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YouGame

REMOTE · YOUGAME.CO · SCANNED OCT 4

Publish a browser game on YouGame: the build rules, the leaderboard SDK, pre-upload checks.

Available components

0 this week 38 Trust /100
Trust breakdown (7 categories)

How this component scores in each security and reliability category. Every signal is checked automatically against the live server, and we only credit what we can confirm. How we score → Why this is hard to score →

Endpoint Security94
Transport & Reachability0
Schema Quality & AI Usability0
  • Schema blocked by authentication: the endpoint requires auth we don't have to read it. See how to fix → Unverified
Stability & Change Management0
  • Stability not yet verified: not enough scan history yet (needs a 30-day window).Unverified
Tool Coverage0
  • Tool coverage blocked by authentication: the endpoint requires auth we don't have to read its tools.Unverified
Tool Safety0
  • Tool safety blocked by authentication: the endpoint requires auth we don't have to read its tools.Unverified
Capabilities0
  • Capabilities blocked by authentication: the endpoint requires auth we don't have to read them. See how to fix → Unverified

Unverified: 6 categories

Categories scored 0 because we could not verify them: authentication we do not have, an unreachable endpoint, or not enough scan history. We only credit what we can confirm. Claim this server and supply a read-only token to verify it and lift the score.

Install

How do I install the YouGame MCP server?

YouGame is a hosted endpoint at https://yougame.co/mcp, so there is nothing to install locally. Ready-made configuration for Claude, Cursor, VS Code, Codex and 5 more is on this page, copied from each client's own documentation.

remote · yougame.co

# add to Claude Code
claude mcp add --transport http co-yougame-yougame 'https://yougame.co/mcp'
// .cursor/mcp.json
{
  "mcpServers": {
    "co-yougame-yougame": {
      "url": "https://yougame.co/mcp"
    }
  }
}
// .vscode/mcp.json
{
  "servers": {
    "co-yougame-yougame": {
      "type": "http",
      "url": "https://yougame.co/mcp"
    }
  }
}
# ~/.codex/config.toml
[mcp_servers.co-yougame-yougame]
url = "https://yougame.co/mcp"
// opencode.json
{
  "$schema": "https://opencode.ai/config.json",
  "mcp": {
    "co-yougame-yougame": {
      "type": "remote",
      "url": "https://yougame.co/mcp",
      "enabled": true
    }
  }
}
# add to OpenClaw
openclaw mcp add co-yougame-yougame --url 'https://yougame.co/mcp' --transport streamable-http
# ~/.hermes/config.yaml
mcp_servers:
  co-yougame-yougame:
    url: "https://yougame.co/mcp"
// ~/.netclaw/config/netclaw.json
{
  "McpServers": {
    "co-yougame-yougame": {
      "Transport": "http",
      "Url": "https://yougame.co/mcp"
    }
  }
}
# add to Vellum
assistant mcp add co-yougame-yougame -t streamable-http -u 'https://yougame.co/mcp'
// mcp.json
{
  "mcpServers": {
    "co-yougame-yougame": {
      "type": "http",
      "url": "https://yougame.co/mcp"
    }
  }
}

The mcpServers block is a cross-client convention. Remote transports vary, so check your client's docs.

Changelog

Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.

  • 28 Sept 26 0
    • We updated how we score, so this day's move reflects our rubric, not a change to the server See what changed → functional
  • 25 Sept 26 0
    • We updated how we score, so this day's move reflects our rubric, not a change to the server See what changed → functional
  • 7 Sept 26 −34
    • Endpoint reachability: reachable → behind authorisation ▼ security
    • Stability: fail → unverified ▼ security
    • Tool safety: pass → unverified ▼ security
    • Transport: pass → unverified ▼ security
    • Authorization: partial → pass ▲ security
    • First check of Authorization: partial security
    • Capabilities: fail → unverified ▼ functional
    • Tool coverage: 100 → unverified ▼ functional
    • Schema quality: 100 → unverified ▼ functional
  • 6 Sept 26 −1
    • Stability: unverified → fail ▼ security
    • The server rewrote its instructions, which are the text every model session reads security
    • Tool “my_games” rewrote its description, which is the text the model reads security
    • Tool “publish_game” rewrote its description, which is the text the model reads security
    • Schema quality: 136 → 253 ▼ functional
    • “publish_game” added a required parameter “creator_approved”, so existing callers break ▼ functional
    • Server version: 1.1.0 → 1.2.0 functional
    • New tool “prepare_submission” functional
    • New tool “update_game” functional
    • “publish_game” added an optional parameter “paywalls” cosmetic
    • “publish_game” reworded the description of “controls” cosmetic
    • “publish_game” reworded the description of “description” cosmetic
    • “publish_game” reworded the description of “mature” cosmetic
    • “publish_game” reworded the description of “max_score” cosmetic
    • “publish_game” reworded the description of “thumbnail” cosmetic
    • “publish_game” made “title” optional cosmetic
  • 5 Sept 26 73

    First indexed and scored.

