PlayStation Network
PYPI · MCP-PS-STORE
PlayStation Network (PSN) gaming history: playtime, trophies and purchased library.
Available components
Last scanned (16 hours ago)
Scores higher than 87% of PyPI servers
Category Entertainment and Games
How this component scores in each security and reliability category. Every signal is checked automatically from public evidence about the published package, including repeated runs of it in an isolated sandbox, and we only credit what we can confirm. How we score → Why this is hard to score →
Supply Chain Security100
- No malware found by supply-chain analysis.Pass
- No known CVEs affecting this package version or its production dependencies.Pass
- Runs poetry.core.masonry.api at install time, a recognised build step with no custom scripting around it. View diagnostics → Pass
- 1 of 35 dependencies flagged as unhealthy. View diagnostics → Partial
Provenance & Transparency45
- Source repository is publicly reachable at the declared URL. View diagnostics → Pass
- Provenance check failed: no build-provenance attestation is published. See how to fix → View diagnostics → Fail
- Clear OSI-approved license (MIT).Pass
- Actively maintained (last published 68 days ago).Pass
- Disclosure check failed: no security disclosure policy was found in the source repository. See how to fix → Fail
Schema Quality & AI Usability85
- 100% of prompts and resources have a non-trivial description (not blank, and not just the item's name).Pass
- AI-judged instruction clarity (good).Pass
- Tool/resource definitions use about 769 tokens (~109/item across 7 items; 7 tools + 0 resources), lean.Pass
- Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management100
- No destabilizing schema changes in the last 30 days.Pass
Tool Coverage85
- 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
- 48% of tool parameters carry a description.Partial
- Structured output schemas are declared (100% of tools); any adoption earns full credit.Pass
Tool Safety75
- No prompt-injection markers were found in the server instructions, tool names or descriptions we captured.Pass
- 0 of 1 tool(s) whose name or description implies an irreversible operation declare an MCP destructiveHint annotation; "psn_refresh" implies "drop" and declares no destructiveHint at all, which the MCP spec reads as destructive by default. See how to fix → Fail
- An AI judge read all 8 captured unit(s) of tool text and found none that tries to manipulate the model reading it.Pass
Capabilities100
- Implements a current MCP spec version (2026-07-28).Pass
Checks we ran (16)
- Malware scan
- Known CVEs
- Install scripts
- Dependency health
- Source repository
- Provenance
- License
- Maintenance
- Security disclosure
- Schema quality
- Stability
- Tool coverage
- Injection markers
- Destructive annotations
- Judged manipulation
- MCP protocol
Does not apply to this package (2)
- Endpoint SecurityScored on hosted endpoints only. A package has no live endpoint of its own for us to probe.
- Transport & ReachabilityScored on hosted endpoints only. A package has no live endpoint of its own for us to probe.
The score does not measure everything. What the score does not measure →
Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.
- 5 Nov 26 +15
- Malware scan: unverified → pass ▲ security
- 3 Nov 26 −15
- Malware scan: pass → unverified ▼ security
- 1 Nov 26 +1
- Stability: 0.97 → pass security
- 31 Oct 26 +14
- Malware scan: unverified → pass ▲ security
- Stability: pass → 0.97 functional
- 30 Oct 26 −15
- Malware scan: pass → unverified ▼ security
- 27 Oct 26 +15
- Malware scan: unverified → pass ▲ security
- 26 Oct 26 −15
- Malware scan: pass → unverified ▼ security
- 22 Oct 26 +15
- Malware scan: unverified → pass ▲ security
Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.
Captured 5 Nov 2026 · Analysed pypi/mcp-ps-store@0.1.0
Provenance No attestation
The registry publishes no build provenance for this version, so there is nothing to verify.
| Result | No attestation |
|---|---|
| Ecosystem | pypi |
| Reason | No attestation published |
Background: How many MCP packages publish verified provenance →
Install scripts 1 script
| Hook | Tier | Command |
|---|---|---|
| build_backend | Known build tool | poetry.core.masonry.api |
Background: Why install scripts are a supply-chain risk →
Dependencies 35 packages
| Packages resolved | 35 |
|---|---|
| No linked repository | 1 |
| Tree resolution | Complete |
Background: SBOMs and build attestations, explained →
The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability. A tool's description is untrusted text the model reads on every call, which is what makes this list a security surface and not just an inventory: how tool poisoning works →
psn_game_trophies Trophy detail for one game ~146
Full trophy list for a single game with earned status, earn dates and rarity. Pass a title (fuzzy match against the account's games) or an exact np_communication_id. Useful for 'what's left to platinum' and for judging how deeply the user engaged with a game.
| Name | Type | Req | Description |
|---|---|---|---|
| game | – | – | Game title, matched against the account's library. |
| include_hidden | boolean | – | – |
| limit | integer | – | – |
| np_communication_id | – | – | Exact trophy set id, e.g. NPWR21434_00. |
| np_service_name | – | – | Required only with a raw np_communication_id. |
| status | – | – | Which trophies to return. |
Structured output declared, but exposes no named fields.
