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LeagueNight

REMOTE · LEAGUE-NIGHT.MAGICTEAMS.AI

Round-robin fixtures, standings and match-day plans for league organizers. Free.

+3 this week 73 Trust /100

Last scanned (14 hours ago)

Scores higher than 64% of remote servers

Reachable. Last reached 23 Oct 2026.

Category Entertainment and Games

Trust breakdown (7 categories)

How this component scores in each security and reliability category. Every signal is checked automatically against the live server, and we only credit what we can confirm. How we score → Why this is hard to score →

Endpoint Security74
Transport & Reachability100
Schema Quality & AI Usability69
  • AI-judged instruction clarity (excellent).Pass
  • Context-footprint check failed: tool/resource definitions use about 896 tokens (~224/item across 4 items; 4 tools + 0 resources), over budget; trim descriptions and params. See how to fix → Fail
  • Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management23
  • Stability check failed: schema churn in the 19 days we've observed: 0 tool removals, 3 breaking changes, 0 auth/transport breaks, 0 additions. See how to fix → Fail
Tool Coverage100
  • 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
  • 100% of tool parameters carry a description.Pass
  • Structured output schemas are declared (100% of tools); any adoption earns full credit.Pass
Tool Safety100
  • No prompt-injection markers were found in the server instructions, tool names or descriptions we captured.Pass
  • We read all 4 captured tool definition(s), and no name or description among them implies an irreversible operation.Pass
  • An AI judge read all 5 captured unit(s) of tool text and found none that tries to manipulate the model reading it.Pass
Capabilities100
  • Implements a current MCP spec version (2026-07-28).Pass
Changelog

Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.

  • 22 Oct 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 16 to 19.

  • 20 Oct 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 9 to 13.

  • 18 Oct 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 3 to 6.

  • 10 Oct 26 −2
    • Stability: 0.07 → fail ▼ security
    • A breaking change shipped without a version bump: still 1.0.0 ▼ security
    • Tool “match_day_plan” rewrote its description, which is the text the model reads security
    • Tool “round_robin_schedule” rewrote its description, which is the text the model reads security
    • Tool “season_plan” rewrote its description, which is the text the model reads security
    • Tool “standings_table” rewrote its description, which is the text the model reads security
    • Schema quality: 127 → 224 ▼ functional
    • “match_day_plan” changed the type of “courts”: number → integer ▼ functional
    • “match_day_plan” changed the type of “slot_minutes”: number → integer ▼ functional
    • “round_robin_schedule” changed the type of “rounds”: number → integer ▼ functional
    • “season_plan” changed the type of “courts”: number → integer ▼ functional
    • “season_plan” changed the type of “days_between_rounds”: number → integer ▼ functional
    • “season_plan” changed the type of “slot_minutes”: number → integer ▼ functional
    • First check of Tool coverage: 100 functional
    • Schema quality: good → excellent functional
    • “match_day_plan” reworded the description of “courts” cosmetic
    • “match_day_plan” reworded the description of “games” cosmetic
    • “match_day_plan” reworded the description of “slot_minutes” cosmetic
    • “match_day_plan” reworded the description of “start_time” cosmetic
    • “round_robin_schedule” reworded the description of “rounds” cosmetic
    • “round_robin_schedule” reworded the description of “second_leg” cosmetic
    • “round_robin_schedule” reworded the description of “teams” cosmetic
    • “season_plan” reworded the description of “courts” cosmetic
    • “season_plan” reworded the description of “days_between_rounds” cosmetic
    • “season_plan” reworded the description of “second_leg” cosmetic
    • “season_plan” reworded the description of “slot_minutes” cosmetic
    • “season_plan” reworded the description of “start_date” cosmetic
    • “season_plan” reworded the description of “teams” cosmetic
    • “standings_table” reworded the description of “points_draw” cosmetic
    • “standings_table” reworded the description of “points_win” cosmetic
    • “standings_table” reworded the description of “results” cosmetic
    • “standings_table” reworded the description of “teams” cosmetic
  • 6 Oct 26 +1
    • Stability: unverified → 0.07 ▲ functional
  • 4 Oct 26 71

    First indexed and scored.

Diagnostics

Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.

Captured 23 Oct 2026 · Probed https://league-night.magicteams.ai/mcp

TLS valid

Negotiated TLS 1.3 with TLS_AES_128_GCM_SHA256 .

