io.github.n24q02m/better-godot-mcp
NPM · @N24Q02M/BETTER-GODOT-MCP · 2 COMPONENTS · SCANNED AUG 3
Composite MCP server for Godot Engine -- 17 composite tools for AI-assisted game development.
Available components
How this component scores in each security and reliability category. Every signal is checked automatically from public evidence about the published package, including repeated runs of it in an isolated sandbox, and we only credit what we can confirm. How we score →
Supply Chain Security87
- No malware found by supply-chain analysis.Pass
- Only part of the dependency tree could be resolved (132 of 136), so this covers what we could see, not the whole tree.Partial
- No install/post-install scripts declared.Pass
- Only part of the dependency tree could be resolved (132 of 136), so this covers what we could see, not the whole tree. View diagnostics → Partial
Provenance & Transparency71
- Repository check failed: the declared repository URL redirects; it must resolve directly. See how to fix → View diagnostics → Fail
- Cryptographically verified build provenance (signed, bound to n24q02m/better-godot-mcp). View diagnostics → Pass
- Clear OSI-approved license (MIT).Pass
- Actively maintained (last published 15 days ago).Pass
- Disclosure check failed: no security disclosure policy was found in the source repository. See how to fix → Fail
Schema Quality & AI Usability56
- AI-judged instruction clarity (good).Pass
- Context-footprint check failed: tool/resource definitions use about 2668 tokens (~156/item across 17 items; 17 tools + 0 resources), over budget; trim descriptions and params. See how to fix → Fail
- Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management23
- Stability observed for 7 of 30 days with no destabilising changes; credit accrues until the full window elapses.Partial
Tool Coverage100
- 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
- 100% of tool parameters carry a description.Pass
- Structured output schemas are declared (94% of tools); any adoption earns full credit.Pass
Capabilities100
- Implements a supported MCP spec version (2025-11-25); the latest is 2026-07-28.Pass
Add this component to your MCP client. Where a client-specific snippet is available, pick your client below and copy it straight into your config; otherwise use the connection detail shown.
npm · @n24q02m/better-godot-mcp
claude mcp add n24q02m-better-godot-mcp -- npx -y @n24q02m/better-godot-mcp
codex mcp add n24q02m-better-godot-mcp -- npx -y @n24q02m/better-godot-mcp
{
"$schema": "https://opencode.ai/config.json",
"mcp": {
"n24q02m-better-godot-mcp": {
"type": "local",
"command": [
"npx",
"-y",
"@n24q02m/better-godot-mcp"
],
"enabled": true
}
}
} openclaw mcp add n24q02m-better-godot-mcp --command npx --arg -y --arg @n24q02m/better-godot-mcp
mcp_servers:
n24q02m-better-godot-mcp:
command: "npx"
args: ["-y", "@n24q02m/better-godot-mcp"] {
"mcpServers": {
"n24q02m-better-godot-mcp": {
"command": "npx",
"args": [
"-y",
"@n24q02m/better-godot-mcp"
]
}
}
} Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.
- 2 Aug 26 +44
- Install scripts: unverified → pass ▲ security
- Provenance: unverified → pass ▲ security
- Known CVEs: unverified → partial ▲ security
- Malware scan: unverified → pass ▲ security
- Stability: Stability not yet verified: we do not have a sandbox capture of the MCP schema this version of the package serves yet. security
- The attested source repository moved: n24q02m/better-godot-mcp security
- Tool coverage: 100 → unverified ▼ functional
- Capabilities: pass → unverified ▼ functional
- Security disclosure: fail → unverified ▼ functional
- Dependency health: unverified → partial ▲ functional
- Stability: unverified → 0.20 ▲ functional
- License: unverified → pass ▲ functional
- Maintenance: unverified → pass ▲ functional
- Licence: MIT functional
- 1 Aug 26 +26
- We updated how we score, so this day's move reflects our rubric, not a change to the server See what changed → functional
- 30 Jul 26 −81
- Install scripts: pass → unverified ▼ security
- Provenance: pass → unverified ▼ security
- Known CVEs: partial → unverified ▼ security
- Malware scan: pass → unverified ▼ security
- The attested source repository moved: n24q02m/better-godot-mcp security
- License: pass → unverified ▼ functional
- Tool coverage: 100 → unverified ▼ functional
- Dependency health: partial → unverified ▼ functional
- Maintenance: pass → unverified ▼ functional
- Security disclosure: fail → unverified ▼ functional
- Licence: MIT functional
- 29 Jul 26 +43
- Known CVEs: unverified → partial ▲ security
- Install scripts: unverified → pass ▲ security
- Provenance: unverified → pass ▲ security
- The attested source repository moved: n24q02m/better-godot-mcp security
- License: unverified → pass ▲ functional
- Dependency health: unverified → partial ▲ functional
- Maintenance: unverified → pass ▲ functional
- Schema quality: unverified → good ▲ functional
- Licence: MIT functional
- 28 Jul 26 +19
- Dependency health: partial → unverified ▼ functional
- Tool coverage: unverified → 100 ▲ functional
- First check of Tool coverage: 94 functional
- First check of Schema quality: fail functional
- First check of Schema quality: unverified functional
- First check of Tool coverage: 100 functional
- First check of Schema quality: fail functional
- 27 Jul 26 19
First indexed and scored.
Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.
Captured 3 Aug 2026 · Analysed npm/@n24q02m/[email protected]
Provenance verified
Ecosystem: npm · Outcome: verified
Reason: verified
- Source repo:
- n24q02m/better-godot-mcp
- Certificate issuer:
- https://token.actions.githubusercontent.com
- Certificate SAN:
- https://github.com/n24q02m/better-godot-mcp/.github/workflows/cd.yml@refs/heads/main
- Rekor log index:
- 2194263599
- Predicate type:
- https://slsa.dev/provenance/v1
- Subject digest:
- sha512:dac39182f4daa257f4e2a8833d5331fbfa0c564e91d706be5eb8999974cf6fc4994d987176e6a6a3645333dc8b748f051d229f4121c9ab2d3f2a207db
- Discovery method:
- attestation_endpoint
Dependencies 132 packages
132 packages in the resolved dependency tree · 131 deprecated · 49 stale.
The dependency tree was only partially resolved, so these counts may be incomplete.
The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability.
animation ~163
Animation management. Actions: create_player|add_animation|add_track|add_keyframe|list. Use help tool for full docs.
| Name | Type | Req | Description |
|---|---|---|---|
| action | string | yes | Action to perform |
| anim_name | string | — | Animation name |
| duration | number | — | Animation duration in seconds |
| loop | boolean | — | Whether animation loops |
| name | string | — | AnimationPlayer node name |
| node_path | string | — | Target node path for track |
| parent | string | — | Parent node path |
| project_path | string | — | Path to Godot project directory |
| property | string | — | Target property for track |
| scene_path | string | — | Path to scene file |
| track_type | string | — | Track type: value, method, bezier |
Structured output declared, but exposes no named fields.
No examples provided.
audio ~170
Audio bus and stream management. Actions: list_buses|add_bus|add_effect|create_stream. Use help tool for full docs.
| Name | Type | Req | Description |
|---|---|---|---|
| action | string | yes | Action to perform |
| bus | string | — | Audio bus (default: Master) |
| bus_name | string | — | Audio bus name |
| effect_type | string | — | Effect type (for add_effect) |
| name | string | — | Stream player node name |
| parent | string | — | Parent node path |
| project_path | string | — | Path to Godot project directory |
| scene_path | string | — | Path to scene file (for create_stream) |
| send_to | string | — | Send bus target (default: Master) |
| stream_type | string | — | Stream type: 2D, 3D, or global |
Structured output declared, but exposes no named fields.
No examples provided.
config ~91
Server configuration and environment. Actions (required params -> optional): - status: current config - set (key, value): update setting - detect_godot: find Godot binary path - check: verify project and Godot availability
| Name | Type | Req | Description |
|---|---|---|---|
| action | string | yes | Action to perform |
| key | string | — | Config key (for set) |
| value | string | — | Config value (for set) |
Structured output declared, but exposes no named fields.
No examples provided.
editor ~79
Godot editor control. Actions (required params -> optional): - launch (-> project_path): open editor - status (-> project_path): check if editor is running For running the game, use project(action="run") instead.
| Name | Type | Req | Description |
|---|---|---|---|
| action | string | yes | Action to perform |
| project_path | string | — | Path to Godot project directory |
Structured output declared, but exposes no named fields.
No examples provided.
help ~33
Full documentation for a tool. Use when compressed descriptions are insufficient.
| Name | Type | Req | Description |
|---|---|---|---|
| tool_name | string | yes | Tool to get documentation for |
No output schema declared.
