com.framesail/framesail
REMOTE · API.FRAMESAIL.COM
Create long-form YouTube videos end to end: script, storyboard, voiceover, final MP4.
Available components
Last scanned (3 hours ago)
Scores higher than 98% of remote servers
Reachable. Last reached 5 Nov 2026.
Category Design and Media
How this component scores in each security and reliability category. Every signal is checked automatically against the live server, and we only credit what we can confirm. How we score → Why this is hard to score →
Endpoint Security94
- The endpoint's TLS certificate is valid, in date, and uses a strong key. View diagnostics → Pass
- Authorisation is enforced on tool calls, advertised via RFC 9728 protected-resource metadata. Discovery is public, which costs nothing: no tool can be invoked without a token. View diagnostics → Pass
- HTTPS is enforced; there's no plaintext access path. View diagnostics → Pass
- The HSTS (Strict-Transport-Security) header is present. View diagnostics → Pass
- DNSSEC check failed: this domain isn't protected by DNSSEC. See how to fix → View diagnostics → Fail
- The authorisation server offers only Dynamic Client Registration (RFC 7591), which MCP 2026-07-28 deprecated in favour of Client ID Metadata Documents. View diagnostics → Partial
Transport & Reachability100
- Verified streamable-http transport via a live MCP handshake. View diagnostics → Pass
Schema Quality & AI Usability63
- AI-judged instruction clarity (excellent).Pass
- Context-footprint check failed: tool/resource definitions use about 6510 tokens (~232/item across 28 items; 28 tools + 0 resources), over budget; trim descriptions and params. See how to fix → Fail
- Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management100
- No destabilizing schema changes in the last 30 days.Pass
Tool Coverage100
- 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
- 100% of tool parameters carry a description.Pass
Tool Safety100
- No prompt-injection markers were found in the server instructions, tool names or descriptions we captured.Pass
- All 1 tool(s) whose name or description implies an irreversible operation declare an MCP destructiveHint annotation.Pass
- An AI judge read all 29 captured unit(s) of tool text and found none that tries to manipulate the model reading it.Pass
Capabilities100
- Implements a supported MCP spec version (2025-11-25); the latest is 2026-07-28.Pass
Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.
- 3 Nov 26 0
- The server rewrote its instructions, which are the text every model session reads security
- Tool “assets_edit” rewrote its description, which is the text the model reads security
- Tool “assets_read” rewrote its description, which is the text the model reads security
- Tool “delete” rewrote its description, which is the text the model reads security
- Tool “editor_read” rewrote its description, which is the text the model reads security
- Tool “segment_edit” rewrote its description, which is the text the model reads security
- Tool “segment_restructure” rewrote its description, which is the text the model reads security
- “assets_edit” reworded the description of “action” cosmetic
- “segment_edit” reworded the description of “action” cosmetic
- “segment_edit” dropped the optional parameter “inherit_index” cosmetic
- “segment_restructure” dropped the optional parameter “confirm” cosmetic
- 1 Nov 26 +13
- Stability: fail → pass ▲ security
- 24 Oct 26 0
- Tool “style_read” rewrote its description, which is the text the model reads security
- Tool “voiceover_edit” rewrote its description, which is the text the model reads security
- “voiceover_edit” added an optional parameter “language” cosmetic
- “voiceover_edit” reworded the description of “action” cosmetic
- 22 Oct 26 0
- Tool “get_status” rewrote its description, which is the text the model reads security
- Tool “account_edit” is now declared destructive security
- Tool “assets_edit” is now declared destructive security
- Tool “assets_generate” is now declared destructive security
- Tool “export_video” is now declared destructive security
- Tool “projects_edit” is now declared destructive security
- Tool “render” is now declared destructive security
- Tool “script_generate” is now declared destructive security
- Tool “segment_edit” is now declared destructive security
- Tool “storyboard_edit” is now declared destructive security
- Tool “style_generate” is now declared destructive security
- Tool “voiceover_edit” is now declared destructive security
- Tool “voiceover_generate” is now declared destructive security
- 4 Oct 26 0
- Tool “editor_edit” is now declared destructive security
- Tool “script_edit” is now declared destructive security
- Tool “style_edit” is now declared destructive security
- 2 Oct 26 78
- A breaking change shipped without a version bump: still 1.27.2 ▼ security
- Tool “activate_script_version” was removed ▼ security
- Tool “add_music_track” was removed ▼ security
- Tool “add_segment_sfx” was removed ▼ security
- Tool “analyze_style” was removed ▼ security
- Tool “animate_segment” was removed ▼ security
- Tool “await_jobs” was removed ▼ security
- Tool “browse_audio_library” was removed ▼ security
