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MythxEngine

MCPB · MYTHXENGINE-0.3.0.MCPB · 2 COMPONENTS

Tabletop RPG engine over MCP: dice, combat, stress, clocks, world generation, four bundled worlds

0 this week 55 Trust /100

Last scanned (13 hours ago)

Scores higher than 89% of MCPB servers

Category Entertainment and Games

Trust breakdown (7 categories)

How this component scores in each security and reliability category. Every signal is checked automatically from public evidence about the published package, including repeated runs of it in an isolated sandbox, and we only credit what we can confirm. How we score → Why this is hard to score →

Supply Chain Security23
  • No malware scan is available for this kind of package: the supply-chain vendors we use do not cover it. This is a permanent gap in our coverage, not a finding about the package.Unverified
  • Known CVEs were checked across the 93 of 93 dependencies we could resolve, so this covers what we could see, not the whole tree.Partial
  • No install/post-install scripts declared.Pass
  • 30 of 93 dependencies flagged as unhealthy. View diagnostics → Partial
Provenance & Transparency45
Schema Quality & AI Usability47
  • 0% of prompts and resources have a non-trivial description (not blank, and not just the item's name).Fail
  • AI-judged instruction clarity (good).Pass
  • Tool/resource definitions use about 12305 tokens (~75/item across 164 items; 158 tools + 6 resources), lean.Pass
  • Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management100
  • No destabilizing schema changes in the last 30 days.Pass
Tool Coverage100
  • 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
  • 99% of tool parameters carry a description.Partial
Tool Safety75
  • No prompt-injection markers were found in the server instructions, tool names or descriptions we captured.Pass
  • 0 of 10 tool(s) whose name or description implies an irreversible operation declare an MCP destructiveHint annotation; "remove_condition" implies "remove" and declares no destructiveHint at all, which the MCP spec reads as destructive by default. See how to fix → Fail
  • An AI judge read all 159 captured unit(s) of tool text and found none that tries to manipulate the model reading it.Pass
Capabilities100
  • Implements a supported MCP spec version (2025-11-25); the latest is 2026-07-28.Pass
Changelog

Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.

  • 3 Nov 26 +1
    • Stability: 0.97 → pass security
  • 1 Nov 26 0
    • Maintenance: unverified → pass ▲ functional
    • Stability: pass → 0.93 functional
  • 31 Oct 26 0
    • Security disclosure: unverified → fail ▼ functional
  • 30 Oct 26 −1
    • Security disclosure: fail → unverified ▼ functional
    • Maintenance: pass → unverified ▼ functional
  • 26 Oct 26 +1
    • Stability: 0.97 → pass security
  • 25 Oct 26 −1
    • Stability: pass → 0.97 functional
  • 23 Oct 26 0
    • Provenance: unverified → fail ▼ security
  • 22 Oct 26 0
    • Provenance: fail → unverified ▼ security
Diagnostics

Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.

Captured 5 Nov 2026 · Analysed mcpb/https://github.com/protoLabsAI/mythx-mcp/releases/download/v0.3.0/mythxengine-0.3.0.mcpb@0.3.0

Provenance No attestation

The registry publishes no build provenance for this version, so there is nothing to verify.

Result No attestation
Ecosystem mcpb
Reason No attestation published

Background: How many MCP packages publish verified provenance →

Dependencies 93 packages
Packages resolved 93
Stale 30
Tree resolution Complete

Background: SBOMs and build attestations, explained →

MCP tools · 158 exposed · ~12,266 tokens

The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability. A tool's description is untrusted text the model reads on every call, which is what makes this list a security surface and not just an inventory: how tool poisoning works →

Tool Tokens
update_companion_state ~243

Update an AI companion's internal state (loyalty, mood, grievances, memories). Call after events that would plausibly affect the companion's attitude toward the party.

NameTypeReqDescription
characterIdstringyesThe AI companion's character ID
fireTriggerstring–ID of a loyalty trigger that was fired — marks it as fired and applies its effect
hiddenAgendastring|null–Set or clear the companion's hidden agenda
loyaltyDeltanumber–Change to party loyalty (negative = losing trust, positive = gaining trust)
moodShiftstring–New mood descriptor for the companion
newAdmirationstring–Something the companion now admires
newDisagreementstring–A new active disagreement
newGrievancestring–A new grievance the companion is holding
newMemoryobject–A new memory to record (always marked unresolved)
playerLoyaltyDeltaobject–Per-player trust changes keyed by player ID
reasonstring–Why the loyalty changed — used in narrative context
sessionIdstringyesSession ID

No output schema declared.

No examples provided.

update_investigation_status ~51

Mark an investigation as solved, cold, or abandoned.