No examples provided.
input_map ~190
Input action management. Actions (required params -> optional): - list (-> project_path): all input actions - add_action (action_name -> deadzone=0.5, project_path) - remove_action (action_name -> project_path) - add_event (action_name, event_type, event_value -> project_path) event_type: key | mouse | joypad. event_value: e.g., KEY_SPACE.
| Name | Type | Req | Description |
|---|---|---|---|
| action | string | yes | Action to perform |
| action_name | string | — | Input action name |
| deadzone | number | — | Deadzone value (for add_action, default: 0.5) |
| event_type | string | — | Event type: key, mouse, joypad (for add_event) |
| event_value | string | — | Event value, e.g., KEY_SPACE (for add_event) |
| project_path | string | — | Path to Godot project directory |
Structured output declared, but exposes no named fields.
No examples provided.
navigation ~135
Navigation regions, agents, obstacles. Actions: create_region|add_agent|add_obstacle. Use help tool for full docs.
| Name | Type | Req | Description |
|---|---|---|---|
| action | string | yes | Action to perform |
| dimension | string | — | 2D or 3D (default: 3D) |
| max_speed | number | — | Agent max speed |
| name | string | — | Node name |
| parent | string | — | Parent node path (default: .) |
| project_path | string | — | Path to Godot project directory |
| radius | number | — | Agent/obstacle radius |
| scene_path | string | — | Path to scene file |
Structured output declared, but exposes no named fields.
No examples provided.
nodes ~263
Scene node operations. Actions (required params -> optional): - add (scene_path, name -> type="Node", parent=".", project_path) - remove (scene_path, name -> project_path) - rename (scene_path, name, new_name -> project_path) - list (scene_path -> project_path) - set_property (scene_path, name, property, value -> project_path) - get_property (scene_path, name, property -> project_path) Node paths: relative to scene root using "/" (e.g., "Player/Sprite2D"). Use "." for root.
| Name | Type | Req | Description |
|---|---|---|---|
| action | string | yes | Action to perform |
| name | string | — | Node name |
| new_name | string | — | New name (for rename) |
| parent | string | — | Parent node path relative to scene root (for add, default: "." = root). Use "/" separator, e.g., "Player/Sprite2D" |
| project_path | string | — | Path to Godot project directory |
| property | string | — | Property name (for get/set_property) |
| scene_path | string | — | Path to scene file |
| type | string | — | Node type (for add, default: Node) |
| value | string | — | Property value (for set_property) |
Structured output declared, but exposes no named fields.
No examples provided.
physics ~160
Physics config. Actions: layers|collision_setup|body_config|set_layer_name. Use help tool for full docs.
| Name | Type | Req | Description |
|---|---|---|---|
| action | string | yes | Action to perform |
| collision_layer | number | — | Collision layer bitmask |
| collision_mask | number | — | Collision mask bitmask |
| dimension | string | — | 2d or 3d (for set_layer_name) |
| gravity_scale | number | — | Gravity scale (for body_config) |
| layer_number | number | — | Layer number (for set_layer_name) |
| mass | number | — | Mass (for body_config) |
| name | string | — | Node name |
| project_path | string | — | Path to Godot project directory |
| scene_path | string | — | Path to scene file |
Structured output declared, but exposes no named fields.
No examples provided.
project ~238
Godot project operations. Actions (required params -> optional): - info (-> project_path): project metadata - version: Godot engine version - run (-> scene_path, project_path): launch game - logs (-> pid): last captured stdout/stderr lines from a run (default: most recently started) - stop: stop running game - settings_get (key -> project_path): read project setting - settings_set (key, value -> project_path): write project setting - export (preset, output_path -> project_path): export game build
| Name | Type | Req | Description |
|---|---|---|---|
| action | string | yes | Action to perform |
| key | string | — | Settings key (for settings_get/set) |
| output_path | string | — | Export output path (for export) |
| pid | number | — | PID to read logs for (for logs; default: most recently started) |
| preset | string | — | Export preset name (for export) |
| project_path | string | — | Path to Godot project directory |
| scene_path | string | — | Path to a specific scene to run (optional) |
| value | string | — | Settings value (for settings_set) |
Structured output declared, but exposes no named fields.
No examples provided.
resources ~140
Resource file management. Actions (required params -> optional): - list (-> type, project_path): browse resources (type: image|audio|font|shader|scene|resource) - info (resource_path -> project_path): resource metadata - delete (resource_path -> project_path) - import_config (resource_path -> project_path): view import settings
| Name | Type | Req | Description |
|---|---|---|---|
| action | string | yes | Action to perform |
| project_path | string | — | Path to Godot project directory |
| resource_path | string | — | Path to resource file |
| type | string | — | Filter by type: image, audio, font, shader, scene, resource (for list) |
Structured output declared, but exposes no named fields.
