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io.github.SerifeusStudio/rpgmaker-xp-mcp

NPM · RPGMAKER-XP-MCP · SCANNED AUG 18

Author RPG Maker XP games in natural language: read, write and render RGSS1 .rxdata.

Available components

69 Trust /100
Trust breakdown (6 categories)

How this component scores in each security and reliability category. Every signal is checked automatically from public evidence about the published package, including repeated runs of it in an isolated sandbox, and we only credit what we can confirm. How we score →

Supply Chain Security98
  • No malware found by supply-chain analysis.Pass
  • No known CVEs affecting this package version or its production dependencies.Pass
  • No install/post-install scripts declared.Pass
  • 31 of 96 dependencies flagged as unhealthy. View diagnostics → Partial
Provenance & Transparency45
Schema Quality & AI Usability82
  • 100% of prompts and resources have a non-trivial description (not blank, and not just the item's name).Pass
  • AI-judged instruction clarity (good).Pass
  • Context-footprint check failed: tool/resource definitions use about 7331 tokens (~106/item across 69 items; 65 tools + 4 resources), over budget; trim descriptions and params. See how to fix → Fail
  • Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management0
  • Stability not yet verified: not enough scan history yet (needs a 30-day window).Unverified
Tool Coverage89
  • 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
  • 66% of tool parameters carry a description.Partial
Capabilities100
  • Implements a supported MCP spec version (2025-11-25); the latest is 2026-07-28.Pass

Unverified: 1 category

A category scored 0 because we could not verify it: a data source with nothing on this package, evidence we could not reach, or a check we could not run. We only credit what we can confirm.

Install

Add this component to your MCP client. Where a client-specific snippet is available, pick your client below and copy it straight into your config; otherwise use the connection detail shown.

npm · rpgmaker-xp-mcp

# add to Claude Code
claude mcp add serifeusstudio-rpgmaker-xp-mcp -- npx -y rpgmaker-xp-mcp
# add to Codex CLI
codex mcp add serifeusstudio-rpgmaker-xp-mcp -- npx -y rpgmaker-xp-mcp
// opencode.json
{
  "$schema": "https://opencode.ai/config.json",
  "mcp": {
    "serifeusstudio-rpgmaker-xp-mcp": {
      "type": "local",
      "command": [
        "npx",
        "-y",
        "rpgmaker-xp-mcp"
      ],
      "enabled": true
    }
  }
}
# add to OpenClaw
openclaw mcp add serifeusstudio-rpgmaker-xp-mcp --command npx --arg -y --arg rpgmaker-xp-mcp
# ~/.hermes/config.yaml
mcp_servers:
  serifeusstudio-rpgmaker-xp-mcp:
    command: "npx"
    args: ["-y", "rpgmaker-xp-mcp"]
// mcp.json
{
  "mcpServers": {
    "serifeusstudio-rpgmaker-xp-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "rpgmaker-xp-mcp"
      ]
    }
  }
}
Changelog

Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.

  • 17 Aug 26 0
    • Security disclosure: unverified → fail functional
  • 16 Aug 26 0
    • Security disclosure: fail → unverified functional
  • 12 Aug 26 69

    First indexed and scored.

Diagnostics

Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.

Captured 18 Aug 2026 · Analysed npm/rpgmaker-xp-mcp@1.1.3

Provenance No attestation

The registry publishes no build provenance for this version, so there is nothing to verify.

Result No attestation
Ecosystem npm
Dependencies 96 packages
Packages resolved 96
Stale 31
Tree resolution Complete
MCP tools · 65 exposed · ~6,684 tokens

The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability.

Tool Tokens
set_map_tiles ~126

Stamp a 2D block of tile ids into a layer with its top-left at (x, y). `grid` is rows of ids (0 clears a cell). Cells outside the map are skipped. Preview with render_map.

NameTypeReqDescription
gridarrayyes2D array of tile ids (rows)
layernumberyes0=ground, 1=detail, 2=overhead
mapIdnumberyes
xnumberyesLeft tile of the block
ynumberyesTop tile of the block

No output schema declared.

No examples provided.

set_switch_name ~29

Set a switch name

NameTypeReqDescription
namestringyes
switchIdnumberyes

No output schema declared.

No examples provided.

set_variable_name ~29

Set a variable name

NameTypeReqDescription
namestringyes
variableIdnumberyes

No output schema declared.