Subject Issuer Valid from Valid until Key Signature Serial
CN=magicteams.ai CN=WE1,O=Google Trust Services,C=US 4 Oct 2026 2 Jan 2027 ECDSA 256 ECDSA-SHA256 efec6bce4d2fe5d40e68198214be575c
SANs: magicteams.ai, league-night.magicteams.ai, *.league-night.magicteams.ai
CN=WE1,O=Google Trust Services,C=US (CA) CN=GTS Root R4,O=Google Trust Services LLC,C=US 13 Dec 2023 20 Feb 2029 ECDSA 256 ECDSA-SHA384 7ff31977972c224a76155d13b6d685e3
CN=GTS Root R4,O=Google Trust Services LLC,C=US (CA) CN=GlobalSign Root CA,OU=Root CA,O=GlobalSign nv-sa,C=BE 15 Nov 2023 28 Jan 2028 ECDSA 384 SHA256-RSA 7fe530bf331343bedd821610493d8a1b

Background: What to check on a remote MCP endpoint →

DNSSEC insecure

Validation of league-night.magicteams.ai. — Not signed

Zone DS Keys Algorithms Outcome
. trust_anchor 20326, 38696 8, 8 Verified
ai. present 3799 8 Verified
magicteams.ai. absent Unsigned (proven) parent-signed NSEC/NSEC3 proves an unsigned delegation
Authentication No authorisation required

The endpoint answered without asking for a token. Anyone who knows the URL can reach it.

Result No authorisation required
HTTP status 200

Background: How OAuth 2.1 works in the 2026 MCP spec →

Transports 2 probes
Transport URL Outcome Status Location
streamable-http https://league-night.magicteams.ai/mcp Verified 200
http (plaintext) http://league-night.magicteams.ai/mcp HTTPS enforced 301 https://league-night.magicteams.ai/mcp
MCP tools · 4 exposed · ~861 tokens

The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability. A tool's description is untrusted text the model reads on every call, which is what makes this list a security surface and not just an inventory: how tool poisoning works →

Tool Tokens
match_day_plan ~204

Compute a one-day timetable: lay an ordered list of games onto parallel courts and fixed-length time slots from a start time, giving each game a court and HH:MM start, plus the end time. Use when you already know the day's games. Do NOT use to decide who plays whom (use round_robin_schedule) or to size a whole season (use season_plan).

NameTypeReqDescription
courtsintegeryesNumber of courts/pitches usable at the same time, integer 1-12, e.g. 2
gamesarrayyesGames in the order they should be played (non-empty); e.g. one round's fixtures from round_robin_schedule
slot_minutesintegeryesLength of one game slot in minutes, integer 10-180, e.g. 40
start_timestringyesFirst game start, 24h HH:MM, e.g. "09:00" or "18:30"
NameTypeReqDescription
courtsintegeryesNumber of courts used in parallel
end_timestringyesTime the last slot finishes, 24h HH:MM (wraps past midnight)
notestringyesPlain-English summary (slots, courts, after-midnight warning)
slot_minutesintegeryesLength of each slot in minutes
start_timestringyesFirst slot start time, 24h HH:MM (echoed from input)
timelinearrayyesOne entry per game, in input order
total_minutesintegeryesTotal duration from first start to last finish, in minutes

No examples provided.

round_robin_schedule ~203

Compute a round-robin fixture list (circle method) for 2-100 teams: every pair meets once, or twice home-and-away with second_leg; odd counts get one bye per round. Use when you need who plays whom in each round. Do NOT use to assign times/courts for one match day (use match_day_plan) or to get calendar dates for a season (use season_plan).

NameTypeReqDescription
roundsinteger–Optional: return only the first N rounds, integer 1..max (max = teams-1 for even counts, teams for odd; doubled with second_leg). Default: all rounds
second_legboolean–If true, append a mirrored second leg with home and away swapped (double round-robin). Default false
teamsarrayyesTeam names: 2-100 unique, non-empty names (trimmed), e.g. ["Falcons", "Tigers", "Bears"]
NameTypeReqDescription
games_per_teamnumberyesAverage games per team across the returned rounds (2 decimals)
legsintegeryesNumber of legs included in the returned rounds (1 or 2)
notestringyesPlain-English summary of the schedule (teams, rounds, byes, truncation)
roundsarrayyesRounds in play order, each with its fixtures and any bye
teamsarrayyesCleaned (trimmed) team names in input order
total_gamesintegeryesTotal fixtures (excluding byes) in the returned rounds

No examples provided.

season_plan ~280

Estimate a season's size and calendar: total round-robin fixtures, games per match day (limited by courts, one slot per day), match days needed, every match-day date from start_date at a fixed interval, and the finish date. Use for "when will the season end?". Do NOT use for pairings (use round_robin_schedule) or one day's timetable (use match_day_plan).

