io.github.iFan6oy/flash-props-api
REMOTE · API.FLASHODDS.LIVE
Flash Props API: player-prop analysis, projections, evidence, and line movement over REST/MCP.
Available components
Last scanned (22 hours ago)
Scores higher than 93% of remote servers
Reachable. Last reached 4 Nov 2026.
Category Finance and Payments
How this component scores in each security and reliability category. Every signal is checked automatically against the live server, and we only credit what we can confirm. How we score → Why this is hard to score →
Endpoint Security80
- The endpoint's TLS certificate is valid, in date, and uses a strong key. View diagnostics → Pass
- No authorisation is required to call this server. Every tool declares its destructiveHint and none is destructive, so open access doesn't expose one. See how to fix → View diagnostics → Partial
- HTTPS is enforced; there's no plaintext access path. View diagnostics → Pass
- The HSTS (Strict-Transport-Security) header is present. View diagnostics → Pass
- DNSSEC check failed: this domain isn't protected by DNSSEC. See how to fix → View diagnostics → Fail
Transport & Reachability100
- Verified streamable-http transport via a live MCP handshake. View diagnostics → Pass
Schema Quality & AI Usability65
- AI-judged instruction clarity (excellent).Pass
- Context-footprint check failed: tool/resource definitions use about 3171 tokens (~264/item across 12 items; 12 tools + 0 resources), over budget; trim descriptions and params. See how to fix → Fail
- Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management100
- No destabilizing schema changes in the last 30 days.Pass
Tool Coverage98
- 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
- 94% of tool parameters carry a description.Partial
Tool Safety100
- No prompt-injection markers were found in the server instructions, tool names or descriptions we captured.Pass
- We read all 12 captured tool definition(s), and no name or description among them implies an irreversible operation.Pass
- An AI judge read all 13 captured unit(s) of tool text and found none that tries to manipulate the model reading it.Pass
Capabilities100
- Implements a current MCP spec version (2026-07-28).Pass
Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.
- 25 Oct 26 +1
- Stability: 0.97 → pass security
- 23 Oct 26 +1
- Tool “get_game_props” rewrote its description, which is the text the model reads security
- Tool “list_games” rewrote its description, which is the text the model reads security
- “get_game_props” reworded the description of “eventId” cosmetic
- 21 Oct 26 +1
No change was recorded against any check on this day. Stability & Change Management went from 83 to 87. That category is still filling its 30-day observation window: 25 days of observed history at the previous scan, 26 at this one. The score rises as the window fills, whether or not the server changes.
- 19 Oct 26 +1
No change was recorded against any check on this day. Stability & Change Management went from 77 to 80. That category is still filling its 30-day observation window: 23 days of observed history at the previous scan, 24 at this one. The score rises as the window fills, whether or not the server changes.
- 17 Oct 26 +1
No change was recorded against any check on this day. Stability & Change Management went from 70 to 73. That category is still filling its 30-day observation window: 21 days of observed history at the previous scan, 22 at this one. The score rises as the window fills, whether or not the server changes.
- 15 Oct 26 +1
No change was recorded against any check on this day. Stability & Change Management went from 63 to 67. That category is still filling its 30-day observation window: 19 days of observed history at the previous scan, 20 at this one. The score rises as the window fills, whether or not the server changes.
- 12 Oct 26 +1
No change was recorded against any check on this day. Stability & Change Management went from 50 to 57. That category is still filling its 30-day observation window: 15 days of observed history at the previous scan, 17 at this one. The score rises as the window fills, whether or not the server changes.
- 10 Oct 26 +2
No change was recorded against any check on this day. Stability & Change Management went from 40 to 50. That category is still filling its 30-day observation window: 12 days of observed history at the previous scan, 15 at this one. The score rises as the window fills, whether or not the server changes.
Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.
