SteamMaho
REMOTE · MCP.STEAMMAHO.COM
Steam games counted by their mechanics: earnings, launch ranges, price bands, crowds, closest games.
Available components
Last scanned (3 hours ago)
Scores higher than 76% of remote servers
Reachable. Last reached 5 Nov 2026.
Category Entertainment and Games
How this component scores in each security and reliability category. Every signal is checked automatically against the live server, and we only credit what we can confirm. How we score → Why this is hard to score →
Endpoint Security74
- The endpoint's TLS certificate is valid, in date, and uses a strong key. View diagnostics → Pass
- No authorisation is required to call this server. Every tool declares its destructiveHint and none is destructive, so open access doesn't expose one. See how to fix → View diagnostics → Partial
- HTTPS is enforced; there's no plaintext access path. View diagnostics → Pass
- HSTS check failed: the Strict-Transport-Security header is absent. See how to fix → View diagnostics → Fail
- DNSSEC check failed: this domain isn't protected by DNSSEC. See how to fix → View diagnostics → Fail
Transport & Reachability100
- Verified streamable-http transport via a live MCP handshake. View diagnostics → Pass
Schema Quality & AI Usability69
- AI-judged instruction clarity (good).Pass
- Context-footprint check failed: tool/resource definitions use about 1134 tokens (~141/item across 8 items; 8 tools + 0 resources), over budget; trim descriptions and params. See how to fix → Fail
- Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management60
- Stability observed for 18 of 30 days with no destabilising changes; credit accrues until the full window elapses.Partial
Tool Coverage100
- 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
- 100% of tool parameters carry a description.Pass
Tool Safety100
- No prompt-injection markers were found in the server instructions, tool names or descriptions we captured.Pass
- We read all 8 captured tool definition(s), and no name or description among them implies an irreversible operation.Pass
- An AI judge read all 9 captured unit(s) of tool text and found none that tries to manipulate the model reading it.Pass
Capabilities100
- Implements a supported MCP spec version (2025-11-25); the latest is 2026-07-28.Pass
Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.
- 4 Nov 26 +1
No change was recorded against any check on this day. Stability & Change Management went from 53 to 57. That category is still filling its 30-day observation window: 16 days of observed history at the previous scan, 17 at this one. The score rises as the window fills, whether or not the server changes.
- 1 Nov 26 +1
No change was recorded against any check on this day. Stability & Change Management went from 43 to 47. That category is still filling its 30-day observation window: 13 days of observed history at the previous scan, 14 at this one. The score rises as the window fills, whether or not the server changes.
- 30 Oct 26 +1
No change was recorded against any check on this day. Stability & Change Management went from 37 to 40. That category is still filling its 30-day observation window: 11 days of observed history at the previous scan, 12 at this one. The score rises as the window fills, whether or not the server changes.
- 29 Oct 26 0
- Tool “launch_range_for_followers” rewrote its description, which is the text the model reads security
- “launch_range_for_followers” added an optional parameter “wishlists” cosmetic
- “launch_range_for_followers” made “followers” optional cosmetic
- 28 Oct 26 +1
No change was recorded against any check on this day. Stability & Change Management went from 30 to 33. That category is still filling its 30-day observation window: 9 days of observed history at the previous scan, 10 at this one. The score rises as the window fills, whether or not the server changes.
- 26 Oct 26 +1
No change was recorded against any check on this day. Stability & Change Management went from 23 to 27. That category is still filling its 30-day observation window: 7 days of observed history at the previous scan, 8 at this one. The score rises as the window fills, whether or not the server changes.
- 23 Oct 26 +1
No change was recorded against any check on this day. Stability & Change Management went from 13 to 17. That category is still filling its 30-day observation window: 4 days of observed history at the previous scan, 5 at this one. The score rises as the window fills, whether or not the server changes.
- 21 Oct 26 +1
No change was recorded against any check on this day. Stability & Change Management went from 7 to 10. That category is still filling its 30-day observation window: 2 days of observed history at the previous scan, 3 at this one. The score rises as the window fills, whether or not the server changes.
Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.
