer | Valid from | Valid until | Key | Signature | Serial |
|---|---|---|---|---|---|---|
| CN=gamedev.net | CN=WE1,O=Google Trust Services,C=US | 15 Aug 2026 | 14 Nov 2026 | ECDSA 256 | ECDSA-SHA256 | aaec36b9a7a493981389e387c648d6a3 |
| SANs: gamedev.net, *.gamedev.net | ||||||
| CN=WE1,O=Google Trust Services,C=US (CA) | CN=GTS Root R4,O=Google Trust Services LLC,C=US | 13 Dec 2023 | 20 Feb 2029 | ECDSA 256 | ECDSA-SHA384 | 7ff31977972c224a76155d13b6d685e3 |
| CN=GTS Root R4,O=Google Trust Services LLC,C=US (CA) | CN=GlobalSign Root CA,OU=Root CA,O=GlobalSign nv-sa,C=BE | 15 Nov 2023 | 28 Jan 2028 | ECDSA 384 | SHA256-RSA | 7fe530bf331343bedd821610493d8a1b |
Background: What to check on a remote MCP endpoint →
DNSSEC insecure
Validation of gamedev.net. — Not signed
| Zone | DS | Keys | Algorithms | Outcome |
|---|---|---|---|---|
| . | trust_anchor | 20326, 38696 | 8, 8 | Verified |
| net. | present | 37331 | 13 | Verified |
| gamedev.net. | absent | Unsigned (proven) parent-signed NSEC/NSEC3 proves an unsigned delegation |
Authentication No authorisation required
The endpoint answered without asking for a token. Anyone who knows the URL can reach it.
| Result | No authorisation required |
|---|---|
| HTTP status | 200 |
| Header | Value |
|---|---|
| strict-transport-security | max-age=0; includeSubDomains |
| x-content-type-options | nosniff |
| x-frame-options | SAMEORIGIN |
| referrer-policy | same-origin |
Background: How OAuth 2.1 works in the 2026 MCP spec →
Transports 2 probes
| Transport | URL | Outcome | Status | Location |
|---|---|---|---|---|
| streamable-http | https://gamedev.net/mcp/ | Verified | 200 | |
| http (plaintext) | http://gamedev.net/mcp/ | HTTPS enforced | 301 | https://gamedev.net/mcp/ |
The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability. A tool's description is untrusted text the model reads on every call, which is what makes this list a security surface and not just an inventory: how tool poisoning works →
get_content Get full content of a result ~120
Fetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) using the content_type + id from a search result. Use this to ground deeply after a search. For news_item (aggregated news) this returns GameDev.net's own AI summary and enrichment with a citation link, not the source's full article text.
| Name | Type | Req | Description |
|---|---|---|---|
| content_type | string | yes | content_type from a search result |
| id | integer | yes | id from a search result |
No output schema declared.
No examples provided.
get_shader_portability_report Get shader portability report ~70
Run ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target.
| Name | Type | Req | Description |
|---|---|---|---|
| project_id | integer | yes | Public ShaderLab project id. |
| target | string | – | Optional engine target; omit for a general E1 portability report. |
No output schema declared.
No examples provided.
get_shader_project Get ShaderLab project ~88
Fetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defaults to 20,000 characters and can be bounded up to 100,000.
| Name | Type | Req | Description |
|---|---|---|---|
| max_source_chars | integer | – | Maximum source characters across all passes; 0 returns pass metadata without source. |
| project_id | integer | yes | ShaderLab project id |
No output schema declared.
No examples provided.
get_story Get a story cluster timeline ~75
Fetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation link). Good for "how did this story develop / who reported it".
| Name | Type | Req | Description |
|---|---|---|---|
| story_id | integer | yes | Story cluster id from list_trending_content (mode='stories') |
No output schema declared.
No examples provided.
get_thread Get a forum thread ~49
Fetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer.
| Name | Type | Req | Description |
|---|---|---|---|
| max_posts | integer | – | – |
| topic_id | integer | yes | Forum topic ID |
No output schema declared.