Captured 4 Nov 2026 · Probed https://api.flashodds.live/mcp
TLS valid
Negotiated TLS 1.3 with TLS_AES_128_GCM_SHA256 .
| Subject | Issuer | Valid from | Valid until | Key | Signature | Serial |
|---|---|---|---|---|---|---|
| CN=flashodds.live | CN=WE1,O=Google Trust Services,C=US | 13 Sept 2026 | 12 Dec 2026 | ECDSA 256 | ECDSA-SHA256 | a8a48d8fc43d0dda0eb5dfe329d950f9 |
| SANs: flashodds.live, *.flashodds.live | ||||||
| CN=WE1,O=Google Trust Services,C=US (CA) | CN=GTS Root R4,O=Google Trust Services LLC,C=US | 13 Dec 2023 | 20 Feb 2029 | ECDSA 256 | ECDSA-SHA384 | 7ff31977972c224a76155d13b6d685e3 |
| CN=GTS Root R4,O=Google Trust Services LLC,C=US (CA) | CN=GlobalSign Root CA,OU=Root CA,O=GlobalSign nv-sa,C=BE | 15 Nov 2023 | 28 Jan 2028 | ECDSA 384 | SHA256-RSA | 7fe530bf331343bedd821610493d8a1b |
Background: What to check on a remote MCP endpoint →
DNSSEC insecure
Validation of api.flashodds.live. — Not signed
| Zone | DS | Keys | Algorithms | Outcome |
|---|---|---|---|---|
| . | trust_anchor | 20326, 38696 | 8, 8 | Verified |
| live. | present | 4724, 36322 | 8, 8 | Verified |
| flashodds.live. | absent | Unsigned (proven) parent-signed NSEC/NSEC3 proves an unsigned delegation |
Authentication No authorisation required
The endpoint answered without asking for a token. Anyone who knows the URL can reach it.
| Result | No authorisation required |
|---|---|
| HTTP status | 200 |
| Header | Value |
|---|---|
| strict-transport-security | max-age=31536000; includeSubDomains; preload |
| x-content-type-options | nosniff |
| x-frame-options | DENY |
| referrer-policy | strict-origin-when-cross-origin |
| permissions-policy | geolocation=(), microphone=(), camera=(), payment=() |
Background: How OAuth 2.1 works in the 2026 MCP spec →
Transports 2 probes
| Transport | URL | Outcome | Status | Location |
|---|---|---|---|---|
| streamable-http | https://api.flashodds.live/mcp | Verified | 200 | |
| http (plaintext) | http://api.flashodds.live/mcp | HTTPS enforced | 301 | https://api.flashodds.live/mcp |
The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability. A tool's description is untrusted text the model reads on every call, which is what makes this list a security surface and not just an inventory: how tool poisoning works →
find_game Resolve team names to an event id ~215
Translate a matchup (home team + away team) into the eventId needed by get_game_props. Read-only. No side effects. Requires an API key; rate-limited per your tier. Use this when you know the teams playing but don't have the eventId. On success returns: { eventId }. Pass that id straight to get_game_props. On failure returns an error explaining that the game was not found on today's board. If multiple games match the team names (rare), returns the first match sorted by start time. Matching is case-insensitive substring containment against the full team name. When not to use: use list_games to browse a slate, or get_game_props directly if you already have the eventId.
| Name | Type | Req | Description |
|---|---|---|---|
| away | string | yes | Away team name or city, matched the same way. |
| home | string | yes | Home team name or city, matched as a case-insensitive substring of the full team name. |
| sport | string | – | Sport id. Omit to default to the current in-season sport. |
No output schema declared.
No examples provided.
find_player_props Find all active props for a player ~177
Every active prop for one player across today's board for a sport; same rows as scan_props, filtered by name (exact normalized match preferred, case-insensitive contains match as a fallback; see matchType in the response) instead of stat. Read-only. No side effects. Requires an API key. When to use: you know the player but not which game or event they are in, and you want their posted lines. When not to use: get_prop_evidence explains ONE prop with its line, gap and form; get_player_context gives season baselines and recent form but no posted lines; scan_props is the whole board.
| Name | Type | Req | Description |
|---|---|---|---|
| name | string | yes | Player name or gamertag, e.g. "Judge" or "Shotzzy" |
| sport | string | – | Sport id. Defaults to the in-season sport. |
No output schema declared.