No examples provided.

update_actor ~103

Update an actor's properties (XP fields: name, class_id, initial_level, final_level, exp_basis, exp_inflation, character_name, character_hue, battler_name, battler_hue, weapon_id, armor1_id..armor4_id, weapon_fix, armor1_fix..armor4_fix, parameters)

NameTypeReqDescription
actorIdnumberyesThe ID of the actor to update
updatesobjectyesObject containing properties to update

No output schema declared.

No examples provided.

update_database_entry ~130

Update any database entry's properties (e.g. a class's weapon_set, a state's rates, an enemy's stats, tileset passability Tables). Tables must be written as { "_class": "Table", dim, xsize, ysize, zsize, data: [...] }. Tileset passages: value 0=passable, 1/2/4/8 = down/left/right/up blocked, 15=impassable, +64 bush, +128 counter.

NameTypeReqDescription
idnumberyes
kindstringyes
updatesobjectyes

No output schema declared.

No examples provided.

update_game_title ~25

Update the game title (in Game.ini)

NameTypeReqDescription
titlestringyes

No output schema declared.

No examples provided.

update_item ~71

Update an item's properties (XP fields: name, icon_name, description, scope, occasion, price, consumable, recover_hp, recover_sp, parameter_type, parameter_points, element_set, plus_state_set, minus_state_set, ...)

NameTypeReqDescription
itemIdnumberyes
updatesobjectyes

No output schema declared.

No examples provided.

update_map_event ~47

Update a map event's properties (name, x, y, pages)

NameTypeReqDescription
eventIdnumberyes
mapIdnumberyes
updatesobjectyes

No output schema declared.

No examples provided.

update_script ~53

Replace an RGSS script's source code and/or name

NameTypeReqDescription
codestringNew Ruby source code
indexnumberyesScript index from get_scripts
namestringNew script name

No output schema declared.

No examples provided.

update_skill ~37

Update a skill's properties

NameTypeReqDescription
skillIdnumberyesThe skill ID to update
updatesobjectyesProperties to update

No output schema declared.

No examples provided.

update_starting_position ~47

Update the party starting position (map ID and coordinates in System.rxdata)

NameTypeReqDescription
mapIdnumberyes
xnumberyes
ynumberyes

No output schema declared.

No examples provided.

validate_assets ~128

Scan all data files for referenced graphic/audio filenames (tilesets, autotiles, panoramas, fogs, battlebacks, character/battler/icon graphics, animations, windowskin/title/gameover/transition, BGM/BGS/ME, and map event sprites) and report any with no matching file on disk. Checks the project Graphics/ and Audio/ first, then the RTP (RPGMAKER_RTP_PATH). Catches broken references that are otherwise silent until runtime.

NameTypeReqDescription
includeMapsbooleanAlso scan every map's BGM/BGS and event sprites (default true)

No output schema declared.

No examples provided.

validate_connectivity ~122

Build and validate the world transfer graph. Scans every map's events for Transfer Player (201) commands, checks each targets a real map at in-bounds coords, computes reachability from System.start_map_id, and flags orphan maps (no inbound transfer) and unreachable maps. Variable-designated transfers are reported as dynamic (runtime destination, unverifiable). Returns nodes, edges, errors, warnings, and a summary; set diagram=true for a Mermaid flowchart.

NameTypeReqDescription
diagrambooleanAlso return a Mermaid flowchart of the world graph (default false)

No output schema declared.

No examples provided.

validate_tileset_catalog ~86

Validate a tileset catalog against its engine manifest. Reports invalid ids, malformed object grids, contradictory layer/priority choices, transparent z0 placement, and unreviewed tiles. strict=true requires every regular tile to have a reviewed entry.

NameTypeReqDescription
strictbooleanRequire every regular tile to be reviewed (default false)
tilesetIdnumberyesTileset id

No output schema declared.

No examples provided.

verify_tileset ~172

Render an asset with two overlaid grids — the RMXP 32px grid (red) and the detected content grid (cyan) — and write a preview PNG for multimodal review. If a tile motif fills a 2x2 block of red cells the art is 64px (too big); if red and cyan coincide it is native 32px. Returns the preview path, detected tile size, and an alignment verdict. Read the returned preview_png to confirm visually before registering.

NameTypeReqDescription
filePathstringyesAbsolute path to the tileset PNG
outDirstringOutput directory for the preview PNG (default %TEMP%/rmxp-verify)
scalenumberInteger upscale for legibility (1-4; default 2 for <=256px wide)

No output schema declared.

No examples provided.