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Neblla

REMOTE · NEBLLA.COM · SCANNED AUG 3

Build and publish multiplayer apps and games on Neblla: scaffold, edit files, ship to the gallery.

Available components

+9 this week 75 Trust /100
Trust breakdown (6 categories)

How this component scores in each security and reliability category. Every signal is checked automatically against the live server, and we only credit what we can confirm. How we score →

Endpoint Security89
Transport & Reachability100
Schema Quality & AI Usability52
  • AI-judged instruction clarity (good).Pass
  • Context-footprint check failed: tool/resource definitions use about 5602 tokens (~200/item across 28 items; 28 tools + 0 resources), over budget; trim descriptions and params. See how to fix → Fail
  • Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management27
  • Stability observed for 8 of 30 days with no destabilising changes; credit accrues until the full window elapses.Partial
Tool Coverage95
  • 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
  • 86% of tool parameters carry a description.Partial
Capabilities100
  • Implements a supported MCP spec version (2025-11-25); the latest is 2026-07-28.Pass
Install

Add this component to your MCP client. Where a client-specific snippet is available, pick your client below and copy it straight into your config; otherwise use the connection detail shown.

remote · neblla.com

# add to Claude Code
claude mcp add --transport http com-neblla-neblla https://neblla.com/mcp
# ~/.codex/config.toml
[mcp_servers.com-neblla-neblla]
url = "https://neblla.com/mcp"
// opencode.json
{
  "$schema": "https://opencode.ai/config.json",
  "mcp": {
    "com-neblla-neblla": {
      "type": "remote",
      "url": "https://neblla.com/mcp",
      "enabled": true
    }
  }
}
# add to OpenClaw
openclaw mcp add com-neblla-neblla --url https://neblla.com/mcp --transport streamable-http
# ~/.hermes/config.yaml
mcp_servers:
  com-neblla-neblla:
    url: "https://neblla.com/mcp"
// mcp.json
{
  "mcpServers": {
    "com-neblla-neblla": {
      "type": "http",
      "url": "https://neblla.com/mcp"
    }
  }
}

The mcpServers block is a cross-client convention. Remote transports vary, so check your client's docs.

Changelog

Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.

  • 3 Aug 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 23 to 27. That category is still filling its 30-day observation window: 7 days of observed history at the previous scan, 8 at this one. The score rises as the window fills, whether or not the server changes.

  • 1 Aug 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 17 to 20. That category is still filling its 30-day observation window: 5 days of observed history at the previous scan, 6 at this one. The score rises as the window fills, whether or not the server changes.

  • 31 Jul 26 +6
    • We updated how we score, so this day's move reflects our rubric, not a change to the server See what changed → functional
  • 30 Jul 26 0
    • We updated how we score, so this day's move reflects our rubric, not a change to the server See what changed → functional
  • 29 Jul 26 +1

    No change was recorded against any check on this day. Stability & Change Management went from 7 to 10. That category is still filling its 30-day observation window: 2 days of observed history at the previous scan, 3 at this one. The score rises as the window fills, whether or not the server changes.

  • 27 Jul 26 +1
    • We updated how we score, so this day's move reflects our rubric, not a change to the server See what changed → functional
  • 26 Jul 26 65

    First indexed and scored.

Diagnostics

Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.

Captured 3 Aug 2026 · Probed https://neblla.com/mcp

TLS valid

Negotiated TLS 1.3 with TLS_AES_128_GCM_SHA256 .

Subject Issuer Valid from Valid until Key Signature Serial
CN=*.neblla.com CN=YR1,O=Let's Encrypt,C=US 13 Jul 2026 11 Oct 2026 RSA 2048 SHA256-RSA 586e6c1f816ee10b4a0f56e8de5102b7e9d
SANs: *.neblla.com, neblla.com
CN=YR1,O=Let's Encrypt,C=US (CA) CN=Root YR,O=ISRG,C=US 3 Sept 2025 2 Sept 2028 RSA 2048 SHA256-RSA a20253f15f2691c05dc1ce13b9bcca4e
CN=Root YR,O=ISRG,C=US (CA) CN=ISRG Root X1,O=Internet Security Research Group,C=US 13 May 2026 2 Sept 2032 RSA 4096 SHA256-RSA f24b6d17f9d9ad7cb1c9fea78782699f
DNSSEC insecure

Validation of neblla.com. Not signed

Zone DS Keys Algorithms Outcome
. trust_anchor 20326, 38696 8, 8 Verified
com. present 19718 13 Verified
neblla.com. absent Unsigned (proven) parent-signed NSEC/NSEC3 proves an unsigned delegation
Authentication Enforced and verified

The endpoint asked for a token and published valid RFC 9728 metadata describing how to get one.

