Skip to content
verify mcp Beta VerifyMCP is currently in beta. If you notice any issues, get in touch and we’ll put it right.

OpenToonz MCP

PYPI · OPENTOONZ-MCP

Animate in OpenToonz from an AI assistant: native vector levels, xsheet timing, rigs and physics.

Available components

75 Trust /100

Last scanned (14 hours ago)

Scores higher than 72% of PyPI servers

Category Design and Media

Trust breakdown (7 categories)

How this component scores in each security and reliability category. Every signal is checked automatically from public evidence about the published package, including repeated runs of it in an isolated sandbox, and we only credit what we can confirm. How we score → Why this is hard to score →

Supply Chain Security100
  • No malware found by supply-chain analysis.Pass
  • No known CVEs affecting this package version or its production dependencies.Pass
  • Runs hatchling.build at install time, a recognised build step with no custom scripting around it. View diagnostics → Pass
  • 1 of 33 dependencies flagged as unhealthy. View diagnostics → Partial
Provenance & Transparency100
  • Source repository is publicly reachable at the declared URL. View diagnostics → Pass
  • Cryptographically verified build provenance (signed, bound to konkomaji/opentoonz-mcp). View diagnostics → Pass
  • Clear OSI-approved license (MIT).Pass
  • Actively maintained (last published 1 days ago).Pass
  • Publishes a security disclosure policy (SECURITY.md).Pass
Schema Quality & AI Usability56
  • AI-judged instruction clarity (fair).Partial
  • Context-footprint check failed: tool/resource definitions use about 5945 tokens (~114/item across 52 items; 52 tools + 0 resources), over budget; trim descriptions and params. See how to fix → Fail
  • Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management3
  • Stability observed for 1 of 30 days with no destabilising changes; credit accrues until the full window elapses.Partial
Tool Coverage71
  • 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
  • 0% of tool parameters carry a description.Fail
  • Structured output schemas are declared (10% of tools); any adoption earns full credit.Pass
Tool Safety75
  • No prompt-injection markers were found in the server instructions, tool names or descriptions we captured.Pass
  • 0 of 3 tool(s) whose name or description implies an irreversible operation declare an MCP destructiveHint annotation; "delete_layer" implies "delete" and declares no destructiveHint at all, which the MCP spec reads as destructive by default. See how to fix → Fail
  • An AI judge read all 53 captured unit(s) of tool text and found none that tries to manipulate the model reading it.Pass
Capabilities100
  • Implements a supported MCP spec version (2025-11-25); the latest is 2026-07-28.Pass
Changelog

Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.

  • 23 Oct 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 0 to 3. That category is still filling its 30-day observation window: 0 days of observed history at the previous scan, 1 at this one. The score rises as the window fills, whether or not the server changes.

  • 22 Oct 26 74

    First indexed and scored.

Diagnostics

Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.

Captured 23 Oct 2026 · Analysed pypi/opentoonz-mcp@0.1.0

Provenance Verified

A signed build attestation was found and verified, binding this exact artifact to the source repository it claims to come from.

Result Verified
Ecosystem pypi
Reason Verified
Discovered via Registry attestation endpoint
Source repo konkomaji/opentoonz-mcp
Certificate issuer https://token.actions.githubusercontent.com
Certificate SAN https://github.com/konkomaji/opentoonz-mcp/.github/workflows/release.yml@refs/tags/v0.1.0
Rekor log index 3381374139
Predicate type PyPI publish attestation https://docs.pypi.org/attestations/publish/v1
Subject digest sha256:2044b03f224bdb62feda4d29a8f300506bf762b04a55abd612be4754f67a934c

Background: How many MCP packages publish verified provenance →

Install scripts 1 script
Hook Tier Command
build_backend allowlisted hatchling.build