No examples provided.
scenes ~222
Scene file (.tscn) CRUD. Actions (required params -> optional): - create (scene_path -> root_type="Node2D", root_name, project_path) - list (-> project_path) - info (scene_path -> project_path) - delete (scene_path -> project_path) - duplicate (scene_path, new_path -> project_path) - set_main (scene_path -> project_path) scene_path: relative to project root (e.g., "scenes/main.tscn"), NOT res:// prefix. Use nodes tool to edit nodes within a scene.
| Name | Type | Req | Description |
|---|---|---|---|
| action | string | yes | Action to perform |
| new_path | string | — | Destination path (for duplicate) |
| project_path | string | — | Path to Godot project directory |
| root_name | string | — | Root node name for create |
| root_type | string | — | Root node type for create (default: Node2D) |
| scene_path | string | — | Relative scene file path from project root (e.g., "scenes/main.tscn"), not res:// prefix |
Structured output declared, but exposes no named fields.
No examples provided.
scripts ~209
GDScript file CRUD. Actions (required params -> optional): - create (script_path -> extends="Node", content, project_path): generate template - read (script_path -> project_path) - write (script_path, content -> project_path): replace entire file - attach (script_path, scene_path, node_name -> project_path): link to scene node - list (-> project_path) - delete (script_path -> project_path) script_path: relative to project root (e.g., "scripts/player.gd").
| Name | Type | Req | Description |
|---|---|---|---|
| action | string | yes | Action to perform |
| content | string | — | Script content (for create/write) |
| extends | string | — | Base class for create (default: Node) |
| node_name | string | — | Target node name (for attach) |
| project_path | string | — | Path to Godot project directory |
| scene_path | string | — | Scene file path (for attach) |
| script_path | string | — | Path to GDScript file |
Structured output declared, but exposes no named fields.
No examples provided.
shader ~106
Godot shader management. Actions: create|read|write|get_params|list. Use help tool for full docs.
| Name | Type | Req | Description |
|---|---|---|---|
| action | string | yes | Action to perform |
| content | string | — | Shader content (for create/write) |
| project_path | string | — | Path to Godot project directory |
| shader_path | string | — | Path to .gdshader file |
| shader_type | string | — | Shader type: canvas_item, spatial, particles, sky, fog (for create) |
Structured output declared, but exposes no named fields.
No examples provided.
signals ~151
Signal connection management. Actions (required params -> optional): - list (scene_path -> project_path): all signal connections - connect (scene_path, signal, from, to, method -> flags, project_path) - disconnect (scene_path, signal, from, to, method -> project_path)
| Name | Type | Req | Description |
|---|---|---|---|
| action | string | yes | Action to perform |
| flags | number | — | Connection flags |
| from | string | — | Source node path |
| method | string | — | Target method name |
| project_path | string | — | Path to Godot project directory |
| scene_path | string | — | Path to scene file |
| signal | string | — | Signal name |
| to | string | — | Target node path |
Structured output declared, but exposes no named fields.
No examples provided.
tilemap ~141
TileSet and TileMap management. Actions: create_tileset|add_source|set_tile|paint|list. Use help tool for full docs.
| Name | Type | Req | Description |
|---|---|---|---|
| action | string | yes | Action to perform |
| project_path | string | — | Path to Godot project directory |
| scene_path | string | — | Path to scene file (for list, paint) |
| texture_path | string | — | Texture source path (for add_source) |
| tile_size | number | — | Tile size in pixels (default: 16, for create_tileset) |
| tileset_path | string | — | Path to TileSet .tres file (for create_tileset, add_source) |
Structured output declared, but exposes no named fields.
No examples provided.
ui ~177
UI Control nodes and themes. Actions: create_control|set_theme|layout|list_controls. Use help tool for full docs.
| Name | Type | Req | Description |
|---|---|---|---|
| action | string | yes | Action to perform |
| font_size | number | — | Default font size (for set_theme) |
| name | string | — | Control node name |
| parent | string | — | Parent node path (default: .) |
| preset | string | — | Layout preset: full_rect, center, top_wide, bottom_wide, left_wide, right_wide |
| project_path | string | — | Path to Godot project directory |
| scene_path | string | — | Path to scene file |
| theme_path | string | — | Path to theme .tres file (for set_theme) |
| type | string | — | Control type (e.g., Button, Label, HBoxContainer) |
Structured output declared, but exposes no named fields.
No examples provided.