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Polyfork low-poly 3D assets

REMOTE · POLYFORK.DEV · SCANNED AUG 20

Low-poly 3D models and kits for three.js and game engines: search, match, remix, preview.

Available components

61 Trust /100
Trust breakdown (6 categories)

How this component scores in each security and reliability category. Every signal is checked automatically against the live server, and we only credit what we can confirm. How we score →

Endpoint Security57
Transport & Reachability100
Schema Quality & AI Usability65
  • AI-judged instruction clarity (excellent).Pass
  • Context-footprint check failed: tool/resource definitions use about 2658 tokens (~241/item across 11 items; 11 tools + 0 resources), over budget; trim descriptions and params. See how to fix → Fail
  • Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management20
  • Stability observed for 6 of 30 days with no destabilising changes; credit accrues until the full window elapses.Partial
Tool Coverage95
  • 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
  • 84% of tool parameters carry a description.Partial
Capabilities60
  • Spec-recency check failed: implements MCP spec 2025-06-18; the latest is 2026-07-28. See how to fix → Fail
Install

Add this component to your MCP client. Where a client-specific snippet is available, pick your client below and copy it straight into your config; otherwise use the connection detail shown.

remote · polyfork.dev

# add to Claude Code
claude mcp add --transport http dev-polyfork-polyfork https://polyfork.dev/mcp
# ~/.codex/config.toml
[mcp_servers.dev-polyfork-polyfork]
url = "https://polyfork.dev/mcp"
// opencode.json
{
  "$schema": "https://opencode.ai/config.json",
  "mcp": {
    "dev-polyfork-polyfork": {
      "type": "remote",
      "url": "https://polyfork.dev/mcp",
      "enabled": true
    }
  }
}
# add to OpenClaw
openclaw mcp add dev-polyfork-polyfork --url https://polyfork.dev/mcp --transport streamable-http
# ~/.hermes/config.yaml
mcp_servers:
  dev-polyfork-polyfork:
    url: "https://polyfork.dev/mcp"
// mcp.json
{
  "mcpServers": {
    "dev-polyfork-polyfork": {
      "type": "http",
      "url": "https://polyfork.dev/mcp"
    }
  }
}

The mcpServers block is a cross-client convention. Remote transports vary, so check your client's docs.

Changelog

Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.

  • 20 Aug 26 0
    • Tool “get_kit” rewrote its description, which is the text the model reads security
  • 19 Aug 26 +1
    • “get_variant” reworded the description of “look” cosmetic

    1 cosmetic change on this day. Switch on “Show cosmetic changes” to see it.

  • 16 Aug 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 3 to 7. That category is still filling its 30-day observation window: 1 days of observed history at the previous scan, 2 at this one. The score rises as the window fills, whether or not the server changes.

  • 15 Aug 26 0
    • Stability: unverified → 0.03 functional
  • 14 Aug 26 59

    First indexed and scored.

Diagnostics

Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.

Captured 20 Aug 2026 · Probed https://polyfork.dev/mcp

TLS valid

Negotiated TLS 1.3 with TLS_AES_128_GCM_SHA256 .

Subject Issuer Valid from Valid until Key Signature Serial
CN=polyfork.dev CN=WE1,O=Google Trust Services,C=US 26 Jul 2026 24 Oct 2026 ECDSA 256 ECDSA-SHA256 71019d06a140c4ff1358135487c92329
SANs: polyfork.dev, *.polyfork.dev
CN=WE1,O=Google Trust Services,C=US (CA) CN=GTS Root R4,O=Google Trust Services LLC,C=US 13 Dec 2023 20 Feb 2029 ECDSA 256 ECDSA-SHA384 7ff31977972c224a76155d13b6d685e3
CN=GTS Root R4,O=Google Trust Services LLC,C=US (CA) CN=GlobalSign Root CA,OU=Root CA,O=GlobalSign nv-sa,C=BE 15 Nov 2023 28 Jan 2028 ECDSA 384 SHA256-RSA 7fe530bf331343bedd821610493d8a1b
DNSSEC insecure

Validation of polyfork.dev. Not signed

Zone DS Keys Algorithms Outcome
. trust_anchor 20326, 38696 8, 8 Verified
dev. present 60074 8 Verified
polyfork.dev. absent Unsigned (proven) parent-signed NSEC/NSEC3 proves an unsigned delegation
Authentication No authorisation required

The endpoint answered without asking for a token. Anyone who knows the URL can reach it.