No examples provided.
get_game_props Get player props for a specific game ~464
Fetch all player props for one game identified by eventId. Read-only. No side effects. Requires an API key; rate-limited per your tier. Returns: { eventId, sport, homeTeam, awayTeam, startTime, props: Array<{ player, stat, line, overOdds, underOdds, bookCount, gameState?, flashProjection? }>, sources: string[], fetchedAt, delayed, snapshotId, snapshotConsistency }. flashProjection is present when that sport + market has a registered Flash model and a player baseline is available; it is { value, sampleN, method, marketKey, basis, seasonId, basisNote } and is never fabricated. basis prior_season means a prior-season baseline, never current form. overOdds and underOdds are American-format integers (e.g. -110, +115); null when odds are not available. The stats parameter filters to specific markets (e.g. "points,rebounds" for basketball, "strikeouts,hits_allowed" for MLB). Typical workflow: (1) call list_games to get eventIds, (2) call get_game_props with the eventId. Alternatively, call find_game with team names to resolve the eventId when you know the matchup. Event ids are prefixed ud- (Underdog Fantasy source). Returns an error when the event id is not found, the game has ended with no active props, or lines have not been posted yet. When to use: when you have an eventId and want all props for that specific game. When not to use: use scan_props instead when you want a cross-game market view. Use find_player_props when you know the player name but not which game they are in.
| Name | Type | Req | Description |
|---|---|---|---|
| eventId | string | yes | Event id from list_games or find_game. Prefixed ud-, e.g. "ud-119284". |
| sport | string | – | Sport id. Must match the sport the event belongs to. Omit to use the current in-season sport. |
| stats | string | – | Comma-separated list of stat keys to return, e.g. "points,rebounds,assists" for basketball or "strikeouts,hits_allowed" for MLB. Omit to return all available markets. |
No output schema declared.
No examples provided.
get_leaders Rankings: top gaps, recent form, sample strength (tiered) ~230
Ranked boards for a sport with a registered Flash pack. Read-only. No side effects. Tier-shaped exactly like REST: Free sees the top 3 teaser, Builder the top 10, and Pro the full board. metric=gap ranks Flash-vs-book gaps; metric=form ranks recent mean vs Flash Line; metric=sample ranks baseline size. Paywall metadata includes totalAvailable and the next unlock when rows are capped. No picks. Use list_sports to discover which sports have deep context. When to use: "where does Flash disagree most with the books", "biggest projection gaps", "who has the strongest sample". When not to use: one player is get_player_context; the posted board is scan_props; one prop end to end is get_prop_evidence.
| Name | Type | Req | Description |
|---|---|---|---|
| limit | integer | – | Max rows before tier shaping (default 20). |
| metric | string | – | gap (default), form, or sample. |
| sport | string | – | Sport id with a registered Flash pack. Defaults to cod. |
| stat | string | – | Restrict the gap board to one market. |
No output schema declared.
No examples provided.
get_market_metadata Market metadata (stat vocabulary) for a sport ~240
Return the machine-readable stat vocabulary for a sport: for each live market, its label, family, scope (map1/maps13/full_game), unit, display order, and whether a Flash projection is supported (with a reason when not). Read-only. No side effects. Rate-limited per your tier. Returns { sport, count, markets: Array<{ statKey, label, family, scopeKind, scope, scopeLabel, unit, displayOrder, uiGroup, projection: { supported, reason }, contextSupported, lineOnly, alternateLine }> }. This is what turns a raw stat key like "kills_on_game_1" into a labeled, scoped market so you can group props without guessing. Projection support is provider-driven per market, so partially modeled sports stay honest. When to use: after scan_props / get_game_props, to explain or group the raw stat keys you got back. When not to use: if you only need one sport's existence/access, list_sports already carries marketFamilies.
| Name | Type | Req | Description |
|---|---|---|---|
| sport | string | – | Sport id (cod, nba, mlb, ...). Omit for the current in-season sport. |
No output schema declared.
No examples provided.
get_player_context Season baselines, recent form, and context for a player ~193
Season context from the sport's registered Flash pack: per-market baselines, recent form, and sport-native splits. Free and Builder receive the same basic context shape as REST; Pro adds the dense recent map/game log when available. If the sport has no registered pack or the player is unmatched, returns an honest empty context, never fabricated data. Use list_sports first when you need to discover which sports currently advertise deep context. When to use: "what is this player averaging", "how has this player been playing lately". When not to use: it returns NO posted lines; use find_player_props for the board and get_prop_evidence for one prop against its line.
| Name | Type | Req | Description |
|---|---|---|---|
| name | string | yes | Player name or gamertag. Exact match is preferred; no invented identity mapping. |
| sport | string | – | Sport id. Use list_sports to discover contextCapability. Defaults to cod for backward compatibility. |
No output schema declared.