Background: Why install scripts are a supply-chain risk →

Dependencies 33 packages
Packages resolved 33
Stale 1
Tree resolution Complete

Background: SBOMs and build attestations, explained →

MCP tools · 52 exposed · ~5,785 tokens

The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability. A tool's description is untrusted text the model reads on every call, which is what makes this list a security surface and not just an inventory: how tool poisoning works →

Tool Tokens
add_layer ~140

Add a column with its own drawing level. Later layers are drawn ON TOP. mode: 'vector' (native OpenToonz vector .pli, editable in GUI, pressure lines) | 'raster' (PNG). style: override scene style for this layer (e.g. 'clean' for BG, 'sketch' for effects). parent: 'Table', a peg or another layer. boil: hand-drawn line boil on held drawings.

NameTypeReqDescription
boilboolean––
layerstringyes–
modestring––
parentstring––
scenestringyes–
style–––

No output schema declared.

No examples provided.

add_note ~45

Save a memory note for this scene (story, character design, decisions, todo). Shown in scene_context.

NameTypeReqDescription
notestringyes–
scenestringyes–

No output schema declared.

No examples provided.

add_peg ~54

Add a pegbar (invisible transform node). Parent layers to it to move groups (character rigs, BG sets).

NameTypeReqDescription
parentstring––
pegstringyes–
scenestringyes–

No output schema declared.

No examples provided.

anatomy_reference ~254

Body proportions for drawing a person, from anthropometric data (Drillis-Contini segment lengths, de Leva masses, CDC/NHANES stature, growth-standard head ratios). person: baby | toddler | boy | girl | child | teen | teen_boy | teen_girl | young_man | young_woman | man | woman | old_man | old_woman (or give age years / label and sex). Returns heights from the floor, segment lengths, front widths, side depths (px), heads tall, mass fractions, centre of mass, notes. Scale: height_px, or px_per_m (340 = 1.75 m adult about 600 px; keep one px_per_m per scene). region (list_regions): population averages from national health surveys (stature, leg length via sitting-height ratio); bmi: a number, or 'average' for the region's surveyed mean (default: a neutral build). Averages only: individuals vary far more than regions do.

NameTypeReqDescription
age–––
bmi–––
height_px–––
person–––
px_per_mnumber––
region–––
sex–––

No output schema declared.

No examples provided.

animate_action ~186

Move a layer/peg/camera with animation principles baked in (Illusion of Life numbers): anticipation (opposite move, 15% amplitude, 25% of duration, min 3f), main move with slow-in/out, overshoot (10% past target) and damped settle (x0.45 swing) over settle_frames AFTER 'end'. to/from_: {x,y,rotation,scale,scale_x,scale_y} (px/deg/factor). from_ defaults to current value at start.

NameTypeReqDescription
anticipationnumber––
easingstring––
endintegeryes–
from_–––
overshootnumber––
scenestringyes–
settle_framesinteger––
startintegeryes–
targetstringyes–
toobjectyes–

No output schema declared.

No examples provided.

apply_look ~195

Give the scene a studio look made of real OpenToonz fx nodes (open the FX Schematic to tweak them). look: ghibli | klaus | spider_verse | comic | anime_satsuei | painterly | cartoon_saloon (list_looks). Whole-frame fx go just before the output; per-layer fx (e.g. Klaus form shadow and rim light) go on `layers` (default: every layer except ones named like bg/background/sky). strength scales the amounts (0.5 subtle, 1 default, 1.5 strong). light_angle: degrees, 90 = light from above, 135 = top-left. Re-applying replaces the previous look; fx you made by hand are kept.

NameTypeReqDescription
layers–––
light_anglenumber––
lookstringyes–
scenestringyes–
strengthnumber––

No output schema declared.

No examples provided.

blink ~120

Insert a blink into a layer's xsheet at `start` (switches the layer to manual timing). pattern: standard (H C C H) | quick | anime_twos | physiological | sleepy | double. Drawings: the eye open/half/closed drawing numbers on that layer.