- Tool “build_scenes” was removed ▼ security
- Tool “change_segment_type” was removed ▼ security
- Tool “combine_segments” was removed ▼ security
- Tool “create_asset” was removed ▼ security
- Tool “create_channel” was removed ▼ security
- Tool “create_project” was removed ▼ security
- Tool “create_style” was removed ▼ security
- Tool “delete_asset” was removed ▼ security
- Tool “delete_project” was removed ▼ security
- Tool “delete_style” was removed ▼ security
- Tool “director_note” was removed ▼ security
- Tool “generate_asset_reference” was removed ▼ security
- Tool “generate_script” was removed ▼ security
- Tool “generate_segments” was removed ▼ security
- Tool “generate_storyboard” was removed ▼ security
- Tool “generate_style_template” was removed ▼ security
- Tool “generate_voiceover” was removed ▼ security
- Tool “get_credit_balance” was removed ▼ security
- Tool “get_pipeline_progress” was removed ▼ security
- Tool “get_project” was removed ▼ security
- Tool “get_script” was removed ▼ security
- Tool “get_section_template” was removed ▼ security
- Tool “get_segment_assets” was removed ▼ security
- Tool “get_segments” was removed ▼ security
- Tool “get_style” was removed ▼ security
- Tool “get_video_url” was removed ▼ security
- Tool “get_workflow_status” was removed ▼ security
- Tool “list_assets” was removed ▼ security
- Tool “list_channels” was removed ▼ security
- Tool “list_models” was removed ▼ security
- Tool “list_music_tracks” was removed ▼ security
- Tool “list_projects” was removed ▼ security
- Tool “list_provider_keys” was removed ▼ security
- Tool “list_scenes” was removed ▼ security
- Tool “list_style_presets” was removed ▼ security
- Tool “list_styles” was removed ▼ security
- Tool “list_voice_blocks” was removed ▼ security
- Tool “list_voices” was removed ▼ security
- Tool “project_director_note” was removed ▼ security
- Tool “regenerate_segment_asset” was removed ▼ security
- Tool “remove_music_track” was removed ▼ security
- Tool “remove_segment_asset” was removed ▼ security
- Tool “rescan_voice_blocks” was removed ▼ security
- Tool “revise_script” was removed ▼ security
- Tool “rollback_segment_asset” was removed ▼ security
- Tool “save_script” was removed ▼ security
- Tool “scan_script” was removed ▼ security
- Tool “set_character_voice” was removed ▼ security
- Tool “set_narrator_voice” was removed ▼ security
- Tool “set_project_style” was removed ▼ security
- Tool “set_provider_key” was removed ▼ security
- Tool “set_segment_continuation” was removed ▼ security
- Tool “split_segment” was removed ▼ security
- Tool “update_asset” was removed ▼ security
- Tool “update_caption_config” was removed ▼ security
- Tool “update_music_track” was removed ▼ security
- Tool “update_project” was removed ▼ security
- Tool “update_segment_content” was removed ▼ security
- Tool “update_segment_prompts” was removed ▼ security
- Tool “update_style_fields” was removed ▼ security
- Tool “update_style_references” was removed ▼ security
- Tool “update_voice_block” was removed ▼ security
- Tool “whoami” was removed ▼ security
- The server rewrote its instructions, which are the text every model session reads security
- New tool “delete”, which the server declares destructive security
- New tool “segment_restructure”, which the server declares destructive security
- New tool “storyboard_generate”, which the server declares destructive security
- Tool “export_video” rewrote its description, which is the text the model reads security
- Tool “view_image” rewrote its description, which is the text the model reads security
- Schema quality: 191 → 232 ▼ functional
- New tool “account_edit” functional
- New tool “assets_edit” functional
- New tool “assets_generate” functional
- New tool “assets_read” functional
- New tool “editor_edit” functional
- New tool “editor_read” functional
- New tool “get_generation_options” functional
- New tool “get_status” functional
- New tool “projects_edit” functional
- New tool “projects_read” functional
- New tool “render” functional
- New tool “script_edit” functional
- New tool “script_generate” functional
- New tool “script_read” functional
- New tool “segment_edit” functional
- New tool “storyboard_edit” functional
- New tool “storyboard_read” functional
- New tool “style_edit” functional
- New tool “style_generate” functional
- New tool “style_read” functional
- New tool “voiceover_edit” functional
- New tool “voiceover_generate” functional
- New tool “voiceover_read” functional
- “export_video” reworded the description of “project_id” cosmetic
- “view_image” reworded the description of “url” cosmetic
- Tool “export_video” changed its title: Export video → Export the video cosmetic
- 30 Sept 26 0
- Tool “list_models” rewrote its description, which is the text the model reads security
- “list_models” added an optional parameter “lip_sync” cosmetic
- “list_models” added an optional parameter “provider” cosmetic
- “generate_asset_reference” reworded the description of “model” cosmetic
- 28 Sept 26 0
- We updated how we score, so this day's move reflects our rubric, not a change to the server See what changed → functional
Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.
