Godot Forge
NPM · GODOT-FORGE · SCANNED AUG 3
Godot 4 MCP server — test runner, API docs, script analysis, scene parsing, LSP.
Available components
How this component scores in each security and reliability category. Every signal is checked automatically from public evidence about the published package, including repeated runs of it in an isolated sandbox, and we only credit what we can confirm. How we score →
Supply Chain Security86
- No malware found by supply-chain analysis.Pass
- Only part of the dependency tree could be resolved (94 of 98), so this covers what we could see, not the whole tree.Partial
- No install/post-install scripts declared.Pass
- Only part of the dependency tree could be resolved (94 of 98), so this covers what we could see, not the whole tree. View diagnostics → Partial
Provenance & Transparency45
- Source repository is publicly reachable at the declared URL. View diagnostics → Pass
- Provenance check failed: no build-provenance attestation is published. See how to fix → View diagnostics → Fail
- Clear OSI-approved license (MIT).Pass
- Actively maintained (last published 98 days ago).Pass
- Disclosure check failed: no security disclosure policy was found in the source repository. See how to fix → Fail
Schema Quality & AI Usability77
- AI-judged instruction clarity (excellent).Pass
- Context-footprint check failed: tool/resource definitions use about 1005 tokens (~125/item across 8 items; 8 tools + 0 resources), over budget; trim descriptions and params. See how to fix → Fail
- Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management0
- Stability not yet verified: not enough scan history yet (needs a 30-day window).Unverified
Tool Coverage100
- 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
- 100% of tool parameters carry a description.Pass
Capabilities100
- Implements a supported MCP spec version (2025-11-25); the latest is 2026-07-28.Pass
Unverified: 1 category
A category scored 0 because we could not verify it: a data source with nothing on this package, evidence we could not reach, or a check we could not run. We only credit what we can confirm.
Add this component to your MCP client. Where a client-specific snippet is available, pick your client below and copy it straight into your config; otherwise use the connection detail shown.
npm · godot-forge
claude mcp add gregario-godot-forge -- npx -y godot-forge
codex mcp add gregario-godot-forge -- npx -y godot-forge
{
"$schema": "https://opencode.ai/config.json",
"mcp": {
"gregario-godot-forge": {
"type": "local",
"command": [
"npx",
"-y",
"godot-forge"
],
"enabled": true
}
}
} openclaw mcp add gregario-godot-forge --command npx --arg -y --arg godot-forge
mcp_servers:
gregario-godot-forge:
command: "npx"
args: ["-y", "godot-forge"] {
"mcpServers": {
"gregario-godot-forge": {
"command": "npx",
"args": [
"-y",
"godot-forge"
]
}
}
} Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.
- 2 Aug 26 +60
- Provenance: unverified → fail ▼ security
- Install scripts: unverified → pass ▲ security
- Known CVEs: unverified → partial ▲ security
- Malware scan: unverified → pass ▲ security
- Stability: Stability not yet verified: not enough scan history yet (needs a 30-day window). security
- Schema quality: unverified → excellent ▲ functional
- License: unverified → pass ▲ functional
- Dependency health: unverified → partial ▲ functional
- Maintenance: unverified → pass ▲ functional
- MCP protocol: unverified → pass ▲ functional
- Tool coverage: unverified → 100 ▲ functional
- Licence: MIT functional
- 1 Aug 26 −15
- Tool coverage: 100 → unverified ▼ functional
- First check of Schema quality: unverified functional
- 31 Jul 26 −8
- We updated how we score, so this day's move reflects our rubric, not a change to the server See what changed → functional
- 30 Jul 26 −18
- Malware scan: pass → unverified ▼ security
- 27 Jul 26 46
First indexed and scored.
Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.
Captured 3 Aug 2026 · Analysed npm/[email protected]
Provenance none
Ecosystem: npm · Outcome: none
Dependencies 94 packages
94 packages in the resolved dependency tree · 94 deprecated · 29 stale.
The dependency tree was only partially resolved, so these counts may be incomplete.
The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability.
godot_analyze_scene ~94
Parse .tscn scene files or .tres resource files and return structured analysis. Detects antipatterns (deep nesting, oversized scenes, missing scripts) and format errors (preload in .tres, custom class names in type field, integer resource IDs).
| Name | Type | Req | Description |
|---|---|---|---|
| path | string | yes | Path to .tscn or .tres file (e.g., res://scenes/main.tscn) |
No output schema declared.
No examples provided.
godot_analyze_script ~96
Analyse GDScript files for all 10 battle-tested pitfalls: Godot 3→4 API misuse, giant scripts, := on Variant, tight coupling, signal re-entrancy, autoload misuse, missing signal disconnect, _init() timing, Python-isms, and static func on autoloads.
| Name | Type | Req | Description |
|---|---|---|---|
| path | string | yes | Path to .gd file (e.g., res://scripts/player.gd) |
No output schema declared.
No examples provided.
godot_get_diagnostics ~84
Get LSP diagnostics (errors, warnings) from Godot's built-in language server. Requires Godot editor to be running with the project open.
| Name | Type | Req | Description |
|---|---|---|---|
| path | string | — | File path to get diagnostics for (e.g., scripts/player.gd). Omit for project-wide. |
| port | number | — | LSP port (default: 6005) |
No output schema declared.
No examples provided.
godot_get_project_info ~81
Return project structure overview: project name, Godot version, scenes, scripts, autoloads, addons, and directory tree. Uses progressive disclosure — summary by default, full details on request.
| Name | Type | Req | Description |
|---|---|---|---|
| detail | string | — | Level of detail: 'summary' (default) for counts and top-level dirs, 'full' for complete file listings |
No output schema declared.
No examples provided.
godot_run_project ~66
Launch, stop, or get debug output from a running Godot project. Captures stdout/stderr with timestamps.
| Name | Type | Req | Description |
|---|---|---|---|
| action | string | yes | Action to perform |
| scene | string | — | Scene to launch directly (e.g., res://scenes/main.tscn) |
No output schema declared.
No examples provided.
godot_run_tests ~136
Run GUT or GdUnit4 tests headlessly and return structured pass/fail results. Auto-detects the test framework. Returns total/passed/failed counts with failure details including file paths and line numbers.
| Name | Type | Req | Description |
|---|---|---|---|
| framework | string | — | Force specific framework (auto-detected if omitted) |
| inner_class | string | — | Filter to specific inner test class |
| method | string | — | Filter to specific test method name |
| script_path | string | — | Filter to specific test script (e.g., res://tests/test_inventory.gd) |
| timeout | number | — | Timeout in seconds (default: 60) |
No output schema declared.
No examples provided.
godot_screenshot ~70
Capture a viewport screenshot from the running Godot project. Returns base64-encoded PNG image. Requires a display server (not headless mode).
| Name | Type | Req | Description |
|---|---|---|---|
| scene | string | — | Scene to capture (e.g., res://scenes/main.tscn). If omitted, captures the project's main scene. |
No output schema declared.
No examples provided.
godot_search_docs ~96
Search Godot 4.x API documentation. Returns class overviews, method details, or fuzzy search results. Automatically detects Godot 3 API queries and suggests Godot 4 equivalents — the #1 source of AI-generated GDScript bugs.
| Name | Type | Req | Description |
|---|---|---|---|
| query | string | yes | Class name (e.g., 'CharacterBody2D'), method (e.g., 'CharacterBody2D.move_and_slide'), or search term |
No output schema declared.
No examples provided.