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PlayStation Network

PYPI · MCP-PS-STORE · SCANNED SEP 20

PlayStation Network (PSN) gaming history: playtime, trophies and purchased library.

Available components

+3 this week 80 Trust /100
Trust breakdown (7 categories)

How this component scores in each security and reliability category. Every signal is checked automatically from public evidence about the published package, including repeated runs of it in an isolated sandbox, and we only credit what we can confirm. How we score → Why this is hard to score →

Supply Chain Security100
  • No malware found by supply-chain analysis.Pass
  • No known CVEs affecting this package version or its production dependencies.Pass
  • Runs poetry.core.masonry.api at install time, a recognised native-build step with no shell scripting around it. View diagnostics → Pass
  • 1 of 36 dependencies flagged as unhealthy. View diagnostics → Partial
Provenance & Transparency45
Schema Quality & AI Usability85
  • 100% of prompts and resources have a non-trivial description (not blank, and not just the item's name).Pass
  • AI-judged instruction clarity (good).Pass
  • Tool/resource definitions use about 769 tokens (~109/item across 7 items; 7 tools + 0 resources), lean.Pass
  • Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management77
  • Stability observed for 23 of 30 days with no destabilising changes; credit accrues until the full window elapses.Partial
Tool Coverage85
  • 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
  • 48% of tool parameters carry a description.Partial
  • Structured output schemas are declared (100% of tools); any adoption earns full credit.Pass
Tool Safety75
  • No prompt-injection markers were found in the server instructions, tool names or descriptions we captured.Pass
  • 0 of 1 tool(s) whose name or description implies an irreversible operation declare an MCP destructiveHint annotation; "psn_refresh" implies "drop" and declares no destructiveHint at all, which the MCP spec reads as destructive by default. See how to fix → Fail
  • An AI judge read all 8 captured unit(s) of tool text and found none that tries to manipulate the model reading it.Pass
Capabilities100
  • Implements a current MCP spec version (2026-07-28).Pass
Install

How do I install the PlayStation Network MCP server?

PlayStation Network runs locally as a PyPI package, launched with uvx mcp-ps-store. Ready-made configuration for Claude, Cursor, VS Code, Codex and 5 more is on this page, copied from each client's own documentation.

pypi · mcp-ps-store

# add to Claude Code
claude mcp add murzin-ml-mcp-ps-store -- uvx mcp-ps-store
// .cursor/mcp.json
{
  "mcpServers": {
    "murzin-ml-mcp-ps-store": {
      "command": "uvx",
      "args": [
        "mcp-ps-store"
      ]
    }
  }
}
// .vscode/mcp.json
{
  "servers": {
    "murzin-ml-mcp-ps-store": {
      "command": "uvx",
      "args": [
        "mcp-ps-store"
      ]
    }
  }
}
# add to Codex CLI
codex mcp add murzin-ml-mcp-ps-store -- uvx mcp-ps-store
// opencode.json
{
  "$schema": "https://opencode.ai/config.json",
  "mcp": {
    "murzin-ml-mcp-ps-store": {
      "type": "local",
      "command": [
        "uvx",
        "mcp-ps-store"
      ],
      "enabled": true
    }
  }
}
# add to OpenClaw
openclaw mcp add murzin-ml-mcp-ps-store --command uvx --arg mcp-ps-store
# ~/.hermes/config.yaml
mcp_servers:
  murzin-ml-mcp-ps-store:
    command: "uvx"
    args: ["mcp-ps-store"]
// ~/.netclaw/config/netclaw.json
{
  "McpServers": {
    "murzin-ml-mcp-ps-store": {
      "Transport": "stdio",
      "Command": "uvx",
      "Arguments": [
        "mcp-ps-store"
      ]
    }
  }
}
# add to Vellum
assistant mcp add murzin-ml-mcp-ps-store -t stdio -c uvx -a mcp-ps-store
// mcp.json
{
  "mcpServers": {
    "murzin-ml-mcp-ps-store": {
      "command": "uvx",
      "args": [
        "mcp-ps-store"
      ]
    }
  }
}
Changelog

Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.

  • 19 Sept 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 70 to 73. That category is still filling its 30-day observation window: 21 days of observed history at the previous scan, 22 at this one. The score rises as the window fills, whether or not the server changes.

  • 17 Sept 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 63 to 67. That category is still filling its 30-day observation window: 19 days of observed history at the previous scan, 20 at this one. The score rises as the window fills, whether or not the server changes.

  • 15 Sept 26 +15
    • Malware scan: unverified → pass security
  • 14 Sept 26 −14
    • Malware scan: pass → unverified security
  • 12 Sept 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 47 to 50. That category is still filling its 30-day observation window: 14 days of observed history at the previous scan, 15 at this one. The score rises as the window fills, whether or not the server changes.

  • 10 Sept 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 40 to 43. That category is still filling its 30-day observation window: 12 days of observed history at the previous scan, 13 at this one. The score rises as the window fills, whether or not the server changes.

