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Three.js DevTools MCP

NPM · THREEJS-DEVTOOLS-MCP · SCANNED SEP 23

Inspect and edit Three.js scenes, materials, shaders, lights in real time from any AI agent

0 this week 82 Trust /100
Trust breakdown (7 categories)

How this component scores in each security and reliability category. Every signal is checked automatically from public evidence about the published package, including repeated runs of it in an isolated sandbox, and we only credit what we can confirm. How we score → Why this is hard to score →

Supply Chain Security98
  • No malware found by supply-chain analysis.Pass
  • A known CVE affects extract-zip, but no fixed version has been published, so there is nothing to upgrade to. View diagnostics → Partial
  • No install/post-install scripts declared.Pass
  • 50 of 170 dependencies flagged as unhealthy. View diagnostics → Partial
Provenance & Transparency45
Schema Quality & AI Usability76
  • AI-judged instruction clarity (good).Pass
  • Tool/resource definitions use about 4283 tokens (~83/item across 51 items; 51 tools + 0 resources), lean.Pass
  • Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management97
  • Stability observed for 29 of 30 days with no destabilising changes; credit accrues until the full window elapses.Partial
Tool Coverage100
  • 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
  • 100% of tool parameters carry a description.Pass
Tool Safety75
  • No prompt-injection markers were found in the server instructions, tool names or descriptions we captured.Pass
  • 0 of 2 tool(s) whose name or description implies an irreversible operation declare an MCP destructiveHint annotation; "run_js" implies "execute" and declares no destructiveHint at all, which the MCP spec reads as destructive by default. See how to fix → Fail
  • An AI judge read all 51 captured unit(s) of tool text and found none that tries to manipulate the model reading it.Pass
Capabilities100
  • Implements a supported MCP spec version (2025-11-25); the latest is 2026-07-28.Pass
Install

How do I install the Three.js DevTools MCP server?

Three.js DevTools MCP runs locally as an npm package, launched with npx -y threejs-devtools-mcp. Ready-made configuration for Claude, Cursor, VS Code, Codex and 5 more is on this page, copied from each client's own documentation.

npm · threejs-devtools-mcp

# add to Claude Code
claude mcp add dmitriygolub-threejs-devtools -- npx -y threejs-devtools-mcp
// .cursor/mcp.json
{
  "mcpServers": {
    "dmitriygolub-threejs-devtools": {
      "command": "npx",
      "args": [
        "-y",
        "threejs-devtools-mcp"
      ]
    }
  }
}
// .vscode/mcp.json
{
  "servers": {
    "dmitriygolub-threejs-devtools": {
      "command": "npx",
      "args": [
        "-y",
        "threejs-devtools-mcp"
      ]
    }
  }
}
# add to Codex CLI
codex mcp add dmitriygolub-threejs-devtools -- npx -y threejs-devtools-mcp
// opencode.json
{
  "$schema": "https://opencode.ai/config.json",
  "mcp": {
    "dmitriygolub-threejs-devtools": {
      "type": "local",
      "command": [
        "npx",
        "-y",
        "threejs-devtools-mcp"
      ],
      "enabled": true
    }
  }
}
# add to OpenClaw
openclaw mcp add dmitriygolub-threejs-devtools --command npx --arg -y --arg threejs-devtools-mcp
# ~/.hermes/config.yaml
mcp_servers:
  dmitriygolub-threejs-devtools:
    command: "npx"
    args: ["-y", "threejs-devtools-mcp"]
// ~/.netclaw/config/netclaw.json
{
  "McpServers": {
    "dmitriygolub-threejs-devtools": {
      "Transport": "stdio",
      "Command": "npx",
      "Arguments": [
        "-y",
        "threejs-devtools-mcp"
      ]
    }
  }
}
# add to Vellum
assistant mcp add dmitriygolub-threejs-devtools -t stdio -c npx -a -y threejs-devtools-mcp
// mcp.json
{
  "mcpServers": {
    "dmitriygolub-threejs-devtools": {
      "command": "npx",
      "args": [
        "-y",
        "threejs-devtools-mcp"
      ]
    }
  }
}
Changelog

Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.

