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com.framesail/framesail

REMOTE · API.FRAMESAIL.COM

Create long-form YouTube videos end to end: script, storyboard, voiceover, final MP4.

+13 this week 91 Trust /100

Last scanned (3 hours ago)

Scores higher than 98% of remote servers

Reachable. Last reached 5 Nov 2026.

Category Design and Media

Trust breakdown (7 categories)

How this component scores in each security and reliability category. Every signal is checked automatically against the live server, and we only credit what we can confirm. How we score → Why this is hard to score →

Endpoint Security94
Transport & Reachability100
Schema Quality & AI Usability63
  • AI-judged instruction clarity (excellent).Pass
  • Context-footprint check failed: tool/resource definitions use about 6510 tokens (~232/item across 28 items; 28 tools + 0 resources), over budget; trim descriptions and params. See how to fix → Fail
  • Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management100
  • No destabilizing schema changes in the last 30 days.Pass
Tool Coverage100
  • 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
  • 100% of tool parameters carry a description.Pass
Tool Safety100
  • No prompt-injection markers were found in the server instructions, tool names or descriptions we captured.Pass
  • All 1 tool(s) whose name or description implies an irreversible operation declare an MCP destructiveHint annotation.Pass
  • An AI judge read all 29 captured unit(s) of tool text and found none that tries to manipulate the model reading it.Pass
Capabilities100
  • Implements a supported MCP spec version (2025-11-25); the latest is 2026-07-28.Pass
Changelog

Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.

