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io.github.henryjrobinson/eve-mentor-mcp

NPM · EVE-MENTOR-MCP · SCANNED AUG 3

AI mentor for new & returning EVE Online players: losses, skills, fits, ISK, routes, and more.

Available components

+24 this week 70 Trust /100
Trust breakdown (6 categories)

How this component scores in each security and reliability category. Every signal is checked automatically from public evidence about the published package, including repeated runs of it in an isolated sandbox, and we only credit what we can confirm. How we score →

Supply Chain Security87
  • No malware found by supply-chain analysis.Pass
  • Only part of the dependency tree could be resolved (95 of 99), so this covers what we could see, not the whole tree.Partial
  • No install/post-install scripts declared.Pass
  • Only part of the dependency tree could be resolved (95 of 99), so this covers what we could see, not the whole tree. View diagnostics → Partial
Provenance & Transparency45
Schema Quality & AI Usability81
  • AI-judged instruction clarity (excellent).Pass
  • Tool/resource definitions use about 1941 tokens (~74/item across 26 items; 26 tools + 0 resources), lean.Pass
  • Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management27
  • Stability observed for 8 of 30 days with no destabilising changes; credit accrues until the full window elapses.Partial
Tool Coverage100
  • 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
  • 100% of tool parameters carry a description.Pass
Capabilities100
  • Implements a supported MCP spec version (2025-11-25); the latest is 2026-07-28.Pass
Install

Add this component to your MCP client. Where a client-specific snippet is available, pick your client below and copy it straight into your config; otherwise use the connection detail shown.

npm · eve-mentor-mcp

# add to Claude Code
claude mcp add henryjrobinson-eve-mentor-mcp -- npx -y eve-mentor-mcp
# add to Codex CLI
codex mcp add henryjrobinson-eve-mentor-mcp -- npx -y eve-mentor-mcp
// opencode.json
{
  "$schema": "https://opencode.ai/config.json",
  "mcp": {
    "henryjrobinson-eve-mentor-mcp": {
      "type": "local",
      "command": [
        "npx",
        "-y",
        "eve-mentor-mcp"
      ],
      "enabled": true
    }
  }
}
# add to OpenClaw
openclaw mcp add henryjrobinson-eve-mentor-mcp --command npx --arg -y --arg eve-mentor-mcp
# ~/.hermes/config.yaml
mcp_servers:
  henryjrobinson-eve-mentor-mcp:
    command: "npx"
    args: ["-y", "eve-mentor-mcp"]
// mcp.json
{
  "mcpServers": {
    "henryjrobinson-eve-mentor-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "eve-mentor-mcp"
      ]
    }
  }
}
Changelog

Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.

  • 3 Aug 26 +4
    • Stability: unverified → 0.27 functional
  • 2 Aug 26 +45
    • Provenance: unverified → fail security
    • Install scripts: unverified → pass security
    • Known CVEs: unverified → partial security
    • Malware scan: unverified → pass security
    • Stability: Stability not yet verified: not enough scan history yet (needs a 30-day window). security
    • Tool coverage: 100 → unverified functional
    • Security disclosure: fail → unverified functional
    • Schema quality: unverified → excellent functional
    • License: unverified → pass functional
    • Dependency health: unverified → partial functional
    • Maintenance: unverified → pass functional
    • MCP protocol: unverified → pass functional
    • First check of Schema quality: unverified functional
    • Licence: MIT functional
  • 31 Jul 26 −25
    • We updated how we score, so this day's move reflects our rubric, not a change to the server See what changed → functional
  • 27 Jul 26 46

    First indexed and scored.

Diagnostics

Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.

Captured 3 Aug 2026 · Analysed npm/[email protected]

Provenance none

Ecosystem: npm · Outcome: none

Dependencies 95 packages

95 packages in the resolved dependency tree · 95 deprecated · 29 stale.

The dependency tree was only partially resolved, so these counts may be incomplete.