No examples provided.
psn_library PSN game library ~209
Filtered, sorted list of games on the account, joining playtime with trophy progress. Use it to answer questions like 'what did I play most in 2024', 'what have I nearly finished', 'what did I drop quickly'. Store page: https://store.playstation.com/<locale>/concept/<concept_id>.
| Name | Type | Req | Description |
|---|---|---|---|
| include_trophy_counts | boolean | – | Add per-grade trophy counts to every row. |
| limit | integer | – | – |
| max_hours | – | – | – |
| max_trophy_progress | – | – | – |
| min_hours | – | – | – |
| min_trophy_progress | – | – | – |
| offset | integer | – | – |
| only_platinum | boolean | – | – |
| platform | string | – | Keep only one platform. |
| played_before | – | – | ISO date; keep games last played before it. |
| played_since | – | – | ISO date; keep games last played on or after it. |
| search | – | – | Case-insensitive substring match on the title. |
| sort | – | – | Ordering of the result. |
Structured output declared, but exposes no named fields.
No examples provided.
psn_owned_games Purchased PSN library ~97
Games the account has bought or claimed (including PS Plus monthly claims), with hours played where known. Check this before recommending anything so you do not suggest a game the user already owns, and to surface unplayed purchases.
| Name | Type | Req | Description |
|---|---|---|---|
| limit | integer | – | – |
| offset | integer | – | – |
| platform | string | – | – |
| search | – | – | – |
| unplayed_only | boolean | – | Keep only games with no recorded playtime. |
Structured output declared, but exposes no named fields.
No examples provided.
psn_profile PSN account profile ~23
Online ID, PS Plus status, trophy level and lifetime trophy counts.
Input schema present but exposes no named parameters.
Structured output declared, but exposes no named fields.
No examples provided.
psn_recently_played Recently played ~30
The account's most recently launched games, newest first.
| Name | Type | Req | Description |
|---|---|---|---|
| limit | integer | – | – |
Structured output declared, but exposes no named fields.
No examples provided.
psn_refresh Refresh PSN cache ~34
Drops the cached PSN responses so the next call re-reads live data. Use after the user has just played something.
Input schema present but exposes no named parameters.
Structured output declared, but exposes no named fields.
No examples provided.
psn_taste_profile PSN taste profile ~96
One-shot digest of the account's gaming taste: totals, playtime habits, top games by hours, favourite franchises, platinums, games close to completion, games bounced off after a short try, and unplayed purchases. Start here for any recommendation request.
| Name | Type | Req | Description |
|---|---|---|---|
| include_backlog | boolean | – | Include purchased-but-never-played games. |
| top | integer | – | How many top-by-hours games to include. |
Structured output declared, but exposes no named fields.
No examples provided.
How do I install the PlayStation Network MCP server?
PlayStation Network runs locally as a PyPI package, launched with uvx mcp-ps-store. Ready-made configuration for Claude, Cursor, VS Code, Codex and 5 more is on this page, copied from each client's own documentation.
pypi · mcp-ps-store
claude mcp add murzin-ml-mcp-ps-store -- uvx mcp-ps-store
What is the PlayStation Network MCP server?
PlayStation Network is an MCP server listed in the public MCP registry as io.github.murzin-ml/mcp-ps-store. PlayStation Network (PSN) gaming history: playtime, trophies and purchased library. This page covers its PyPI package (mcp-ps-store).
Is the PlayStation Network MCP server safe to use?
PlayStation Network scores 84 out of 100 on VerifyMCP. We found no known CVEs affecting it as of 5 November 2026. That is a record of what we were able to check automatically, not an endorsement. The category breakdown on this page shows every signal behind the number, including the ones we could not confirm.
What tools does the PlayStation Network MCP server expose?
PlayStation Network exposes 7 tools: psn_taste_profile, psn_library, psn_game_trophies, psn_owned_games, psn_recently_played, and 2 more. Their descriptions and schemas cost roughly 635 tokens of context every time the server is loaded.
Is the PlayStation Network MCP server still maintained?
PlayStation Network is still listed as active in the MCP registry. We last reached this channel on 5 November 2026. Those dates come from our own scans of the registry and the channel itself, not from anything the publisher announced.
What licence is the PlayStation Network MCP server under?
PlayStation Network declares the MIT licence, which is OSI-approved. That covers the source only, and says nothing about the cost of any service it calls.
What did VerifyMCP test on the PlayStation Network MCP server?
VerifyMCP ran 16 checks on PlayStation Network, covering Malware scan, Known CVEs, Install scripts, Dependency health and 12 more. Endpoint Security and Transport & Reachability do not apply to a PyPI package, so they were not tested. The score does not measure everything, and the scoring documentation lists what it leaves out.