  • 22 Sept 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 90 to 93. That category is still filling its 30-day observation window: 27 days of observed history at the previous scan, 28 at this one. The score rises as the window fills, whether or not the server changes.

  • 20 Sept 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 83 to 87. That category is still filling its 30-day observation window: 25 days of observed history at the previous scan, 26 at this one. The score rises as the window fills, whether or not the server changes.

  • 18 Sept 26 −3
    • Stability: pass → 0.80 functional
  • 17 Sept 26 +1
    • Stability: 0.97 → pass security
  • 15 Sept 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 90 to 93. That category is still filling its 30-day observation window: 27 days of observed history at the previous scan, 28 at this one. The score rises as the window fills, whether or not the server changes.

  • 13 Sept 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 83 to 87. That category is still filling its 30-day observation window: 25 days of observed history at the previous scan, 26 at this one. The score rises as the window fills, whether or not the server changes.

  • 11 Sept 26 −3
    • Stability: pass → 0.80 functional
  • 10 Sept 26 +1
    • Stability: 0.97 → pass security
Diagnostics

Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.

Captured 23 Sept 2026 · Analysed npm/threejs-devtools-mcp@0.2.1

Provenance No attestation

The registry publishes no build provenance for this version, so there is nothing to verify.

Result No attestation
Ecosystem npm

Background: How many MCP packages publish verified provenance →

Vulnerabilities 2 findings
ID CVE Severity Vector Fix available
GHSA-7pqw-9j4j-h8q3 CVE-2026-19693 high CVSS:3.1/AV:N/AC:L/PR:N/UI:R/S:U/C:N/I:H/A:H no
GHSA-jmr9-qjv8-65gv CVE-2026-56876 high CVSS:3.1/AV:N/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:N no

Background: What a vulnerability scan can and cannot prove →

Dependencies 170 packages
Packages resolved 170
Stale 50
Tree resolution Complete

Background: SBOMs and build attestations, explained →

MCP tools · 51 exposed · ~4,283 tokens

The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability. A tool's description is untrusted text the model reads on every call, which is what makes this list a security surface and not just an inventory: how tool poisoning works →

Tool Tokens
add_helper ~211

Add a visual debug helper to a scene object. Types: box, axes, skeleton, arrow, grid, polar_grid, camera, directional_light, spot_light, point_light, hemisphere_light, plane Debug only — page reload will reset. No code changes needed.

NameTypeReqDescription
colornumberColor as hex number (default: 0x00ff00)
directionarray[x, y, z] direction for ArrowHelper/PlaneHelper
divisionsnumberGrid divisions (GridHelper, default: 10)
lengthnumberArrow length (ArrowHelper, default: 1)
originarray[x, y, z] origin for ArrowHelper
sizenumberSize for AxesHelper/GridHelper/LightHelpers (default: 1)
targetstringTarget object name
targetUuidstringTarget object UUID
typestringHelper type (default: box)

No output schema declared.

No examples provided.

animation_details ~25

List all AnimationMixers, their actions, clips, weights, and playback state

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

bounding_boxes ~161

Show/hide axis-aligned bounding boxes for scene objects. Runtime only — for debugging frustum culling and object bounds. Debug only — page reload will reset. No code changes needed.

NameTypeReqDescription
clearbooleanRemove all bounding boxes
colornumberBox color as hex (default: 0x00ff00)
enabledbooleantrue=show (default), false=remove all
limitnumberMax boxes to add (default: 50)
namestringTarget object name (omit for all meshes)
onlyVisiblebooleanOnly visible objects (default: true)
recursivebooleanInclude children of target
uuidstringTarget object UUID

No output schema declared.

No examples provided.

bridge_status ~15

Check bridge connection and proxy status

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

camera_details ~26

Get active camera properties: type, position, FOV, near/far, aspect

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

dispose_check ~32

Find potential memory leaks: orphaned geometries/textures not in scene but tracked by renderer, hidden objects with geometry

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

env_map_details ~28

Inspect environment maps: scene.environment, scene.background, per-material envMap, IBL settings

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

find_objects ~161

Search scene objects by type, material, visibility, name pattern, or custom property. Returns matching objects with details.