  • 3 Nov 26 0
    • The server rewrote its instructions, which are the text every model session reads security
    • Tool “assets_edit” rewrote its description, which is the text the model reads security
    • Tool “assets_read” rewrote its description, which is the text the model reads security
    • Tool “delete” rewrote its description, which is the text the model reads security
    • Tool “editor_read” rewrote its description, which is the text the model reads security
    • Tool “segment_edit” rewrote its description, which is the text the model reads security
    • Tool “segment_restructure” rewrote its description, which is the text the model reads security
    • “assets_edit” reworded the description of “action” cosmetic
    • “segment_edit” reworded the description of “action” cosmetic
    • “segment_edit” dropped the optional parameter “inherit_index” cosmetic
    • “segment_restructure” dropped the optional parameter “confirm” cosmetic
  • 1 Nov 26 +13
    • Stability: fail → pass ▲ security
  • 24 Oct 26 0
    • Tool “style_read” rewrote its description, which is the text the model reads security
    • Tool “voiceover_edit” rewrote its description, which is the text the model reads security
    • “voiceover_edit” added an optional parameter “language” cosmetic
    • “voiceover_edit” reworded the description of “action” cosmetic
  • 22 Oct 26 0
    • Tool “get_status” rewrote its description, which is the text the model reads security
    • Tool “account_edit” is now declared destructive security
    • Tool “assets_edit” is now declared destructive security
    • Tool “assets_generate” is now declared destructive security
    • Tool “export_video” is now declared destructive security
    • Tool “projects_edit” is now declared destructive security
    • Tool “render” is now declared destructive security
    • Tool “script_generate” is now declared destructive security
    • Tool “segment_edit” is now declared destructive security
    • Tool “storyboard_edit” is now declared destructive security
    • Tool “style_generate” is now declared destructive security
    • Tool “voiceover_edit” is now declared destructive security
    • Tool “voiceover_generate” is now declared destructive security
  • 4 Oct 26 0
    • Tool “editor_edit” is now declared destructive security
    • Tool “script_edit” is now declared destructive security
    • Tool “style_edit” is now declared destructive security
  • 2 Oct 26 78
    • A breaking change shipped without a version bump: still 1.27.2 ▼ security
    • Tool “activate_script_version” was removed ▼ security
    • Tool “add_music_track” was removed ▼ security
    • Tool “add_segment_sfx” was removed ▼ security
    • Tool “analyze_style” was removed ▼ security
    • Tool “animate_segment” was removed ▼ security
    • Tool “await_jobs” was removed ▼ security
    • Tool “browse_audio_library” was removed ▼ security
    • Tool “build_scenes” was removed ▼ security
    • Tool “change_segment_type” was removed ▼ security
    • Tool “combine_segments” was removed ▼ security
    • Tool “create_asset” was removed ▼ security
    • Tool “create_channel” was removed ▼ security
    • Tool “create_project” was removed ▼ security
    • Tool “create_style” was removed ▼ security
    • Tool “delete_asset” was removed ▼ security
    • Tool “delete_project” was removed ▼ security
    • Tool “delete_style” was removed ▼ security
    • Tool “director_note” was removed ▼ security
    • Tool “generate_asset_reference” was removed ▼ security
    • Tool “generate_script” was removed ▼ security
    • Tool “generate_segments” was removed ▼ security
    • Tool “generate_storyboard” was removed ▼ security
    • Tool “generate_style_template” was removed ▼ security
    • Tool “generate_voiceover” was removed ▼ security
    • Tool “get_credit_balance” was removed ▼ security
    • Tool “get_pipeline_progress” was removed ▼ security
    • Tool “get_project” was removed ▼ security
    • Tool “get_script” was removed ▼ security
    • Tool “get_section_template” was removed ▼ security
    • Tool “get_segment_assets” was removed ▼ security
    • Tool “get_segments” was removed ▼ security
    • Tool “get_style” was removed ▼ security
    • Tool “get_video_url” was removed ▼ security
    • Tool “get_workflow_status” was removed ▼ security
    • Tool “list_assets” was removed ▼ security
    • Tool “list_channels” was removed ▼ security
    • Tool “list_models” was removed ▼ security
    • Tool “list_music_tracks” was removed ▼ security
    • Tool “list_projects” was removed ▼ security
    • Tool “list_provider_keys” was removed ▼ security
    • Tool “list_scenes” was removed ▼ security
    • Tool “list_style_presets” was removed ▼ security
    • Tool “list_styles” was removed ▼ security
    • Tool “list_voice_blocks” was removed ▼ security
    • Tool “list_voices” was removed ▼ security
    • Tool “project_director_note” was removed ▼ security
    • Tool “regenerate_segment_asset” was removed ▼ security
    • Tool “remove_music_track” was removed ▼ security
    • Tool “remove_segment_asset” was removed ▼ security
    • Tool “rescan_voice_blocks” was removed ▼ security
    • Tool “revise_script” was removed ▼ security
    • Tool “rollback_segment_asset” was removed ▼ security
    • Tool “save_script” was removed ▼ security
    • Tool “scan_script” was removed ▼ security
    • Tool “set_character_voice” was removed ▼ security
    • Tool “set_narrator_voice” was removed ▼ security
    • Tool “set_project_style” was removed ▼ security
    • Tool “set_provider_key” was removed ▼ security
    • Tool “set_segment_continuation” was removed ▼ security
    • Tool “split_segment” was removed ▼ security
    • Tool “update_asset” was removed ▼ security
    • Tool “update_caption_config” was removed ▼ security
    • Tool “update_music_track” was removed ▼ security
    • Tool “update_project” was removed ▼ security
    • Tool “update_segment_content” was removed ▼ security
    • Tool “update_segment_prompts” was removed ▼ security
    • Tool “update_style_fields” was removed ▼ security
    • Tool “update_style_references” was removed ▼ security
    • Tool “update_voice_block” was removed ▼ security
    • Tool “whoami” was removed ▼ security
    • The server rewrote its instructions, which are the text every model session reads security
    • New tool “delete”, which the server declares destructive security
    • New tool “segment_restructure”, which the server declares destructive security
    • New tool “storyboard_generate”, which the server declares destructive security
    • Tool “export_video” rewrote its description, which is the text the model reads security
    • Tool “view_image” rewrote its description, which is the text the model reads security
    • Schema quality: 191 → 232 ▼ functional
    • New tool “account_edit” functional
    • New tool “assets_edit” functional
    • New tool “assets_generate” functional
    • New tool “assets_read” functional
    • New tool “editor_edit” functional
    • New tool “editor_read” functional
    • New tool “get_generation_options” functional
    • New tool “get_status” functional
    • New tool “projects_edit” functional
    • New tool “projects_read” functional
    • New tool “render” functional
    • New tool “script_edit” functional
    • New tool “script_generate” functional
    • New tool “script_read” functional
    • New tool “segment_edit” functional
    • New tool “storyboard_edit” functional
    • New tool “storyboard_read” functional
    • New tool “style_edit” functional
    • New tool “style_generate” functional
    • New tool “style_read” functional
    • New tool “voiceover_edit” functional
    • New tool “voiceover_generate” functional
    • New tool “voiceover_read” functional
    • “export_video” reworded the description of “project_id” cosmetic
    • “view_image” reworded the description of “url” cosmetic
    • Tool “export_video” changed its title: Export video → Export the video cosmetic
  • 30 Sept 26 0
    • Tool “list_models” rewrote its description, which is the text the model reads security
    • “list_models” added an optional parameter “lip_sync” cosmetic
    • “list_models” added an optional parameter “provider” cosmetic
    • “generate_asset_reference” reworded the description of “model” cosmetic
  • 28 Sept 26 0
    • We updated how we score, so this day's move reflects our rubric, not a change to the server See what changed → functional
Diagnostics

Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.

