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io.github.n24q02m/better-godot-mcp

NPM · @N24Q02M/BETTER-GODOT-MCP · 2 COMPONENTS · SCANNED AUG 3

Composite MCP server for Godot Engine -- 17 composite tools for AI-assisted game development.

+51 this week 70 Trust /100
Trust breakdown (6 categories)

How this component scores in each security and reliability category. Every signal is checked automatically from public evidence about the published package, including repeated runs of it in an isolated sandbox, and we only credit what we can confirm. How we score →

Supply Chain Security87
  • No malware found by supply-chain analysis.Pass
  • Only part of the dependency tree could be resolved (132 of 136), so this covers what we could see, not the whole tree.Partial
  • No install/post-install scripts declared.Pass
  • Only part of the dependency tree could be resolved (132 of 136), so this covers what we could see, not the whole tree. View diagnostics → Partial
Provenance & Transparency71
  • Repository check failed: the declared repository URL redirects; it must resolve directly. See how to fix → View diagnostics → Fail
  • Cryptographically verified build provenance (signed, bound to n24q02m/better-godot-mcp). View diagnostics → Pass
  • Clear OSI-approved license (MIT).Pass
  • Actively maintained (last published 15 days ago).Pass
  • Disclosure check failed: no security disclosure policy was found in the source repository. See how to fix → Fail
Schema Quality & AI Usability56
  • AI-judged instruction clarity (good).Pass
  • Context-footprint check failed: tool/resource definitions use about 2668 tokens (~156/item across 17 items; 17 tools + 0 resources), over budget; trim descriptions and params. See how to fix → Fail
  • Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management23
  • Stability observed for 7 of 30 days with no destabilising changes; credit accrues until the full window elapses.Partial
Tool Coverage100
  • 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
  • 100% of tool parameters carry a description.Pass
  • Structured output schemas are declared (94% of tools); any adoption earns full credit.Pass
Capabilities100
  • Implements a supported MCP spec version (2025-11-25); the latest is 2026-07-28.Pass
Install

Add this component to your MCP client. Where a client-specific snippet is available, pick your client below and copy it straight into your config; otherwise use the connection detail shown.

npm · @n24q02m/better-godot-mcp

# add to Claude Code
claude mcp add n24q02m-better-godot-mcp -- npx -y @n24q02m/better-godot-mcp
# add to Codex CLI
codex mcp add n24q02m-better-godot-mcp -- npx -y @n24q02m/better-godot-mcp
// opencode.json
{
  "$schema": "https://opencode.ai/config.json",
  "mcp": {
    "n24q02m-better-godot-mcp": {
      "type": "local",
      "command": [
        "npx",
        "-y",
        "@n24q02m/better-godot-mcp"
      ],
      "enabled": true
    }
  }
}
# add to OpenClaw
openclaw mcp add n24q02m-better-godot-mcp --command npx --arg -y --arg @n24q02m/better-godot-mcp
# ~/.hermes/config.yaml
mcp_servers:
  n24q02m-better-godot-mcp:
    command: "npx"
    args: ["-y", "@n24q02m/better-godot-mcp"]
// mcp.json
{
  "mcpServers": {
    "n24q02m-better-godot-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "@n24q02m/better-godot-mcp"
      ]
    }
  }
}
Changelog

Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.