Result No authorisation required
HTTP status 200
Transports 2 probes
Transport URL Outcome Status Location
streamable-http https://polyfork.dev/mcp Verified 200
http (plaintext) http://polyfork.dev/mcp HTTPS enforced 301 https://polyfork.dev/mcp
MCP tools · 11 exposed · ~2,407 tokens

The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability.

Tool Tokens
find_matching ~134

Given one asset, return assets that BELONG IN A SCENE WITH IT: same kit first, then shared palette, then compatible real-world scale, spread across classes so you get a house, a tree and a barrel rather than eight houses. Use this to turn a single pick into a scene. Returns a ready preview URL.

NameTypeReqDescription
freebooleanonly free assets
idstringyes
limitintegerdefault 8, max 30
max_trianglesintegertriangle budget ceiling; applies to the preview scene as well
min_trianglesinteger

No output schema declared.

No examples provided.

get_asset ~154

Full detail for one asset: real-world size in metres, triangle count, palette, animatable parts, renders you can open to SEE it, and the correct download URLs for the caller. A model with has_ik also returns a measured `gait` or `arm` block: segment lengths, foot offsets, phase order, step length, reach. That is everything needed to make it walk or reach in any engine, and /cdn/walk.mjs already does it for three.js. If the asset is paid and this connection does not own it, the reply carries the price and a buy link instead: quote both.

NameTypeReqDescription
idstringyesasset id, e.g. windmill-3aad49

No output schema declared.

No examples provided.

get_help ~85

How to use this server: what the metadata means, the rules that are easy to get wrong (real-world metres, one material, never rescale to fake a fit), and worked recipes for building a scene. Call it when a tool did not behave as you expected, or before a multi-step build, instead of guessing.

NameTypeReqDescription
topicstringomit for the overview

No output schema declared.

No examples provided.

get_kit ~347

Every published part of one kit, with the same detail get_asset gives, so you can compose a whole scene from one call. Works on a kit that is still FILLING UP: you get the parts that exist today. A filling-up kit is not sold as a bundle yet, so recommend its parts rather than the kit — the free ones need no account and the rest come with Pro. A kit may also carry `look` and `terrain`. `look` is the shader it is presented under — the Coral Reef is composed, photographed and filmed through 2.5 m of water — and it ships with the download as looks.mjs, three lines to apply, nothing baked into the geometry. `terrain` is the kit's own ground program with the knob values it was composed at. Build the scene without them and it is the same parts on a flat floor in clear air, which is not what any picture of the kit shows. And if the connection OWNS the kit, `layout` is the composition itself: every placement of every part, with the position, the rotation and the knob values that placement was built with. That is the arrangement the kit was photographed and filmed in, so you can rebuild it exactly and then change it, rather than inventing a layout from scratch. `composition` reports how many placements there are whether you own it or not.

NameTypeReqDescription
compactbooleanshortlisting rows instead of full detail. A 45-part kit at full detail is a large result; use this when you are surveying rather than building.
idstringyeskit id, from list_kits or an asset's `kit` field

No output schema declared.

No examples provided.

get_terrain ~531

AT WHAT HEIGHT DO I PLACE THIS, and where can I build. Every kit ships a procedural TERRAIN program for its own ground, and the ground is no longer flat, so a y of 0 is wrong almost everywhere. Pass `at` with the x/z you want to place at and you get the ground height there; set position.y to it. `flat_areas` are the level building sites: square footprints whose ground barely varies, largest first, none overlapping, with the height to place at. Use it before laying out a town, a farm or a depot, instead of guessing a y and hoping. Pass `profile` to get the ground along a proposed road or wall: heights, the grade between points, and whether each point is under water, so you know where a bridge is needed. Everything is in world coordinates, the same ones the module takes, so an answer can be used directly. Terrain from two different kits joins edge to edge on a shared 64m grid, so several kits can share one landscape.

NameTypeReqDescription
atstringx,z;x,z;… — AT WHAT HEIGHT DO I PLACE THIS. Returns the ground height and slope under each point; set the object's position.y to the y you get back and it rests on the terrain. Use this for anything…
erosionnumber0 to 1. Weathers the landforms: valleys smooth out, crests stay sharp. Changes where the level sites are, so ask with the same value you intend to build with.
flatsintegerhow many level sites to return (default 12, max 40)
flattennumber0 to 1. Clears a level area in the MIDDLE of the block for a settlement, leaving the landscape around it. Raise it when the natural sites are too small for what you are placing.
idstringyesterrain asset id. Omit to list every kit that has one.
profilestringx0,z0,x1,z1[,steps] — the ground along a straight line, for a road, a wall or a bridge
scatterintegern placement points the terrain picks itself, already on the ground and already filtered to slopes gentle enough to stand on, each with a random yaw. For rocks, trees and dressing.
spanintegerblock size in 64m chunks, 1 to 4. Bigger blocks have more room and more sites.