NameTypeReqDescription
investigationIdstringyesInvestigation ID
sessionIdstringyesSession ID
statusstringyesNew status

No output schema declared.

No examples provided.

update_pacing_state ~119

Update narrative pacing state after each beat. Track tension level, phase transitions, and spotlight rotation to maintain balanced storytelling.

NameTypeReqDescription
incrementBeatboolean–Increment the scene beat count (call after each narrative beat)
phasestring–Shift the narrative phase (omit to keep current phase)
sessionIdstringyesSession ID
spotlightPlayerIdstring–Record that this player received spotlight this beat
tensionDeltanumber–Adjust tension level by this amount (positive = more tension, negative = less)

No output schema declared.

No examples provided.

update_player ~107

Update a player's status, name, controlType, or AI persona

NameTypeReqDescription
aiPersonaobject–Update AI persona (for AI players)
characterIdstring|null–New character ID (or null to unlink)
controlTypestring–Switch between human and AI control
namestring–New display name
playerIdstringyesPlayer ID
sessionIdstringyesSession ID
statusstring–New status

No output schema declared.

No examples provided.

update_relationship ~196

Record an interaction and update NPC relationship. Automatically adjusts attitude based on impact.

NameTypeReqDescription
actingCharacterIdstring–Character ID of the PC who caused this interaction (tracks per-PC attitudes)
addFearsarray–Add fears
addKnowsarray–Add to what NPC knows
addOwesarray–Add debts/favors
addWantsarray–Add wants
attitudeChangestring–Explicit attitude override (optional)
impactstringyesHow this affected the relationship
interactionstringyesDescription of what happened
npcIdstringyesNPC ID
removeFearsarray–Remove fears
removeKnowsarray–Remove from knows
removeOwesarray–Remove debts
removeWantsarray–Remove wants
sessionIdstringyesSession ID

No output schema declared.

No examples provided.

upgrade_inventory ~112

Convert a character from narrative to itemized inventory mode. Enables full item tracking with stats, equipment slots, gold, and weight/encumbrance.

NameTypeReqDescription
characterIdstringyesCharacter ID to upgrade
maxSlotsinteger–Maximum inventory slots
maxWeightnumber–Maximum carry weight
preserveNarrativeboolean–Keep narrative equipment as reference (stored in narrative field)
sessionIdstringyesSession ID
startingGoldinteger–Starting gold amount

No output schema declared.

No examples provided.

use_item ~87

Use a consumable item. Applies healing or effects, decrements uses, and removes item when depleted.

NameTypeReqDescription
characterIdstringyesCharacter ID using the item
itemIdstringyesItem instance ID to use
sessionIdstringyesSession ID
targetCharacterIdstring–Target character ID (for items that affect others). Defaults to self.

No output schema declared.

No examples provided.

validate_world_pack ~52

Check a world pack for completeness, consistency, and broken references.

NameTypeReqDescription
packIdstring–Pack ID (if validating saved pack)
sessionIdstring–Session ID (if validating from session)

No output schema declared.

No examples provided.

Install

How do I install the MythxEngine MCP server?

MythxEngine ships as an MCPB bundle, a single file you download and open in an MCP host that supports MCPB bundles, such as Claude Desktop. The host reads the launch command from the bundle's own manifest, so there is no command to copy. The MCP registry declares no SHA-256 for this bundle, so there is no published digest to check the download against.

mcpb · mythxengine-0.3.0.mcpb

Download bundle

The MCP registry declares no SHA-256 for this bundle, so there is no published digest to check it against. Open it with an MCPB-capable host such as Claude Desktop.

Common questions

What is the MythxEngine MCP server?

MythxEngine is an MCP server listed in the public MCP registry as io.github.protoLabsAI/mythxengine. Tabletop RPG engine over MCP: dice, combat, stress, clocks, world generation, four bundled worlds. This page covers its MCPB bundle (https://github.com/protoLabsAI/mythx-mcp/releases/download/v0.3.0/mythxengine-0.3.0.mcpb).

Is the MythxEngine MCP server safe to use?

MythxEngine scores 55 out of 100 on VerifyMCP. It declares no install or post-install scripts. That is a record of what we were able to check automatically, not an endorsement. The category breakdown on this page shows every signal behind the number, including the ones we could not confirm.

What tools does the MythxEngine MCP server expose?

MythxEngine exposes 158 tools: roll_dice, roll_test, roll_custom_test, get_character, create_character, and 153 more. Their descriptions and schemas cost roughly 12,266 tokens of context every time the server is loaded.

What licence is the MythxEngine MCP server under?

MythxEngine declares the MIT licence, which is OSI-approved. That covers the source only, and says nothing about the cost of any service it calls.