Captured 5 Nov 2026 · Probed https://api.framesail.com/mcp

TLS valid

Negotiated TLS 1.3 with TLS_AES_128_GCM_SHA256 .

Subject Issuer Valid from Valid until Key Signature Serial
CN=api.framesail.com CN=YE2,O=Let's Encrypt,C=US 18 Oct 2026 16 Jan 2027 ECDSA 256 ECDSA-SHA384 64bbd991e0ddf90a62b5e30dbde1bd936ef
SANs: api.framesail.com
CN=YE2,O=Let's Encrypt,C=US (CA) CN=Root YE,O=ISRG,C=US 3 Sept 2025 2 Sept 2028 ECDSA 384 ECDSA-SHA384 4df3b15dd6c0784c507cd37b58e6f115
CN=Root YE,O=ISRG,C=US (CA) CN=ISRG Root X2,O=Internet Security Research Group,C=US 13 May 2026 2 Sept 2032 ECDSA 384 ECDSA-SHA384 872165fc34b6e5fba8add5b3705fb53a
CN=ISRG Root X2,O=Internet Security Research Group,C=US (CA) CN=ISRG Root X1,O=Internet Security Research Group,C=US 13 May 2026 2 Sept 2032 ECDSA 384 SHA256-RSA 6c8f1dc727c7117f7baf853ac980f9cd

Background: What to check on a remote MCP endpoint →

DNSSEC insecure

Validation of api.framesail.com. — Not signed

Zone DS Keys Algorithms Outcome
. trust_anchor 20326, 38696 8, 8 Verified
com. present 19718 13 Verified
framesail.com. absent Unsigned (proven) parent-signed NSEC/NSEC3 proves an unsigned delegation
Authentication Enforced and verified

The endpoint asked for a token and published valid RFC 9728 metadata describing how to get one.

Result Enforced and verified
Enforced On tool calls
HTTP status 200

WWW-Authenticate challenge Bearer resource_metadata="https://api.framesail.com/.well-known/oauth-protected-resource/mcp"

Bearer resource_metadata="https://api.framesail.com/.well-known/oauth-protected-resource/mcp"
Header Value
strict-transport-security max-age=63072000; includeSubDomains; preload
content-security-policy default-src 'none'; frame-ancestors 'none'
x-content-type-options nosniff
x-frame-options DENY
referrer-policy no-referrer

Protected resource metadata

Document https://api.framesail.com/.well-known/oauth-protected-resource/mcp
Retrieved Yes
Resource https://api.framesail.com/mcp
Authorisation server https://api.framesail.com

Background: How OAuth 2.1 works in the 2026 MCP spec →

Transports 2 probes
Transport URL Outcome Status Location
streamable-http https://api.framesail.com/mcp Verified 200
http (plaintext) http://api.framesail.com/mcp HTTPS enforced 301 https://api.framesail.com/mcp
MCP tools · 28 exposed · ~6,052 tokens

The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability. A tool's description is untrusted text the model reads on every call, which is what makes this list a security surface and not just an inventory: how tool poisoning works →

Tool Tokens
account_edit ~188

The account's default model and settings for one kind of generation, used when neither the call nor the item's prompt editor names one. voice_block needs provider and segment_video needs talking_head: each family keeps its own default.

NameTypeReqDescription
actionstringyesset_model_default: model, optional settings; clear_model_default
generationstringyesscript_scan is Analyze Script; *_reference, reference images; voice_block, the voiceover; segment_image, a segment's image; segment_video, a clip; art_style_*_template, the style's template images
model––set_model_default: a model id from get_generation_options
provider––voice_block: the voice engine (the project's voice_tts_provider)
settings––Model settings: keys of its settings_schema
talking_head––segment_video: true for talking head models, false for clips

No output schema declared.

No examples provided.

assets_edit ~127

Add a character, environment or object that Analyze Script missed, or rewrite one's description. After a description change, render its reference image again (assets_generate asset_ids).

NameTypeReqDescription
actionstringyescreate: project_id, asset_type, name, optional description; update: asset_id and description
asset_id––update: the asset id
asset_type––create: the kind
description––What it looks like; every render follows it, so be specific
name––The name the script uses for it
project_id––Project id

No output schema declared.

