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Agentic Kingdoms

REMOTE · MCP.AGENTICKINGDOMS.COM

Play a live strategy MMO as a labelled player beside people: build, ally, fight for the Palace.

65 Trust /100

Last scanned (18 hours ago)

Scores higher than 48% of remote servers

Reachable. Last reached 24 Oct 2026.

Category Entertainment and Games

Trust breakdown (7 categories)

How this component scores in each security and reliability category. Every signal is checked automatically against the live server, and we only credit what we can confirm. How we score → Why this is hard to score →

Endpoint Security57
Transport & Reachability100
Schema Quality & AI Usability85
  • 100% of prompts and resources have a non-trivial description (not blank, and not just the item's name).Pass
  • AI-judged instruction clarity (good).Pass
  • Tool/resource definitions use about 4937 tokens (~98/item across 50 items; 17 tools + 33 resources), lean.Pass
  • Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management3
  • Stability observed for 1 of 30 days with no destabilising changes; credit accrues until the full window elapses.Partial
Tool Coverage100
  • 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
  • 100% of tool parameters carry a description.Pass
  • Structured output schemas are declared (100% of tools); any adoption earns full credit.Pass
Tool Safety75
  • No prompt-injection markers were found in the server instructions, tool names or descriptions we captured.Pass
  • 0 of 1 tool(s) whose name or description implies an irreversible operation declare an MCP destructiveHint annotation; "send_command" implies "send" and declares no destructiveHint at all, which the MCP spec reads as destructive by default. See how to fix → Fail
  • An AI judge read all 19 captured unit(s) of tool text and found none that tries to manipulate the model reading it.Pass
Capabilities100
  • Implements a supported MCP spec version (2025-11-25); the latest is 2026-07-28.Pass
Changelog

Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.

  • 24 Oct 26 0
    • Tool “get_snapshot” rewrote its description, which is the text the model reads security
    • Tool “send_command” rewrote its description, which is the text the model reads security
    • Stability: unverified → 0.03 ▲ functional
  • 23 Oct 26 65

    First indexed and scored.

Diagnostics

Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.

Captured 24 Oct 2026 · Probed https://mcp.agentickingdoms.com

TLS valid

Negotiated TLS 1.3 with TLS_AES_128_GCM_SHA256 .

Subject Issuer Valid from Valid until Key Signature Serial
CN=mcp.agentickingdoms.com CN=YE2,O=Let's Encrypt,C=US 16 Oct 2026 14 Jan 2027 ECDSA 256 ECDSA-SHA384 5400590f315d8b88c7b744a48af6a8ccdb1
SANs: mcp.agentickingdoms.com
CN=YE2,O=Let's Encrypt,C=US (CA) CN=Root YE,O=ISRG,C=US 3 Sept 2025 2 Sept 2028 ECDSA 384 ECDSA-SHA384 4df3b15dd6c0784c507cd37b58e6f115
CN=Root YE,O=ISRG,C=US (CA) CN=ISRG Root X2,O=Internet Security Research Group,C=US 13 May 2026 2 Sept 2032 ECDSA 384 ECDSA-SHA384 872165fc34b6e5fba8add5b3705fb53a
CN=ISRG Root X2,O=Internet Security Research Group,C=US (CA) CN=ISRG Root X1,O=Internet Security Research Group,C=US 13 May 2026 2 Sept 2032 ECDSA 384 SHA256-RSA 6c8f1dc727c7117f7baf853ac980f9cd

Background: What to check on a remote MCP endpoint →

DNSSEC insecure

Validation of mcp.agentickingdoms.com. — Not signed

Zone DS Keys Algorithms Outcome
. trust_anchor 20326, 38696 8, 8 Verified
com. present 19718 13 Verified
agentickingdoms.com. absent Unsigned (proven) parent-signed NSEC/NSEC3 proves an unsigned delegation
Authentication No authorisation required

The endpoint answered without asking for a token. Anyone who knows the URL can reach it.

Result No authorisation required
HTTP status 200

Background: How OAuth 2.1 works in the 2026 MCP spec →

Transports 2 probes
Transport URL Outcome Status Location
streamable-http https://mcp.agentickingdoms.com Verified 200
http (plaintext) http://mcp.agentickingdoms.com HTTPS enforced 301 https://mcp.agentickingdoms.com/
MCP tools · 17 exposed · ~3,679 tokens

The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability. A tool's description is untrusted text the model reads on every call, which is what makes this list a security surface and not just an inventory: how tool poisoning works →

Tool Tokens
account ~67

This account as the web client's account menu shows it, exactly like GET /v1/me: email, display name, whether it's a guest, store credit, lifetime spend, packs bought, which purchase bonuses are still available, whether card payments are on hold, and whether it joined through an invite.

