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2D Assets MCP

NPM · 2D-ASSETS-MCP

MCP server for generating advanced mock 2D PNG assets for game prototypes.

Available components

0 this week 82 Trust /100

Last scanned (6 hours ago)

Scores higher than 72% of npm servers

Category Design and Media

Trust breakdown (7 categories)

How this component scores in each security and reliability category. Every signal is checked automatically from public evidence about the published package, including repeated runs of it in an isolated sandbox, and we only credit what we can confirm. How we score → Why this is hard to score →

Supply Chain Security99
  • No malware found by supply-chain analysis.Pass
  • No known CVEs affecting this package version or its production dependencies.Pass
  • No install/post-install scripts declared.Pass
  • 30 of 124 dependencies flagged as unhealthy. View diagnostics → Partial
Provenance & Transparency48
  • Source repository is publicly reachable at the declared URL. View diagnostics → Pass
  • Provenance check failed: no build-provenance attestation is published. See how to fix → View diagnostics → Fail
  • Clear OSI-approved license (MIT).Pass
  • Actively maintained (last published 140 days ago).Pass
  • Publishes a security disclosure policy (SECURITY.md).Pass
Schema Quality & AI Usability62
  • AI-judged instruction clarity (excellent).Pass
  • Context-footprint check failed: tool/resource definitions use about 870 tokens (~290/item across 3 items; 3 tools + 0 resources), over budget; trim descriptions and params. See how to fix → Fail
  • Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management100
  • No destabilizing schema changes in the last 30 days.Pass
Tool Coverage100
  • 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
  • 100% of tool parameters carry a description.Pass
Tool Safety100
  • No prompt-injection markers were found in the server instructions, tool names or descriptions we captured.Pass
  • We read all 3 captured tool definition(s), and no name or description among them implies an irreversible operation.Pass
  • An AI judge read all 3 captured unit(s) of tool text and found none that tries to manipulate the model reading it.Pass
Capabilities100
  • Implements a supported MCP spec version (2025-11-25); the latest is 2026-07-28.Pass
Changelog

Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.

  • 5 Nov 26 0
    • Stability: 0.97 → pass security
  • 4 Nov 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 93 to 97. That category is still filling its 30-day observation window: 28 days of observed history at the previous scan, 29 at this one. The score rises as the window fills, whether or not the server changes.

  • 2 Nov 26 −1
    • Stability: pass → 0.90 functional
  • 21 Oct 26 0
    • Stability: 0.97 → pass security
  • 20 Oct 26 0
    • Stability: pass → 0.97 functional
  • 17 Oct 26 +2
    • Stability: 0.83 → pass security
  • 15 Oct 26 −2
    • Stability: pass → 0.80 functional
  • 14 Oct 26 0
    • Stability: 0.97 → pass security
Diagnostics

Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.

Captured 5 Nov 2026 · Analysed npm/2d-assets-mcp@0.1.4

Provenance No attestation

The registry publishes no build provenance for this version, so there is nothing to verify.

Result No attestation
Ecosystem npm

Background: How many MCP packages publish verified provenance →

Dependencies 124 packages
Packages resolved 124
Stale 30
Tree resolution Complete

Background: SBOMs and build attestations, explained →

MCP tools · 3 exposed · ~870 tokens

The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability. A tool's description is untrusted text the model reads on every call, which is what makes this list a security surface and not just an inventory: how tool poisoning works →

Tool Tokens
generate_mock_asset ~633

Generates a single advanced custom mock 2D PNG asset (supports gradients, patterns, text rotation, transparency, and auto-scaling) for game prototypes. Embeds JSON metadata into the PNG (dimensions, color, shape, description) readable by read_image_metadata.