MCP tools — 26 exposed · ~1,864 tokens

The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability.

Tool Tokens
ammo_advisor ~94

Which damage type to shoot (and tank) against a target: NPC pirate factions (Guristas, Serpentis, Angels, Blood Raiders, Sansha, Rogue Drones, Triglavians) or shield/armor-tanked players. Includes concrete ammo names per weapon system.

NameTypeReqDescription
targetstringyesFaction or tank type, e.g. "Guristas" or "armor-tanked player"

No output schema declared.

No examples provided.

analyze_fit ~83

Mechanical fit check: classifies each module by type and detects classic mistakes (mixed weapon systems, mixed shield+armor tank, no propulsion, damage mods without matching weapons). Feed it module names from a loss report or a pasted fit, then explain the findings to the player.

NameTypeReqDescription
module_namesarrayyesModule names exactly as they appear in the fit/killmail

No output schema declared.

No examples provided.

can_i_fly ~89

What does it take to fly/use a ship or module? Returns the full recursive skill prerequisite tree, an ordered training plan, total skillpoints, and estimated training time. If a character is logged in, the plan is diffed against their actual trained skills.

NameTypeReqDescription
item_namestringyesExact ship or module name, e.g. "Vexor" or "Damage Control II"

No output schema declared.

No examples provided.

career_test ~101

Data for the EVE career 'sorting hat'. Returns all recognized career paths with traits (social/risk/income/activity, who it appeals to, first ship, first steps). To use: interview the player about what they enjoy (solo vs group, risk appetite, building vs fighting vs exploring, active vs idle, how much structure they want), THEN call this and match their answers to 2-3 paths. Recommend concrete first steps, not just labels.

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

character_sheet ~27

The logged-in character's overview: total skillpoints, wallet, current location, and ship.

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

cheapest_way_to_play ~69

EVE's pay-vs-play economy explained with live numbers: Alpha (free) vs Omega (subscribed), how PLEX lets you buy game time with ISK instead of money, today's actual Jita price for an Omega month, and an honest grind-hours-vs-cash recommendation.

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

evaluate_corp ~95

Newbie-friendliness signals for a corporation by exact name: size, age, war exposure, and recent activity from ESI + zKillboard, plus the questions to ask that no API can answer. Use it to sanity-check a corp before the player applies. The API can't see recruitment status or culture — be honest about that.

NameTypeReqDescription
corp_namestringyesThe full corporation name (not the ticker), exactly

No output schema declared.

No examples provided.

eve_auth_status ~20

Check whether an EVE character is currently logged in.

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

eve_login ~33

Start the EVE Online login flow. Opens a browser for SSO; the user must complete it within 3 minutes.

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

fit_readiness ~106

Paste an EFT-format fit (the text every fitting site, PyFA, and the in-game fitting window export) and get a can-fly verdict: which skills are missing to online every module and the hull, in training order, with total skillpoints and days. Personalized against the logged-in character; when not logged in it lists every skill the fit requires.

NameTypeReqDescription
fitstringyesEFT-format fit text, starting with a header line like [Heron, My Fit]

No output schema declared.

No examples provided.

isk_guidance ~126

Viable ways to make ISK matched to a player's skillpoint tier (0-1M, 1-5M, 5-20M, 20M+), each with an honest ISK/hour range, what it requires, and a first step. Use it to answer 'how do I make money?' for someone's actual stage — point new players at the high-ratio activities (exploration ≫ mining) and away from grinds that only pay at high skillpoints. Ranges are rough community consensus, not live data; never present them as guarantees.

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

jargon ~70

EVE slang glossary. Pass a term to define it, or no term to list everything known. Use whenever the player hits a word like 'krab', 'tidi', 'doctrine', or 'asset safety'.

NameTypeReqDescription
termstringThe slang term to define; omit to list all terms

No output schema declared.