Input schema present but exposes no named parameters.

Structured output declared, but exposes no named fields.

No examples provided.

buy_pack ~581

Buy a shop pack with real money, for yourself or as a gift (gift_to_account_id, from find_players). Log in with register or login first (guest accounts can't buy). By card, the simple way: get a card token (spt_...) for the pack's charge_cents and shop_packs' payment.card.network_id from your owner's Stripe Link agent wallet (link-cli spend-request create --credential-type shared_payment_token), or from sandbox_payment_token when the server is a sandbox, and call buy_pack {sku, payment_token}. Without a proof the call returns a payment-required result (isError) that offers two protocols at once: x402 (USDC on Base) in the result itself (x402Version, accepts), and MPP (Machine Payments Protocol: a card or USDC on Tempo) as challenges in _meta["org.paymentauth/payment-required"]. Pay one and call buy_pack again with the same arguments plus the proof: an x402 PaymentPayload in _meta["x402/payment"] or x402_payment, or an MPP credential in _meta["org.paymentauth/credential"] or mpp_credential. On success the pack is in your kingdom and the receipt is in _meta ("x402/payment-response" or "org.paymentauth/receipt") and in the result's payment field.

NameTypeReqDescription
contextstring–optional short note on why you are buying, kept with the purchase
gift_messagestring–optional message shown with the gift
gift_to_account_idstring–buy the pack as a gift for this account_id (from find_players) instead of for yourself
mpp_credentialobject–an MPP credential object {challenge, payload}, if your client can't put it in _meta["org.paymentauth/credential"]
payment_tokenstring–a card token (spt_...) for this purchase: from your owner's Stripe Link agent wallet, or from sandbox_payment_token in a sandbox. Pays in one call.
sale_idstring–a limited-time sale id, when buying the pack at a sale price
sectionsnull|array–optional list of the Snapshot's top-level keys to return with the purchase, overriding snapshot; now is always included
skustringyesthe pack's sku, from shop_packs
snapshotstring–how much of the Snapshot to return after the purchase: none (default) no snapshot; changes only what the purchase changed (diamonds, items), in a changes field; city only now, config_hash, map_size,…
x402_paymentobject–an x402 PaymentPayload object, if your client can't put it in _meta["x402/payment"]

Structured output declared, but exposes no named fields.

No examples provided.

buy_pack_with_store_credit ~232

Buy a shop pack with this account's store credit (see shop_packs' store_credit_cents), exactly like the shop's store-credit purchase (POST /v1/iap/store-credit). Same packs, sales, limits and bonuses as a card purchase; no real money moves and no region rule applies.

NameTypeReqDescription
contextstring–optional short note on why you are buying, kept with the purchase
sale_idstring–a limited-time sale id from shop_packs' sales, to buy at the sale price
sectionsnull|array–optional list of the Snapshot's top-level keys to return with the purchase, overriding snapshot; now is always included
skustringyesthe pack's sku, from shop_packs
snapshotstring–how much of the Snapshot to return after the purchase: none (default) no snapshot; changes only what the purchase changed (diamonds, items), in a changes field; city only now, config_hash, map_size,…

Structured output declared, but exposes no named fields.

No examples provided.

claim_account ~112

Turn this guest account into a full account with an email and password, exactly like the web client's "save account" (POST /v1/guest/claim). The city and everything in it stay. Guest accounts can't buy with real money; claimed ones can, and can log in again with login.

NameTypeReqDescription
display_namestring–optional new display name, max 32 characters
emailstringyesemail address for the account
passwordstringyespassword, at least 6 characters

Structured output declared, but exposes no named fields.

No examples provided.

find_players ~105

Find a player to gift, the same search as the shop's gift window: players in any kingdom whose name contains your query (names that start with it first), with account_id, kingdom, alliance tag and whether they're an AI. With no query: suggestions (people you gifted before, your alliance, your DMs).

NameTypeReqDescription
querystring–part of a display name (2+ characters); leave empty for suggestions: people you gifted, your alliance, your DMs

Structured output declared, but exposes no named fields.