NameTypeReqDescription
assetDescriptionstring–Human-readable description of this asset stored as image metadata. Useful for models without vision to understand the asset later. E.g. 'Player idle placeholder, blue rectangle 128x128'
colorstringyesBackground hex color code, e.g., '#FF5733'
directorystringyesAbsolute path to the target project folder
filenamestringyesName of the file, e.g., 'player_idle.png'
fillModestring–Background fill mode. Default is solid when missing.
fillPercentnumber–Percentage of the asset to fill, useful for health or progress bars (0-100). Default is 100.
fontSizenumber–Optional explicit font size in pixels. If omitted, it auto-scales to fit.
gradientAnglenumber–Angle for linear gradients in degrees. Ignored for radial gradients. Default is 45 when missing.
heightnumber–Height in pixels. Default is 128 when missing.
opacitynumber–Opacity of the background shape from 0.0 (transparent) to 1.0 (opaque). Default is 1.0 when missing.
patternstring–Optional pattern overlay. Default is none when missing.
patternColorstring–Pattern color. If omitted, a derived contrast color will be used.
patternOpacitynumber–Pattern overlay opacity from 0.0 to 1.0. Default is 0.18 when missing.
patternScalenumber–Pattern tile size in pixels. Default is 16 when missing.
secondaryColorstring–Secondary color used for gradients. If omitted, a derived variant of color will be used.
shapestring–The geometric shape of the asset. Default is rectangle when missing.
strokeColorstring–Color of the asset border hex code. Default is #000000 when missing.
strokeWidthnumber–Width of the asset border in pixels. Set to 0 for no border. Default is 4 when missing.
textstringyesText to display on the asset
textColorstring–Optional hex color for the text. If omitted, a contrasting color (black or white) will be automatically calculated based on the background.
textPositionstring–Vertical alignment of the text. Default is center when missing.
textRotationnumber–Rotation angle for the text in degrees. Default is 0 when missing.
trackColorstring–Background color for the unfilled portion of the asset when fillPercent < 100. Hex code, e.g., '#333333'
widthnumber–Width in pixels. Default is 128 when missing.

No output schema declared.

No examples provided.

generate_mock_asset_batch ~181

Generates multiple mock 2D PNG assets at once. Can create individual files, a spritesheet, Each PNG has embedded JSON metadata readable by read_image_metadata.

NameTypeReqDescription
assetsarrayyesAn array of asset configuration objects to generate simultaneously
sheetDirectorystring–Optional output directory for the spritesheet. Defaults to the first asset directory.
sheetFilenamestring–Filename for the generated spritesheet. Default is spritesheet.png when missing.
sheetMarginnumber–Outer margin around the spritesheet in pixels. Default is 8 when missing.
sheetSpacingnumber–Spacing between spritesheet cells in pixels. Default is 8 when missing.
spritesheetModestring–individual = create separate PNGs only, spritesheet = create only a spritesheet PNG. Default is spritesheet when missing.

No output schema declared.

No examples provided.

read_image_metadata ~56

Reads the embedded JSON metadata from a PNG file generated by this MCP server. Returns the metadata object with dimensions, color, shape, description, etc.

NameTypeReqDescription
filepathstringyesAbsolute path to the PNG file to read metadata from

No output schema declared.

No examples provided.

Install

How do I install the 2D Assets MCP server?

2D Assets MCP runs locally as an npm package, launched with npx -y 2d-assets-mcp. Ready-made configuration for Claude, Cursor, VS Code, Codex and 5 more is on this page, copied from each client's own documentation.

npm · 2d-assets-mcp

# add to Claude Code
claude mcp add crony-io-2d-assets-mcp -- npx -y 2d-assets-mcp
Common questions

What is the 2D Assets MCP server?

2D Assets MCP is listed in the public MCP registry as io.github.crony-io/2d-assets-mcp. MCP server for generating advanced mock 2D PNG assets for game prototypes. This page covers its npm package (2d-assets-mcp).

Is the 2D Assets MCP server safe to use?

2D Assets MCP scores 82 out of 100 on VerifyMCP. We found no known CVEs affecting it as of 5 November 2026. It declares no install or post-install scripts. That is a record of what we were able to check automatically, not an endorsement. The category breakdown on this page shows every signal behind the number, including the ones we could not confirm.

What tools does the 2D Assets MCP server expose?

2D Assets MCP exposes 3 tools: generate_mock_asset, generate_mock_asset_batch, read_image_metadata. Their descriptions and schemas cost roughly 870 tokens of context every time the server is loaded.

Is the 2D Assets MCP server still maintained?

2D Assets MCP is still listed as active in the MCP registry. We last reached this channel on 5 November 2026. Those dates come from our own scans of the registry and the channel itself, not from anything the publisher announced.

What licence is the 2D Assets MCP server under?

2D Assets MCP declares the MIT licence, which is OSI-approved. That covers the source only, and says nothing about the cost of any service it calls.