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Guild Wars 1 Build Compiler

REMOTE · GW1-MCP.GRAPHMAXER.WORKERS.DEV · SCANNED SEP 22

GW1 build compiler: skill data, template code encode/decode, validation, hero roster. Read-only.

0 this week 81 Trust /100
Trust breakdown (7 categories)

How this component scores in each security and reliability category. Every signal is checked automatically against the live server, and we only credit what we can confirm. How we score → Why this is hard to score →

Endpoint Security63
Transport & Reachability100
Schema Quality & AI Usability79
  • 100% of prompts and resources have a non-trivial description (not blank, and not just the item's name).Pass
  • AI-judged instruction clarity (good).Pass
  • Context-footprint check failed: tool/resource definitions use about 1777 tokens (~161/item across 11 items; 8 tools + 3 resources), over budget; trim descriptions and params. See how to fix → Fail
  • Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management100
  • No destabilizing schema changes in the last 30 days.Pass
Tool Coverage100
  • 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
  • 100% of tool parameters carry a description.Pass
  • Structured output schemas are declared (100% of tools); any adoption earns full credit.Pass
Tool Safety100
  • No prompt-injection markers were found in the server instructions, tool names or descriptions we captured.Pass
  • We read all 8 captured tool definition(s), and no name or description among them implies an irreversible operation.Pass
  • An AI judge read all 10 captured unit(s) of tool text and found none that tries to manipulate the model reading it.Pass
Capabilities100
  • Implements a supported MCP spec version (2025-11-25); the latest is 2026-07-28.Pass
Install

How do I install the Guild Wars 1 Build Compiler MCP server?

Guild Wars 1 Build Compiler is a hosted endpoint at https://gw1-mcp.graphmaxer.workers.dev/mcp, so there is nothing to install locally. Ready-made configuration for Claude, Cursor, VS Code, Codex and 5 more is on this page, copied from each client's own documentation.

remote · gw1-mcp.graphmaxer.workers.dev

# add to Claude Code
claude mcp add --transport http graphmaxer-gw1-mcp 'https://gw1-mcp.graphmaxer.workers.dev/mcp'
// .cursor/mcp.json
{
  "mcpServers": {
    "graphmaxer-gw1-mcp": {
      "url": "https://gw1-mcp.graphmaxer.workers.dev/mcp"
    }
  }
}
// .vscode/mcp.json
{
  "servers": {
    "graphmaxer-gw1-mcp": {
      "type": "http",
      "url": "https://gw1-mcp.graphmaxer.workers.dev/mcp"
    }
  }
}
# ~/.codex/config.toml
[mcp_servers.graphmaxer-gw1-mcp]
url = "https://gw1-mcp.graphmaxer.workers.dev/mcp"
// opencode.json
{
  "$schema": "https://opencode.ai/config.json",
  "mcp": {
    "graphmaxer-gw1-mcp": {
      "type": "remote",
      "url": "https://gw1-mcp.graphmaxer.workers.dev/mcp",
      "enabled": true
    }
  }
}
# add to OpenClaw
openclaw mcp add graphmaxer-gw1-mcp --url 'https://gw1-mcp.graphmaxer.workers.dev/mcp' --transport streamable-http
# ~/.hermes/config.yaml
mcp_servers:
  graphmaxer-gw1-mcp:
    url: "https://gw1-mcp.graphmaxer.workers.dev/mcp"
// ~/.netclaw/config/netclaw.json
{
  "McpServers": {
    "graphmaxer-gw1-mcp": {
      "Transport": "http",
      "Url": "https://gw1-mcp.graphmaxer.workers.dev/mcp"
    }
  }
}
# add to Vellum
assistant mcp add graphmaxer-gw1-mcp -t streamable-http -u 'https://gw1-mcp.graphmaxer.workers.dev/mcp'
// mcp.json
{
  "mcpServers": {
    "graphmaxer-gw1-mcp": {
      "type": "http",
      "url": "https://gw1-mcp.graphmaxer.workers.dev/mcp"
    }
  }
}

The mcpServers block is a cross-client convention. Remote transports vary, so check your client's docs.

Changelog

Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.