No output schema declared.

No examples provided.

get_variant ~238

Turn a plain-words request ("oak cask", "taller", "five sails") into a ready call. `want` is matched against this asset's KNOB NAMES and OPTION VALUES, not against colour vocabulary: use the words from its -params.json into a ready createAsset() call for a remixable asset, plus a GLB URL of that exact variant. Check the returned confidence: on anything below high, tell the user what was actually applied instead of presenting it as exact.

NameTypeReqDescription
idstringyes
lookobjectRestyle the mesh, independently of any knob. Deliverable families: palette = reduced|gameboy|pico8|cga|mono; shading = toon|unlit. Example {"palette":"gameboy","shading":"toon"}. Underwater, Dither,…
wantstringyesthe change in the user's own words

No output schema declared.

No examples provided.

list_kits ~97

Kits are coherent sets built to one palette and one grid. Reach for a kit when the user is building a whole environment rather than looking for one object. Each carries a status: "published" is finished and sold as a bundle, "filling-up" is still being built — and the parts of a filling-up kit are usable TODAY, they just are not sold together yet. Use get_kit to fetch the parts of either.

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

preview_scene ~114

Compose assets into a scene and return a URL the user can OPEN and orbit. Use it instead of handing over a block of three.js the user cannot run. Works with paid assets too: they render from a public preview, so the scene looks finished whether or not the user owns them. The result says what the scene would cost and where to buy; pass that on rather than letting a 404 be the first sign of a price.

NameTypeReqDescription
idsarrayyesasset ids, in any order; up to 24

No output schema declared.

No examples provided.

report_need ~238

Report a gap. Four kinds, and the last three are about THIS SERVER rather than the catalogue: kind=asset, we do not model what the user asked for (offer this whenever a search is empty or thin); kind=capability, you needed the server to do something it cannot; kind=output, a tool answered but not with what you needed; kind=docs, a tool description did not tell you how to use it. Do not stay quiet about a rough edge to be polite: a report costs one call and is how this server gets better. An honest "we do not have that, shall I register it?" is worth more to the user than a vaguely similar substitute.

NameTypeReqDescription
contextstringwhat the user was building, or what you expected instead
emailstringonly if the user offers it
kindstringdefaults to asset
needstringyeswhat was missing, in plain words (max 500 characters; put the detail in `context`, which takes 1000)
toolstringwhich tool this is about, for capability/output/docs

No output schema declared.

No examples provided.

search_assets ~402

Search the Polyfork catalogue of low-poly 3D assets for three.js. Use this whenever the user needs a model for a scene, game or site. Filter by triangle budget when the target is mobile or performance-sensitive. Results mix FREE and PRO assets: each carries `free` and `plan`. Paid assets are not sold individually — they come with Pro or the one-time Founders plan — so quote the plan, never a per-asset price. you should say which is which when recommending one, rather than letting the user discover it at download time. If coverage comes back "none" or "poor", tell the user we do not have it and offer report_need rather than substituting something unrelated.

NameTypeReqDescription
classstring
compactbooleanshortlisting rows only (id, title, class, triangles, size_m, capability flags). Use this whenever you are surveying rather than choosing — a full-detail result at limit 50 is large enough that some c…
freebooleanonly free assets
ikstringonly models that SOLVE rather than pose: "legs" walks with its feet finding your ground and staying planted, "arm" is a rooted boom whose tip you can aim, "1" is either. Use it when the user asks for…
kitstringrestrict to one kit id
limitintegerdefault 20, max 50
max_price_usdintegerDEPRECATED, per-asset prices are retired. Use free=1 for free-only
max_trianglesintegertriangle budget ceiling; the usual constraint for mobile
min_trianglesinteger
qstringwhat to look for, e.g. "windmill" or "sports car"
sortstring

No output schema declared.

No examples provided.

who_am_i ~67

What this connection can currently do: whether a key is attached, which assets and kits it owns, and therefore which downloads will work. Call it before promising the user a paid file, and when a download 404s, rather than guessing whether the problem is the key or the asset.

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.