No examples provided.
get_prop_evidence One prop's evidence: book line, Flash line, gap, form, splits, movement ~234
Assemble the whole story of a single prop in one call. Read-only. No side effects. Requires an API key and is tier-shaped exactly like REST: Free gets the book/Flash/gap teaser, Builder adds recent form + Confidence summary + movement delta + teaser splits, and Pro gets the full evidence stack including movement series and deep splits. Paywall metadata says exactly which fields are withheld. No picks, no advice. Available when the sport has a registered Flash provider; otherwise returns found:false with a reason, never fake data. When to use: explain one prop end-to-end. When not to use: scan_props for broad discovery or get_player_context for a player overview.
| Name | Type | Req | Description |
|---|---|---|---|
| event | string | – | Optional event id to disambiguate multi-game slates. |
| player | string | yes | Player name or gamertag (exact normalized match preferred, contains-match fallback). |
| sport | string | – | Sport id. Use list_sports/get_market_metadata to discover whether the sport + market is modeled. Defaults to cod. |
| stat | string | yes | Stat key. Call get_market_metadata for the vocabulary. |
No output schema declared.
No examples provided.
get_prop_history Line history for a prop (Builder+) ~194
Chronological line/odds history for a player prop, with opened/current/movement. Free is locked with a structured tier_required response naming Builder as the first unlock. Builder receives the most recent history window; Pro receives full history. History accrues from when archiving started, so early results may be short. When to use: "has this line moved since it opened", "what did this prop open at", the timeline of ONE player prop. When not to use: scan_movers ranks movement across the whole board; get_prop_evidence already includes the movement delta beside the line.
| Name | Type | Req | Description |
|---|---|---|---|
| event | string | – | Restrict to one event id. |
| limit | integer | – | – |
| player | string | yes | Player name (case-insensitive contains match). |
| sport | string | – | Sport id, e.g. mlb. |
| stat | string | – | Stat key, e.g. total_bases. |
No output schema declared.
No examples provided.
list_games List today's games ~300
Return today's games that have player props available for a sport. Read-only. No side effects. Requires an API key; rate-limited per your tier. Returns: { sport, count, games: Array<{ id, sport, homeTeam, awayTeam, startTime, live, source }> }. id is the eventId to pass to get_game_props (prefixed ud- for Underdog); live is true when the game is in progress; source is "underdog". Live games sort first; scheduled games follow. Typical workflow: call list_games to discover eventIds, then pass an eventId to get_game_props. If sport is omitted the server selects the active in-season league automatically. Returns count=0 with an empty games array (not an error) when no props are posted yet for the day. When to use: to browse all games on the slate or to find an eventId before calling get_game_props. When not to use: if you already have the eventId, skip this and call get_game_props directly. Use find_game instead when you know the team names but want a single-game eventId without browsing the full slate.
| Name | Type | Req | Description |
|---|---|---|---|
| sport | string | – | Sport id: nba, basketball, mlb, nfl, nhl, ncaab, ncaaf, soccer, tennis, cs2, valorant, dota2, esports, or cod. Omit to default to the current in-season sport. |
No output schema declared.
No examples provided.
list_sports List sports with live status + capability ~301
List every sport supported by Flash Props API with its live status and how deep the Flash model goes. Read-only. No side effects. Rate-limited per your tier. Returns { sports: Array<{ id, name, category, enabled, status, activeGames, activeProps, projectedProps, projectionCapability, effectiveProjection, contextCapability, marketFamilies, supportedMarkets, sources, lastFetchedAt, cacheAgeSeconds, shapeCanaryTripped, legalLine, notes, dataStatus, dataReason, projectableMarkets, projectionBasis, coverage, snapshotId, event, season }> }. id is what you pass as the sport parameter to other tools. status: "live" = props posted now, "idle" = none posted now but lines were archived recently, "offseason" = no lines archived for an extended period (observed, never a calendar). snapshotId identifies the exact board the counts describe. projectionCapability is the structural model ceiling; effectiveProjection tempers that by what is actually posted right now. contextCapability "deep" means a registered Flash pack can serve player context; "none" means it cannot. Call this tool instead of hard-coding which sports are modeled. enabled=false means the sport is outside your tier. When to use: to discover valid sport ids, or to check which sport actually has projections/context before asking for them. When not to use: if you already know the sport id and just want its props.