Captured 5 Nov 2026 · Probed https://api.framesail.com/mcp
TLS valid
Negotiated TLS 1.3 with TLS_AES_128_GCM_SHA256 .
| Subject | Issuer | Valid from | Valid until | Key | Signature | Serial |
|---|---|---|---|---|---|---|
| CN=api.framesail.com | CN=YE2,O=Let's Encrypt,C=US | 18 Oct 2026 | 16 Jan 2027 | ECDSA 256 | ECDSA-SHA384 | 64bbd991e0ddf90a62b5e30dbde1bd936ef |
| SANs: api.framesail.com | ||||||
| CN=YE2,O=Let's Encrypt,C=US (CA) | CN=Root YE,O=ISRG,C=US | 3 Sept 2025 | 2 Sept 2028 | ECDSA 384 | ECDSA-SHA384 | 4df3b15dd6c0784c507cd37b58e6f115 |
| CN=Root YE,O=ISRG,C=US (CA) | CN=ISRG Root X2,O=Internet Security Research Group,C=US | 13 May 2026 | 2 Sept 2032 | ECDSA 384 | ECDSA-SHA384 | 872165fc34b6e5fba8add5b3705fb53a |
| CN=ISRG Root X2,O=Internet Security Research Group,C=US (CA) | CN=ISRG Root X1,O=Internet Security Research Group,C=US | 13 May 2026 | 2 Sept 2032 | ECDSA 384 | SHA256-RSA | 6c8f1dc727c7117f7baf853ac980f9cd |
Background: What to check on a remote MCP endpoint →
DNSSEC insecure
Validation of api.framesail.com. — Not signed
| Zone | DS | Keys | Algorithms | Outcome |
|---|---|---|---|---|
| . | trust_anchor | 20326, 38696 | 8, 8 | Verified |
| com. | present | 19718 | 13 | Verified |
| framesail.com. | absent | Unsigned (proven) parent-signed NSEC/NSEC3 proves an unsigned delegation |
Authentication Enforced and verified
The endpoint asked for a token and published valid RFC 9728 metadata describing how to get one.
| Result | Enforced and verified |
|---|---|
| Enforced | On tool calls |
| HTTP status | 200 |
WWW-Authenticate challenge Bearer resource_metadata="https://api.framesail.com/.well-known/oauth-protected-resource/mcp"
Bearer resource_metadata="https://api.framesail.com/.well-known/oauth-protected-resource/mcp" | Header | Value |
|---|---|
| strict-transport-security | max-age=63072000; includeSubDomains; preload |
| content-security-policy | default-src 'none'; frame-ancestors 'none' |
| x-content-type-options | nosniff |
| x-frame-options | DENY |
| referrer-policy | no-referrer |
Protected resource metadata
| Document | https://api.framesail.com/.well-known/oauth-protected-resource/mcp |
|---|---|
| Retrieved | Yes |
| Resource | https://api.framesail.com/mcp |
| Authorisation server | https://api.framesail.com |
Background: How OAuth 2.1 works in the 2026 MCP spec →
Transports 2 probes
| Transport | URL | Outcome | Status | Location |
|---|---|---|---|---|
| streamable-http | https://api.framesail.com/mcp | Verified | 200 | |
| http (plaintext) | http://api.framesail.com/mcp | HTTPS enforced | 301 | https://api.framesail.com/mcp |
The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability. A tool's description is untrusted text the model reads on every call, which is what makes this list a security surface and not just an inventory: how tool poisoning works →
account_edit Edit account ~188
The account's default model and settings for one kind of generation, used when neither the call nor the item's prompt editor names one. voice_block needs provider and segment_video needs talking_head: each family keeps its own default.
| Name | Type | Req | Description |
|---|---|---|---|
| action | string | yes | set_model_default: model, optional settings; clear_model_default |
| generation | string | yes | script_scan is Analyze Script; *_reference, reference images; voice_block, the voiceover; segment_image, a segment's image; segment_video, a clip; art_style_*_template, the style's template images |
| model | – | – | set_model_default: a model id from get_generation_options |
| provider | – | – | voice_block: the voice engine (the project's voice_tts_provider) |
| settings | – | – | Model settings: keys of its settings_schema |
| talking_head | – | – | segment_video: true for talking head models, false for clips |
No output schema declared.
No examples provided.
assets_edit Edit assets ~127
Add a character, environment or object that Analyze Script missed, or rewrite one's description. After a description change, render its reference image again (assets_generate asset_ids).
| Name | Type | Req | Description |
|---|---|---|---|
| action | string | yes | create: project_id, asset_type, name, optional description; update: asset_id and description |
| asset_id | – | – | update: the asset id |
| asset_type | – | – | create: the kind |
| description | – | – | What it looks like; every render follows it, so be specific |
| name | – | – | The name the script uses for it |
| project_id | – | – | Project id |
No output schema declared.
No examples provided.
assets_generate Generate reference images ~163
Render reference images, which keep each character, environment and object looking the same in every segment. Needs both style template images. Without asset_ids it renders every asset with none, skipping ones already rendering, so a repeat never bills twice. Afterwards, view_image them to check likeness.
| Name | Type | Req | Description |
|---|---|---|---|
| asset_ids | – | – | Assets to render, again if they have one; omit for every asset without a reference image |
| dry_run | boolean | – | Return the count and credit estimate; start nothing |
| editable_sections | – | – | Template prompt section overrides, keyed by section id |
| model | – | – | Model id (get_generation_options); omit for the saved choice |
| project_id | string | yes | Project id |
| settings | – | – | Model settings: keys of its settings_schema |
No output schema declared.