Captured 5 Nov 2026 · Probed https://mcp.steammaho.com/mcp
TLS valid
Negotiated TLS 1.3 with TLS_AES_128_GCM_SHA256 .
| Subject | Issuer | Valid from | Valid until | Key | Signature | Serial |
|---|---|---|---|---|---|---|
| CN=steammaho.com | CN=YE2,O=Let's Encrypt,C=US | 18 Sept 2026 | 17 Dec 2026 | ECDSA 256 | ECDSA-SHA384 | 66df2051fc0a2193b02ffbcc3cee73803cd |
| SANs: *.steammaho.com, steammaho.com | ||||||
| CN=YE2,O=Let's Encrypt,C=US (CA) | CN=Root YE,O=ISRG,C=US | 3 Sept 2025 | 2 Sept 2028 | ECDSA 384 | ECDSA-SHA384 | 4df3b15dd6c0784c507cd37b58e6f115 |
| CN=Root YE,O=ISRG,C=US (CA) | CN=ISRG Root X2,O=Internet Security Research Group,C=US | 13 May 2026 | 2 Sept 2032 | ECDSA 384 | ECDSA-SHA384 | 872165fc34b6e5fba8add5b3705fb53a |
| CN=ISRG Root X2,O=Internet Security Research Group,C=US (CA) | CN=ISRG Root X1,O=Internet Security Research Group,C=US | 13 May 2026 | 2 Sept 2032 | ECDSA 384 | SHA256-RSA | 6c8f1dc727c7117f7baf853ac980f9cd |
Background: What to check on a remote MCP endpoint →
DNSSEC insecure
Validation of mcp.steammaho.com. — Not signed
| Zone | DS | Keys | Algorithms | Outcome |
|---|---|---|---|---|
| . | trust_anchor | 20326, 38696 | 8, 8 | Verified |
| com. | present | 19718 | 13 | Verified |
| steammaho.com. | absent | Unsigned (proven) parent-signed NSEC/NSEC3 proves an unsigned delegation |
Authentication No authorisation required
The endpoint answered without asking for a token. Anyone who knows the URL can reach it.
| Result | No authorisation required |
|---|---|
| HTTP status | 200 |
Background: How OAuth 2.1 works in the 2026 MCP spec →
Transports 2 probes
| Transport | URL | Outcome | Status | Location |
|---|---|---|---|---|
| streamable-http | https://mcp.steammaho.com/mcp | Verified | 200 | |
| http (plaintext) | http://mcp.steammaho.com/mcp | HTTPS enforced | 301 | https://mcp.steammaho.com/mcp |
The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability. A tool's description is untrusted text the model reads on every call, which is what makes this list a security surface and not just an inventory: how tool poisoning works →
closest_games Closest games by mechanics ~85
The ten Steam games built most like a given game, each with the mechanics it shares with it. Use it when the person asks for references, competitors, comparables or games similar to a game (including one named earlier in the conversation); it needs that game's name, link or id.
| Name | Type | Req | Description |
|---|---|---|---|
| game | string | yes | A Steam game: its name, store link or app id |
No output schema declared.
No examples provided.
failure_story_systems_priors What games with this failure rule, story shape or systems depth get ~171
How Steam games with a given failure rule (where you restart, what you lose), story structure or depth of interacting systems did against games like them: share of positive reviews in points, reviewer hours, players kept, early negative reviews, replay and repetition mentions. Pass a game (our labels for it) or describe one.
| Name | Type | Req | Description |
|---|---|---|---|
| failure_lose | string | – | What the player loses on failing |
| failure_restart | string | – | Where the player restarts after failing |
| game | string | – | A Steam game: its name, store link or app id |
| story_structure | string | – | The story's structure |
| systems_depth | integer | – | Systems that act on their own: 0 none, 1 one, 2 several that interact, 3 a simulation |
No output schema declared.
No examples provided.
forecast_receipts SteamMaho's forecast receipts ~50
Every launch forecast SteamMaho logged in public before the launch: the range, the outcome, inside or not, and the ones still open. Use it to judge how far to trust the launch ranges.
Input schema present but exposes no named parameters.
No output schema declared.
