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GameBattle

REMOTE · GAMEBATTLE.NET

GameBattle (gamebattle.net) Korean esports: public tournaments, games, PC bang venues, guides

Available components

+4 this week 81 Trust /100

Last scanned (9 hours ago)

Scores higher than 84% of remote servers

Reachable. Last reached 5 Nov 2026.

Category Entertainment and Games

Trust breakdown (7 categories)

How this component scores in each security and reliability category. Every signal is checked automatically against the live server, and we only credit what we can confirm. How we score → Why this is hard to score →

Endpoint Security80
  • The endpoint's TLS certificate is valid, in date, and uses a strong key. View diagnostics → Pass
  • No authorisation is required to call this server. Nothing on it is marked destructive, but we can't show that an anonymous caller can only read: full credit needs the server to list at least one tool and every tool to be verifiably read-only. We use a best-effort check of tool names and descriptions to tell read-only tools from tools that change things, so some genuinely read-only tools may not get full credit. Names that start with a read verb (get, list, read, search and similar) and accurate readOnlyHint annotations help. Meet that to earn full credit, or require authorisation. See how to fix → View diagnostics → Partial
  • HTTPS is enforced; there's no plaintext access path. View diagnostics → Pass
  • The HSTS (Strict-Transport-Security) header is present. View diagnostics → Pass
  • DNSSEC check failed: this domain isn't protected by DNSSEC. See how to fix → View diagnostics → Fail
Transport & Reachability100
Schema Quality & AI Usability67
  • AI-judged instruction clarity (good).Pass
  • Tool/resource definitions use about 692 tokens (~98/item across 7 items; 7 tools + 0 resources), lean.Pass
  • Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management67
  • Stability observed for 20 of 30 days with no destabilising changes; credit accrues until the full window elapses.Partial
Tool Coverage90
  • 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
  • 71% of tool parameters carry a description.Partial
Tool Safety100
  • No prompt-injection markers were found in the server instructions, tool names or descriptions we captured.Pass
  • We read all 7 captured tool definition(s), and no name or description among them implies an irreversible operation.Pass
  • An AI judge read all 8 captured unit(s) of tool text and found none that tries to manipulate the model reading it.Pass
Capabilities100
  • Implements a current MCP spec version (2026-07-28).Pass
What we tested

Checks we ran (13)

  • TLS certificate
  • Authorization
  • HTTPS
  • HSTS header
  • DNSSEC
  • Transport
  • Schema quality
  • Stability
  • Tool coverage
  • Injection markers
  • Destructive annotations
  • Judged manipulation
  • MCP protocol

Does not apply to this hosted endpoint (2)

  • Supply Chain SecurityScored on package channels only. This is a hosted endpoint, so there is nothing to install or inspect.
  • Provenance & TransparencyScored on package channels only. This is a hosted endpoint, so there is nothing to install or inspect.

The score does not measure everything. What the score does not measure →

Changelog

Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.

  • 5 Nov 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 63 to 67. That category is still filling its 30-day observation window: 19 days of observed history at the previous scan, 20 at this one. The score rises as the window fills, whether or not the server changes.

  • 3 Nov 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 57 to 60. That category is still filling its 30-day observation window: 17 days of observed history at the previous scan, 18 at this one. The score rises as the window fills, whether or not the server changes.

  • 1 Nov 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 50 to 53. That category is still filling its 30-day observation window: 15 days of observed history at the previous scan, 16 at this one. The score rises as the window fills, whether or not the server changes.

  • 30 Oct 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 43 to 47. That category is still filling its 30-day observation window: 13 days of observed history at the previous scan, 14 at this one. The score rises as the window fills, whether or not the server changes.

  • 28 Oct 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 37 to 40. That category is still filling its 30-day observation window: 11 days of observed history at the previous scan, 12 at this one. The score rises as the window fills, whether or not the server changes.

  • 26 Oct 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 30 to 33. That category is still filling its 30-day observation window: 9 days of observed history at the previous scan, 10 at this one. The score rises as the window fills, whether or not the server changes.

  • 24 Oct 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 23 to 27. That category is still filling its 30-day observation window: 7 days of observed history at the previous scan, 8 at this one. The score rises as the window fills, whether or not the server changes.

  • 21 Oct 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 13 to 17. That category is still filling its 30-day observation window: 4 days of observed history at the previous scan, 5 at this one. The score rises as the window fills, whether or not the server changes.

Diagnostics

Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.

Captured 5 Nov 2026 · Probed https://gamebattle.net/mcp

TLS valid

Negotiated TLS 1.3 with TLS_AES_128_GCM_SHA256 .

Subject Issuer Valid from Valid until Key Signature Serial
CN=gamebattle.net CN=YE1,O=Let's Encrypt,C=US 7 Oct 2026 5 Jan 2027 ECDSA 256 ECDSA-SHA384 54e08307cb60b1f8b775a002ee08d49bb6f
SANs: admin.gamebattle.net, biz.gamebattle.net, gamebattle.net, www.gamebattle.net
CN=YE1,O=Let's Encrypt,C=US (CA) CN=Root YE,O=ISRG,C=US 3 Sept 2025 2 Sept 2028 ECDSA 384 ECDSA-SHA384 5ddd70dd31f801c85c186a7a04b80afe
CN=Root YE,O=ISRG,C=US (CA) CN=ISRG Root X2,O=Internet Security Research Group,C=US 13 May 2026 2 Sept 2032 ECDSA 384 ECDSA-SHA384 872165fc34b6e5fba8add5b3705fb53a
CN=ISRG Root X2,O=Internet Security Research Group,C=US (CA) CN=ISRG Root X1,O=Internet Security Research Group,C=US 13 May 2026 2 Sept 2032 ECDSA 384 SHA256-RSA 6c8f1dc727c7117f7baf853ac980f9cd

Background: What to check on a remote MCP endpoint →

DNSSEC insecure

Validation of gamebattle.net. — Not signed

Zone DS Keys Algorithms Outcome
. Trust anchor 20326, 38696 8, 8 Verified
net. DS published 37331 13 Verified
gamebattle.net. No DS Unsigned (proven) parent-signed NSEC/NSEC3 proves an unsigned delegation
Authentication No authorisation required

The endpoint answered without asking for a token. Anyone who knows the URL can reach it.