NameTypeReqDescription
closed_drawingintegeryes–
half_drawing–––
layerstringyes–
open_drawingintegeryes–
patternstring––
scenestringyes–
startintegeryes–

No output schema declared.

No examples provided.

build_character ~280

Build a side-view cut-out character rig with real proportions for the age and sex. Creates a root peg '<name>' at the hips and 16 vector layers '<name>_<part>' (torso, head, upper arm, forearm, hand, thigh, shin, foot, toe; far side darker and behind), parented like a skeleton with each pivot on its joint. Animate it with walk_cycle / run_cycle, or key the parts directly (rotation on a part turns it about its joint). x: hip x px (default centre); ground_y: floor line px (default 90% of the frame). hair: short | long | bob | ponytail | bun | none. colors: {skin, hair, top, bottom, shoes, line}. region / bmi: as in anatomy_reference (population averages; faces and heads are never varied by region). Every layer stays an editable vector level.

NameTypeReqDescription
age–––
bmi–––
colors–––
facingstring––
ground_y–––
hairstring––
namestringyes–
person–––
px_per_mnumber––
region–––
scenestringyes–
sex–––
style–––
x–––

No output schema declared.

No examples provided.

camera_follow ~106

Follow a layer/peg with the camera using critically damped smoothing (game-camera SmoothDamp). smooth_time in frames (7 = 0.3 s); axis x | y | xy; offset px added to the followed position.

NameTypeReqDescription
axisstring––
endintegeryes–
offsetnumber––
scenestringyes–
smooth_timenumber––
startintegeryes–
targetstringyes–

No output schema declared.

No examples provided.

camera_move ~195

Camera work (satsuei): kind='pan': move view by dx,dy px from start..end (eased 8f). parallax={layer: ratio} makes layers move at ratio of camera speed (sky 0.05, far BG 0.3, mid 0.6, char 1.0, FG 1.8). kind='truck': zoom to 'zoom' scale (0.75 = push in 25%) with exponential interpolation. kind='shake': impact shake starting at 'start', strength px (8 default), decays x0.7/frame on ones.

NameTypeReqDescription
dxnumber––
dynumber––
end–––
kindstringyes–
parallax–––
scenestringyes–
startintegeryes–
strengthnumber––
zoom–––

No output schema declared.

No examples provided.

clear_keyframes ~67

Remove keys from a target (optionally one param: x,y,rotation,scale,scale_x,scale_y,z; optional frame range).

NameTypeReqDescription
end–––
param–––
scenestringyes–
start–––
targetstringyes–

No output schema declared.

No examples provided.

compile_vectors ~56

Convert pending vector drawings to native OpenToonz .pli levels with pen-pressure lines. Runs automatically before preview/render/open. force=true also overwrites GUI-edited levels.

NameTypeReqDescription
forceboolean––
scenestringyes–

No output schema declared.

No examples provided.

contact_sheet ~48

Render several frames into one labelled grid (default 6 spread over the scene) to review motion.

NameTypeReqDescription
frames–––
scenestringyes–
thumb_widthinteger––

No output schema declared.

No examples provided.

create_scene ~99

Create a scene in the OpenToonz sandbox project. style: anime | feature | cartoon | sketch | clean (line weight, wobble, taper, default timing).

NameTypeReqDescription
bg_colorstring––
fpsnumber––
framesinteger––
heightinteger––
namestringyes–
overwriteboolean––
stylestring––
widthinteger––

No output schema declared.

No examples provided.

delete_layer ~35

Delete a layer (column, level, drawings). Undo-able.

NameTypeReqDescription
layerstringyes–
scenestringyes–

No output schema declared.