No examples provided.
assets_read Read assets ~99
The project's characters, environments and objects, each with its description (what every render follows), reference_image (null: not rendered; view_image it), its image's status (as storyboard_read's: stale when its description changed since it rendered) and, for characters, voice_id. Each needs a reference image before the voiceover.
| Name | Type | Req | Description |
|---|---|---|---|
| asset_type | – | – | Only this kind |
| project_id | string | yes | Project id |
No output schema declared.
No examples provided.
delete Delete ~169
Delete; confirm with the user first. A project or music track is deleted for good; an asset or segment_extra is removed to the bin. project: it and everything in it. asset: a character, environment or object. music_track: a background music track. segment_extra: a segment's sound effect or overlay, with its scene layers. A segment's image, clip and voiceover can't be deleted.
| Name | Type | Req | Description |
|---|---|---|---|
| id | – | – | The asset, music track, or segment sound effect or overlay |
| project_id | – | – | Project id |
| segment_number | – | – | Segment number (1-based, from storyboard_read) |
| type | string | yes | project: project_id; asset, music_track: id; segment_extra: project_id, segment_number, and id if the segment has several |
No output schema declared.
No examples provided.
editor_edit Edit the video ~472
Polish the video in the editor; changes show in the next export. scene_note: edit one scene with a note (move, restyle, add or remove layers and overlays, change the text of a lower third, title card or callout, change motion); spends credits. Returns the changes and skipped_mutations: edits that didn't land (applied=false) or landed differently than asked (applied=true), each with a reason; check them. Scene lengths follow the narration; the image, clip and voiceover layers can't be removed. project_note: a note for the whole video, applied to up to 10 scenes per call; spends credits. captions: merge caption settings. add_sfx: attach a sound effect to a segment. add_music / update_music: background music timed in seconds; a track's duration follows from its trim.
| Name | Type | Req | Description |
|---|---|---|---|
| action | string | yes | scene_note: segment_number, message; project_note: message; captions: caption_config; add_sfx: segment_number, library_track_id; add_music: library_track_id, optional name, volume, loop, start_second… |
| caption_config | – | – | captions: keys to merge into the caption settings (get_status shows them) |
| library_track_id | – | – | A track id from editor_read action=audio_library |
| loop | – | – | Loop the music under the whole video |
| message | – | – | The note in plain words, e.g. "move the caption to the top" |
| name | – | – | The music track's name |
| project_id | – | – | Project id |
| segment_number | – | – | Segment number (1-based, from storyboard_read) |
| start_seconds | – | – | Where the music starts in the video, in seconds |
| track_id | – | – | update_music: a track id from editor_read action=music |
| trim_end_seconds | – | – | update_music: where playback stops within the track, in seconds |
| trim_start_seconds | – | – | update_music: where playback starts within the track, in seconds |
| volume | – | – | Music volume 0-1; the 0.12 default sits under the narration, so raise it only if asked |
No output schema declared.
No examples provided.
editor_read Read the editor ~212
scenes: the editor timeline, one scene per segment, as {total, offset, returned, scenes}. music: {tracks}, timed in seconds. audio_library: tracks to add with editor_edit; when nothing matches, it lists the library's moods and genres.
| Name | Type | Req | Description |
|---|---|---|---|
| action | string | yes | scenes: the timeline (project_id); music: the project's music tracks (project_id); audio_library: music and sound effects to add |
| category | – | – | audio_library: music or sfx (sound effects); omit for both |
| genre | – | – | audio_library: a genre tag |
| include_composition | boolean | – | scenes: include each scene's full layer JSON (bulky: page it) |
| limit | integer | – | scenes: how many; 0 returns all |
| mood | – | – | audio_library: a mood tag |
| offset | integer | – | scenes: first to return, 0-based |
| project_id | – | – | Project id |
| search | – | – | audio_library: free text |
No output schema declared.
No examples provided.
export_video Export the video ~42
Render the finished video from the editor timeline; free. When the export job completes, get_status carries export_url.
| Name | Type | Req | Description |
|---|---|---|---|
| project_id | string | yes | Project id |
No output schema declared.
No examples provided.
get_generation_options Get generation options ~230
What a generate call can be told to use. models: the allowed models with credit estimates and settings_schema (the valid settings keys); is_default marks the default (the account's saved choice, else Framesail's). Voice and clip models come in families, each with its own default: pass provider or talking_head for one family. prompt_sections: sections with entity_backed=false can be overridden with editable_sections; entity_backed=true sections show the item's own content (description, prompts, text, brief): change it with the edit tools.
| Name | Type | Req | Description |
|---|---|---|---|
| action | string | yes | models: the allowed models; prompt_sections: the prompt editor's sections |
| generation | string | yes | script_scan is Analyze Script; *_reference, reference images; voice_block, the voiceover; segment_image, a segment's image; segment_video, a clip; art_style_*_template, the style's template images |
| provider | – | – | voice_block: the voice engine (the project's voice_tts_provider) |
| talking_head | – | – | segment_video: true for talking head models, false for clips |
No output schema declared.