Result Enforced and verified
Enforced On tool calls
HTTP status 200

WWW-Authenticate challenge Bearer realm="Neblla MCP", resource_metadata="https://neblla.com/.well-known/oauth-protected-resource/mcp"

Bearer realm="Neblla MCP", resource_metadata="https://neblla.com/.well-known/oauth-protected-resource/mcp"

Protected resource metadata

Document https://neblla.com/.well-known/oauth-protected-resource/mcp
Retrieved Yes
Resource https://neblla.com/mcp
Authorisation server https://developers.neblla.com
Transports 2 probes
Transport URL Outcome Status Location
streamable-http https://neblla.com/mcp Verified 200
http (plaintext) http://neblla.com/mcp HTTPS enforced 301 https://neblla.com/mcp
MCP tools — 28 exposed · ~5,602 tokens

The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability.

Tool Tokens
neblla_create_app ~600

Create a new Neblla app. Returns the app ID (appId) to use in subsequent file upload operations. Recommended flow for a NEW app: 1) Call neblla_validate_requirements with the decisions you can infer from the request — it walks the same decision map as the dashboard wizard; answer what you can yourself, ask the user only what it flags, repeat until have_enough_context. 2) Call neblla_get_llms to read the SDK reference (the core section at minimum). 3) Call neblla_create_app (this tool) with the display name AND the validated `decisions` — that scaffolds the matching pattern with a themed UI piece per enabled feature (login, store, AI box, friends, inbox…) and writes the full app config, so you only EDIT files instead of writing from scratch. Omit `decisions` only if you genuinely want a blank app (just index.html). 4) Edit/replace the scaffolded files (or upload new ones). The server-side files live under server/ — index.html references only main.css and client.js (NEVER the server/ files — the SDK loads them); client.js wraps code in window.onNeblla; the server/ files are top-level code with no DOM access; client and server communicate only via events (tellServer / tellPresenter / sendMessage / setState / on('messageToServer'|'messageFromServer'|'message'|'state')). 5) Call neblla_get_app_url(appId) to get the correct public URL — NEVER construct it manually. Apps are served at play.neblla.com/<slug>, not under any /apps/ path.

NameTypeReqDescription
decisionsobjectThe COMPLETE decision set from neblla_validate_requirements (have_enough_context: true → pass its `decisions` verbatim). Scaffolds the matching pattern with the themed UI pieces for each enabled feat…
namestringyesDisplay name for the app
serverModestringWhere the server/ files run: "js" (default — plain JS on a connected peer), "wasm" (AssemblyScript .ts → WASM on a peer, opaque to DevTools), or "infra" (JS on a Neblla worker per room — Beta — for r…
templatestringLegacy alternative to `decisions`: scaffold the six canonical files wired to this pattern, with no feature pieces and no theme. Prefer `decisions`. Omit both for a blank app.

No output schema declared.

No examples provided.

neblla_create_product ~224

Create a purchasable product for a Neblla app. type must be "one_time" (single purchase, fixed price) or "consumable" (quantity selector, price per unit). name should be a multi-language object e.g. { en: "Gold Coins", es: "Monedas de Oro" }. price (one_time) and pricePerUnit (consumable) are in cents (e.g. 499 = $4.99).

NameTypeReqDescription
appIdstringyesThe app public ID
imagestringProduct image URL
maxnumberMaximum quantity for consumable
minnumberMinimum quantity for consumable
nameyesProduct name, string or { en: "...", es: "..." }
pricenumberPrice in cents — required for one_time
pricePerUnitnumberPrice per unit in cents — required for consumable
stepnumberQuantity step for consumable selector
typestringyes

No output schema declared.

No examples provided.

neblla_delete_account ~36

For safety the MCP never deletes accounts directly. Returns a URL for the user to visit and confirm deletion from the Neblla dashboard.

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

neblla_delete_app ~32

Permanently delete an app and all its files.

NameTypeReqDescription
appIdstringyesThe app public ID

No output schema declared.

No examples provided.

neblla_delete_communication ~81

Permanently remove a communication from a user's thread. The end user is notified via a `communicationDeleted` socket event so their UI updates in real time.