No examples provided.

lookup_item ~56

Look up any EVE item, ship, or module by exact name. Returns its description and Jita market prices.

NameTypeReqDescription
namestringyesExact in-game name, e.g. "Rifter" or "Damage Control II"

No output schema declared.

No examples provided.

my_assets ~44

Everything the logged-in character owns, grouped by location. Flags asset-safety wraps and structures the character can no longer dock at — use this to find stuff stranded from years ago.

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

proven_fits ~105

What modules pilots actually fly on a given ship, learned from recent killmails: the most common modules per slot with how often each appears. Use it to propose a realistic starter fit, then sanity-check that fit with analyze_fit and can_i_fly.

NameTypeReqDescription
sampleintegerHow many recent killmails to learn from (5-40)
ship_namestringyesExact ship name, e.g. "Heron" or "Vexor"

No output schema declared.

No examples provided.

recall_pilot_notes ~59

The goals this player has previously asked you to remember, oldest first. Call it at the start of a session (or alongside what_should_i_do_tonight) to pick up where you left off and steer coaching toward what they actually want.

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

recent_losses ~67

A character's recent ship losses from zKillboard with full fit detail — the raw material for explaining why they died. Works for any character name, no login needed.

NameTypeReqDescription
character_namestringyesExact character name
limitintegerHow many losses (1-10)

No output schema declared.

No examples provided.

remember_goal ~83

Save a goal or ambition the player states ('I want to fly a Gila', 'aiming for nullsec exploration', 'save up for a freighter') so it persists across sessions. Call this whenever the player expresses a direction worth steering toward later. Stored per character.

NameTypeReqDescription
goalstringyesThe goal in the player's own terms, one ambition per call

No output schema declared.

No examples provided.

route_danger ~134

Per-jump safety report for a journey between two systems: each system's security and last-hour kill activity, plus the notorious high-sec gank chokepoints (Uedama, Niarja, Sivala...) a new player wouldn't know to avoid. Use it before anyone undocks for a long haul.

NameTypeReqDescription
destinationstringyesExact destination system name, e.g. "Amarr"
originstringyesExact start system name, e.g. "Jita"
prefer_saferbooleanPrefer the high-sec route where one exists (true) vs the shortest route (false)

No output schema declared.

No examples provided.

sitrep ~51

Session-start situation report in one call: login state, character overview (skillpoints/wallet/location/ship), what's training, and the most recent loss. Call this at the start of a mentoring session to orient.

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

skill_queue ~18

The logged-in character's current skill training queue.

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

system_intel ~53

Danger report for a solar system: security status, ship/pod kills and traffic in the last hour.

NameTypeReqDescription
system_namestringyesExact system name, e.g. "Jita" or "Tama"

No output schema declared.

No examples provided.

top_skills ~41

The logged-in character's highest-trained skills — useful for judging what they can fly well.

NameTypeReqDescription
limitintegerHow many skills (1-50)

No output schema declared.

No examples provided.

what_should_i_do_tonight ~80

Answers 'what should I actually do right now?' by composing the logged-in character's real situation — skillpoints, wallet, location security, current ship, what's training — with the income options for their skillpoint tier. Returns the building blocks; you turn them into 2-3 concrete, situation-aware session suggestions. Requires login.

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

whats_happening ~69

A 'what's going on in EVE right now?' briefing for new or returning players: live server status, active incursions (which make whole regions dangerous), the biggest recent kills galaxy-wide, and where to read the latest patch notes. Good for someone logging back in after time away.

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

where_to_buy ~91

Compares an item's cheapest sell price across EVE's five major trade hubs (Jita, Amarr, Dodixie, Rens, Hek), and — when logged in — how many jumps each hub is from where the player is sitting, so you can weigh price against the haul.

NameTypeReqDescription
item_namestringyesExact item/ship/module name, e.g. "Damage Control II"

No output schema declared.

No examples provided.