NameTypeReqDescription
hasGeometrybooleanFilter objects with/without geometry
limitnumberMax results (default: 50, max: 200)
materialstringMaterial name or type to filter by
minChildrennumberMinimum number of children
namePatternstringRegex pattern to match object names
propertystringCustom property name to check on the object
typestringObject type: Mesh, Group, InstancedMesh, Light, etc.
valueExpected value for the custom property
visiblebooleanFilter by visibility

No output schema declared.

No examples provided.

fog_details ~29

Get scene fog settings: type (Fog/FogExp2), color, near/far or density

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

geometry_details ~49

Inspect geometry: vertices, attributes, indices, bounding box, morph attributes

NameTypeReqDescription
namestringObject name (owning mesh)
uuidstringObject UUID (owning mesh)

No output schema declared.

No examples provided.

gltf_to_r3f ~91

Convert a GLTF/GLB file to a ready-to-use React Three Fiber component (like gltfjsx)

NameTypeReqDescription
filePathstringyesAbsolute or relative path to the .glb or .gltf file
preloadbooleanAdd useGLTF.preload() call (default: true)
typescriptbooleanGenerate TypeScript (default: true)

No output schema declared.

No examples provided.

highlight_object ~90

Highlight an object for debugging (wireframe or visibility toggle). Runtime only — for visual inspection, not persisted. Debug only — page reload will reset. No code changes needed.

NameTypeReqDescription
enabledbooleanEnable/disable highlight (default: true)
modestringHighlight mode (default: wireframe)
namestringObject name
uuidstringObject UUID

No output schema declared.

No examples provided.

instanced_mesh_details ~95

Inspect an InstancedMesh: count, max instances, geometry, sample transforms, custom attributes, instance colors

NameTypeReqDescription
namestringInstancedMesh name
sampleCountnumberNumber of instances to sample (default: 5, max: 20)
startIndexnumberFirst instance index to sample (default: 0)
uuidstringInstancedMesh UUID

No output schema declared.

No examples provided.

layer_details ~20

Show camera layer mask and objects with non-default layer assignments

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

material_details ~41

Get full properties of a material: color, maps, uniforms, defines

NameTypeReqDescription
namestringMaterial name
uuidstringMaterial UUID

No output schema declared.

No examples provided.

material_list ~21

List all materials in the scene with type, color, transparency

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

memory_stats ~28

Detailed GPU memory analysis: geometry buffers, texture VRAM, instance data, top textures by size

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

morph_targets ~23

List all meshes with morph targets, their target names and current influence values

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

object_details ~60

Get detailed info about a specific object by name, uuid, or path

NameTypeReqDescription
namestringObject name (first match)
pathstringDot path: "Scene.MyGroup.MyMesh"
uuidstringObject UUID

No output schema declared.

No examples provided.

performance_snapshot ~27

Get detailed performance analysis: draw calls, triangles, instanced meshes, object counts by type

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

postprocessing_list ~33

List post-processing passes from EffectComposer: render passes, shader passes, effects (bloom, SSAO, etc.)

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

raycast ~82

Cast a ray from camera through screen coordinates and return hit objects

NameTypeReqDescription
maxHitsnumberMaximum hits to return (default: 10)
xnumberyesNormalized device X coordinate (-1 to 1, 0 = center)
ynumberyesNormalized device Y coordinate (-1 to 1, 0 = center)

No output schema declared.

No examples provided.

remove_helper ~42

Remove a previously added debug helper Debug only — page reload will reset. No code changes needed.

NameTypeReqDescription
helperIdstringyesHelper ID returned by add_helper

No output schema declared.

No examples provided.

renderer_info ~21

Get renderer stats: draw calls, triangles, memory, capabilities

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

renderer_settings ~26

Get renderer configuration: toneMapping, exposure, colorSpace, shadowMap, pixelRatio

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

run_js ~91

Execute arbitrary JavaScript with access to scene, renderer, camera. Returns the result. Runtime only (lost on reload). If the code mutates scene state, ASK the user first: runtime preview or persistent code change? Debug only — page reload will reset. No code changes needed.