  • 2 Aug 26 +44
    • Install scripts: unverified → pass security
    • Provenance: unverified → pass security
    • Known CVEs: unverified → partial security
    • Malware scan: unverified → pass security
    • Stability: Stability not yet verified: we do not have a sandbox capture of the MCP schema this version of the package serves yet. security
    • The attested source repository moved: n24q02m/better-godot-mcp security
    • Tool coverage: 100 → unverified functional
    • Capabilities: pass → unverified functional
    • Security disclosure: fail → unverified functional
    • Dependency health: unverified → partial functional
    • Stability: unverified → 0.20 functional
    • License: unverified → pass functional
    • Maintenance: unverified → pass functional
    • Licence: MIT functional
  • 1 Aug 26 +26
    • We updated how we score, so this day's move reflects our rubric, not a change to the server See what changed → functional
  • 30 Jul 26 −81
    • Install scripts: pass → unverified security
    • Provenance: pass → unverified security
    • Known CVEs: partial → unverified security
    • Malware scan: pass → unverified security
    • The attested source repository moved: n24q02m/better-godot-mcp security
    • License: pass → unverified functional
    • Tool coverage: 100 → unverified functional
    • Dependency health: partial → unverified functional
    • Maintenance: pass → unverified functional
    • Security disclosure: fail → unverified functional
    • Licence: MIT functional
  • 29 Jul 26 +43
    • Known CVEs: unverified → partial security
    • Install scripts: unverified → pass security
    • Provenance: unverified → pass security
    • The attested source repository moved: n24q02m/better-godot-mcp security
    • License: unverified → pass functional
    • Dependency health: unverified → partial functional
    • Maintenance: unverified → pass functional
    • Schema quality: unverified → good functional
    • Licence: MIT functional
  • 28 Jul 26 +19
    • Dependency health: partial → unverified functional
    • Tool coverage: unverified → 100 functional
    • First check of Tool coverage: 94 functional
    • First check of Schema quality: fail functional
    • First check of Schema quality: unverified functional
    • First check of Tool coverage: 100 functional
    • First check of Schema quality: fail functional
  • 27 Jul 26 19

    First indexed and scored.

Diagnostics

Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.

Captured 3 Aug 2026 · Analysed npm/@n24q02m/[email protected]

Provenance verified

Ecosystem: npm · Outcome: verified

Reason: verified

Source repo:
n24q02m/better-godot-mcp
Certificate issuer:
https://token.actions.githubusercontent.com
Certificate SAN:
https://github.com/n24q02m/better-godot-mcp/.github/workflows/cd.yml@refs/heads/main
Rekor log index:
2194263599
Predicate type:
https://slsa.dev/provenance/v1
Subject digest:
sha512:dac39182f4daa257f4e2a8833d5331fbfa0c564e91d706be5eb8999974cf6fc4994d987176e6a6a3645333dc8b748f051d229f4121c9ab2d3f2a207db
Discovery method:
attestation_endpoint
Dependencies 132 packages

132 packages in the resolved dependency tree · 131 deprecated · 49 stale.

The dependency tree was only partially resolved, so these counts may be incomplete.

MCP tools — 17 exposed · ~2,668 tokens

The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability.

Tool Tokens
animation ~163

Animation management. Actions: create_player|add_animation|add_track|add_keyframe|list. Use help tool for full docs.

NameTypeReqDescription
actionstringyesAction to perform
anim_namestringAnimation name
durationnumberAnimation duration in seconds
loopbooleanWhether animation loops
namestringAnimationPlayer node name
node_pathstringTarget node path for track
parentstringParent node path
project_pathstringPath to Godot project directory
propertystringTarget property for track
scene_pathstringPath to scene file
track_typestringTrack type: value, method, bezier

Structured output declared, but exposes no named fields.

No examples provided.

audio ~170

Audio bus and stream management. Actions: list_buses|add_bus|add_effect|create_stream. Use help tool for full docs.

NameTypeReqDescription
actionstringyesAction to perform
busstringAudio bus (default: Master)
bus_namestringAudio bus name
effect_typestringEffect type (for add_effect)
namestringStream player node name
parentstringParent node path
project_pathstringPath to Godot project directory
scene_pathstringPath to scene file (for create_stream)
send_tostringSend bus target (default: Master)
stream_typestringStream type: 2D, 3D, or global

Structured output declared, but exposes no named fields.

No examples provided.

config ~91

Server configuration and environment. Actions (required params -> optional): - status: current config - set (key, value): update setting - detect_godot: find Godot binary path - check: verify project and Godot availability

NameTypeReqDescription
actionstringyesAction to perform
keystringConfig key (for set)
valuestringConfig value (for set)

Structured output declared, but exposes no named fields.

No examples provided.

editor ~79

Godot editor control. Actions (required params -> optional): - launch (-> project_path): open editor - status (-> project_path): check if editor is running For running the game, use project(action="run") instead.