  • 9 Sept 26 0
    • Server version: 1.1.2 → 1.1.3 functional
  • 4 Sept 26 0
    • Server version: 1.1.1 → 1.1.2 functional
  • 3 Sept 26 0
    • Server version: 1.1.0 → 1.1.1 functional
    • Server version: 1.0.0 → 1.1.0 functional
  • 1 Sept 26 −1
    • The server rewrote its instructions, which are the text every model session reads security
    • Schema quality: excellent → good functional
    • “get_skill” reworded the description of “name” cosmetic
    • “search_skills” reworded the description of “nameContains” cosmetic
  • 26 Aug 26 +1
    • We updated how we score, so this day's move reflects our rubric, not a change to the server See what changed → functional
  • 25 Aug 26 0
    • Stability: 0.97 → pass security
  • 18 Aug 26 0
    • Tool “decode_template” rewrote its description, which is the text the model reads security
  • 15 Aug 26 0
    • Tool “search_skills” rewrote its description, which is the text the model reads security
    • Tool “validate_build” rewrote its description, which is the text the model reads security
Diagnostics

Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.

Captured 22 Sept 2026 · Probed https://gw1-mcp.graphmaxer.workers.dev/mcp

TLS valid

Negotiated TLS 1.3 with TLS_AES_128_GCM_SHA256 .

Subject Issuer Valid from Valid until Key Signature Serial
CN=graphmaxer.workers.dev CN=WE1,O=Google Trust Services,C=US 8 Sept 2026 7 Dec 2026 ECDSA 256 ECDSA-SHA256 b8601bc071845094131b2376b73b1272
SANs: graphmaxer.workers.dev, *.graphmaxer.workers.dev
CN=WE1,O=Google Trust Services,C=US (CA) CN=GTS Root R4,O=Google Trust Services LLC,C=US 13 Dec 2023 20 Feb 2029 ECDSA 256 ECDSA-SHA384 7ff31977972c224a76155d13b6d685e3
CN=GTS Root R4,O=Google Trust Services LLC,C=US (CA) CN=GlobalSign Root CA,OU=Root CA,O=GlobalSign nv-sa,C=BE 15 Nov 2023 28 Jan 2028 ECDSA 384 SHA256-RSA 7fe530bf331343bedd821610493d8a1b

Background: What to check on a remote MCP endpoint →

DNSSEC insecure

Validation of gw1-mcp.graphmaxer.workers.dev. Not signed

Zone DS Keys Algorithms Outcome
. trust_anchor 20326, 38696 8, 8 Verified
dev. present 60074 8 Verified
workers.dev. absent Unsigned (proven) parent-signed NSEC/NSEC3 proves an unsigned delegation
Authentication No authorisation required

The endpoint answered without asking for a token. Anyone who knows the URL can reach it.

Result No authorisation required
HTTP status 200
Header Value
x-content-type-options nosniff
referrer-policy no-referrer

Background: How OAuth 2.1 works in the 2026 MCP spec →

Transports 2 probes
Transport URL Outcome Status Location
streamable-http https://gw1-mcp.graphmaxer.workers.dev/mcp Verified 200
http (plaintext) http://gw1-mcp.graphmaxer.workers.dev/mcp Inconclusive 405
MCP tools · 8 exposed · ~1,570 tokens

The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability. A tool's description is untrusted text the model reads on every call, which is what makes this list a security surface and not just an inventory: how tool poisoning works →

Tool Tokens
decode_pawned_team ~114

Decode a paw-ned2 team build blob (the 'pwnd0001...>...<' format shared on PvXwiki team pages and by the paw-ned2 tool) into its individual builds: player/hero label, description, and each skill bar fully decoded. Whitespace and line wraps in the pasted blob are tolerated. For a single (non-team) build code, use decode_template instead.

NameTypeReqDescription
pwndstringyesThe full pwnd blob, starting with 'pwnd000'
NameTypeReqDescription
buildsarrayyesOne entry per team slot, in blob order

No examples provided.

decode_template ~105

Decode an in-game GW1 skill template code (e.g. "OwpiMypMBg1cxcBAMBdmtIKAA") into professions, attribute allocations and the 8 skills with their stats and descriptions. Whitespace and line wraps in the pasted code are tolerated. This decodes a SINGLE build code; for a multi-hero paw-ned2 team blob, use decode_pawned_team instead.