NameTypeReqDescription
codestringyesJavaScript code. Available vars: scene, renderer, camera, gl. Use return for results.

No output schema declared.

No examples provided.

scene_background ~28

Inspect scene background, environment map (IBL), color management, backgroundBlurriness/Intensity

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

scene_diff ~71

Compare scene state over time. First call saves a snapshot, second call shows what changed (added/removed/modified objects, transforms, materials, lights).

NameTypeReqDescription
actionstringsnapshot=save state, diff=compare with saved, auto=snapshot if none saved, diff if exists (default: auto)

No output schema declared.

No examples provided.

scene_tree ~115

List all objects in the Three.js scene tree. Returns compact text tree by default (saves tokens). Set compact=false for full JSON.

NameTypeReqDescription
compactbooleanCompact text tree (default: true). Set false for full JSON with positions/geometry.
depthnumberMax tree depth (default: 3)
maxChildrennumberMax children per node (default: 15 compact, 100 JSON)
typesarrayFilter by type: Mesh, Light, Group, etc.

No output schema declared.

No examples provided.

set_animation ~163

Control animation: mixer timeScale, action play/stop/pause/weight. Runtime only — for testing. Runtime preview — lost on page reload. You MUST ask the user first: runtime preview only, or also update source code?

NameTypeReqDescription
actionPausedbooleanPause/unpause action
actionTimeScalenumberAction time scale
actionWeightnumberAction weight (0-1)
clipNamestringTarget action by clip name
mixerIndexnumberMixer index (default: 0)
playbooleanPlay the action
stopbooleanStop the action
timenumberMixer current time
timeScalenumberMixer global time scale

No output schema declared.

No examples provided.

set_camera ~205

Modify camera: position, rotation, FOV, near/far, zoom — runtime-only preview (lost on reload). ASK the user first: runtime preview or persistent code change? Runtime preview — lost on page reload. You MUST ask the user first: runtime preview only, or also update source code?

NameTypeReqDescription
aspectnumberAspect ratio (PerspectiveCamera)
bottomnumberBottom plane (OrthographicCamera)
farnumberFar clipping plane
fovnumberField of view (PerspectiveCamera)
leftnumberLeft plane (OrthographicCamera)
nearnumberNear clipping plane
positionarray[x, y, z]
rightnumberRight plane (OrthographicCamera)
rotationarray[x, y, z] in radians
topnumberTop plane (OrthographicCamera)
zoomnumberZoom factor

No output schema declared.

No examples provided.

set_dev_port ~45

Change the dev server port the proxy forwards to

NameTypeReqDescription
portnumberyesThe dev server port (e.g. 3000, 5173, 8080)

No output schema declared.

No examples provided.

set_fog ~145

Modify scene fog: color, near/far (Fog) or density (FogExp2), background color — runtime-only preview (lost on reload). ASK the user first: runtime preview or persistent code change? Runtime preview — lost on page reload. You MUST ask the user first: runtime preview only, or also update source code?

NameTypeReqDescription
backgroundstringScene background color (#RRGGBB)
colorstringFog color (#RRGGBB)
densitynumberFog density (FogExp2 type)
farnumberFog far distance (Fog type)
nearnumberFog near distance (Fog type)

No output schema declared.

No examples provided.

set_instanced_mesh ~134

Modify InstancedMesh properties: count, visibility, frustumCulled — runtime-only preview (lost on reload). ASK the user first: runtime preview or persistent code change? Runtime preview — lost on page reload. You MUST ask the user first: runtime preview only, or also update source code?

NameTypeReqDescription
countnumberNumber of visible instances
frustumCulledbooleanEnable/disable frustum culling
namestringInstancedMesh name
uuidstringInstancedMesh UUID
visiblebooleanShow/hide entire mesh

No output schema declared.

No examples provided.

set_layers ~137

Set layers on an object or camera — runtime-only preview (lost on reload). ASK the user first: runtime preview or persistent code change? Runtime preview — lost on page reload. You MUST ask the user first: runtime preview only, or also update source code?