No examples provided.

draw ~337

Draw drawing #frame on a layer (held until the next drawing when timing is auto). Shapes (canvas px, origin top-left), painted in order: circle{x,y,r} ellipse{x,y,rx,ry,rotation} rect{x,y,w,h,radius,rotation} (x,y=top-left) polygon{points,smooth} path{points,smooth=true,closed} text{x,y,text,size,anchor='mm'} svgpath{d:'M.. C.. A.. Z', transform?} - any SVG path data (detailed art: hair, hands, folds) brush{points:[[x,y,pressure 0-1],...], width:px max, color} - inked stroke with per-point pressure Paint/ink: fill, stroke, stroke_width (px; default from style), opacity, interior=true (thinner interior line), trace_line=true (iro-tore coloured line), shadow=true|{light:deg,depth:px,color} (anime cel shadow; light 90=top, 135=top-left), or shadow={style:'hatch', spacing:px, angle:deg, cross:true, gradient:0-1, jitter:0-1, width:px} for pen hatching of the shadow side (real ink strokes), human=false (perfect geometry), wobble (px). Colours: '#rrggbb', css names or [r,g,b,a].

NameTypeReqDescription
forceboolean––
frameintegeryes–
layerstringyes–
scenestringyes–
shapesarrayyes–

No output schema declared.

No examples provided.

draw_many ~61

Batch draw: drawings=[{"frame": n, "shapes": [...]}, ...]. Use for frame-by-frame animation.

NameTypeReqDescription
drawingsarrayyes–
forceboolean––
layerstringyes–
scenestringyes–

No output schema declared.

No examples provided.

feedback ~60

Store the USER's rating (1-5) and comment about a result. Ranked highest in lessons/preferences. Ask the user for this after showing a render.

NameTypeReqDescription
commentstring––
ratingintegeryes–
scenestringyes–

No output schema declared.

No examples provided.

follow_through ~272

Overlapping action / follow-through from a damped spring (second-order system). The target reacts to the driver's motion (driver's `param`, exact OpenToonz values). mode 'follow': target_param = spring(driver) (a separate object trailing the driver). mode 'offset': target_param = gain * (spring(driver) - driver) (a part PARENTED to the driver: hair, ears, tail, cloth; use target_param='rotation' with gain in deg per px for a swing). frequency Hz (hair 2-2.5, ears 3, belly 4-5, cape 1.2), damping 0.25-0.5 (overshoot 15-45%), response < 0 anticipates. Keep frequency <= 4 Hz on ones, <= 2.5 Hz on twos (aliasing).

NameTypeReqDescription
dampingnumber––
driverstringyes–
endintegeryes–
frequencynumber––
gainnumber––
modestring––
paramstring––
responsenumber––
scenestringyes–
startintegeryes–
targetstringyes–
target_param–––

No output schema declared.

No examples provided.

get_journal ~39

Operation history of a scene (every MCP action, outside edits detected, errors).

NameTypeReqDescription
lastinteger––
scenestringyes–
NameTypeReqDescription
resultarrayyes–

No examples provided.

import_image ~197

Bring a picture (sketch, scanned drawing, painting, photo, AI image) into a layer. Raster layer (mode 'raster'): the image is placed as-is. Traced layer (add_layer mode='traced'): OpenToonz's own vectorizer turns it into editable vector strokes and fills on compile. trace: set the traced layer's method once: 'outline' (colour regions) | 'centerline' (ink lines). box [x,y,w,h] px (default whole canvas); fit contain | cover | stretch | none.

NameTypeReqDescription
accuracyinteger––
box–––
despecklinginteger––
fitstring––
frameinteger––
layerstringyes–
max_colorsinteger––
pathstringyes–
scenestringyes–
thresholdinteger––
trace–––

No output schema declared.

No examples provided.

import_scene ~94

Bring an existing OpenToonz .tnz (made in the GUI) under MCP control. Copies it into the sandbox scenes folder if it is elsewhere. Its columns appear as 'foreign_columns' you can key/retime. A scene the MCP already manages is refused unless overwrite=true (its MCP layer data is reset).

NameTypeReqDescription
name–––
overwriteboolean––
pathstringyes–

No output schema declared.