No examples provided.

assets_generate ~163

Render reference images, which keep each character, environment and object looking the same in every segment. Needs both style template images. Without asset_ids it renders every asset with none, skipping ones already rendering, so a repeat never bills twice. Afterwards, view_image them to check likeness.

NameTypeReqDescription
asset_ids––Assets to render, again if they have one; omit for every asset without a reference image
dry_runboolean–Return the count and credit estimate; start nothing
editable_sections––Template prompt section overrides, keyed by section id
model––Model id (get_generation_options); omit for the saved choice
project_idstringyesProject id
settings––Model settings: keys of its settings_schema

No output schema declared.

No examples provided.

assets_read ~99

The project's characters, environments and objects, each with its description (what every render follows), reference_image (null: not rendered; view_image it), its image's status (as storyboard_read's: stale when its description changed since it rendered) and, for characters, voice_id. Each needs a reference image before the voiceover.

NameTypeReqDescription
asset_type––Only this kind
project_idstringyesProject id

No output schema declared.

No examples provided.

delete ~169

Delete; confirm with the user first. A project or music track is deleted for good; an asset or segment_extra is removed to the bin. project: it and everything in it. asset: a character, environment or object. music_track: a background music track. segment_extra: a segment's sound effect or overlay, with its scene layers. A segment's image, clip and voiceover can't be deleted.

NameTypeReqDescription
id––The asset, music track, or segment sound effect or overlay
project_id––Project id
segment_number––Segment number (1-based, from storyboard_read)
typestringyesproject: project_id; asset, music_track: id; segment_extra: project_id, segment_number, and id if the segment has several

No output schema declared.

No examples provided.

editor_edit ~472

Polish the video in the editor; changes show in the next export. scene_note: edit one scene with a note (move, restyle, add or remove layers and overlays, change the text of a lower third, title card or callout, change motion); spends credits. Returns the changes and skipped_mutations: edits that didn't land (applied=false) or landed differently than asked (applied=true), each with a reason; check them. Scene lengths follow the narration; the image, clip and voiceover layers can't be removed. project_note: a note for the whole video, applied to up to 10 scenes per call; spends credits. captions: merge caption settings. add_sfx: attach a sound effect to a segment. add_music / update_music: background music timed in seconds; a track's duration follows from its trim.

NameTypeReqDescription
actionstringyesscene_note: segment_number, message; project_note: message; captions: caption_config; add_sfx: segment_number, library_track_id; add_music: library_track_id, optional name, volume, loop, start_second…
caption_config––captions: keys to merge into the caption settings (get_status shows them)
library_track_id––A track id from editor_read action=audio_library
loop––Loop the music under the whole video
message––The note in plain words, e.g. "move the caption to the top"
name––The music track's name
project_id––Project id
segment_number––Segment number (1-based, from storyboard_read)
start_seconds––Where the music starts in the video, in seconds
track_id––update_music: a track id from editor_read action=music
trim_end_seconds––update_music: where playback stops within the track, in seconds
trim_start_seconds––update_music: where playback starts within the track, in seconds
volume––Music volume 0-1; the 0.12 default sits under the narration, so raise it only if asked

No output schema declared.

No examples provided.

editor_read ~212

scenes: the editor timeline, one scene per segment, as {total, offset, returned, scenes}. music: {tracks}, timed in seconds. audio_library: tracks to add with editor_edit; when nothing matches, it lists the library's moods and genres.

NameTypeReqDescription
actionstringyesscenes: the timeline (project_id); music: the project's music tracks (project_id); audio_library: music and sound effects to add
category––audio_library: music or sfx (sound effects); omit for both
genre––audio_library: a genre tag
include_compositionboolean–scenes: include each scene's full layer JSON (bulky: page it)
limitinteger–scenes: how many; 0 returns all
mood––audio_library: a mood tag
offsetinteger–scenes: first to return, 0-based
project_id––Project id
search––audio_library: free text

No output schema declared.

No examples provided.

export_video ~42

Render the finished video from the editor timeline; free. When the export job completes, get_status carries export_url.

NameTypeReqDescription
project_idstringyesProject id

No output schema declared.

No examples provided.

get_generation_options ~230

What a generate call can be told to use. models: the allowed models with credit estimates and settings_schema (the valid settings keys); is_default marks the default (the account's saved choice, else Framesail's). Voice and clip models come in families, each with its own default: pass provider or talking_head for one family. prompt_sections: sections with entity_backed=false can be overridden with editable_sections; entity_backed=true sections show the item's own content (description, prompts, text, brief): change it with the edit tools.