No examples provided.
get_status Get status ~199
Where things stand and what to do next; start and resume here. Always reports the account: plan, credits, credits held by running jobs, and credits_available to spend. project_id adds the project's settings, each step's state and web link, jobs with readable errors, export_url, next_step and, when something failed, failures: the last failed jobs and the failed segments grouped by kind and error. channel_id reports the channel style instead: analysis_done, inputs_stale, templates, templates_stale and next_step. Without API access it reports only the account and subscription_needed: pass that on to the user.
| Name | Type | Req | Description |
|---|---|---|---|
| channel_id | – | – | Report this channel's style instead of a project |
| project_id | – | – | Project id |
| wait | boolean | – | Wait up to about 50 seconds for the jobs in scope to finish, then report only credits, jobs, step states and next_step; call again if some still run |
No output schema declared.
No examples provided.
projects_edit Edit channels and projects ~218
Create a channel or a project, or change a project's title, brief or video format. A new project takes its channel's style; a channel with no style needs one (style_edit action=create) before anything is generated. Share the returned web_url so the user can follow along.
| Name | Type | Req | Description |
|---|---|---|---|
| action | string | yes | create_channel: name, optional description; create_project: channel_id, title, optional description, video_format; update_project: project_id and any of title, description, video_format |
| channel_id | – | – | create_project: its channel |
| description | – | – | A channel: what it is about. A project: the brief, what the video is about; it seeds the script, so make it specific |
| name | – | – | create_channel: the channel name |
| project_id | – | – | Project id |
| title | – | – | The project title |
| video_format | – | – | landscape (16:9, the default) or portrait (9:16: Shorts, Reels, TikTok); fixed once a storyboard exists |
No output schema declared.
No examples provided.
projects_read Read channels and projects ~47
Your channels, or the projects in one channel.
| Name | Type | Req | Description |
|---|---|---|---|
| action | string | yes | channels: your channels; projects: the projects in channel_id |
| channel_id | – | – | projects: the channel |
No output schema declared.
No examples provided.
render Render segments ~368
Render segment images and clips, the biggest spend in the video: always run it with dry_run=true first and get the user's yes on the estimate. generate: without segment_numbers, everything not yet rendered (items rendering are skipped); with them, those segments, finished renders included, e.g. the first minute before the whole video. Overrides need segment_numbers and what=images or what=clips. animate: turn one segment's rendered image into a clip; animate only images worth motion. dry_run quotes the default clip or talking head model. A refused render leaves the segment as it was; to go back to the image, segment_restructure change_type to=image keep_image=true. Check renders with storyboard_read action=segment_assets and view_image.
| Name | Type | Req | Description |
|---|---|---|---|
| action | string | yes | generate: optional segment_numbers, what; animate: segment_number, optional talking_head |
| dry_run | boolean | – | Return the count and credit estimate; start nothing |
| editable_sections | – | – | Template prompt section overrides, keyed by section id |
| model | – | – | Model id (get_generation_options); omit for the saved choice |
| project_id | string | yes | Project id |
| segment_number | – | – | Segment number (1-based, from storyboard_read) |
| segment_numbers | – | – | generate: only these segments, finished ones included; omit for everything not yet rendered |
| settings | – | – | Model settings: keys of its settings_schema |
| talking_head | boolean | – | animate: true for a talking head (the person in the image speaks the narration with lip sync, billed on the segment's full length); false for a clip |
| what | string | – | generate: images (everything but clips: images, overlay segments, real photos, B-roll), clips, or all |
No output schema declared.
No examples provided.
script_edit Edit the script ~438
Change the script or its settings; only revise spends credits. save: replace the active version's text (the old text is lost: show the user the current script first), then run Analyze Script. Notation, never read aloud: `[SCENE: <visual direction>]` as its own paragraph directs the storyboard for the narration after it, until the next one, over the director style. `<break time="1.5s" />` is the only thing that makes the voice pause (about 0.5s between thoughts, 1.0s between sections; one tag with the total, never two in a row). A paragraph starting `Name: "..."` is that character's dialogue. A delivery cue in square brackets inside a line (`[laughs]`, `[sighs]`, `[whispers]`) shapes how it is said; keep it inline, never on its own line. MiniMax performs sounds such as laughs, sighs, breathes, gasps and coughs and drops other cues. activate_version: switch to another version (each generated script is one). revise: an AI rewrite of a passage or the whole script in the narrative voice; returns revised_text without saving it: splice it in and save.
| Name | Type | Req | Description |
|---|---|---|---|
| action | string | yes | save: content; activate_version: script_id; revise: instruction, optional selected_text; settings: script_target_minutes and/or voice_mix; set_concept: visual_concept |
| content | – | – | save: the full script text |
| instruction | – | – | revise: what to change, e.g. "make the intro punchier" |
| project_id | string | yes | Project id |
| script_id | – | – | activate_version: a version id from script_read |
| script_target_minutes | – | – | settings: length of the next generated script, in minutes |
| selected_text | – | – | revise: the exact passage to rewrite; omit for the whole script |
| visual_concept | – | – | set_concept: how the video looks |
| voice_mix | – | – | settings: narration versus character dialogue |
No output schema declared.
