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MythxEngine

MCPB · MYTHXENGINE-0.3.0.MCPB · 2 COMPONENTS · SCANNED AUG 4

Tabletop RPG engine over MCP: dice, combat, stress, clocks, world generation, four bundled worlds

+10 this week 40 Trust /100
Trust breakdown (6 categories)

How this component scores in each security and reliability category. Every signal is checked automatically from public evidence about the published package, including repeated runs of it in an isolated sandbox, and we only credit what we can confirm. How we score →

Supply Chain Security13
  • Malware scan not yet available for this package.Unverified
  • CVE data not yet available for this package.Unverified
  • No install/post-install scripts declared.Pass
  • Only part of the dependency tree could be resolved (96 of 100), so this covers what we could see, not the whole tree. View diagnostics → Partial
Provenance & Transparency45
Schema Quality & AI Usability42
  • 0% of prompts and resources have a non-trivial description (not blank, and not just the item's name).Fail
  • AI-judged instruction clarity (good).Pass
  • Tool/resource definitions use about 12305 tokens (~75/item across 164 items; 158 tools + 6 resources), lean.Pass
  • Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management27
  • Stability observed for 8 of 30 days with no destabilising changes; credit accrues until the full window elapses.Partial
Tool Coverage100
  • 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
  • 99% of tool parameters carry a description.Partial
Capabilities100
  • Implements a supported MCP spec version (2025-11-25); the latest is 2026-07-28.Pass
Install

Add this component to your MCP client. Where a client-specific snippet is available, pick your client below and copy it straight into your config; otherwise use the connection detail shown.

mcpb · mythxengine-0.3.0.mcpb

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Changelog

Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.

  • 3 Aug 26 +4
    • Stability: unverified → 0.23 functional
  • 2 Aug 26 −3
    • Dependency health: partial → unverified functional
  • 1 Aug 26 +12
    • Stability: Stability not yet verified: not enough scan history yet (needs a 30-day window). security
    • MCP protocol: unverified → pass functional
    • Dependency health: unverified → partial functional
    • Schema quality: unverified → good functional
  • 31 Jul 26 −8
    • We updated how we score, so this day's move reflects our rubric, not a change to the server See what changed → functional
  • 30 Jul 26 +5
    • Schema quality: unverified → 0 functional
  • 28 Jul 26 −4
    • Schema quality: 0 → unverified functional
    • Maintenance: unverified → pass functional
  • 27 Jul 26 34

    First indexed and scored.

Diagnostics

Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.

Captured 4 Aug 2026 · Analysed mcpb/https://github.com/protoLabsAI/mythx-mcp/releases/download/v0.3.0/[email protected]

Provenance none

Ecosystem: mcpb · Outcome: none

Dependencies 96 packages

96 packages in the resolved dependency tree · 96 deprecated · 29 stale.

The dependency tree was only partially resolved, so these counts may be incomplete.

MCP tools — 158 exposed · ~12,266 tokens

The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability.

Tool Tokens
update_companion_state ~243

Update an AI companion's internal state (loyalty, mood, grievances, memories). Call after events that would plausibly affect the companion's attitude toward the party.

NameTypeReqDescription
characterIdstringyesThe AI companion's character ID
fireTriggerstringID of a loyalty trigger that was fired — marks it as fired and applies its effect
hiddenAgendastring|nullSet or clear the companion's hidden agenda
loyaltyDeltanumberChange to party loyalty (negative = losing trust, positive = gaining trust)
moodShiftstringNew mood descriptor for the companion
newAdmirationstringSomething the companion now admires
newDisagreementstringA new active disagreement
newGrievancestringA new grievance the companion is holding
newMemoryobjectA new memory to record (always marked unresolved)
playerLoyaltyDeltaobjectPer-player trust changes keyed by player ID
reasonstringWhy the loyalty changed — used in narrative context
sessionIdstringyesSession ID

No output schema declared.

No examples provided.

update_investigation_status ~51

Mark an investigation as solved, cold, or abandoned.

NameTypeReqDescription
investigationIdstringyesInvestigation ID
sessionIdstringyesSession ID
statusstringyesNew status

No output schema declared.

No examples provided.

update_pacing_state ~119

Update narrative pacing state after each beat. Track tension level, phase transitions, and spotlight rotation to maintain balanced storytelling.

NameTypeReqDescription
incrementBeatbooleanIncrement the scene beat count (call after each narrative beat)
phasestringShift the narrative phase (omit to keep current phase)
sessionIdstringyesSession ID
spotlightPlayerIdstringRecord that this player received spotlight this beat
tensionDeltanumberAdjust tension level by this amount (positive = more tension, negative = less)

No output schema declared.

No examples provided.

update_player ~107

Update a player's status, name, controlType, or AI persona

NameTypeReqDescription
aiPersonaobjectUpdate AI persona (for AI players)
characterIdstring|nullNew character ID (or null to unlink)
controlTypestringSwitch between human and AI control
namestringNew display name
playerIdstringyesPlayer ID
sessionIdstringyesSession ID
statusstringNew status

No output schema declared.

No examples provided.

update_relationship ~196

Record an interaction and update NPC relationship. Automatically adjusts attitude based on impact.

NameTypeReqDescription
actingCharacterIdstringCharacter ID of the PC who caused this interaction (tracks per-PC attitudes)
addFearsarrayAdd fears
addKnowsarrayAdd to what NPC knows
addOwesarrayAdd debts/favors
addWantsarrayAdd wants
attitudeChangestringExplicit attitude override (optional)
impactstringyesHow this affected the relationship
interactionstringyesDescription of what happened
npcIdstringyesNPC ID
removeFearsarrayRemove fears
removeKnowsarrayRemove from knows
removeOwesarrayRemove debts
removeWantsarrayRemove wants
sessionIdstringyesSession ID

No output schema declared.

No examples provided.

upgrade_inventory ~112

Convert a character from narrative to itemized inventory mode. Enables full item tracking with stats, equipment slots, gold, and weight/encumbrance.

NameTypeReqDescription
characterIdstringyesCharacter ID to upgrade
maxSlotsintegerMaximum inventory slots
maxWeightnumberMaximum carry weight
preserveNarrativebooleanKeep narrative equipment as reference (stored in narrative field)
sessionIdstringyesSession ID
startingGoldintegerStarting gold amount

No output schema declared.

No examples provided.

use_item ~87

Use a consumable item. Applies healing or effects, decrements uses, and removes item when depleted.

NameTypeReqDescription
characterIdstringyesCharacter ID using the item
itemIdstringyesItem instance ID to use
sessionIdstringyesSession ID
targetCharacterIdstringTarget character ID (for items that affect others). Defaults to self.

No output schema declared.

No examples provided.

validate_world_pack ~52

Check a world pack for completeness, consistency, and broken references.

NameTypeReqDescription
packIdstringPack ID (if validating saved pack)
sessionIdstringSession ID (if validating from session)

No output schema declared.

No examples provided.