NameTypeReqDescription
codestringyesThe template code string
NameTypeReqDescription
attributesarrayyes
primarystringyesPrimary profession name
rawyesThe raw decoded template (ids, not names)
secondarystring|nullyesSecondary profession name, null for none
skillsarrayyesThe 8 bar slots in order

No examples provided.

encode_template ~287

Compile a build (professions, attributes, 8 skills by exact English name) into an official in-game template code. The build is validated first; on rule violations the errors are returned instead of a code. Unknown skill names return closest-match suggestions. IMPORTANT: template codes MUST come from this tool — never write or guess a code by hand, hand-written codes are invalid in-game. If unsure, verify any code with decode_template.

NameTypeReqDescription
attributesarrayyesAttribute point allocations (template format caps this at 15 entries)
forHerobooleanSet true if this bar is for a hero (PvE-only skills are flagged)
forPvpbooleanSet true for a PvP character's bar. PvP versions of split skills are only valid when this is true, and a PvP bar is expected to use them.
primarystringyesPrimary profession, e.g. "Dervish"
secondarystringSecondary profession, e.g. "Monk". Omit or "None" for none.
skillsarrayyesExactly 8 skill names in bar order. Use null for an empty slot. Names must be exact English skill names.
unlockedSkillIdsarrayOptional: unlocked skill ids from a GWToolbox account export (/exportaccount). Skills outside this list are flagged as warnings.
NameTypeReqDescription
codestringOfficial in-game template code (present on success)
errorsarrayPresent (non-empty) when resolution failed or the build is invalid
validbooleanfalse when the build resolved but is illegal; absent on the other two shapes
warningsarrayAdvisories accompanying a successful code

No examples provided.

get_hero ~138

Look up a GW1 hero by name or by id (GWCA HeroID, matching the AccountExport plugin output). Returns profession, campaign and how the hero is unlocked. Remember: heroes can equip any skill unlocked at ACCOUNT level, but NO PvE-only skill at all — including Signet of Capture. validate_build with forHero=true reports each one as an error, not a warning. Use this for one known hero; to browse or filter the roster, use list_heroes instead.

NameTypeReqDescription
idintegerGWCA HeroID value
namestringHero name, e.g. "Master of Whispers"
NameTypeReqDescription
campaignstring|nullyes
campaignIdintegeryes
idintegeryesGWCA HeroID
namestringyes
professionstring|nullyes
professionIdintegeryes
unlockstringyesHow the hero is recruited

No examples provided.

get_skill ~153

Look up a single GW1 skill by exact English name or by template skill id. Returns full stats (energy, activation, recharge, adrenaline, sacrifice), profession, attribute, campaign, elite flag and description. If the name is not found, returns the closest matches so you can correct spelling. Use this when you already know the exact skill; to discover skills by profession, attribute or name fragment, use search_skills instead.

NameTypeReqDescription
idintegerTemplate skill id
namestringExact skill name, e.g. "Mystic Regeneration". The official French name also resolves ("Sceau de guérison" -> Healing Signet); every other name field on every other tool is English-only.
NameTypeReqDescription
activationnumberyes
adrenalinenumberyes
attributestring|nullyes
campaignstring|nullyes
descriptionstringyes
elitebooleanyes
energynumberyes
idintegeryes
isPvpVersionbooleanyes
isRoleplaybooleanyesPvE-only skill: max 3 per player bar, none on heroes
namestringyes
overcastnumberyes
professionstring|nullyes
rechargenumberyes
sacrificenumberyes
typestring|nullyesSkill type, e.g. Enchantment Spell
upkeepnumberyes

No examples provided.

list_heroes ~125

List all GW1 heroes, optionally filtered by profession or campaign name. Useful for team-building: shows which professions are coverable by heroes and how each hero is unlocked.

NameTypeReqDescription
campaignNamestringFilter by the campaign the hero is recruited in, exact English name: Prophecies, Factions, Nightfall or Eye of the North.
professionNamestringFilter by the hero's profession, exact English name: Warrior, Ranger, Monk, Necromancer, Mesmer, Elementalist, Assassin, Ritualist, Paragon or Dervish.
NameTypeReqDescription
heroesarrayyes
totalintegeryes

No examples provided.

search_skills ~387

Search the full GW1 skill database by profession, attribute, campaign, elite flag or name fragment (valid values are documented per parameter). Returns compact records, at most `limit` of them alongside a `total` count of every match — a full page is not the whole result, page with offset. Use get_skill for full details.