No examples provided.
script_generate Generate the script or analyze it ~185
generate: write the script from the brief and the narrative style; each run is a new version (review it with script_read). analyze (Analyze Script): find the script's characters, environments and objects (including any named only in `[SCENE: ...]` directions) and split it into voice blocks. Existing assets are kept as they are (description, reference image, voice) and new ones added; assets the script no longer names stay until the user deletes them. Review with assets_read.
| Name | Type | Req | Description |
|---|---|---|---|
| action | string | yes | generate: write the script; analyze: Analyze Script |
| editable_sections | – | – | Template prompt section overrides, keyed by section id |
| model | – | – | Model id (get_generation_options); omit for the saved choice |
| project_id | string | yes | Project id |
| settings | – | – | Model settings: keys of its settings_schema |
No output schema declared.
No examples provided.
script_read Read the script ~51
The active script, its versions, and the script settings (script_target_minutes, voice_mix, visual concept). Show the script to the user before Analyze Script.
| Name | Type | Req | Description |
|---|---|---|---|
| project_id | string | yes | Project id |
No output schema declared.
No examples provided.
segment_edit Edit a segment ~387
Change one segment without losing renders. Returns the changed segments. set_prompts: write prompts verbatim, no AI rewrite. The renders stay as they are: render the segment again to apply the new prompts. set_continuation: make this segment's image continue an earlier one's (same composition, only the change); render the image again. rollback: restore one of the last 5 renders of the image or clip; the current one takes its place, so it can be undone, and the prompt editor's model stays as it is. split: cut into 2-4 parts; every part keeps the prompts and renders (copies, so each part can be changed and rendered on its own), and nothing is rendered or rewritten. Later segments renumber: read the storyboard again before more edits.
| Name | Type | Req | Description |
|---|---|---|---|
| action | string | yes | set_prompts: image_prompt, video_prompt and/or media_queries; set_continuation: continues_from; rollback: what, optional index; split: offsets_ms |
| continues_from | – | – | set_continuation: an EARLIER segment number; 0 clears the link |
| image_prompt | – | – | set_prompts: the image prompt |
| index | integer | – | rollback: which earlier render, 0 = the latest |
| media_queries | – | – | set_prompts: searches for a real photo or B-roll |
| offsets_ms | – | – | split: 1-3 ascending cut points, in ms from the segment's start; word timings: voiceover_read action=blocks include_subtitle_data=true |
| project_id | string | yes | Project id |
| segment_number | integer | yes | Segment number (1-based, from storyboard_read) |
| video_prompt | – | – | set_prompts: the motion used when the image is animated |
| what | – | – | rollback: restore the image or the clip |
No output schema declared.
No examples provided.
segment_restructure Restructure a segment ~411
Change what a segment is. No render is ever lost: what a change replaces goes to the bin. combine: merge with a neighboring segment. The kept segment's prompts and renders stay over the combined length (a clip too short plays over its image; B-roll too short is refused); the other's go to the bin. Its sound effects and overlays join the kept segment. change_type: to an image, real photo or B-roll (both fetched). Clips and talking heads come from render action=animate. keep_image turns a clip back into its image, keeping the render. The prompts carry over unchanged; render the segment again. A real photo or B-roll takes the searches it had before; one that had none gets them written by a small AI step in the background, which writes only its searches and spends credits (get_status wait=true); it renders once that finishes. rewrite: an AI rewrite of the prompts from feedback, in the background: a small AI step that spends credits (get_status wait=true); render the image and clip again after. For exact text, use segment_edit set_prompts. Sound effects and overlays always survive; change an overlay's text with editor_edit scene_note. Later segments may renumber: read the storyboard again.
| Name | Type | Req | Description |
|---|---|---|---|
| action | string | yes | combine: with_segment_number, optional keep; change_type: to, optional keep_image; rewrite: feedback |
| feedback | – | – | rewrite: what to change, e.g. "make this a close-up" |
| keep | string | – | combine: whose prompts and renders survive |
| keep_image | boolean | – | change_type from a clip to image: keep the rendered image |
| project_id | string | yes | Project id |
| segment_number | integer | yes | Segment number (1-based, from storyboard_read) |
| to | – | – | change_type: the new kind |
| with_segment_number | – | – | combine: the neighboring segment |
No output schema declared.
No examples provided.
storyboard_edit Edit storyboard settings ~57
Storyboard settings, used by the next storyboard run.
| Name | Type | Req | Description |
|---|---|---|---|
| action | string | yes | settings: sfx_level |
| project_id | string | yes | Project id |
| sfx_level | string | yes | How many sound effects the storyboard plans |
No output schema declared.