NameTypeReqDescription
courtsintegeryesCourts usable at the same time on each match day, integer 1-12; caps games per match day. E.g. 2
days_between_roundsinteger–Days between consecutive match days, integer 1-60. Default 7 (weekly)
second_legboolean–If true, plan a double round-robin (each pair meets twice). Default false
slot_minutesintegeryesLength of one game slot in minutes, integer 10-180 (validated and echoed in the note; each match day is one slot). E.g. 30
start_datestringyesFirst match day, YYYY-MM-DD, e.g. "2026-10-04"
teamsarrayyesTeam names: 2-100 unique, non-empty names (trimmed), e.g. ["Falcons", "Tigers", "Bears"]
NameTypeReqDescription
datesarrayyesEvery match-day date, YYYY-MM-DD, in order
finish_datestringyesDate of the last match day, YYYY-MM-DD
games_per_roundintegeryesGames played per match day: min(floor(teams/2), courts)
games_totalintegeryesTotal fixtures in the season (n(n-1)/2 per leg)
notestringyesPlain-English summary of the season plan and assumptions
per_team_gamesintegeryesGames each team plays over the season
rounds_neededintegeryesNumber of match days needed to play all fixtures

No examples provided.

standings_table ~174

Compute a league standings table from match results: played, W/D/L, goals for/against, goal difference and points, sorted by points, then goal difference, then goals for, then name. Use when you have scores and want the current table. Do NOT use to generate future fixtures (use round_robin_schedule).

NameTypeReqDescription
points_drawnumber–Points awarded for a draw, non-negative number. Default 1
points_winnumber–Points awarded for a win, non-negative number. Default 3
resultsarrayyesCompleted match results in any order; may be empty if teams is given (zeroed table)
teamsarray–Optional full roster (2+ unique names). Teams with no results appear with zeros; results involving teams not listed are skipped with a warning
NameTypeReqDescription
points_systemobjectyesPoints scheme applied to compute the table
tablearrayyesStandings rows sorted by points, goal difference, goals for, then team name
warningsarrayyesResults skipped because a team was not in the roster (empty if none)

No examples provided.

Install

How do I install the LeagueNight MCP server?

LeagueNight is a hosted endpoint at https://league-night.magicteams.ai/mcp, so there is nothing to install locally. Ready-made configuration for Claude, Cursor, VS Code, Codex and 5 more is on this page, copied from each client's own documentation.

remote · league-night.magicteams.ai

# add to Claude Code
claude mcp add --transport http everyai-com-league-night 'https://league-night.magicteams.ai/mcp'
Common questions

What is the LeagueNight MCP server?

LeagueNight is an MCP server listed in the public MCP registry as io.github.everyai-com/league-night. Round-robin fixtures, standings and match-day plans for league organizers. Free. This page covers its hosted endpoint (https://league-night.magicteams.ai/mcp).

Is the LeagueNight MCP server safe to use?

LeagueNight scores 73 out of 100 on VerifyMCP. That is a record of what we were able to check automatically, not an endorsement. The category breakdown on this page shows every signal behind the number, including the ones we could not confirm.

What tools does the LeagueNight MCP server expose?

LeagueNight exposes 4 tools: round_robin_schedule, standings_table, match_day_plan, season_plan. Their descriptions and schemas cost roughly 861 tokens of context every time the server is loaded.

Does the LeagueNight MCP server require authentication?

No. We connected to LeagueNight without credentials and it answered, so anything it exposes is reachable by anyone who knows the address.

Is the LeagueNight MCP server still maintained?

LeagueNight is still listed as active in the MCP registry. We last reached this channel on 23 October 2026. Those dates come from our own scans of the registry and the channel itself, not from anything the publisher announced.