NameTypeReqDescription
actionstringyesmodels: the allowed models; prompt_sections: the prompt editor's sections
generationstringyesscript_scan is Analyze Script; *_reference, reference images; voice_block, the voiceover; segment_image, a segment's image; segment_video, a clip; art_style_*_template, the style's template images
provider––voice_block: the voice engine (the project's voice_tts_provider)
talking_head––segment_video: true for talking head models, false for clips

No output schema declared.

No examples provided.

get_status ~199

Where things stand and what to do next; start and resume here. Always reports the account: plan, credits, credits held by running jobs, and credits_available to spend. project_id adds the project's settings, each step's state and web link, jobs with readable errors, export_url, next_step and, when something failed, failures: the last failed jobs and the failed segments grouped by kind and error. channel_id reports the channel style instead: analysis_done, inputs_stale, templates, templates_stale and next_step. Without API access it reports only the account and subscription_needed: pass that on to the user.

NameTypeReqDescription
channel_id––Report this channel's style instead of a project
project_id––Project id
waitboolean–Wait up to about 50 seconds for the jobs in scope to finish, then report only credits, jobs, step states and next_step; call again if some still run

No output schema declared.

No examples provided.

projects_edit ~218

Create a channel or a project, or change a project's title, brief or video format. A new project takes its channel's style; a channel with no style needs one (style_edit action=create) before anything is generated. Share the returned web_url so the user can follow along.

NameTypeReqDescription
actionstringyescreate_channel: name, optional description; create_project: channel_id, title, optional description, video_format; update_project: project_id and any of title, description, video_format
channel_id––create_project: its channel
description––A channel: what it is about. A project: the brief, what the video is about; it seeds the script, so make it specific
name––create_channel: the channel name
project_id––Project id
title––The project title
video_format––landscape (16:9, the default) or portrait (9:16: Shorts, Reels, TikTok); fixed once a storyboard exists

No output schema declared.

No examples provided.

projects_read ~47

Your channels, or the projects in one channel.

NameTypeReqDescription
actionstringyeschannels: your channels; projects: the projects in channel_id
channel_id––projects: the channel

No output schema declared.

No examples provided.

render ~368

Render segment images and clips, the biggest spend in the video: always run it with dry_run=true first and get the user's yes on the estimate. generate: without segment_numbers, everything not yet rendered (items rendering are skipped); with them, those segments, finished renders included, e.g. the first minute before the whole video. Overrides need segment_numbers and what=images or what=clips. animate: turn one segment's rendered image into a clip; animate only images worth motion. dry_run quotes the default clip or talking head model. A refused render leaves the segment as it was; to go back to the image, segment_restructure change_type to=image keep_image=true. Check renders with storyboard_read action=segment_assets and view_image.

NameTypeReqDescription
actionstringyesgenerate: optional segment_numbers, what; animate: segment_number, optional talking_head
dry_runboolean–Return the count and credit estimate; start nothing
editable_sections––Template prompt section overrides, keyed by section id
model––Model id (get_generation_options); omit for the saved choice
project_idstringyesProject id
segment_number––Segment number (1-based, from storyboard_read)
segment_numbers––generate: only these segments, finished ones included; omit for everything not yet rendered
settings––Model settings: keys of its settings_schema
talking_headboolean–animate: true for a talking head (the person in the image speaks the narration with lip sync, billed on the segment's full length); false for a clip
whatstring–generate: images (everything but clips: images, overlay segments, real photos, B-roll), clips, or all

No output schema declared.

No examples provided.

script_edit ~438

Change the script or its settings; only revise spends credits. save: replace the active version's text (the old text is lost: show the user the current script first), then run Analyze Script. Notation, never read aloud: `[SCENE: <visual direction>]` as its own paragraph directs the storyboard for the narration after it, until the next one, over the director style. `<break time="1.5s" />` is the only thing that makes the voice pause (about 0.5s between thoughts, 1.0s between sections; one tag with the total, never two in a row). A paragraph starting `Name: "..."` is that character's dialogue. A delivery cue in square brackets inside a line (`[laughs]`, `[sighs]`, `[whispers]`) shapes how it is said; keep it inline, never on its own line. MiniMax performs sounds such as laughs, sighs, breathes, gasps and coughs and drops other cues. activate_version: switch to another version (each generated script is one). revise: an AI rewrite of a passage or the whole script in the narrative voice; returns revised_text without saving it: splice it in and save.