NameTypeReqDescription
enabledbooleanEnable or disable the layer
layernumberLayer number (0-31) to enable/disable
masknumberSet layer mask directly (bitmask)
namestringObject name
targetstring"camera" to target the camera
uuidstringObject UUID

No output schema declared.

No examples provided.

set_light ~149

Modify light properties: color, intensity, position, shadows — runtime-only preview (lost on reload). ASK the user first: runtime preview or persistent code change? Runtime preview — lost on page reload. You MUST ask the user first: runtime preview only, or also update source code?

NameTypeReqDescription
castShadowbooleanEnable/disable shadows
colorstringLight color (#RRGGBB)
groundColorstringGround color for HemisphereLight (#RRGGBB)
intensitynumberLight intensity
namestringLight name
positionarray[x, y, z]
uuidstringLight UUID

No output schema declared.

No examples provided.

set_material_property ~165

Set a material property (color, roughness, wireframe, etc.). IMPORTANT: This is a runtime-only preview (lost on reload). Before calling, ASK the user whether they want a runtime preview or a persistent code change. Runtime preview — lost on page reload. You MUST ask the user first: runtime preview only, or also update source code?

NameTypeReqDescription
namestringMaterial name
propertystringyesProperty name: color, emissive, roughness, metalness, opacity, transparent, wireframe, visible, side, depthWrite, depthTest, alphaTest, flatShading, fog
uuidstringMaterial UUID
valueNew value (hex string for colors, number for scalars, boolean for flags)

No output schema declared.

No examples provided.

set_morph_target ~118

Set morph target influence on a mesh — runtime-only preview (lost on reload). ASK the user first: runtime preview or persistent code change? Runtime preview — lost on page reload. You MUST ask the user first: runtime preview only, or also update source code?

NameTypeReqDescription
indexnumberMorph target index
influencenumberyesInfluence value (0-1)
namestringMesh name
targetNamestringMorph target name (from dictionary)
uuidstringMesh UUID

No output schema declared.

No examples provided.

set_object_transform ~139

Set position, rotation, scale, or visibility of a scene object — runtime-only preview (lost on reload). ASK the user first: runtime preview or persistent code change? Runtime preview — lost on page reload. You MUST ask the user first: runtime preview only, or also update source code?

NameTypeReqDescription
namestringObject name
positionarray[x, y, z]
rotationarray[x, y, z] in radians
scalearray[x, y, z]
uuidstringObject UUID
visiblebooleanShow/hide object

No output schema declared.

No examples provided.

set_renderer ~195

Modify renderer: toneMapping, exposure, colorSpace, shadows — runtime-only preview (lost on reload). ASK the user first: runtime preview or persistent code change? Runtime preview — lost on page reload. You MUST ask the user first: runtime preview only, or also update source code?

NameTypeReqDescription
localClippingEnabledbooleanEnable local clipping planes
outputColorSpacestringOutput color space (srgb, srgb-linear)
pixelRationumberDevice pixel ratio
shadowMapEnabledbooleanEnable shadow mapping
shadowMapTypenumberShadow map type (0=Basic, 1=PCF, 2=PCFSoft, 3=VSM)
sortObjectsbooleanSort objects before rendering
toneMappingnumberTone mapping algorithm (0-7)
toneMappingExposurenumberExposure level

No output schema declared.

No examples provided.

set_shadow ~261

Modify shadow settings — runtime-only preview (lost on reload). ASK the user first: runtime preview or persistent code change? Runtime preview — lost on page reload. You MUST ask the user first: runtime preview only, or also update source code?

NameTypeReqDescription
biasnumberShadow bias (light only, e.g. -0.0001)
blurSamplesnumberShadow blur samples (light only)
cameraBottomnumberShadow camera bottom (DirectionalLight)
cameraFarnumberShadow camera far plane
cameraLeftnumberShadow camera left (DirectionalLight)
cameraNearnumberShadow camera near plane
cameraRightnumberShadow camera right (DirectionalLight)
cameraTopnumberShadow camera top (DirectionalLight)
castShadowbooleanEnable/disable shadow casting
mapSizearray[width, height] shadow map resolution
namestringObject/light name
normalBiasnumberShadow normal bias (light only)
radiusnumberShadow blur radius (light only)
receiveShadowbooleanEnable/disable shadow receiving
uuidstringObject/light UUID

No output schema declared.