Result No authorisation required
HTTP status 200
Header Value
strict-transport-security max-age=31536000
x-content-type-options nosniff
x-frame-options SAMEORIGIN
referrer-policy strict-origin-when-cross-origin

Background: How OAuth 2.1 works in the 2026 MCP spec →

Transports 2 probes
Transport URL Outcome Status Location
streamable-http https://gamebattle.net/mcp Verified 200
http (plaintext) http://gamebattle.net/mcp HTTPS enforced 301 https://gamebattle.net/mcp
MCP tools · 7 exposed · ~483 tokens

The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability. A tool's description is untrusted text the model reads on every call, which is what makes this list a security surface and not just an inventory: how tool poisoning works →

Tool Tokens
get_site_info ~36

게임배틀 서비스 소개 · 자주 묻는 질문 · 주요 페이지 주소. About GameBattle, FAQ and main page URLs.

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

get_tournament ~57

대회 하나의 상세 (slug 또는 https://gamebattle.net/tournaments/{slug} 주소). Get one public tournament by slug or page URL.

NameTypeReqDescription
tournamentstringyesslug 또는 대회 페이지 주소 / slug or page URL

No output schema declared.

No examples provided.

list_games ~41

게임배틀이 다루는 게임과 게임별 채널 주소, 진행 중 대회 수. Games on GameBattle with channel URLs and active tournament counts.

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

list_guides ~56

게임배틀 커뮤니티의 공략 글 (최신순). Latest strategy guides from the GameBattle community.

NameTypeReqDescription
gamestring–게임 slug (list_games) / game slug
limitinteger––

No output schema declared.

No examples provided.

search_battle_zones ~82

게임배틀 제휴 PC방 · 게임 매장(배틀존)을 찾습니다. Search GameBattle partner PC bangs / gaming venues.

NameTypeReqDescription
limitinteger––
querystring–매장 이름 · 주소 검색어 / name or address
regionstring–시 · 도 (예: 서울) / province

No output schema declared.

No examples provided.

search_pc_bangs ~109

전국 영업 중 PC방(공공데이터)을 지역 · 이름으로 찾습니다. Search licensed PC bangs in Korea (public data) by region or name.

NameTypeReqDescription
districtstring–시 · 군 · 구 (예: 마포구) — region 과 함께 / district
limitinteger––
querystring–이름 · 주소 검색어 / name or address
regionstring–시 · 도 (예: 서울) / province

No output schema declared.

No examples provided.

search_tournaments ~102

게임배틀 공개 대회를 찾습니다 (검색어 · 게임 · 상태). Search public tournaments by keyword, game slug and status.

NameTypeReqDescription
gamestring–게임 slug (list_games) / game slug
limitinteger––
querystring–대회 이름 · 게임 이름 검색어 / keyword
statusstring–active(종료 제외) · recruiting(모집중) · upcoming · live · finished

No output schema declared.

No examples provided.

Install

How do I install the GameBattle MCP server?

GameBattle is a hosted endpoint at https://gamebattle.net/mcp, so there is nothing to install locally. Ready-made configuration for Claude, Cursor, VS Code, Codex and 5 more is on this page, copied from each client's own documentation.

remote · gamebattle.net

# add to Claude Code
claude mcp add --transport http net-gamebattle-catalog 'https://gamebattle.net/mcp'
Common questions

What is the GameBattle MCP server?

GameBattle is an MCP server listed in the public MCP registry as net.gamebattle/catalog. GameBattle (gamebattle.net) Korean esports: public tournaments, games, PC bang venues, guides. This page covers its hosted endpoint (https://gamebattle.net/mcp).

Is the GameBattle MCP server safe to use?

GameBattle scores 81 out of 100 on VerifyMCP. That is a record of what we were able to check automatically, not an endorsement. The category breakdown on this page shows every signal behind the number, including the ones we could not confirm.

What tools does the GameBattle MCP server expose?

GameBattle exposes 7 tools: search_tournaments, get_tournament, list_games, search_battle_zones, search_pc_bangs, and 2 more. Their descriptions and schemas cost roughly 483 tokens of context every time the server is loaded.

Does the GameBattle MCP server require authentication?

No. We connected to GameBattle without credentials and it answered, so anything it exposes is reachable by anyone who knows the address.

Is the GameBattle MCP server still maintained?

GameBattle is still listed as active in the MCP registry. We last reached this channel on 5 November 2026. Those dates come from our own scans of the registry and the channel itself, not from anything the publisher announced.

What did VerifyMCP test on the GameBattle MCP server?

VerifyMCP ran 13 checks on GameBattle, covering TLS certificate, Authorization, HTTPS, HSTS header and 9 more. Supply Chain Security and Provenance & Transparency do not apply to a hosted endpoint, so they were not tested. The score does not measure everything, and the scoring documentation lists what it leaves out.