No examples provided.
storyboard_generate Generate the storyboard ~180
Plan the storyboard: every segment, its timing, image and motion prompts, overlays and continuations, following the channel style and any `[SCENE: ...]` directions. Needs the finished voiceover (its timing drives the cuts). It plans images, plus real photos and B-roll when the director style has the `@real-media` tag; clips come later, by animating rendered images. Running it again replaces the whole plan, edits included. The longest step (several minutes): get_status wait=true, repeatedly.
| Name | Type | Req | Description |
|---|---|---|---|
| editable_sections | – | – | Template prompt section overrides, keyed by section id |
| model | – | – | Model id (get_generation_options); omit for the saved choice |
| project_id | string | yes | Project id |
| settings | – | – | Model settings: keys of its settings_schema |
No output schema declared.
No examples provided.
storyboard_read Read the storyboard ~255
segments: {total, offset, returned, segments}. Each segment has its segment_number (the handle segment tools take), kind (image, clip, talking head, real photo, B-roll or overlay segment), narration, duration, direction, image_prompt, video_prompt (the motion when animated), media_queries (searches for a real photo or B-roll), the characters, environments and objects it shows, continues_from_segment (its image continues that earlier segment's image) and its assets. segment_assets: {segment_number, assets}: its image, clip, real photos, overlays and sound effects, each with kind, status, prompt, model, earlier_renders (what a rollback can restore) and public_url (for view_image).
| Name | Type | Req | Description |
|---|---|---|---|
| action | string | yes | segments: the storyboard, paged; segment_assets: one segment's assets (segment_number) |
| limit | integer | – | segments: how many; 0 returns all. Long videos have 100+, so page. |
| offset | integer | – | segments: first to return, 0-based |
| project_id | string | yes | Project id |
| segment_number | – | – | Segment number (1-based, from storyboard_read) |
No output schema declared.
No examples provided.
style_edit Edit the channel style ~460
Create or change the channel style (one per channel, used by all its projects). create: offer the user two real options, never invented ones. (a) References (best): YouTube links of their channel or of videos whose look they like, or a written description. Analysis starts at once and writes the fields: wait with get_status channel_id wait=true, then render both template images (style_generate action=template). A reference informs every axis, narrative included; for its look only, give it contributes_to ["art_style"]. (b) Presets: one per axis, all three; instant, and the art preset brings its template images. Presets and references don't mix. update_fields: replace fields' text; it never starts an analysis (an analysis rewrites art_style, narrative_style, director_style and text_style). Those four and script_prompt can't be removed, every field needs text, and summaries are written only by analysis. Real photos and B-roll are turned on by the literal `@real-media` tag in director_style, with prose on when and how much; remove it to turn them off. update_references: replace the references, fields untouched (inputs_stale turns true). File references can only be added in the app.
| Name | Type | Req | Description |
|---|---|---|---|
| action | string | yes | create: name, and references or presets; update_fields: fields; update_references: references |
| channel_id | string | yes | The channel whose style this is |
| fields | – | – | update_fields: {key: "new text"} for the keys you change; {key: null} removes a key you added |
| name | – | – | create: the style name |
| presets | – | – | create: {"art_style": id, "narrative_style": id, "director_style": id} from style_read action=presets |
| references | – | – | [{"input_type": "youtube" | "text", "value": "<link or description>", "contributes_to": ["art_style", ...]?}]. A youtube value is a video link, or a channel link or @handle. update_references: the CO… |
No output schema declared.
No examples provided.
style_generate Generate for the channel style ~222
analyze: read the references again and rewrite art_style, narrative_style, director_style and text_style, replacing hand edits. template: render one of the style's two template images. Reference images render on them (characters on the character template, environments and objects on the environment one) and segment images fall back on them, so finish both before any reference image. An existing one is refused unless replace=true: replacing it changes the look of everything rendered after.
| Name | Type | Req | Description |
|---|---|---|---|
| action | string | yes | analyze; template: template_type |
| channel_id | string | yes | The channel whose style this is |
| editable_sections | – | – | Template prompt section overrides, keyed by section id |
| model | – | – | Model id (get_generation_options); omit for the saved choice |
| replace | boolean | – | template: true only when the user asked for a new image (or agreed to render a stale one again) |
| settings | – | – | Model settings: keys of its settings_schema |
| template_type | – | – | template: which template image; run once for each |
No output schema declared.
No examples provided.
style_read Read the channel style ~237
get: the channel style: its references, its fields (art_style, narrative_style, director_style, text_style, any added; script_prompt on request), the summary analysis wrote for each, and templates, the character and environment template images (null: not rendered; a URL: it exists, so view_image it rather than render it again). inputs_stale: the references changed since the last analysis (offer style_generate action=analyze). templates_stale: the art style or its image references changed since the templates were rendered (offer to render them again). presets: the preset catalog, one list per axis (art_style, narrative_style, director_style), with labels, descriptions and, for art presets, preview images. Let the user pick one per axis.
| Name | Type | Req | Description |
|---|---|---|---|
| action | string | yes | get: the channel style (channel_id or project_id); presets: the preset catalog |
| channel_id | – | – | get: the channel (or pass project_id) |
| include_script_prompt | boolean | – | get: include the long script_prompt |
| project_id | – | – | Project id |
No output schema declared.