NameTypeReqDescription
appIdstringyesThe app public ID
commIdstringyesCommunication id to delete
userIdstringyesUser's mongo ObjectId hex string

No output schema declared.

No examples provided.

neblla_delete_file ~49

Delete a single file from an app.

NameTypeReqDescription
appIdstringyesThe app public ID
pathstringyesFile path to delete, e.g. "old-page.html"

No output schema declared.

No examples provided.

neblla_delete_product ~38

Permanently delete a product from a Neblla app.

NameTypeReqDescription
productIdstringyesThe product ID returned by neblla_create_product

No output schema declared.

No examples provided.

neblla_get_app_url ~101

Returns the canonical public URL for a Neblla app in the gallery. ALWAYS call this after neblla_create_app — never construct the URL yourself. Apps are published and browsed at play.neblla.com. The URL format is https://play.neblla.com/<slug>, where <slug> is auto-generated from the app name at creation time and can be renamed in the dashboard.

NameTypeReqDescription
appIdstringyesThe app public ID

No output schema declared.

No examples provided.

neblla_get_file ~343

Get the content of a specific file. Text files (HTML, CSS, JS, JSON, SVG, plain text) are ALWAYS returned as UTF-8 strings — never base64. Binary files (images, fonts, audio) are returned as base64. The response includes an `encoding` field ("utf8" or "base64") so you know how to interpret `content`. Always returns the real current source, including for apps you created or published in a previous session. Use this to resume editing an existing app across sessions. Large files are returned in CHUNKS — `content` may be only PART of the file. After each call, check `hasMore`: if true, call this tool again with `offset` set to the returned `nextOffset`, then concatenate the chunks in order. Decode (for binary) or edit only the FULLY reassembled string. `totalLength` is the total length of `content` across all chunks; `length` is this chunk's length.

NameTypeReqDescription
appIdstringyesThe app public ID
maxLengthintegerMaximum length of `content` to return in this chunk. The default (20000) stays comfortably under the response-size limit of MCP clients; lower it further if your client still truncates the reply.
offsetintegerWhere to start reading, in units of the returned `content` (characters for utf8 text, base64 characters for binary). 0 = start of file. Pass the previous response's `nextOffset` to get the next chunk.
pathstringyesFile path, e.g. "index.html"

No output schema declared.

No examples provided.

neblla_get_llms ~443

Fetch the Neblla developer guide (llms.txt), split by topic so you read only what the app uses. Call this BEFORE designing or writing any code for a Neblla app — at minimum the `core` section (the default): the canonical six-file structure, the events-only client/server contract, and the five app patterns. Then fetch the sections matching the features you enabled: salas (rooms, lobby, matchmaking), servidor (the 3 server modes, setState, anti-cheat), identidad (login/SSO/scopes/save), social (friends + dev↔user communications), pagos (products/Stripe), ia (neblla.ai routes), publicar (gallery + quota table), referencia (the full API/events tables), mcp (this server's tools + creation flow), index (the table of contents), full (everything at once). Skipping core risks producing incorrect Neblla apps. Each response lists the available `sections`. Most sections fit in one response; for long ones check `hasMore` and re-call with `offset` = `nextOffset`, concatenating chunks in order. STALENESS CHECK — you connected to Neblla build 36. Each response carries the LIVE `latestBuild`. If `latestBuild` is greater than 36 (the build noted here), the server was redeployed AFTER you connected, so your loaded Neblla tool list is STALE. In that case, tell the developer plainly: "⚠️ The Neblla MCP updated to build <latestBuild> since this session started (you are on build 36). Restart/reconnect Claude Code to get the latest tools."

NameTypeReqDescription
maxLengthintegerMaximum length of `guide` to return in this chunk. The default stays under the response-size limit of MCP clients.
offsetintegerCharacter position to start reading from. 0 = start. Pass the previous response's `nextOffset` for the next chunk.
sectionstringWhich part of the guide to read. Default "core" — the mandatory contract. "index" = table of contents, "full" = the whole guide.

No output schema declared.

No examples provided.

neblla_get_user ~93

Fetch the full record of a single end user — their saved data, public info, purchases, and communications thread. Use the `_id` from neblla_list_users / neblla_search_users_by_email as `userId`.

NameTypeReqDescription
appIdstringyesThe app public ID
userIdstringyesThe user's mongo ObjectId hex string (the `_id` returned by neblla_list_users)

No output schema declared.

No examples provided.

neblla_list_apps ~19

List all apps owned by the authenticated developer.

