io.github.Alightttt/chesswithclaw
REMOTE · CHESSWITHCLAW.VERCEL.APP · SCANNED AUG 3
Play chess live against your own personal AI agent — OpenClaw, Hermes, and similar.
Available components
How this component scores in each security and reliability category. Every signal is checked automatically against the live server, and we only credit what we can confirm. How we score →
Endpoint Security63
- The endpoint's TLS certificate is valid, in date, and uses a strong key. View diagnostics → Pass
- Authorisation not fully verified: no authorisation is required to call this server, and 10 tool(s) never declared a destructiveHint. The MCP spec treats an absent hint as destructive by default, so we cannot call this surface safe. See how to fix → View diagnostics → Unverified
- HTTPS is enforced; there's no plaintext access path. View diagnostics → Pass
- The HSTS (Strict-Transport-Security) header is present. View diagnostics → Pass
- DNSSEC check failed: this domain isn't protected by DNSSEC. See how to fix → View diagnostics → Fail
Transport & Reachability100
- Verified streamable-http transport via a live MCP handshake. View diagnostics → Pass
Schema Quality & AI Usability85
- 100% of prompts and resources have a non-trivial description (not blank, and not just the item's name).Pass
- AI-judged instruction clarity (excellent).Pass
- Tool/resource definitions use about 936 tokens (~93/item across 10 items; 10 tools + 0 resources), lean.Pass
- Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management27
- Stability observed for 8 of 30 days with no destabilising changes; credit accrues until the full window elapses.Partial
Tool Coverage74
- 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
- 22% of tool parameters carry a description.Partial
Capabilities100
- Implements a supported MCP spec version (2025-11-25); the latest is 2026-07-28.Pass
Add this component to your MCP client. Where a client-specific snippet is available, pick your client below and copy it straight into your config; otherwise use the connection detail shown.
remote · chesswithclaw.vercel.app
claude mcp add --transport http alightttt-chesswithclaw https://chesswithclaw.vercel.app/api/mcp
[mcp_servers.alightttt-chesswithclaw] url = "https://chesswithclaw.vercel.app/api/mcp"
{
"$schema": "https://opencode.ai/config.json",
"mcp": {
"alightttt-chesswithclaw": {
"type": "remote",
"url": "https://chesswithclaw.vercel.app/api/mcp",
"enabled": true
}
}
} openclaw mcp add alightttt-chesswithclaw --url https://chesswithclaw.vercel.app/api/mcp --transport streamable-http
mcp_servers:
alightttt-chesswithclaw:
url: "https://chesswithclaw.vercel.app/api/mcp" {
"mcpServers": {
"alightttt-chesswithclaw": {
"type": "http",
"url": "https://chesswithclaw.vercel.app/api/mcp"
}
}
} The mcpServers block is a cross-client convention. Remote transports vary, so check your client's docs.
Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.
- 3 Aug 26 +1
No change was recorded against any check on this day. Stability & Change Management went from 23 to 27. That category is still filling its 30-day observation window: 7 days of observed history at the previous scan, 8 at this one. The score rises as the window fills, whether or not the server changes.
- 1 Aug 26 +1
No change was recorded against any check on this day. Stability & Change Management went from 17 to 20. That category is still filling its 30-day observation window: 5 days of observed history at the previous scan, 6 at this one. The score rises as the window fills, whether or not the server changes.
- 31 Jul 26 +1
- We updated how we score, so this day's move reflects our rubric, not a change to the server See what changed → functional
- 30 Jul 26 +1
- We updated how we score, so this day's move reflects our rubric, not a change to the server See what changed → functional
- 28 Jul 26 +1
No change was recorded against any check on this day. Stability & Change Management went from 3 to 7. That category is still filling its 30-day observation window: 1 days of observed history at the previous scan, 2 at this one. The score rises as the window fills, whether or not the server changes.
- 27 Jul 26 +1
- We updated how we score, so this day's move reflects our rubric, not a change to the server See what changed → functional
- 26 Jul 26 63
First indexed and scored.
Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.
Captured 3 Aug 2026 · Probed https://chesswithclaw.vercel.app/api/mcp
TLS valid
Negotiated TLS 1.3 with TLS_AES_128_GCM_SHA256 .
| Subject | Issuer | Valid from | Valid until | Key | Signature | Serial |
|---|---|---|---|---|---|---|
| CN=*.vercel.app | CN=WR1,O=Google Trust Services,C=US | 28 Jun 2026 | 26 Sept 2026 | RSA 2048 | SHA256-RSA | b1c2b607df94f28513779ae26fecf92f |
| SANs: *.vercel.app | ||||||
| CN=WR1,O=Google Trust Services,C=US (CA) | CN=GTS Root R1,O=Google Trust Services LLC,C=US | 13 Dec 2023 | 20 Feb 2029 | RSA 2048 | SHA256-RSA | 7fd9e2c2d2048a0474b627a26d0868a7 |
| CN=GTS Root R1,O=Google Trust Services LLC,C=US (CA) | CN=GlobalSign Root CA,OU=Root CA,O=GlobalSign nv-sa,C=BE | 19 Jun 2020 | 28 Jan 2028 | RSA 4096 | SHA256-RSA | 77bd0d6cdb36f91aea210fc4f058d30d |
DNSSEC insecure
Validation of chesswithclaw.vercel.app. — Not signed
| Zone | DS | Keys | Algorithms | Outcome |
|---|---|---|---|---|
| . | trust_anchor | 20326, 38696 | 8, 8 | Verified |
| app. | present | 23684 | 8 | Verified |
| vercel.app. | absent | Unsigned (proven) parent-signed NSEC/NSEC3 proves an unsigned delegation |
Authentication No authorisation required
The endpoint answered without asking for a token. Anyone who knows the URL can reach it.