NameTypeReqDescription
actionstringyessave: content; activate_version: script_id; revise: instruction, optional selected_text; settings: script_target_minutes and/or voice_mix; set_concept: visual_concept
content––save: the full script text
instruction––revise: what to change, e.g. "make the intro punchier"
project_idstringyesProject id
script_id––activate_version: a version id from script_read
script_target_minutes––settings: length of the next generated script, in minutes
selected_text––revise: the exact passage to rewrite; omit for the whole script
visual_concept––set_concept: how the video looks
voice_mix––settings: narration versus character dialogue

No output schema declared.

No examples provided.

script_generate ~185

generate: write the script from the brief and the narrative style; each run is a new version (review it with script_read). analyze (Analyze Script): find the script's characters, environments and objects (including any named only in `[SCENE: ...]` directions) and split it into voice blocks. Existing assets are kept as they are (description, reference image, voice) and new ones added; assets the script no longer names stay until the user deletes them. Review with assets_read.

NameTypeReqDescription
actionstringyesgenerate: write the script; analyze: Analyze Script
editable_sections––Template prompt section overrides, keyed by section id
model––Model id (get_generation_options); omit for the saved choice
project_idstringyesProject id
settings––Model settings: keys of its settings_schema

No output schema declared.

No examples provided.

script_read ~51

The active script, its versions, and the script settings (script_target_minutes, voice_mix, visual concept). Show the script to the user before Analyze Script.

NameTypeReqDescription
project_idstringyesProject id

No output schema declared.

No examples provided.

segment_edit ~387

Change one segment without losing renders. Returns the changed segments. set_prompts: write prompts verbatim, no AI rewrite. The renders stay as they are: render the segment again to apply the new prompts. set_continuation: make this segment's image continue an earlier one's (same composition, only the change); render the image again. rollback: restore one of the last 5 renders of the image or clip; the current one takes its place, so it can be undone, and the prompt editor's model stays as it is. split: cut into 2-4 parts; every part keeps the prompts and renders (copies, so each part can be changed and rendered on its own), and nothing is rendered or rewritten. Later segments renumber: read the storyboard again before more edits.

NameTypeReqDescription
actionstringyesset_prompts: image_prompt, video_prompt and/or media_queries; set_continuation: continues_from; rollback: what, optional index; split: offsets_ms
continues_from––set_continuation: an EARLIER segment number; 0 clears the link
image_prompt––set_prompts: the image prompt
indexinteger–rollback: which earlier render, 0 = the latest
media_queries––set_prompts: searches for a real photo or B-roll
offsets_ms––split: 1-3 ascending cut points, in ms from the segment's start; word timings: voiceover_read action=blocks include_subtitle_data=true
project_idstringyesProject id
segment_numberintegeryesSegment number (1-based, from storyboard_read)
video_prompt––set_prompts: the motion used when the image is animated
what––rollback: restore the image or the clip

No output schema declared.

No examples provided.

segment_restructure ~411

Change what a segment is. No render is ever lost: what a change replaces goes to the bin. combine: merge with a neighboring segment. The kept segment's prompts and renders stay over the combined length (a clip too short plays over its image; B-roll too short is refused); the other's go to the bin. Its sound effects and overlays join the kept segment. change_type: to an image, real photo or B-roll (both fetched). Clips and talking heads come from render action=animate. keep_image turns a clip back into its image, keeping the render. The prompts carry over unchanged; render the segment again. A real photo or B-roll takes the searches it had before; one that had none gets them written by a small AI step in the background, which writes only its searches and spends credits (get_status wait=true); it renders once that finishes. rewrite: an AI rewrite of the prompts from feedback, in the background: a small AI step that spends credits (get_status wait=true); render the image and clip again after. For exact text, use segment_edit set_prompts. Sound effects and overlays always survive; change an overlay's text with editor_edit scene_note. Later segments may renumber: read the storyboard again.

NameTypeReqDescription
actionstringyescombine: with_segment_number, optional keep; change_type: to, optional keep_image; rewrite: feedback
feedback––rewrite: what to change, e.g. "make this a close-up"
keepstring–combine: whose prompts and renders survive
keep_imageboolean–change_type from a clip to image: keep the rendered image
project_idstringyesProject id
segment_numberintegeryesSegment number (1-based, from storyboard_read)
to––change_type: the new kind
with_segment_number––combine: the neighboring segment

No output schema declared.

No examples provided.

storyboard_edit ~57

Storyboard settings, used by the next storyboard run.