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

neblla_list_communications ~173

List communications across ALL users of an app, filtered and sorted. The most useful tool for triaging an inbox: show only unread, only messages from users (not the dev), only flagged-important, or only those mentioning a given email. Returns flat items with userId so you can follow up via neblla_send_communication on each thread.

NameTypeReqDescription
appIdstringyesThe app public ID
emailFilterstringCase-insensitive email substring filter
fromFilterstring"user" = sent by end-user, "dev" = sent by you, "all" = both
importantOnlyboolean
limitinteger
readFilterstring
skipinteger
sortstring

No output schema declared.

No examples provided.

neblla_list_files ~44

List all files staged for an app. Returns path, mimeType, size, and timestamps for each file.

NameTypeReqDescription
appIdstringyesThe app public ID

No output schema declared.

No examples provided.

neblla_list_products ~31

List all products for a Neblla app.

NameTypeReqDescription
appIdstringyesThe app public ID

No output schema declared.

No examples provided.

neblla_list_users ~180

List end users of an app — the people who connected through the SDK, NOT the developer's own account. Use this as the entry point for the backoffice flow: it returns a paginated list with each user's mongo `_id` (needed for every other backoffice tool), email, name, language, and stats. Pass `withCommunicationsOnly: true` to get only users who have communication threads — useful when triaging support.

NameTypeReqDescription
appIdstringyesThe app public ID
emailFilterstringSubstring match against the user's email (case-insensitive). Ignored if withCommunicationsOnly is true.
limitinteger
skipinteger
sortstring
withCommunicationsOnlybooleanOnly return users with a non-empty communications array

No output schema declared.

No examples provided.

neblla_move_file ~89

Rename or move a file within an app. oldPath is the current path, newPath is the destination.

NameTypeReqDescription
appIdstringyesThe app public ID
newPathstringyesNew file path, e.g. "new-name.html" or "subfolder/file.html"
oldPathstringyesCurrent file path, e.g. "old-name.html"

No output schema declared.

No examples provided.

neblla_publish_app ~494

Publish a Neblla app to the public gallery. BEFORE calling this tool you MUST follow these steps with the user: 1) Ask for the app title and a short description (1-3 sentences) in the user's language. 2) Ask for the gallery section: "multiplayer" (games/apps where users interact in real time), "singleplayer" (games/tools for one person at a time), or "app" (everything else — utilities, tools, sites). 3) Ask for tags that describe the app (e.g. "puzzle", "multiplayer", "drawing"). 4) Ask what devices the app is best suited for: "mobile", "desktop", or omit for both. 5) Ask if the user wants to upload a cover image — pass an http(s) URL, a data: URI, or raw base64 JPEG/PNG. It will be auto-scaled to 400x400. 6) Provide the title and description in at least the user's language. You SHOULD also translate into other supported languages (en, es, fr, de, it, pt, ja, ko, zh, ar) for wider reach, but only the original language is required. Set defaultLang to the language the user originally provided the content in. titles and descriptions MUST each contain at least one entry in the same language.

NameTypeReqDescription
appIdstringyesThe app public ID
bestOnstringDevice the app is best suited for. Omit for both mobile and desktop.
defaultLangstring
descriptionsobjectyesDescription per language code (max 500 chars each). At least one entry required.
portraitstringCover image. Accepts an http(s) URL, a data: URI, or raw base64 (JPEG/PNG/GIF/BMP/TIFF). Auto-scaled to 400x400 JPEG, stored as portrait.jpg, and set as cover_image.
sectionstringyesGallery section: "multiplayer" (real-time/social), "singleplayer" (one player at a time), or "app" (utilities/tools/sites)
tagsarrayTags describing the app
titlesobjectyesTitle per language code, e.g. { en: "My App", es: "Mi App" }. At least one entry required.

No output schema declared.

No examples provided.

neblla_search_users_by_email ~104

Find users of an app by a partial email match (min 2 characters). Returns the matching user docs with email, communications, data, stats, and language. Use neblla_list_users for full pagination instead when no email is known.

NameTypeReqDescription
appIdstringyesThe app public ID
emailPartstringyesAt least 2 characters of the email to match
limitinteger
skipinteger

No output schema declared.

No examples provided.

neblla_send_communication ~213

Send a message from the developer to a specific end user. The user receives it live via the SDK's `communicationUpdated` event if connected, and on next reconnect otherwise. Optionally attach a `data` JSON payload (rendered by the app), or a calendar/appointment proposal via dateFrom/dateTo. Set `thread` to the id of an earlier communication to group replies. BEFORE calling: confirm the message wording with the developer (you are speaking to their users on their behalf).