No examples provided.
list_recent List recent content ~66
List the most recent GameDev.net content of a given kind. Useful for "what is new" / roundup queries. Includes the curated canonical answers and "best of" thread digests.
| Name | Type | Req | Description |
|---|---|---|---|
| content_type | string | yes | Kind of content to list |
| limit | integer | – | – |
No output schema declared.
No examples provided.
list_shader_topics List ShaderLab topics ~66
List the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples.
| Name | Type | Req | Description |
|---|---|---|---|
| include_counts | boolean | – | Include counts of public projects matched by each topic taxonomy entry. |
| include_examples | integer | – | Representative public projects per topic, from 0 to 5. |
No output schema declared.
No examples provided.
list_trending_content List trending game-industry news ~138
What is currently trending in game-industry news on GameDev.net. mode="stories" (default) returns deduplicated multi-source story clusters (with aggregated tags, source count, and when the story broke/last updated — use get_story for the full timeline); mode="items" returns individual trending articles. Each result carries GameDev.net's owned AI summary and a source citation. Optionally filter by tag.
| Name | Type | Req | Description |
|---|---|---|---|
| limit | integer | – | – |
| mode | string | – | Clustered stories (default) or individual articles |
| tag | string | – | Optional tag filter (e.g. "unreal", "funding") |
No output schema declared.
No examples provided.
search_shaders Search ShaderLab ~153
Search public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters.
| Name | Type | Req | Description |
|---|---|---|---|
| difficulty | string | – | – |
| explained_only | boolean | – | Only projects with annotations for the current revision. |
| licenses | array | – | Only projects using one of these license keys. |
| page | integer | – | – |
| per_page | integer | – | – |
| query | string | – | Optional title, description, author, or tag search text. |
| runtime | string | – | – |
| sort | string | – | Relevance for text queries, publication recency, or all-time engagement. |
| topics | array | – | Curated slugs returned by list_shader_topics; matches confirmed techniques or equivalent author tags. |
No output schema declared.
No examples provided.
search_site Search GameDev.net ~173
Unified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to specific kinds with content_types (e.g. ["forum_topic","forum_post"] for forums, or ["news","news_item"] for news) and order by relevance or date. Returns titles, URLs, excerpts, authors, and ids for follow-up with get_content.
| Name | Type | Req | Description |
|---|---|---|---|
| content_types | array | – | Optional filter: forum_topic, forum_post, blog_entry, tutorial, project, portfolio, shader_project, news, news_item, answer_page, thread_digest |
| page | integer | – | – |
| per_page | integer | – | – |
| query | string | yes | Search query |
| sort | string | – | Order results by relevance (default) or recency |
No output schema declared.
No examples provided.
What is the GameDev.net MCP server?
GameDev.net is an MCP server listed in the public MCP registry as net.gamedev/mcp. Search and cite GameDev.net forums, tutorials, postmortems, and game-industry news. This page covers its hosted endpoint (https://gamedev.net/mcp/).
Is the GameDev.net MCP server safe to use?
GameDev.net scores 78 out of 100 on VerifyMCP. That is a record of what we were able to check automatically, not an endorsement. The category breakdown on this page shows every signal behind the number, including the ones we could not confirm.
What tools does the GameDev.net MCP server expose?
GameDev.net exposes 10 tools: search_site, get_thread, get_content, list_recent, search_shaders, and 5 more. Their descriptions and schemas cost roughly 998 tokens of context every time the server is loaded.
Does the GameDev.net MCP server require authentication?
No. We connected to GameDev.net without credentials and it answered, so anything it exposes is reachable by anyone who knows the address.
Is the GameDev.net MCP server still maintained?
GameDev.net is still listed as active in the MCP registry. We last reached this channel on 20 September 2026. Those dates come from our own scans of the registry and the channel itself, not from anything the publisher announced.