No examples provided.

set_texture ~265

Modify texture properties: wrap, filter, anisotropy, repeat, offset, colorSpace — runtime-only preview (lost on reload). ASK the user first: runtime preview or persistent code change? Runtime preview — lost on page reload. You MUST ask the user first: runtime preview only, or also update source code?

NameTypeReqDescription
anisotropynumberAnisotropic filtering level (1-16)
colorSpacestringColor space (srgb, srgb-linear)
flipYbooleanFlip texture vertically
magFilternumberMag filter (1003=Nearest, 1006=Linear)
minFilternumberMin filter (1003=Nearest, 1006=Linear, 1008=LinearMipmapLinear)
namestringTexture name
offsetarray[x, y] offset
repeatarray[x, y] repeat
rotationnumberRotation in radians
uuidstringTexture UUID
wrapSnumberWrap S mode (1000=Repeat, 1001=ClampToEdge, 1002=Mirrored)
wrapTnumberWrap T mode

No output schema declared.

No examples provided.

set_uniform ~126

Set a shader uniform value on a ShaderMaterial — runtime-only preview (lost on reload). ASK the user first: runtime preview or persistent code change? Runtime preview — lost on page reload. You MUST ask the user first: runtime preview only, or also update source code?

NameTypeReqDescription
namestringMaterial name
uniformstringyesUniform name (e.g. uHorizonColor, uOpacity)
uuidstringMaterial UUID
valueNew value: hex string for Color, {x,y,z} for Vector3, number for float

No output schema declared.

No examples provided.

shader_list ~18

List all compiled shader programs with their material associations

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

shader_source ~41

Get compiled vertex/fragment shader source and uniforms for a material

NameTypeReqDescription
materialNamestringMaterial name
materialUuidstringMaterial UUID

No output schema declared.

No examples provided.

shadow_details ~34

Inspect shadow maps: global settings, per-light shadow config (bias, mapSize, camera frustum), cast/receive objects

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

skeleton_details ~23

List all skeletons/bones from SkinnedMesh objects in the scene

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

take_screenshot ~39

Capture a screenshot of the current Three.js scene

NameTypeReqDescription
heightnumberHeight in pixels
widthnumberWidth in pixels

No output schema declared.

No examples provided.

texture_details ~34

Get detailed info about a specific texture

NameTypeReqDescription
namestringTexture name
uuidstringTexture UUID

No output schema declared.

No examples provided.

texture_list ~21

List all textures: size, format, wrap, filter settings

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

Common questions

What is the Three.js DevTools MCP server?

Three.js DevTools MCP is listed in the public MCP registry as io.github.DmitriyGolub/threejs-devtools. Inspect and edit Three.js scenes, materials, shaders, lights in real time from any AI agent. This page covers its npm package (threejs-devtools-mcp).

Is the Three.js DevTools MCP server safe to use?

Three.js DevTools MCP scores 82 out of 100 on VerifyMCP. We recorded 2 known advisories against it as of 23 September 2026. It declares no install or post-install scripts. That is a record of what we were able to check automatically, not an endorsement. The category breakdown on this page shows every signal behind the number, including the ones we could not confirm.

What tools does the Three.js DevTools MCP server expose?

Three.js DevTools MCP exposes 51 tools: scene_tree, object_details, material_list, material_details, shader_source, and 46 more. Their descriptions and schemas cost roughly 4,283 tokens of context every time the server is loaded.

Is the Three.js DevTools MCP server still maintained?

Three.js DevTools MCP is still listed as active in the MCP registry. We last reached this channel on 23 September 2026. Those dates come from our own scans of the registry and the channel itself, not from anything the publisher announced.

What licence is the Three.js DevTools MCP server under?

Three.js DevTools MCP declares the MIT licence, which is OSI-approved. That covers the source only, and says nothing about the cost of any service it calls.