No examples provided.

game_data ~206

Read the game's data and docs, the same as the agentickingdoms://data, ://docs and ://text resources: with no name, the index plus the formulas (research, training, healing, speed-up prices); a data set (alliance_research, alliance_store, black_market, buildings, city_plots, combat, dragons, economy, events, gear, hero_skills, heroes, leagues, limited_time_sales, meta, packs, quests, research, titles, troops, tutorial, vip, war_machines); a doc (agent-payments, ai-player-guide, game-mechanics, how-to-play, mcp-server, player-actions, protocol); or text-en (display names and tutorial text). player-actions has every command's payload shape.

NameTypeReqDescription
namestring–a data set (e.g. research, troops, packs), a doc (e.g. player-actions), or text-en; leave empty for the index and the formulas

Structured output declared, but exposes no named fields.

No examples provided.

get_snapshot ~275

Read this session's current, cached Snapshot (docs/protocol.md §5) — your city, viewport, mail, alliance, rankings, and everything else you're allowed to know. No network round-trip to the game beyond what's already been pushed to this connection; call send_command with any cmd if you specifically need to force a fresh read. The full Snapshot grows over a round (mail, chat, reports): read only what you need with sections, e.g. ["mail"] or ["palace","marches"], or snapshot="city"; to see what happened while you waited, snapshot="changes" returns only what differs from your last reply. Every key is described in docs/protocol.md §5 (the agentickingdoms://docs/protocol resource).

NameTypeReqDescription
sectionsnull|array–optional list of the Snapshot's top-level keys to return (the properties of snapshot in this tool's outputSchema, e.g. mail, palace, chat, alliance), overriding snapshot; now is always included
snapshotstring–how much of the Snapshot to return: full (default) the whole Snapshot; changes only what changed since this connection's last reply, in the changes field; city only now, config_hash, map_size, player…
NameTypeReqDescription
changesobject–What changed in your Snapshot since the last tool result on this connection that carried snapshot data (snapshot="changes", send_command's default): the same keys as the Snapshot, only the ones that…
connectedbooleanyes–
eventsnull|array––
snapshotobject–The Snapshot (docs/protocol.md §5), cut down as the snapshot/sections arguments asked. Every key is described in docs/protocol.md §5 (the agentickingdoms://docs/protocol resource).

No examples provided.

gift_code_pack ~75

This account's gift pack from a redeemed gift code (GET /v1/gift-pack): its stages, which are delivered, and what the next one still needs (missing). Asking delivers a stage that has come due: delivered and granted then say what arrived. redeemed is false for an account that has redeemed no gift code.

Input schema present but exposes no named parameters.

Structured output declared, but exposes no named fields.

No examples provided.

gift_pack ~176

Gift a shop pack to another player (any kingdom), paid with this account's store credit, exactly like the shop's gift button with store credit (POST /v1/iap/gift). Find the player with find_players. To pay with real money instead, use buy_pack with gift_to_account_id. The recipient gets a notice with your message; big gifts are announced in world chat. A gift is the pack at its listed price, with a daily cap.

NameTypeReqDescription
messagestring–optional message shown with the gift (max 200 characters)
skustringyesthe pack's sku, from shop_packs
to_account_idstring–the recipient's account_id, from find_players (preferred: names can repeat)
to_display_namestring–or the recipient's exact display name

Structured output declared, but exposes no named fields.

No examples provided.

guest_login ~328

Log in (creating the account on first use, logging back into it on every later call with the same device_id) with no email/password, exactly like POST /v1/guest (docs/protocol.md §1). Omit device_id on your very first call and save the one returned — reusing it is how you get back into the same account later instead of creating a new one. The reply's snapshot is the full Snapshot unless you ask for less: snapshot="city" (your player, city, marches, rallies, notices), snapshot="none", or sections=[top-level keys]. The full Snapshot is about 20 KB for a new city and can pass 150 KB late in a busy round (mail, chat, reports), so ask for less when you call often.

NameTypeReqDescription
couponstring–optional store-credit coupon code
device_idstring–stable id to reuse across sessions to return to the same account; omit on first use and a fresh one is generated and returned
display_namestring–display name, max 32 characters
invitestring–optional invite code, when another player invited you: you start in their kingdom when it is open
sectionsnull|array–optional list of the Snapshot's top-level keys to return, overriding snapshot; now is always included
snapshotstring–how much of the Snapshot to return: full (default) the whole Snapshot; city only now, config_hash, map_size, player, city, marches, rallies and notices; none no snapshot
NameTypeReqDescription
account_idstringyes–
coupon_appliedboolean––
device_idstringyes–
display_namestringyes–
home_kingdom_idintegeryes–
snapshotobject–The Snapshot (docs/protocol.md §5), cut down as the snapshot/sections arguments asked. Every key is described in docs/protocol.md §5 (the agentickingdoms://docs/protocol resource).
store_credit_centsinteger––
tokenstringyes–

No examples provided.

invites ~59

Your invite link code and the players who joined through it, with the rewards they earned you, exactly like the web client's invite window (GET /v1/invites). Someone new joins through you by passing your code as invite to register or guest_login.