No examples provided.

import_svg ~128

Import an SVG file (Inkscape/Illustrator/free assets) as editable vector shapes on a drawing. Every path becomes an 'svgpath' shape you can tween, recolour or humanize (human=true adds the hand-drawn wobble/pressure of the layer style). box [x,y,w,h] fits the art (default whole canvas).

NameTypeReqDescription
box–––
forceboolean––
frameinteger––
humanboolean––
layerstringyes–
pathstringyes–
scenestringyes–

No output schema declared.

No examples provided.

inbetween ~226

Generate in-betweens (douga) between two key drawings (genga). start/end_shapes default to the drawings already on start_frame/end_frame. easing: slow_in_out (studio chart) | snappy | linear | in | out | bounce | elastic | back. step: 1 ones, 2 twos, 3 threes (default: style timing, anime=3, feature=2). arc: bow of the travel path (0.15 = natural arc). squash: 0-1 stretch round shapes along motion. Studio rule: only auto-inbetween 'tight' moves (rotation<=30deg, scale change<=25%); add a breakdown key otherwise.

NameTypeReqDescription
arcnumber––
easingstring––
end_frameintegeryes–
end_shapes–––
forceboolean––
layerstringyes–
scenestringyes–
squashnumber––
start_frameintegeryes–
start_shapes–––
step–––

No output schema declared.

No examples provided.

knowledge ~37

Search accumulated lessons (errors seen, quality issues, insights, user preferences) with advice.

NameTypeReqDescription
limitinteger––
query–––
NameTypeReqDescription
resultarrayyes–

No examples provided.

learn_lesson ~75

Record an insight from reviewing your own output (e.g. 'squash 0.8 looks rubbery; 0.4 reads better for a heavy ball'). Lessons are shown in every later scene_context so future work improves.

NameTypeReqDescription
lessonstringyes–
scene–––
tags–––

No output schema declared.

No examples provided.

lip_sync ~172

Animate a mouth from text (no audio): each mouth shape is a VARIANT of a library part (anime3: closed/half/open; blair: AI E O U WQ MBP FV L etc rest). Draws one drawing per shape on the layer and writes the xsheet from `start` (2-frame minimum holds). Shift `start` 2 frames earlier than the audio (mouths lead sound).

NameTypeReqDescription
chartstring––
frames_per_syllableinteger––
layerstringyes–
partstringyes–
scalenumber––
scenestringyes–
startintegeryes–
textstringyes–
xnumberyes–
ynumberyes–

No output schema declared.

No examples provided.

list_looks ~28

Studio looks apply_look can build from real OpenToonz fx, with what each does.

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

list_parts ~18

Parts in the model-sheet library with their variants.

Input schema present but exposes no named parameters.

NameTypeReqDescription
resultarrayyes–

No examples provided.

list_regions ~24

Regions with surveyed body averages for anatomy_reference / build_character (region=...).

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

list_scenes ~15

Scenes known to the MCP.

Input schema present but exposes no named parameters.

NameTypeReqDescription
resultarrayyes–

No examples provided.

open_in_opentoonz ~55

Open the scene in the OpenToonz GUI for hand editing (vector levels compiled first). After editing: SAVE in OpenToonz, then the MCP picks up your changes automatically.

NameTypeReqDescription
scenestringyes–

No output schema declared.

No examples provided.

opentoonz_info ~27

Install paths, version, scenes, and whether the OpenToonz GUI is running.

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

physics_bounce ~221

Physically exact bouncing (gravity parabolas, coefficient of restitution) on a layer/peg. The drawing must rest on the ground line; y offsets go UP from there. height px. fall_frames: frames for the first drop (default: real gravity for a 1.7 m character = 1080 px tall, i.e. 14.1*sqrt(height/1080)). material: rubber_ball | table_tennis | basketball | tennis | soft_rubber | bowling | balloon (sets restitution and squash). travel_x: px moved over the whole bounce, slowing with each contact. squash: area-preserving contact squash (set_pivot at the feet first).