No examples provided.
games_like_this_earn What games built like this earn ~167
How released Steam games built like a given game (its core mechanics) or carrying given mechanics did: how many there are, the share that reached 1,000 reviews, and those games' median owners and estimated gross revenue. Pass a game, or mechanics in plain words; optionally a price (defaults to the game's own list price; the group is then games priced 0.7x to 1.4x of it).
| Name | Type | Req | Description |
|---|---|---|---|
| game | string | – | A Steam game: its name, store link or app id |
| mechanics | string | – | Mechanics in plain words, comma separated, e.g. 'deckbuilding, permadeath' |
| price | string | – | List price in US dollars, e.g. '$14.99' or 'free' |
No output schema declared.
No examples provided.
launch_range_for_followers Launch range for a following ~172
How many concurrent players Steam launches with a similar number of followers (within 3x) reached at their first-week peak: the range 8 in 10 landed in, the middle half and the median, with n. The same rule as SteamMaho's public forecast receipts. Pass followers when the person has them; pass wishlists when they only have wishlists (the two are not the same number).
| Name | Type | Req | Description |
|---|---|---|---|
| followers | string | – | The game's Steam follower count, e.g. '12000' or '12k' |
| wishlists | string | – | The game's wishlist count when the person has that instead of followers, e.g. '20000'; it is turned into followers with SteamMaho's pool ratio (about 23 wishlists per follower) and the answer says so |
No output schema declared.
No examples provided.
price_bands Price bands for a design ~106
For released Steam games built like a given game (or carrying given mechanics): how many sit in each price band, the share in each that reached 1,000 reviews, and their median estimated gross; with a game, also the list prices of its 20 closest games. Measured history, not a prediction.
| Name | Type | Req | Description |
|---|---|---|---|
| game | string | – | A Steam game: its name, store link or app id |
| mechanics | string | – | Mechanics in plain words, comma separated |
No output schema declared.
No examples provided.
what_a_game_is What a game is ~63
SteamMaho's plain sentences about one Steam game: how its story is built, what runs on its own, what happens when you fail, and its core mechanics.
| Name | Type | Req | Description |
|---|---|---|---|
| game | string | yes | A Steam game: its name, store link or app id |
No output schema declared.
No examples provided.
who_plays_games_like_this Who plays games like this ~90
How easy to please the reviewers of a game's closest games are, in points of positive reviews against an average crowd (from reviewers we have read across many games), the two harshest and two most lenient by name, and the game's own reviewers or followers when we have read enough of them.
| Name | Type | Req | Description |
|---|---|---|---|
| game | string | yes | A Steam game: its name, store link or app id |
No output schema declared.
No examples provided.
How do I install the SteamMaho MCP server?
SteamMaho is a hosted endpoint at https://mcp.steammaho.com/mcp, so there is nothing to install locally. Ready-made configuration for Claude, Cursor, VS Code, Codex and 5 more is on this page, copied from each client's own documentation.
remote · mcp.steammaho.com
claude mcp add --transport http com-steammaho-steammaho 'https://mcp.steammaho.com/mcp'
What is the SteamMaho MCP server?
SteamMaho is an MCP server listed in the public MCP registry as com.steammaho/steammaho. Steam games counted by their mechanics: earnings, launch ranges, price bands, crowds, closest games. This page covers its hosted endpoint (https://mcp.steammaho.com/mcp).
Is the SteamMaho MCP server safe to use?
SteamMaho scores 78 out of 100 on VerifyMCP. That is a record of what we were able to check automatically, not an endorsement. The category breakdown on this page shows every signal behind the number, including the ones we could not confirm.
What tools does the SteamMaho MCP server expose?
SteamMaho exposes 8 tools: games_like_this_earn, launch_range_for_followers, price_bands, failure_story_systems_priors, who_plays_games_like_this, and 3 more. Their descriptions and schemas cost roughly 904 tokens of context every time the server is loaded.
Does the SteamMaho MCP server require authentication?
No. We connected to SteamMaho without credentials and it answered, so anything it exposes is reachable by anyone who knows the address.
Is the SteamMaho MCP server still maintained?
SteamMaho is still listed as active in the MCP registry. We last reached this channel on 5 November 2026. Those dates come from our own scans of the registry and the channel itself, not from anything the publisher announced.