Input schema present but exposes no named parameters.
No output schema declared.
No examples provided.
scan_movers Biggest line movers (Builder+) ~181
Props whose line moved most within a lookback window (default 24h, max 7d), sorted by absolute movement. Free is locked with Builder as the first unlock. Builder gets a limited board; Pro gets the full movement board. When to use: "biggest movers", "which lines moved the most today", steam across a sport. When not to use: the history of one prop is get_prop_history; the current board without movement is scan_props.
| Name | Type | Req | Description |
|---|---|---|---|
| limit | integer | – | – |
| since | string | – | Lookback window: e.g. 6h, 24h, 3d (1h min, 7d max). Defaults to 24h. |
| sport | string | – | Sport id, e.g. nfl. |
| stat | string | – | Stat key, e.g. passing_yards. |
No output schema declared.
No examples provided.
scan_props Scan all props across today's slate (market-wide feed) ~320
Flatten every active player prop across all of today's games for a sport into a single list. Read-only. No side effects. Requires an API key; rate-limited and row-capped per your tier (Free 15 rows, Builder 100, Pro 3,000, Enterprise 5,000). Returns: { sport, stat, count, rows: Array<{ player, stat, line, overOdds, underOdds, bookCount, gameState?, flashProjection?, eventId, sport, homeTeam, awayTeam, startTime, source, fetchedAt }>, snapshotId, snapshotConsistency }. Each row is a player prop merged with its event context; use homeTeam/awayTeam for matchup context. overOdds/underOdds are American-format integers; null when odds unavailable. Use scan_props when you need a broad cross-game market view. Returns count=0 with an empty rows array (not an error) when no props are posted for the day yet. When not to use: use get_game_props when you already have an eventId; use find_player_props for one player.
| Name | Type | Req | Description |
|---|---|---|---|
| limit | integer | – | Maximum number of rows to return. Capped at your tier limit (Free 15 rows, Builder 100, Pro 3,000, Enterprise 5,000). Omit to return up to your tier maximum. |
| sport | string | – | Sport id. Omit to use the current in-season sport. |
| stat | string | – | Filter to exactly one stat market. Omit to return all stat types. |
No output schema declared.
No examples provided.
How do I install the io.github.iFan6oy/flash-props-api MCP server?
io.github.iFan6oy/flash-props-api is a hosted endpoint at https://api.flashodds.live/mcp, so there is nothing to install locally. Ready-made configuration for Claude, Cursor, VS Code, Codex and 5 more is on this page, copied from each client's own documentation.
remote · api.flashodds.live
claude mcp add --transport http ifan6oy-flash-props-api 'https://api.flashodds.live/mcp'
What is the io.github.iFan6oy/flash-props-api MCP server?
io.github.iFan6oy/flash-props-api is an MCP server listed in the public MCP registry as io.github.iFan6oy/flash-props-api. Flash Props API: player-prop analysis, projections, evidence, and line movement over REST/MCP. This page covers its hosted endpoint (https://api.flashodds.live/mcp).
Is the io.github.iFan6oy/flash-props-api MCP server safe to use?
io.github.iFan6oy/flash-props-api scores 86 out of 100 on VerifyMCP. That is a record of what we were able to check automatically, not an endorsement. The category breakdown on this page shows every signal behind the number, including the ones we could not confirm.
What tools does the io.github.iFan6oy/flash-props-api MCP server expose?
io.github.iFan6oy/flash-props-api exposes 12 tools: list_sports, get_market_metadata, list_games, get_game_props, scan_props, and 7 more. Their descriptions and schemas cost roughly 3,049 tokens of context every time the server is loaded.
Does the io.github.iFan6oy/flash-props-api MCP server require authentication?
No. We connected to io.github.iFan6oy/flash-props-api without credentials and it answered, so anything it exposes is reachable by anyone who knows the address.
Is the io.github.iFan6oy/flash-props-api MCP server still maintained?
io.github.iFan6oy/flash-props-api is still listed as active in the MCP registry. We last reached this channel on 4 November 2026. Those dates come from our own scans of the registry and the channel itself, not from anything the publisher announced.