NameTypeReqDescription
attributeNamestringFilter by attribute line, exact English name, e.g. "Blood Magic", "Swordsmanship", "Divine Favor".
campaignNamestringFilter by the campaign a skill was INTRODUCED in: Core, Prophecies, Factions, Nightfall, or Eye of the North. Not a filter on availability — every attribute line spans several campaigns, so combining…
elitebooleanIf true, return only elite skills; if false, only non-elite; omit for both.
includePvpVersionsbooleanInclude separate '(PvP)' skill versions. Default false — most builds want the PvE version only.
limitintegerMaximum number of records to return (1–200, default 50). Narrow filters if you hit it.
nameContainsstringCase-insensitive substring match on the ENGLISH skill name, e.g. "heal" matches every skill with 'heal' in its name. A French substring matches nothing — use get_skill for a French name.
offsetintegerNumber of records to skip, for paging through results beyond the limit.
professionNamestringFilter by profession: Warrior, Ranger, Monk, Necromancer, Mesmer, Elementalist, Assassin, Ritualist, Paragon, Dervish, or None (common / PvE-only skills that belong to no profession).
NameTypeReqDescription
skillsarrayyesCompact records; use get_skill for full details
totalintegeryesTotal matches before limit/offset are applied

No examples provided.

validate_build ~261

Check a build (professions, attributes, 8 skills by exact English name) against Guild Wars 1 rules: one elite max, profession/attribute ownership, primary attributes, duplicates, rank ranges. Returns { valid, errors, warnings } without encoding — use encode_template instead when you also want the template code, since it runs these same rules and refuses on any error.

NameTypeReqDescription
attributesarrayyesAttribute point allocations (template format caps this at 15 entries)
forHerobooleanSet true if this bar is for a hero (PvE-only skills are flagged)
forPvpbooleanSet true for a PvP character's bar (PvP versions of split skills are only valid then).
primarystringyesPrimary profession, e.g. "Dervish"
secondarystringSecondary profession, e.g. "Monk". Omit or "None" for none.
skillsarrayyesExactly 8 skill names in bar order. Use null for an empty slot. Names must be exact English skill names.
unlockedSkillIdsarrayOptional: unlocked skill ids from a GWToolbox account export (/exportaccount). Skills outside this list are flagged as warnings.
NameTypeReqDescription
errorsarrayyesBlocking problems; empty when valid
validbooleanyesWhether the build is legal in-game
warningsarrayyesNon-blocking advisories

No examples provided.

Common questions

What is the Guild Wars 1 Build Compiler MCP server?

Guild Wars 1 Build Compiler is an MCP server listed in the public MCP registry as io.github.Graphmaxer/gw1-mcp. GW1 build compiler: skill data, template code encode/decode, validation, hero roster. Read-only. This page covers its hosted endpoint (https://gw1-mcp.graphmaxer.workers.dev/mcp).

Is the Guild Wars 1 Build Compiler MCP server safe to use?

Guild Wars 1 Build Compiler scores 81 out of 100 on VerifyMCP. That is a record of what we were able to check automatically, not an endorsement. The category breakdown on this page shows every signal behind the number, including the ones we could not confirm.

What tools does the Guild Wars 1 Build Compiler MCP server expose?

Guild Wars 1 Build Compiler exposes 8 tools: get_skill, search_skills, decode_template, decode_pawned_team, encode_template, and 3 more. Their descriptions and schemas cost roughly 1,570 tokens of context every time the server is loaded.

Does the Guild Wars 1 Build Compiler MCP server require authentication?

No. We connected to Guild Wars 1 Build Compiler without credentials and it answered, so anything it exposes is reachable by anyone who knows the address.

Is the Guild Wars 1 Build Compiler MCP server still maintained?

Guild Wars 1 Build Compiler is still listed as active in the MCP registry. We last reached this channel on 22 September 2026. Those dates come from our own scans of the registry and the channel itself, not from anything the publisher announced.