NameTypeReqDescription
bouncesinteger––
fall_frames–––
heightnumberyes–
materialstring––
scenestringyes–
squashboolean––
startintegeryes–
start_on_groundboolean––
targetstringyes–
travel_xnumber––

No output schema declared.

No examples provided.

physics_jump ~115

Recipe jump on a layer/peg: anticipation crouch -> takeoff stretch -> exact parabola -> landing squash -> recovery. style: realistic | feature | cartoon (crouch depth, stretch and squash amounts). air_frames default: real gravity for the scene height (1.7 m character = frame height).

NameTypeReqDescription
air_frames–––
heightnumberyes–
scenestringyes–
startintegeryes–
stylestring––
targetstringyes–

No output schema declared.

No examples provided.

preview_frame ~47

Render one frame through OpenToonz and return the image (check your work visually).

NameTypeReqDescription
frameinteger––
max_widthinteger––
scenestringyes–

No output schema declared.

No examples provided.

remove_look ~33

Remove the fx apply_look added (fx you made in OpenToonz stay).

NameTypeReqDescription
scenestringyes–

No output schema declared.

No examples provided.

render ~81

Render with OpenToonz (tcomposer), then double-check: frame count, blank frames, flashing. format: mp4 | gif | png (sequence). shrink 2 = half size (faster drafts).

NameTypeReqDescription
end–––
formatstring––
scenestringyes–
shrinkinteger––
start–––

No output schema declared.

No examples provided.

run_cycle ~172

Run a build_character rig: spring-mass physics (exact gravity in the flight phase, a spring arc in contact, lowest at mid-stance), planted feet, high knee recovery, bent arms. Defaults by age and sex from jogging norms (adult man about 166 steps/min at 3.3 m/s). Same options as walk_cycle; bounce=1 keeps gravity exact.

NameTypeReqDescription
arm_swingnumber––
bouncenumber––
cadence–––
characterstringyes–
cycles–––
end–––
leannumber––
oninteger––
phasenumber––
scenestringyes–
speed–––
startinteger––
travelboolean––

No output schema declared.

No examples provided.

save_part ~137

Save a reusable part to the global model-sheet library (head, eye, hand, mouth chart, prop). shapes use the part's own coordinates; anchor [x,y] is its attachment/pivot point. variants: alternative drawings by name, e.g. {"closed": [...], "A": [...], "O": [...]}. Use in any drawing as {"type":"part","name":..,"variant":..,"x","y","scale","rotation","flip"}.

NameTypeReqDescription
anchor–––
namestringyes–
notesstring––
shapesarrayyes–
variants–––

No output schema declared.

No examples provided.

scene_context ~52

CALL FIRST. Full current state of a scene from disk: settings, layers, timing, keyframes, outside (GUI) changes detected, notes/memory, recent journal, warnings.

NameTypeReqDescription
scenestringyes–

No output schema declared.

No examples provided.

set_exposure ~109

Xsheet timing for a layer (sets timing=manual). cells[i] = drawing at frame i+1 (0 = blank), or run-length text '1x6 2x6 3x4 0x2' (drawing x frames). Cycle example on twos: '1x2 2x2 3x2 4x2 1x2 ...'.

NameTypeReqDescription
cells–yes–
layerstringyes–
scenestringyes–

No output schema declared.

No examples provided.

set_keyframe ~164

Keyframe a layer, peg, or 'camera' (real OpenToonz keys, editable in GUI Function Editor). x/y: px offset from rest (+y down). rotation: deg CCW. scale*: 1.0=100%. z: depth. interp (segment starting at this key): ease | linear | constant | speed | exp. Camera: scale<1 zooms IN; use exp interp for trucks (natural zoom).

NameTypeReqDescription
frameintegeryes–
interpstring––
rotation–––
scale–––
scale_x–––
scale_y–––
scenestringyes–
targetstringyes–
x–––
y–––
z–––

No output schema declared.