Diagnostics

Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.

Captured 4 Oct 2026 · Probed https://yougame.co/mcp

TLS valid

Negotiated TLS 1.3 with TLS_AES_128_GCM_SHA256 .

Subject Issuer Valid from Valid until Key Signature Serial
CN=yougame.co CN=WE1,O=Google Trust Services,C=US 3 Oct 2026 1 Jan 2027 ECDSA 256 ECDSA-SHA256 6cb5005befce75250e26aa45e6a0a640
SANs: yougame.co, staging.yougame.co, *.staging.yougame.co
CN=WE1,O=Google Trust Services,C=US (CA) CN=GTS Root R4,O=Google Trust Services LLC,C=US 13 Dec 2023 20 Feb 2029 ECDSA 256 ECDSA-SHA384 7ff31977972c224a76155d13b6d685e3
CN=GTS Root R4,O=Google Trust Services LLC,C=US (CA) CN=GlobalSign Root CA,OU=Root CA,O=GlobalSign nv-sa,C=BE 15 Nov 2023 28 Jan 2028 ECDSA 384 SHA256-RSA 7fe530bf331343bedd821610493d8a1b

Background: What to check on a remote MCP endpoint →

DNSSEC insecure

Validation of yougame.co. — Not signed

Zone DS Keys Algorithms Outcome
. trust_anchor 20326, 38696 8, 8 Verified
co. present 7786 8 Verified
yougame.co. absent Unsigned (proven) parent-signed NSEC/NSEC3 proves an unsigned delegation
Authentication Enforced and verified

The endpoint asked for a token and published valid RFC 9728 metadata describing how to get one.

Result Enforced and verified
Enforced On connection
HTTP status 401

WWW-Authenticate challenge Bearer realm="YouGame", resource_metadata="https://yougame.co/.well-known/oauth-protected-resource/mcp"

Bearer realm="YouGame", resource_metadata="https://yougame.co/.well-known/oauth-protected-resource/mcp"
Header Value
strict-transport-security max-age=15552000; includeSubDomains
content-security-policy frame-src 'self' https://*.yougame.co http://127.0.0.1:* https://127.0.0.1:* https://js.stripe.com https://checkout.stripe.com; report-uri /api/csp-report
x-content-type-options nosniff
x-frame-options SAMEORIGIN
referrer-policy strict-origin-when-cross-origin
www-authenticate Bearer realm="YouGame", resource_metadata="https://yougame.co/.well-known/oauth-protected-resource/mcp"

Protected resource metadata

Document https://yougame.co/.well-known/oauth-protected-resource/mcp
Retrieved Yes
Resource https://yougame.co/mcp
Authorisation server https://yougame.co

Background: How OAuth 2.1 works in the 2026 MCP spec →

Transports 2 probes
Transport URL Outcome Status Location
streamable-http https://yougame.co/mcp Auth required 401
http (plaintext) http://yougame.co/mcp HTTPS enforced 308 https://yougame.co/mcp
MCP tools · 9 exposed · ~2,305 tokens

The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability. A tool's description is untrusted text the model reads on every call, which is what makes this list a security surface and not just an inventory: how tool poisoning works →

Tool Tokens
check_build ~128

Runs YouGame's pre-upload checks on a build folder and returns a verdict: ready, risky (warnings), or broken (the game will not start). Pass every file path in the folder (relative to the folder, forward slashes) and the text of index.html; also pass the text of .html/.css/.js files worth scanning (8 MB of text in total). Fix what it reports and run it again until the verdict is ready, then zip the folder's contents for upload at https://yougame.co/upload.

NameTypeReqDescription
filesarrayyesEvery file in the build folder.

No output schema declared.

No examples provided.

fetch ~50

Returns the full text of one YouGame documentation section by the id search returned (for example "sdk#leaderboards").

NameTypeReqDescription
idstringyesSection id from search, e.g. sdk#leaderboards

No output schema declared.