No examples provided.
view_image View image ~57
Show a Framesail image inline: a segment image, reference image, style template or preset preview.
| Name | Type | Req | Description |
|---|---|---|---|
| url | string | yes | An image URL from a read tool (public_url, reference_image, template or preset); other hosts are refused |
No output schema declared.
No examples provided.
voiceover_edit Edit voices and voice blocks ~235
Voices and voice blocks; free. set_voice: the narrator's or a character's voice; every speaker needs one before the voiceover. rescan_blocks: split the active script into voice blocks again after an edit, assets untouched; blocks whose words are unchanged keep their audio. settings: the voice engine, narrator speed and language.
| Name | Type | Req | Description |
|---|---|---|---|
| action | string | yes | set_voice: speaker, voice_id; rescan_blocks; settings: voice_tts_provider, narrator_speed and/or language |
| language | – | – | settings: the script's language as an ISO 639-1 code; Analyze Script detects it and overwrites it on every run |
| narrator_speed | – | – | settings: speaking rate, 0.5-2.0 (default 1.0); pauses come only from `<break>` tags |
| project_id | string | yes | Project id |
| speaker | – | – | set_voice: "narrator", or a character's name |
| voice_id | – | – | set_voice: a voice id from voiceover_read action=voices |
| voice_tts_provider | – | – | settings: the voice engine |
No output schema declared.
No examples provided.
voiceover_generate Generate the voiceover ~166
Generate voice block audio. Every speaker needs a voice first, and every asset a reference image. Without voice_block_ids it fills every block with no audio, skipping ones already generating. A model must match the project's voice engine. An existing storyboard retimes to the new audio on its own.
| Name | Type | Req | Description |
|---|---|---|---|
| dry_run | boolean | – | Return the count and credit estimate; start nothing |
| editable_sections | – | – | Template prompt section overrides, keyed by section id |
| model | – | – | Model id (get_generation_options); omit for the saved choice |
| project_id | string | yes | Project id |
| settings | – | – | Model settings: keys of its settings_schema |
| voice_block_ids | – | – | Blocks to generate, again if they have audio; omit for every block without audio |
No output schema declared.
No examples provided.
voiceover_read Read voices and voice blocks ~177
voices: one engine's voice ids, labels and preview audio, as {groups, voices}. blocks: the voice blocks (narration and dialogue) with their speaker, voice_id (the speaker's voice), audio and any `[SCENE: ...]` direction over them (never spoken), as {blocks, total_duration_ms, all_complete}.
| Name | Type | Req | Description |
|---|---|---|---|
| action | string | yes | voices: the voice catalog for provider; blocks: the project's voice blocks |
| group | – | – | voices: one catalog group; each engine has its own (see groups). Filter the large ElevenLabs catalog. |
| include_subtitle_data | boolean | – | blocks: include word-level timings (bulky) |
| project_id | – | – | Project id |
| provider | string | – | voices: the voice engine (the project's voice_tts_provider) |
No output schema declared.
No examples provided.
How do I install the com.framesail/framesail MCP server?
com.framesail/framesail is a hosted endpoint at https://api.framesail.com/mcp, so there is nothing to install locally. Ready-made configuration for Claude, Cursor, VS Code, Codex and 5 more is on this page, copied from each client's own documentation.
remote · api.framesail.com
claude mcp add --transport http com-framesail-framesail 'https://api.framesail.com/mcp'
What is the com.framesail/framesail MCP server?
com.framesail/framesail is an MCP server listed in the public MCP registry as com.framesail/framesail. Create long-form YouTube videos end to end: script, storyboard, voiceover, final MP4. This page covers its hosted endpoint (https://api.framesail.com/mcp).
Is the com.framesail/framesail MCP server safe to use?
com.framesail/framesail scores 91 out of 100 on VerifyMCP. That is a record of what we were able to check automatically, not an endorsement. The category breakdown on this page shows every signal behind the number, including the ones we could not confirm.
What tools does the com.framesail/framesail MCP server expose?
com.framesail/framesail exposes 28 tools: get_status, view_image, get_generation_options, account_edit, delete, and 23 more. Their descriptions and schemas cost roughly 6,052 tokens of context every time the server is loaded.
Does the com.framesail/framesail MCP server require authentication?
Yes. com.framesail/framesail asked us for credentials when we connected, so you will need to authorise it in your MCP client before it can do anything.
Is the com.framesail/framesail MCP server still maintained?
com.framesail/framesail is still listed as active in the MCP registry. We last reached this channel on 5 November 2026. Those dates come from our own scans of the registry and the channel itself, not from anything the publisher announced.