  • 8 Sept 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 33 to 37. That category is still filling its 30-day observation window: 10 days of observed history at the previous scan, 11 at this one. The score rises as the window fills, whether or not the server changes.

  • 6 Sept 26 +1
    • Security disclosure: unverified → fail functional
Diagnostics

Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.

Captured 20 Sept 2026 · Analysed pypi/mcp-ps-store@0.1.0

Provenance No attestation

The registry publishes no build provenance for this version, so there is nothing to verify.

Result No attestation
Ecosystem pypi

Background: How many MCP packages publish verified provenance →

Install scripts 1 script
Hook Tier Command
build_backend allowlisted poetry.core.masonry.api

Background: Why install scripts are a supply-chain risk →

Dependencies 36 packages
Packages resolved 36
No linked repository 1
Tree resolution Complete

Background: SBOMs and build attestations, explained →

MCP tools · 7 exposed · ~635 tokens

The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability. A tool's description is untrusted text the model reads on every call, which is what makes this list a security surface and not just an inventory: how tool poisoning works →

Tool Tokens
psn_game_trophies ~146

Full trophy list for a single game with earned status, earn dates and rarity. Pass a title (fuzzy match against the account's games) or an exact np_communication_id. Useful for 'what's left to platinum' and for judging how deeply the user engaged with a game.

NameTypeReqDescription
gameGame title, matched against the account's library.
include_hiddenboolean
limitinteger
np_communication_idExact trophy set id, e.g. NPWR21434_00.
np_service_nameRequired only with a raw np_communication_id.
statusWhich trophies to return.

Structured output declared, but exposes no named fields.

No examples provided.

psn_library ~209

Filtered, sorted list of games on the account, joining playtime with trophy progress. Use it to answer questions like 'what did I play most in 2024', 'what have I nearly finished', 'what did I drop quickly'. Store page: https://store.playstation.com/<locale>/concept/<concept_id>.

NameTypeReqDescription
include_trophy_countsbooleanAdd per-grade trophy counts to every row.
limitinteger
max_hours
max_trophy_progress
min_hours
min_trophy_progress
offsetinteger
only_platinumboolean
platformstringKeep only one platform.
played_beforeISO date; keep games last played before it.
played_sinceISO date; keep games last played on or after it.
searchCase-insensitive substring match on the title.
sortOrdering of the result.

Structured output declared, but exposes no named fields.

No examples provided.

psn_owned_games ~97

Games the account has bought or claimed (including PS Plus monthly claims), with hours played where known. Check this before recommending anything so you do not suggest a game the user already owns, and to surface unplayed purchases.

NameTypeReqDescription
limitinteger
offsetinteger
platformstring
search
unplayed_onlybooleanKeep only games with no recorded playtime.

Structured output declared, but exposes no named fields.

No examples provided.

psn_profile ~23

Online ID, PS Plus status, trophy level and lifetime trophy counts.

Input schema present but exposes no named parameters.

Structured output declared, but exposes no named fields.

No examples provided.

psn_recently_played ~30

The account's most recently launched games, newest first.

NameTypeReqDescription
limitinteger

Structured output declared, but exposes no named fields.

No examples provided.

psn_refresh ~34

Drops the cached PSN responses so the next call re-reads live data. Use after the user has just played something.

Input schema present but exposes no named parameters.

Structured output declared, but exposes no named fields.

No examples provided.

psn_taste_profile ~96

One-shot digest of the account's gaming taste: totals, playtime habits, top games by hours, favourite franchises, platinums, games close to completion, games bounced off after a short try, and unplayed purchases. Start here for any recommendation request.

NameTypeReqDescription
include_backlogbooleanInclude purchased-but-never-played games.
topintegerHow many top-by-hours games to include.

Structured output declared, but exposes no named fields.

No examples provided.

Common questions

What is the PlayStation Network MCP server?

PlayStation Network is an MCP server listed in the public MCP registry as io.github.murzin-ml/mcp-ps-store. PlayStation Network (PSN) gaming history: playtime, trophies and purchased library. This page covers its PyPI package (mcp-ps-store).

Is the PlayStation Network MCP server safe to use?

PlayStation Network scores 80 out of 100 on VerifyMCP. We found no known CVEs affecting it as of 20 September 2026. That is a record of what we were able to check automatically, not an endorsement. The category breakdown on this page shows every signal behind the number, including the ones we could not confirm.

What tools does the PlayStation Network MCP server expose?

PlayStation Network exposes 7 tools: psn_taste_profile, psn_library, psn_game_trophies, psn_owned_games, psn_recently_played, and 2 more. Their descriptions and schemas cost roughly 635 tokens of context every time the server is loaded.

Is the PlayStation Network MCP server still maintained?

PlayStation Network is still listed as active in the MCP registry. We last reached this channel on 20 September 2026. Those dates come from our own scans of the registry and the channel itself, not from anything the publisher announced.

What licence is the PlayStation Network MCP server under?

PlayStation Network declares the MIT licence, which is OSI-approved. That covers the source only, and says nothing about the cost of any service it calls.