NameTypeReqDescription
actionstringyessettings: sfx_level
project_idstringyesProject id
sfx_levelstringyesHow many sound effects the storyboard plans

No output schema declared.

No examples provided.

storyboard_generate ~180

Plan the storyboard: every segment, its timing, image and motion prompts, overlays and continuations, following the channel style and any `[SCENE: ...]` directions. Needs the finished voiceover (its timing drives the cuts). It plans images, plus real photos and B-roll when the director style has the `@real-media` tag; clips come later, by animating rendered images. Running it again replaces the whole plan, edits included. The longest step (several minutes): get_status wait=true, repeatedly.

NameTypeReqDescription
editable_sections––Template prompt section overrides, keyed by section id
model––Model id (get_generation_options); omit for the saved choice
project_idstringyesProject id
settings––Model settings: keys of its settings_schema

No output schema declared.

No examples provided.

storyboard_read ~255

segments: {total, offset, returned, segments}. Each segment has its segment_number (the handle segment tools take), kind (image, clip, talking head, real photo, B-roll or overlay segment), narration, duration, direction, image_prompt, video_prompt (the motion when animated), media_queries (searches for a real photo or B-roll), the characters, environments and objects it shows, continues_from_segment (its image continues that earlier segment's image) and its assets. segment_assets: {segment_number, assets}: its image, clip, real photos, overlays and sound effects, each with kind, status, prompt, model, earlier_renders (what a rollback can restore) and public_url (for view_image).

NameTypeReqDescription
actionstringyessegments: the storyboard, paged; segment_assets: one segment's assets (segment_number)
limitinteger–segments: how many; 0 returns all. Long videos have 100+, so page.
offsetinteger–segments: first to return, 0-based
project_idstringyesProject id
segment_number––Segment number (1-based, from storyboard_read)

No output schema declared.

No examples provided.

style_edit ~460

Create or change the channel style (one per channel, used by all its projects). create: offer the user two real options, never invented ones. (a) References (best): YouTube links of their channel or of videos whose look they like, or a written description. Analysis starts at once and writes the fields: wait with get_status channel_id wait=true, then render both template images (style_generate action=template). A reference informs every axis, narrative included; for its look only, give it contributes_to ["art_style"]. (b) Presets: one per axis, all three; instant, and the art preset brings its template images. Presets and references don't mix. update_fields: replace fields' text; it never starts an analysis (an analysis rewrites art_style, narrative_style, director_style and text_style). Those four and script_prompt can't be removed, every field needs text, and summaries are written only by analysis. Real photos and B-roll are turned on by the literal `@real-media` tag in director_style, with prose on when and how much; remove it to turn them off. update_references: replace the references, fields untouched (inputs_stale turns true). File references can only be added in the app.

NameTypeReqDescription
actionstringyescreate: name, and references or presets; update_fields: fields; update_references: references
channel_idstringyesThe channel whose style this is
fields––update_fields: {key: "new text"} for the keys you change; {key: null} removes a key you added
name––create: the style name
presets––create: {"art_style": id, "narrative_style": id, "director_style": id} from style_read action=presets
references––[{"input_type": "youtube" | "text", "value": "<link or description>", "contributes_to": ["art_style", ...]?}]. A youtube value is a video link, or a channel link or @handle. update_references: the CO…

No output schema declared.

No examples provided.

style_generate ~222

analyze: read the references again and rewrite art_style, narrative_style, director_style and text_style, replacing hand edits. template: render one of the style's two template images. Reference images render on them (characters on the character template, environments and objects on the environment one) and segment images fall back on them, so finish both before any reference image. An existing one is refused unless replace=true: replacing it changes the look of everything rendered after.

NameTypeReqDescription
actionstringyesanalyze; template: template_type
channel_idstringyesThe channel whose style this is
editable_sections––Template prompt section overrides, keyed by section id
model––Model id (get_generation_options); omit for the saved choice
replaceboolean–template: true only when the user asked for a new image (or agreed to render a stale one again)
settings––Model settings: keys of its settings_schema
template_type––template: which template image; run once for each

No output schema declared.

No examples provided.

style_read ~237

get: the channel style: its references, its fields (art_style, narrative_style, director_style, text_style, any added; script_prompt on request), the summary analysis wrote for each, and templates, the character and environment template images (null: not rendered; a URL: it exists, so view_image it rather than render it again). inputs_stale: the references changed since the last analysis (offer style_generate action=analyze). templates_stale: the art style or its image references changed since the templates were rendered (offer to render them again). presets: the preset catalog, one list per axis (art_style, narrative_style, director_style), with labels, descriptions and, for art presets, preview images. Let the user pick one per axis.