NameTypeReqDescription
appIdstringyesThe app public ID
dataOptional JSON payload attached to the communication
dateFromstringOptional calendar/appointment proposal start (ISO 8601)
dateTostringOptional calendar/appointment proposal end (ISO 8601)
messagestringyesPlain-text message body
threadstringId of the parent communication to thread under
userIdstringyesTarget user's mongo ObjectId hex string

No output schema declared.

No examples provided.

neblla_set_communication_important ~96

Toggle the "important" flag on a communication. This is dev-only metadata and is NOT broadcast to the end user — use it to bubble messages to the top of your own triage view.

NameTypeReqDescription
appIdstringyesThe app public ID
commIdstringyesCommunication id
importantboolean
userIdstringyesUser's mongo ObjectId hex string

No output schema declared.

No examples provided.

neblla_set_communication_read ~98

Mark a specific communication as read or unread (from the developer's side). The end user is notified live via a `communicationRead` socket event if connected.

NameTypeReqDescription
appIdstringyesThe app public ID
commIdstringyesCommunication id (the ISO timestamp returned when the message was created)
readboolean
userIdstringyesUser's mongo ObjectId hex string

No output schema declared.

No examples provided.

neblla_unpublish_app ~56

Remove an app from the public gallery. The app keeps its files and URL — only its public listing is hidden. Use neblla_publish_app to re-publish.

NameTypeReqDescription
appIdstringyesThe app public ID

No output schema declared.

No examples provided.

neblla_update_app ~425

Update an app's configuration. Pass only the fields you want to change. Use addDomain/removeDomain to mutate the allowed-origins list atomically without overwriting other entries. `sandbox: true` lets the app load on localhost / non-https origins for development. `ai` is the AI proxy config for the SDK's neblla.ai() — set { model, maxOutputTokens, userTokenMode, presets, limitsEnabled, tokensPerDay } or null to disable. userTokenMode is one of: 'off' (server uses dev key only), 'browser' (user key, browser-direct), 'server' (user key, server-side with private preset prefixes). presets is a {name: prefix} map of named prompt prefixes invoked via neblla.ai({preset:'name'}). limitsEnabled + tokensPerDay cap how many Claude tokens each end-user can spend per day; only applied when userTokenMode = off. `inbox: true` enables the in-app communications inbox feature for end users.

NameTypeReqDescription
addDomainstringAppend a domain entry (URL or origin) to the allowed list
aiAI proxy config: { model, maxOutputTokens, userTokenMode, presets, limitsEnabled, tokensPerDay } — pass null to disable
appIdstringyesThe app public ID
inboxbooleanEnable/disable in-app communications inbox for end users
matchmakingNo-code matchmaking config: { mode: "nocode"|"custom", rule: "count"|"timer"|"count_then_timer"|"button", minPlayers, maxPlayers (0=unlimited), waitSeconds, allowPresenterStart }. In "nocode" mode th…
namestringNew display name
removeDomainstringRemove a domain entry exactly matching this string
sandboxbooleanAllow non-https / localhost loads for development

No output schema declared.

No examples provided.

neblla_update_product ~219

Update an existing product. Pass only the fields to change. Use this to adjust price, rename, or republish a product without losing its productId — changing the id would break checkout flows already wired into the app.

NameTypeReqDescription
currencystringISO 4217 code, e.g. "usd"
defaultLangstring
descriptionDescription, string or per-language object
imagestringProduct image URL
maxnumberMaximum quantity for consumable
minnumberMinimum quantity for consumable
nameProduct name, string or { en: "...", es: "..." }
pricenumberPrice in cents (one_time)
pricePerUnitnumberPrice per unit in cents (consumable)
productIdstringyesThe product ID returned by neblla_create_product
publishedbooleanWhether the product is buyable
stepnumberQuantity step for consumable selector

No output schema declared.

No examples provided.

neblla_update_user_data ~171

Replace the `data` object for a specific end user (the same object the SDK's neblla.save() reads/writes). Use sparingly: this overwrites the user's saved state and the change is broadcast live. Useful for support (unstuck a player), moderation (clear a corrupted save), or admin tooling. If the app has a "bring your own database" target configured, this writes there. Mongo-reserved keys (starting with $ or containing ".") are rejected; total JSON size is capped at ~100KB and 10 levels deep.