No examples provided.

set_layer ~74

Layer properties: visible, opacity (0-1, renders), boil, style (needs redraw), timing 'auto'|'manual'.

NameTypeReqDescription
boil–––
layerstringyes–
opacity–––
scenestringyes–
style–––
timing–––
visible–––

No output schema declared.

No examples provided.

set_parent ~46

Re-parent a layer or peg to 'Table', a peg, or another layer.

NameTypeReqDescription
parentstringyes–
scenestringyes–
targetstringyes–

No output schema declared.

No examples provided.

set_pivot ~110

Set the rotation/scale pivot of a layer or peg without moving it (OpenToonz 'center'). x,y: canvas px. x='auto': from the layer's drawing bounds; anchor 'bottom' (feet - use for squash on the ground) | 'center' | 'top'. Do this BEFORE squash/stretch or rotation keys.

NameTypeReqDescription
anchorstring––
scenestringyes–
targetstringyes–
x–––
y–––

No output schema declared.

No examples provided.

set_scene_settings ~53

Change scene length (frames), fps, background colour, or default drawing style.

NameTypeReqDescription
bg_color–––
fps–––
frames–––
scenestringyes–
style–––

No output schema declared.

No examples provided.

style_guide ~63

Studio animation rules (Ghibli/Disney/anime practice) with numbers: timing, spacing, squash, line weight, shading, camera. topic: 'rules' (numbered defaults) | 'full' | 'styles'.

NameTypeReqDescription
topicstring––
NameTypeReqDescription
resultstringyes–

No examples provided.

tune_style ~94

Permanently adjust a style preset's defaults (learned from feedback). Keys: line, interior, wobble, wavelength, taper_start, taper_end, min_ratio, pressure_var, loop_var, exposure, squash [lo,hi], shadow, overshoot_ends. Applies to all future drawings using that style.

NameTypeReqDescription
changesobjectyes–
reasonstringyes–
stylestringyes–

No output schema declared.

No examples provided.

undo ~41

Restore the scene (and any overwritten vector levels) to the state before the last N MCP writes.

NameTypeReqDescription
scenestringyes–
stepsinteger––

No output schema declared.

No examples provided.

Install

How do I install the OpenToonz MCP server?

OpenToonz MCP runs locally as a PyPI package, launched with uvx opentoonz-mcp. Ready-made configuration for Claude, Cursor, VS Code, Codex and 5 more is on this page, copied from each client's own documentation.

pypi · opentoonz-mcp

# add to Claude Code
claude mcp add konkomaji-opentoonz-mcp -- uvx opentoonz-mcp
Common questions

What is the OpenToonz MCP server?

OpenToonz MCP is listed in the public MCP registry as io.github.konkomaji/opentoonz-mcp. Animate in OpenToonz from an AI assistant: native vector levels, xsheet timing, rigs and physics. This page covers its PyPI package (opentoonz-mcp).

Is the OpenToonz MCP server safe to use?

OpenToonz MCP scores 75 out of 100 on VerifyMCP. We found no known CVEs affecting it as of 23 October 2026. Its build provenance is signed and verified. That is a record of what we were able to check automatically, not an endorsement. The category breakdown on this page shows every signal behind the number, including the ones we could not confirm.

What tools does the OpenToonz MCP server expose?

OpenToonz MCP exposes 52 tools: opentoonz_info, scene_context, add_note, get_journal, style_guide, and 47 more. Their descriptions and schemas cost roughly 5,785 tokens of context every time the server is loaded.

Is the OpenToonz MCP server still maintained?

OpenToonz MCP is still listed as active in the MCP registry. We last reached this channel on 23 October 2026. Those dates come from our own scans of the registry and the channel itself, not from anything the publisher announced.

What licence is the OpenToonz MCP server under?

OpenToonz MCP declares the MIT licence, which is OSI-approved. That covers the source only, and says nothing about the cost of any service it calls.