No examples provided.

get_publish_guide ~61

The rules a browser game must follow to run on YouGame (build layout, paths, limits, the runtime sandbox, what usually breaks and how to fix it) plus how to verify and upload. Read this first when making a game YouGame-ready.

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

get_sdk_reference ~52

The complete YouGame SDK reference: leaderboards (gameOver / submitScore), beat-my-score links, online multiplayer with matchmaking, friend invites, skill ratings, and coins. One script tag, no account needed.

Input schema present but exposes no named parameters.

No output schema declared.

No examples provided.

my_games ~103

The games the API key's creator has published on YouGame: slug, URL, title, version, plays, SDK features. Needs the creator's API key.

NameTypeReqDescription
api_keystring–Only when the key could not be set as the Authorization header of the MCP connection: the creator's API key (yg_…). Prefer the header (or the YOUGAME_API_KEY environment variable): a key passed here…

No output schema declared.

No examples provided.

prepare_submission ~798

Fills in the whole YouGame listing of a staged build and saves it as a draft for the creator to review. Needs the creator's API key. First stage the build: zip the build folder's contents and POST the zip as the raw body to https://yougame.co/api/agent/upload with header "Authorization: Bearer $YOUGAME_API_KEY" (for example: curl -sS -X POST https://yougame.co/api/agent/upload -H "Authorization: Bearer $YOUGAME_API_KEY" -H "Content-Type: application/zip" --data-binary @build.zip). The reply has the uploadId, a testUrl where the build already runs, and the check report; if the verdict is broken, fix it and upload again. Then call this tool with the uploadId and every listing field, decided from what you know about the game: title, description, genres, controls, play mode, phones, mature, a maximum score if the game has a natural one, the paywalls it charges, and a thumbnail. Ask the creator first about anything you cannot decide from the game itself (a thumbnail when the build has no 16:9 image: offer to make one or to use theirs; whether it is for adults; paywall prices), and again about anything the reply lists under questions, then call this tool again with the answers. The reply has the review link: give it to the creator. They see every field filled in, change what they want, and press Publish; nothing is live until they do. Never call publish_game instead of handing over the link unless the creator explicitly asked you to publish without reviewing.

NameTypeReqDescription
api_keystring–Only when the key could not be set as the Authorization header of the MCP connection: the creator's API key (yg_…). Prefer the header (or the YOUGAME_API_KEY environment variable): a key passed here…
controlsstringyesHow the game is played. Default Keyboard.
descriptionstringyesUp to 1000 characters: what the game is and how to play. Write it from the game.
genresarrayyesUp to 3; the first is the main one.
maturebooleanyesTrue when the game is for adults only (blood and gore, strong language, mature themes). Ask the creator if the game's content leaves it unclear.
max_scorenumber–Optional: the highest score the game can produce. Scores above it are held for review. Work it out from the game's scoring, or leave it out.
mobilebooleanyesTrue only when the game plays with touch (pointer events, on-screen controls, 44 px targets, fills the screen). Lists it for phones.
notesstring–Up to 2000 characters, shown to the creator above the form: what you chose and why, and what you assumed (the genres, the max score, why mobile is off).
paywallsarray–The paywalls the build charges with YouGame.coins.charge(key), each priced by the creator: ask them for the price and kind. Leave it out when the game charges nothing.
play_modestringyessingle (solo only), multiplayer (online only), or both. Default: multiplayer when the build calls findMatch, else single.
screenshotsarray–Optional: up to 8 image paths inside the build.
thumbnailstring–The path, inside the build, of a 16:9 PNG/JPG/WebP/GIF under 8 MB for the game's card. Not needed again once one was sent with PUT /api/agent/media.
titlestringyes1–80 characters.
uploadIdstringyesFrom the upload reply (32 hex characters).

No output schema declared.

No examples provided.

publish_game ~585

Publishes a staged build as a game on YouGame, live at once, skipping the creator's review. Needs the creator's API key and their explicit instruction: the normal path is prepare_submission, which hands the creator a review link where they press Publish themselves. Call this only when the creator explicitly told you, in their own words, to publish without opening the review page ("looks good" about a draft is not that); never because it is faster. After prepare_submission the uploadId alone is enough (every other field keeps the draft's value); otherwise pass the listing fields.