NameTypeReqDescription
appIdstringyesThe app public ID
dataobjectyesThe replacement data object (must be a plain object, not array/null)
userIdstringyesUser's mongo ObjectId hex string

No output schema declared.

No examples provided.

neblla_upload_file ~645

Upload or update a file for an app. Pass text files (HTML, CSS, JS, TS, JSON, SVG) as raw UTF-8 text with encoding="utf8" (the default) — do NOT base64-encode them, even if they contain quotes, backticks, ${...} or newlines; send the source verbatim. For binary files (images, fonts, audio, video) you have TWO options: (a) pass a public URL via `contentUrl` — Neblla downloads the bytes server-side (recommended: no need to spend tokens base64-encoding the file in this conversation), OR (b) pass a base64 string via `content` with encoding="base64". Always prefer `contentUrl` when you have one. Uploading the same path again overwrites the previous version. Canonical paths for a Neblla app are index.html, main.css, client.js (front-end) plus server/lobby.js, server/gathering.js, server/room.js (server-side). The server/ files are special: the SDK loads them itself and runs them in an isolated scope with no DOM access — never reference them from index.html, and never put DOM code or window.onNeblla in them (they must be top-level code where `neblla` is in scope as a global). client.js, by contrast, uses window.onNeblla = (neblla) => {…}. Communication between client.js and the server files is events-only (sendMessage / tellPresenter / tellServer / messageToServer / messageFromServer / setState / on('message')) — never direct function calls. All three server/ files run on the room's SERVER PEER (a device the SDK picks, never the presenter): server/lobby.js for the lobby (matchmaking); server/gathering.js while a non-lobby room is in 'gathering' state (decide when to call neblla.startRoom() to start the game); server/room.js post-startRoom (authoritative game logic — handle messageToServer, broadcast with sendMessage / setState).

NameTypeReqDescription
appIdstringyesThe app public ID
contentstringFile content. For text files: the raw source as-is (NOT base64). For binary files: a base64 string. Required UNLESS `contentUrl` is set.
contentUrlstringPublic URL of the file to upload. Neblla downloads it server-side (no need to base64-encode in this conversation). Use this for any binary asset (images, fonts, audio, video) when you have a URL. Mut…
encodingstringContent encoding for `content`. Ignored when `contentUrl` is used. Use "utf8" for all text files (HTML/CSS/JS/TS/JSON/SVG); "base64" only for binary assets.
pathstringyesFile path within the app. Canonical: "index.html", "main.css", "client.js", "server.js". Subfolders allowed for assets.

No output schema declared.

No examples provided.

neblla_validate_requirements ~505

Walk the SAME decision map the Neblla dashboard wizard uses, before creating an app. STRONGLY RECOMMENDED before neblla_create_app on any new-app request (skip it only for edits/fixes to existing code). It front-loads every structural decision so the app is born configured right. How to use it: pass the `decisions` you can already answer from the user's request. The tool returns every still-pending decision, each with `how_to_infer` (how to answer it YOURSELF from context) and `ask_user` (whether it deserves a question to the human). The contract: ANSWER EVERY DECISION YOU CAN YOURSELF — only surface the ones in `ask_user_questions` to the user, and only when you genuinely cannot infer them; ask them all in ONE message. Then call this tool again with the full set. When `have_enough_context` is true, pass the returned `decisions` straight to neblla_create_app({ name, decisions }) — it scaffolds the matching pattern + themed UI pieces and writes the app config in one go. `plan` previews exactly what that will build. Decision ids: kind (game|app), players (single|lobby-only|multi — single = one device; lobby-only = everyone in one shared space with no separate rooms; multi = separate rooms), structure (turn-based|host-controllers|collab-realtime; multi only), login/friends/purchases/ai/communications (booleans — the feature pieces), connections (all|p2p|server), serverMode (js|wasm), roomsPolicy (ephemeral|public|private|mixed), matchmakingMode (nocode|custom), aiPayer (off|browser|server; when ai is on), palette ({primary, secondary, alert} hex colors — PICK THEM YOURSELF to match the app's character), typography (modern|editorial|techy|serif|playful — pick it yourself too).

NameTypeReqDescription
decisionsobjectDecisions answered so far, keyed by decision id. Example: { kind: "game", players: "multi", structure: "turn-based", login: true, palette: { primary: "#0F7BD7", secondary: "#15C2B0", alert: "#FF8552"…

No output schema declared.

No examples provided.