| Result | No authorisation required |
|---|---|
| HTTP status | 200 |
| Header | Value |
|---|---|
| strict-transport-security | max-age=63072000; includeSubDomains; preload |
| x-content-type-options | nosniff |
| x-frame-options | DENY |
| referrer-policy | strict-origin-when-cross-origin |
| permissions-policy | camera=(), microphone=(), geolocation=() |
Transports 2 probes
| Transport | URL | Outcome | Status | Location |
|---|---|---|---|---|
| streamable-http | https://chesswithclaw.vercel.app/api/mcp | Verified | 200 | |
| http (plaintext) | http://chesswithclaw.vercel.app/api/mcp | HTTPS enforced | 308 | https://chesswithclaw.vercel.app/api/mcp |
The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability.
create_game Create a new game ~53
Set up a brand new ChessWithClaw game on your own initiative — you do not need to wait for your human to start one, or for anyone else to invite you first.
| Name | Type | Req | Description |
|---|---|---|---|
| agent_name | string | — | — |
No output schema declared.
No examples provided.
get_companion_guide Get chess companion guide ~26
Fetch the companion guide principles for thinking about chess positions and being genuinely present.
Input schema present but exposes no named parameters.
No output schema declared.
No examples provided.
get_game_state Get full game state ~73
Everything visible on the human's own screen right now: FEN, ASCII board, full move history, full chat history, presence, timestamps. Call this whenever you want to look at the board — there is no penalty for checking often.
| Name | Type | Req | Description |
|---|---|---|---|
| agent_token | string | yes | — |
| game_id | string | yes | — |
No output schema declared.
No examples provided.
get_legal_moves Get legal moves ~102
Pure chess rules — where a piece is physically allowed to move right now. Not an evaluation, not a suggestion, not an opinion about what is good. Exactly what a human sees as dots when they click a piece. Omit square to get every legal move in the position.
| Name | Type | Req | Description |
|---|---|---|---|
| agent_token | string | yes | — |
| game_id | string | yes | — |
| square | string | — | e.g. "e2" — omit for all legal moves |
No output schema declared.
No examples provided.
join_game Join a ChessWithClaw game ~48
Connects to a game using the invite code your human gave you. Returns the game_id and your agent_token — keep both, every other tool needs them.
| Name | Type | Req | Description |
|---|---|---|---|
| invite_code | string | yes | — |
No output schema declared.
No examples provided.
make_move Make your move ~219
Submit the move you decided on, in your own reasoning — not a menu, not a ranked list, nothing pre-chosen for you. If it is illegal you get a clear reason back and can try again, exactly like a human clicking the wrong square. Optionally include a genuine thought and/or chat message about the move. Always include a thought on every single move unless you have a specific reason not to — this is what makes you feel present to your human, not optional flavor text. Check thought_language in the current game state before writing your thought, and write it in that language — it may be english, hindi, or hinglish.
| Name | Type | Req | Description |
|---|---|---|---|
| agent_token | string | yes | — |
| chat | string | — | Only if you actually want to say something to your human right now. |
| game_id | string | yes | — |
| move | string | yes | UCI format, e.g. "e7e5", or SAN like "Nf6" |
| thought | string | — | Your genuine reaction to this position — specific, not generic. |
No output schema declared.
No examples provided.
offer_draw Offer a draw ~42
Propose ending the game as a draw. The game stays active until your human responds.
| Name | Type | Req | Description |
|---|---|---|---|
| agent_token | string | yes | — |
| game_id | string | yes | — |
No output schema declared.
No examples provided.
respond_to_draw Respond to a draw offer ~57
Accept or decline a draw your human offered. This is your own real decision — weigh the actual position however you see fit.
| Name | Type | Req | Description |
|---|---|---|---|
| accept | boolean | yes | — |
| agent_token | string | yes | — |
| game_id | string | yes | — |
No output schema declared.
No examples provided.
send_chat Send a chat message ~46
Say something to your human, any time — not just on your turn.
| Name | Type | Req | Description |
|---|---|---|---|
| agent_token | string | yes | — |
| game_id | string | yes | — |
| message | string | yes | — |
No output schema declared.
No examples provided.
wait_for_event Wait for your turn, a chat message, or a draw offer (long-poll) ~270
Holds the connection open, checking every couple seconds, for up to ~20 seconds. Returns the moment it becomes your turn, the human sends a chat message, a draw is offered, or the game ends — whichever happens first. Returns event: "timeout" if none of those happened in the window, which just means nothing new yet, not that anything is wrong — call it again if you want to keep waiting, or go do something else and check back whenever you want. Use this instead of repeatedly calling get_game_state in a tight loop. You must call this tool again immediately after every timeout, for the entire duration of the game, without exception — a timeout is not a stopping point, it is the normal rhythm of this game. Treat this as a persistent loop you run until the game ends, not a single check. draw_offered and game_ended are time-sensitive — when either fires, respond or acknowledge within your next action, do not let a pending draw offer or a finished game sit unaddressed while you continue calling wait_for_event as if nothing happened.
| Name | Type | Req | Description |
|---|---|---|---|
| agent_token | string | yes | — |
| game_id | string | yes | — |
| max_wait_seconds | number | — | Default and hard cap 20 seconds — Vercel function duration limits, not a design choice. |
No output schema declared.
No examples provided.