NameTypeReqDescription
actionstringyesget: the channel style (channel_id or project_id); presets: the preset catalog
channel_id––get: the channel (or pass project_id)
include_script_promptboolean–get: include the long script_prompt
project_id––Project id

No output schema declared.

No examples provided.

view_image ~57

Show a Framesail image inline: a segment image, reference image, style template or preset preview.

NameTypeReqDescription
urlstringyesAn image URL from a read tool (public_url, reference_image, template or preset); other hosts are refused

No output schema declared.

No examples provided.

voiceover_edit ~235

Voices and voice blocks; free. set_voice: the narrator's or a character's voice; every speaker needs one before the voiceover. rescan_blocks: split the active script into voice blocks again after an edit, assets untouched; blocks whose words are unchanged keep their audio. settings: the voice engine, narrator speed and language.

NameTypeReqDescription
actionstringyesset_voice: speaker, voice_id; rescan_blocks; settings: voice_tts_provider, narrator_speed and/or language
language––settings: the script's language as an ISO 639-1 code; Analyze Script detects it and overwrites it on every run
narrator_speed––settings: speaking rate, 0.5-2.0 (default 1.0); pauses come only from `<break>` tags
project_idstringyesProject id
speaker––set_voice: "narrator", or a character's name
voice_id––set_voice: a voice id from voiceover_read action=voices
voice_tts_provider––settings: the voice engine

No output schema declared.

No examples provided.

voiceover_generate ~166

Generate voice block audio. Every speaker needs a voice first, and every asset a reference image. Without voice_block_ids it fills every block with no audio, skipping ones already generating. A model must match the project's voice engine. An existing storyboard retimes to the new audio on its own.

NameTypeReqDescription
dry_runboolean–Return the count and credit estimate; start nothing
editable_sections––Template prompt section overrides, keyed by section id
model––Model id (get_generation_options); omit for the saved choice
project_idstringyesProject id
settings––Model settings: keys of its settings_schema
voice_block_ids––Blocks to generate, again if they have audio; omit for every block without audio

No output schema declared.

No examples provided.

voiceover_read ~177

voices: one engine's voice ids, labels and preview audio, as {groups, voices}. blocks: the voice blocks (narration and dialogue) with their speaker, voice_id (the speaker's voice), audio and any `[SCENE: ...]` direction over them (never spoken), as {blocks, total_duration_ms, all_complete}.

NameTypeReqDescription
actionstringyesvoices: the voice catalog for provider; blocks: the project's voice blocks
group––voices: one catalog group; each engine has its own (see groups). Filter the large ElevenLabs catalog.
include_subtitle_databoolean–blocks: include word-level timings (bulky)
project_id––Project id
providerstring–voices: the voice engine (the project's voice_tts_provider)

No output schema declared.

No examples provided.

Install

How do I install the com.framesail/framesail MCP server?

com.framesail/framesail is a hosted endpoint at https://api.framesail.com/mcp, so there is nothing to install locally. Ready-made configuration for Claude, Cursor, VS Code, Codex and 5 more is on this page, copied from each client's own documentation.

remote · api.framesail.com

# add to Claude Code
claude mcp add --transport http com-framesail-framesail 'https://api.framesail.com/mcp'
Common questions

What is the com.framesail/framesail MCP server?

com.framesail/framesail is an MCP server listed in the public MCP registry as com.framesail/framesail. Create long-form YouTube videos end to end: script, storyboard, voiceover, final MP4. This page covers its hosted endpoint (https://api.framesail.com/mcp).

Is the com.framesail/framesail MCP server safe to use?

com.framesail/framesail scores 91 out of 100 on VerifyMCP. That is a record of what we were able to check automatically, not an endorsement. The category breakdown on this page shows every signal behind the number, including the ones we could not confirm.

What tools does the com.framesail/framesail MCP server expose?

com.framesail/framesail exposes 28 tools: get_status, view_image, get_generation_options, account_edit, delete, and 23 more. Their descriptions and schemas cost roughly 6,052 tokens of context every time the server is loaded.

Does the com.framesail/framesail MCP server require authentication?

Yes. com.framesail/framesail asked us for credentials when we connected, so you will need to authorise it in your MCP client before it can do anything.

Is the com.framesail/framesail MCP server still maintained?

com.framesail/framesail is still listed as active in the MCP registry. We last reached this channel on 5 November 2026. Those dates come from our own scans of the registry and the channel itself, not from anything the publisher announced.