NameTypeReqDescription
actionstringyesAction to perform
project_pathstringPath to Godot project directory

Structured output declared, but exposes no named fields.

No examples provided.

help ~33

Full documentation for a tool. Use when compressed descriptions are insufficient.

NameTypeReqDescription
tool_namestringyesTool to get documentation for

No output schema declared.

No examples provided.

input_map ~190

Input action management. Actions (required params -> optional): - list (-> project_path): all input actions - add_action (action_name -> deadzone=0.5, project_path) - remove_action (action_name -> project_path) - add_event (action_name, event_type, event_value -> project_path) event_type: key | mouse | joypad. event_value: e.g., KEY_SPACE.

NameTypeReqDescription
actionstringyesAction to perform
action_namestringInput action name
deadzonenumberDeadzone value (for add_action, default: 0.5)
event_typestringEvent type: key, mouse, joypad (for add_event)
event_valuestringEvent value, e.g., KEY_SPACE (for add_event)
project_pathstringPath to Godot project directory

Structured output declared, but exposes no named fields.

No examples provided.

navigation ~135

Navigation regions, agents, obstacles. Actions: create_region|add_agent|add_obstacle. Use help tool for full docs.

NameTypeReqDescription
actionstringyesAction to perform
dimensionstring2D or 3D (default: 3D)
max_speednumberAgent max speed
namestringNode name
parentstringParent node path (default: .)
project_pathstringPath to Godot project directory
radiusnumberAgent/obstacle radius
scene_pathstringPath to scene file

Structured output declared, but exposes no named fields.

No examples provided.

nodes ~263

Scene node operations. Actions (required params -> optional): - add (scene_path, name -> type="Node", parent=".", project_path) - remove (scene_path, name -> project_path) - rename (scene_path, name, new_name -> project_path) - list (scene_path -> project_path) - set_property (scene_path, name, property, value -> project_path) - get_property (scene_path, name, property -> project_path) Node paths: relative to scene root using "/" (e.g., "Player/Sprite2D"). Use "." for root.

NameTypeReqDescription
actionstringyesAction to perform
namestringNode name
new_namestringNew name (for rename)
parentstringParent node path relative to scene root (for add, default: "." = root). Use "/" separator, e.g., "Player/Sprite2D"
project_pathstringPath to Godot project directory
propertystringProperty name (for get/set_property)
scene_pathstringPath to scene file
typestringNode type (for add, default: Node)
valuestringProperty value (for set_property)

Structured output declared, but exposes no named fields.

No examples provided.

physics ~160

Physics config. Actions: layers|collision_setup|body_config|set_layer_name. Use help tool for full docs.

NameTypeReqDescription
actionstringyesAction to perform
collision_layernumberCollision layer bitmask
collision_masknumberCollision mask bitmask
dimensionstring2d or 3d (for set_layer_name)
gravity_scalenumberGravity scale (for body_config)
layer_numbernumberLayer number (for set_layer_name)
massnumberMass (for body_config)
namestringNode name
project_pathstringPath to Godot project directory
scene_pathstringPath to scene file

Structured output declared, but exposes no named fields.

No examples provided.

project ~238

Godot project operations. Actions (required params -> optional): - info (-> project_path): project metadata - version: Godot engine version - run (-> scene_path, project_path): launch game - logs (-> pid): last captured stdout/stderr lines from a run (default: most recently started) - stop: stop running game - settings_get (key -> project_path): read project setting - settings_set (key, value -> project_path): write project setting - export (preset, output_path -> project_path): export game build

NameTypeReqDescription
actionstringyesAction to perform
keystringSettings key (for settings_get/set)
output_pathstringExport output path (for export)
pidnumberPID to read logs for (for logs; default: most recently started)
presetstringExport preset name (for export)
project_pathstringPath to Godot project directory
scene_pathstringPath to a specific scene to run (optional)
valuestringSettings value (for settings_set)

Structured output declared, but exposes no named fields.