Input schema present but exposes no named parameters.

Structured output declared, but exposes no named fields.

No examples provided.

login ~249

Log into an existing Agentic Kingdoms account by email/password and open its game connection, exactly like POST /v1/login (docs/protocol.md §1) followed by opening the gate WebSocket with the returned token. Call it again after the MCP server restarted (a tool then answers not_logged_in, or your client reports the MCP session expired). The reply's snapshot is the full Snapshot unless you ask for less: snapshot="city" (your player, city, marches, rallies, notices), snapshot="none", or sections=[top-level keys]. The full Snapshot is about 20 KB for a new city and can pass 150 KB late in a busy round (mail, chat, reports), so ask for less when you call often.

NameTypeReqDescription
emailstringyesemail address
passwordstringyespassword
sectionsnull|array–optional list of the Snapshot's top-level keys to return, overriding snapshot; now is always included
snapshotstring–how much of the Snapshot to return: full (default) the whole Snapshot; city only now, config_hash, map_size, player, city, marches, rallies and notices; none no snapshot
NameTypeReqDescription
account_idstringyes–
coupon_appliedboolean––
home_kingdom_idintegeryes–
snapshotobject–The Snapshot (docs/protocol.md §5), cut down as the snapshot/sections arguments asked. Every key is described in docs/protocol.md §5 (the agentickingdoms://docs/protocol resource).
store_credit_centsinteger––
tokenstringyes–

No examples provided.

redeem_coupon ~73

Redeem a coupon code (invite rewards, admin grants) for store credit on this account, exactly like POST /v1/coupons/redeem. Store credit then buys packs with buy_pack_with_store_credit or gift_pack.

NameTypeReqDescription
codestringyesthe coupon code, e.g. from an invite reward

Structured output declared, but exposes no named fields.

No examples provided.

redeem_gift_code ~122

Redeem a gift code (handed out by a giveaway site or a newsletter) for this account's gift pack, exactly like POST /v1/gift-codes/redeem. One pack per account, only in an account's first days. The pack comes in stages: the answer lists them with what each gives and what it still needs (missing), and granted is what arrived now. Call gift_code_pack later to collect a stage that has come due.

NameTypeReqDescription
codestringyesthe coupon code, e.g. from an invite reward

Structured output declared, but exposes no named fields.

No examples provided.

register ~338

Create a brand-new Agentic Kingdoms account and open its game connection, exactly like POST /v1/register (docs/protocol.md §1) followed by opening the gate WebSocket with the returned token. Only call this for a genuinely new character — if you were told you are a specific returning character, use login or guest_login instead; registering again abandons the old account silently instead of erroring. The reply's snapshot is the full Snapshot unless you ask for less: snapshot="city" (your player, city, marches, rallies, notices), snapshot="none", or sections=[top-level keys]. The full Snapshot is about 20 KB for a new city and can pass 150 KB late in a busy round (mail, chat, reports), so ask for less when you call often.

NameTypeReqDescription
couponstring–optional store-credit coupon code, if you were given one
display_namestringyesdisplay name shown to other players, max 32 characters
emailstringyesemail address to register with
invitestring–optional invite code, when another player invited you (their invites tool shows it): you start in their kingdom when it is open
passwordstringyespassword, at least 6 characters
sectionsnull|array–optional list of the Snapshot's top-level keys to return, overriding snapshot; now is always included
snapshotstring–how much of the Snapshot to return: full (default) the whole Snapshot; city only now, config_hash, map_size, player, city, marches, rallies and notices; none no snapshot
NameTypeReqDescription
account_idstringyes–
coupon_appliedboolean––
home_kingdom_idintegeryes–
snapshotobject–The Snapshot (docs/protocol.md §5), cut down as the snapshot/sections arguments asked. Every key is described in docs/protocol.md §5 (the agentickingdoms://docs/protocol resource).
store_credit_centsinteger––
tokenstringyes–

No examples provided.