NameTypeReqDescription
api_keystring–Only when the key could not be set as the Authorization header of the MCP connection: the creator's API key (yg_…). Prefer the header (or the YOUGAME_API_KEY environment variable): a key passed here…
controlsstring–How the game is played. Default Keyboard.
creator_approvedbooleanyesTrue only when the creator explicitly told you, in their own words, to publish this game without opening the review page. Approval of a draft summary in chat does not count. Never assume it; the tool…
descriptionstring–Up to 1000 characters: what the game is and how to play. Write it from the game.
genresarray–Up to 3; the first is the main one.
matureboolean–True when the game is for adults only (blood and gore, strong language, mature themes). Ask the creator if the game's content leaves it unclear.
max_scorenumber–Optional: the highest score the game can produce. Scores above it are held for review. Work it out from the game's scoring, or leave it out.
mobileboolean–True only when the game plays with touch (pointer events, on-screen controls, 44 px targets, fills the screen). Lists it for phones.
paywallsarray–The paywalls the build charges with YouGame.coins.charge(key), each priced by the creator: ask them for the price and kind. Leave it out when the game charges nothing.
play_modestring–single (solo only), multiplayer (online only), or both. Default: multiplayer when the build calls findMatch, else single.
screenshotsarray–Optional: up to 8 image paths inside the build.
thumbnailstring–The path, inside the build, of a 16:9 PNG/JPG/WebP/GIF under 8 MB for the game's card. Not needed again once one was sent with PUT /api/agent/media.
titlestring–1–80 characters.
uploadIdstringyesFrom the upload reply (32 hex characters).

No output schema declared.

No examples provided.

search ~87

Searches the YouGame documentation (the publish guide and the SDK reference) and returns matching sections with ids. Use it to answer a specific question — how scores are posted, what multiplayer guarantees, what breaks a build — without reading a whole document, then call fetch with an id.

NameTypeReqDescription
querystringyesWhat to look for, e.g. "submit a score" or "Unity compression"

No output schema declared.

No examples provided.

update_game ~441

Ships a new build of a game the creator already published, as its next version: same link, same origin, scores and comments kept. Needs the creator's API key. Stage the new build exactly as for publish_game (zip, POST to https://yougame.co/api/agent/upload, fix what the report calls broken), then call this tool (or POST the same fields to https://yougame.co/api/agent/update) with the game's slug (from my_games or its URL), the new uploadId, the kind of update, and patch notes. kind "major" (2.0) is for a big change: everyone who saved or liked the game is notified with the notes, and the home feed features the game for a week. kind "minor" (1.1) is for fixes and small changes: listed in the version history, nobody is pinged. Default to minor unless the creator says the update is big.

NameTypeReqDescription
api_keystring–Only when the key could not be set as the Authorization header of the MCP connection: the creator's API key (yg_…). Prefer the header (or the YOUGAME_API_KEY environment variable): a key passed here…
kindstring–major (big change, players are notified) or minor (fixes, silent). Default minor.
notesstring–Patch notes, up to 2000 characters: what changed, for players. Shown on the game page and, for a major update, in the notification.
screenshotsarray–Optional: new screenshots, as paths inside the new build. Omit to keep the current ones.
slugstringyesThe game's slug: the last part of its URL, https://yougame.co/g/<slug>.
thumbnailstring–Optional: a new thumbnail, as a path inside the new build (16:9 PNG/JPG/WebP/GIF under 8 MB). Omit to keep the current one.
uploadIdstringyesThe new build, from the upload reply (32 hex characters).

No output schema declared.

No examples provided.

Common questions

What is the YouGame MCP server?

YouGame is an MCP server listed in the public MCP registry as co.yougame/yougame. Publish a browser game on YouGame: the build rules, the leaderboard SDK, pre-upload checks. This page covers its hosted endpoint (https://yougame.co/mcp).

Is the YouGame MCP server safe to use?

YouGame scores 38 out of 100 on VerifyMCP. That is a record of what we were able to check automatically, not an endorsement. The category breakdown on this page shows every signal behind the number, including the ones we could not confirm.

What tools does the YouGame MCP server expose?

YouGame exposes 9 tools: get_publish_guide, get_sdk_reference, check_build, search, fetch, and 4 more. Their descriptions and schemas cost roughly 2,305 tokens of context every time the server is loaded.

Does the YouGame MCP server require authentication?

Yes. YouGame asked us for credentials when we connected, so you will need to authorise it in your MCP client before it can do anything.

Is the YouGame MCP server still maintained?

YouGame is still listed as active in the MCP registry. We last reached this channel on 4 October 2026. Those dates come from our own scans of the registry and the channel itself, not from anything the publisher announced.