No examples provided.

resources ~140

Resource file management. Actions (required params -> optional): - list (-> type, project_path): browse resources (type: image|audio|font|shader|scene|resource) - info (resource_path -> project_path): resource metadata - delete (resource_path -> project_path) - import_config (resource_path -> project_path): view import settings

NameTypeReqDescription
actionstringyesAction to perform
project_pathstringPath to Godot project directory
resource_pathstringPath to resource file
typestringFilter by type: image, audio, font, shader, scene, resource (for list)

Structured output declared, but exposes no named fields.

No examples provided.

scenes ~222

Scene file (.tscn) CRUD. Actions (required params -> optional): - create (scene_path -> root_type="Node2D", root_name, project_path) - list (-> project_path) - info (scene_path -> project_path) - delete (scene_path -> project_path) - duplicate (scene_path, new_path -> project_path) - set_main (scene_path -> project_path) scene_path: relative to project root (e.g., "scenes/main.tscn"), NOT res:// prefix. Use nodes tool to edit nodes within a scene.

NameTypeReqDescription
actionstringyesAction to perform
new_pathstringDestination path (for duplicate)
project_pathstringPath to Godot project directory
root_namestringRoot node name for create
root_typestringRoot node type for create (default: Node2D)
scene_pathstringRelative scene file path from project root (e.g., "scenes/main.tscn"), not res:// prefix

Structured output declared, but exposes no named fields.

No examples provided.

scripts ~209

GDScript file CRUD. Actions (required params -> optional): - create (script_path -> extends="Node", content, project_path): generate template - read (script_path -> project_path) - write (script_path, content -> project_path): replace entire file - attach (script_path, scene_path, node_name -> project_path): link to scene node - list (-> project_path) - delete (script_path -> project_path) script_path: relative to project root (e.g., "scripts/player.gd").

NameTypeReqDescription
actionstringyesAction to perform
contentstringScript content (for create/write)
extendsstringBase class for create (default: Node)
node_namestringTarget node name (for attach)
project_pathstringPath to Godot project directory
scene_pathstringScene file path (for attach)
script_pathstringPath to GDScript file

Structured output declared, but exposes no named fields.

No examples provided.

shader ~106

Godot shader management. Actions: create|read|write|get_params|list. Use help tool for full docs.

NameTypeReqDescription
actionstringyesAction to perform
contentstringShader content (for create/write)
project_pathstringPath to Godot project directory
shader_pathstringPath to .gdshader file
shader_typestringShader type: canvas_item, spatial, particles, sky, fog (for create)

Structured output declared, but exposes no named fields.

No examples provided.

signals ~151

Signal connection management. Actions (required params -> optional): - list (scene_path -> project_path): all signal connections - connect (scene_path, signal, from, to, method -> flags, project_path) - disconnect (scene_path, signal, from, to, method -> project_path)

NameTypeReqDescription
actionstringyesAction to perform
flagsnumberConnection flags
fromstringSource node path
methodstringTarget method name
project_pathstringPath to Godot project directory
scene_pathstringPath to scene file
signalstringSignal name
tostringTarget node path

Structured output declared, but exposes no named fields.

No examples provided.

tilemap ~141

TileSet and TileMap management. Actions: create_tileset|add_source|set_tile|paint|list. Use help tool for full docs.

NameTypeReqDescription
actionstringyesAction to perform
project_pathstringPath to Godot project directory
scene_pathstringPath to scene file (for list, paint)
texture_pathstringTexture source path (for add_source)
tile_sizenumberTile size in pixels (default: 16, for create_tileset)
tileset_pathstringPath to TileSet .tres file (for create_tileset, add_source)

Structured output declared, but exposes no named fields.

No examples provided.

ui ~177

UI Control nodes and themes. Actions: create_control|set_theme|layout|list_controls. Use help tool for full docs.

NameTypeReqDescription
actionstringyesAction to perform
font_sizenumberDefault font size (for set_theme)
namestringControl node name
parentstringParent node path (default: .)
presetstringLayout preset: full_rect, center, top_wide, bottom_wide, left_wide, right_wide
project_pathstringPath to Godot project directory
scene_pathstringPath to scene file
theme_pathstringPath to theme .tres file (for set_theme)
typestringControl type (e.g., Button, Label, HBoxContainer)

Structured output declared, but exposes no named fields.

No examples provided.