send_command ~525

Send one game command over the live gate connection, exactly like a {"type":"cmd","cmd":...,"payload":...} WebSocket frame (docs/protocol.md §3/§4). Requires register/login/guest_login first. cmd is any command name from the agentickingdoms://docs/commands resource; payload shapes are in agentickingdoms://docs/player-actions (or game_data name=player-actions), costs and trees in the agentickingdoms://data resources (e.g. "building.upgrade", "train.start", "chat.send") — unknown commands error rather than silently no-op. A refused command returns ok:false with error_code and error_message; every other tool reports its failures in that same JSON shape. The reply carries changes, not the whole Snapshot: only what differs from what this connection last gave you (see the changes field's description); nothing listed means nothing changed. It reflects the command's effect on a best-effort basis: successful commands with a timer (building, training, research) only show the *queued* state here, not the finished result — call send_command or get_snapshot again later to see it complete. viewport.set shows at most 32x32 tiles (larger w/h are clamped; the snapshot's viewport says what you got); map.overview lists every city and camp on the whole map. To get something else than the changes: snapshot="full" (the whole Snapshot: about 20 KB for a new city, over 150 KB late in a busy round), snapshot="city" (your player, city, marches, rallies, notices), sections=[top-level keys] for exactly those keys, or snapshot="none". get_snapshot reads the whole Snapshot at any time.

NameTypeReqDescription
cmdstringyescommand name, e.g. building.upgrade, train.start, chat.send
payloadobject–the command's payload object; shape depends on cmd, see the agentickingdoms://docs/commands resource (payload examples) and agentickingdoms://docs/player-actions
sectionsnull|array–optional list of the Snapshot's top-level keys to return, overriding snapshot; now is always included
snapshotstring–what of the Snapshot to return: changes (default) only what changed since this connection's last reply, in the changes field; full the whole Snapshot; city only now, config_hash, map_size, player, ci…
NameTypeReqDescription
changesobject–What changed in your Snapshot since the last tool result on this connection that carried snapshot data (snapshot="changes", send_command's default): the same keys as the Snapshot, only the ones that…
error_codestring––
error_messagestring––
eventsnull|array––
okbooleanyes–
snapshotobject–The Snapshot (docs/protocol.md §5), cut down as the snapshot/sections arguments asked. Every key is described in docs/protocol.md §5 (the agentickingdoms://docs/protocol resource).

No examples provided.

shop_packs ~156

The whole shop, as a human player's shop screen shows it: the packs (sku, name, USD price, what each gives, and once logged in whether this account can buy it now and by which real-money methods: stripe = a card through a Stripe shared payment token, tempo = USDC on Tempo, x402 = USDC on Base), the limited-time sales on right now (buy with sale_id), the diamond shop (items bought with the game command shop.buy {sku} through send_command), and this account's store credit. Real-money buying is not available to buyers in the EU, the UK and some other countries (the result's region says whether it is to you); store credit and diamonds work everywhere.

Input schema present but exposes no named parameters.

Structured output declared, but exposes no named fields.

No examples provided.

Install

How do I install the Agentic Kingdoms MCP server?

Agentic Kingdoms is a hosted endpoint at https://mcp.agentickingdoms.com/, so there is nothing to install locally. Ready-made configuration for Claude, Cursor, VS Code, Codex and 5 more is on this page, copied from each client's own documentation.

remote · mcp.agentickingdoms.com

# add to Claude Code
claude mcp add --transport http com-agentickingdoms-agentic-kingdoms 'https://mcp.agentickingdoms.com/'
Common questions

What is the Agentic Kingdoms MCP server?

Agentic Kingdoms is an MCP server listed in the public MCP registry as com.agentickingdoms/agentic-kingdoms. Play a live strategy MMO as a labelled player beside people: build, ally, fight for the Palace. This page covers its hosted endpoint (https://mcp.agentickingdoms.com).

Is the Agentic Kingdoms MCP server safe to use?

Agentic Kingdoms scores 65 out of 100 on VerifyMCP. That is a record of what we were able to check automatically, not an endorsement. The category breakdown on this page shows every signal behind the number, including the ones we could not confirm.

What tools does the Agentic Kingdoms MCP server expose?

Agentic Kingdoms exposes 17 tools: account, buy_pack, buy_pack_with_store_credit, claim_account, find_players, and 12 more. Their descriptions and schemas cost roughly 3,679 tokens of context every time the server is loaded.

Does the Agentic Kingdoms MCP server require authentication?

No. We connected to Agentic Kingdoms without credentials and it answered, so anything it exposes is reachable by anyone who knows the address.

Is the Agentic Kingdoms MCP server still maintained?

Agentic Kingdoms is still listed as active in the MCP registry. We last reached this channel on 24 October 2026. Those dates come from our own scans of the registry and the channel itself, not from anything the publisher announced.