MythxEngine
MCPB · MYTHXENGINE-0.3.0.MCPB · 2 COMPONENTS
Tabletop RPG engine over MCP: dice, combat, stress, clocks, world generation, four bundled worlds
Available components
Last scanned (13 hours ago)
Scores higher than 89% of MCPB servers
Category Entertainment and Games
How this component scores in each security and reliability category. Every signal is checked automatically from public evidence about the published package, including repeated runs of it in an isolated sandbox, and we only credit what we can confirm. How we score → Why this is hard to score →
Supply Chain Security23
- No malware scan is available for this kind of package: the supply-chain vendors we use do not cover it. This is a permanent gap in our coverage, not a finding about the package.Unverified
- Known CVEs were checked across the 93 of 93 dependencies we could resolve, so this covers what we could see, not the whole tree.Partial
- No install/post-install scripts declared.Pass
- 30 of 93 dependencies flagged as unhealthy. View diagnostics → Partial
Provenance & Transparency45
- Source repository is publicly reachable at the declared URL. View diagnostics → Pass
- Provenance check failed: no build-provenance attestation is published. See how to fix → View diagnostics → Fail
- Clear OSI-approved license (MIT).Pass
- Actively maintained (last published 115 days ago).Pass
- Disclosure check failed: no security disclosure policy was found in the source repository. See how to fix → Fail
Schema Quality & AI Usability47
- 0% of prompts and resources have a non-trivial description (not blank, and not just the item's name).Fail
- AI-judged instruction clarity (good).Pass
- Tool/resource definitions use about 12305 tokens (~75/item across 164 items; 158 tools + 6 resources), lean.Pass
- Usage-examples check failed: none of the tools include examples. See how to fix → Fail
Stability & Change Management100
- No destabilizing schema changes in the last 30 days.Pass
Tool Coverage100
- 100% of tools have a non-trivial description (not blank, and not just the tool's name).Pass
- 99% of tool parameters carry a description.Partial
Tool Safety75
- No prompt-injection markers were found in the server instructions, tool names or descriptions we captured.Pass
- 0 of 10 tool(s) whose name or description implies an irreversible operation declare an MCP destructiveHint annotation; "remove_condition" implies "remove" and declares no destructiveHint at all, which the MCP spec reads as destructive by default. See how to fix → Fail
- An AI judge read all 159 captured unit(s) of tool text and found none that tries to manipulate the model reading it.Pass
Capabilities100
- Implements a supported MCP spec version (2025-11-25); the latest is 2026-07-28.Pass
Every change we have recorded for this component, newest first. Security-relevant changes are always shown. ▲ marks a change for the better, ▼ a change for the worse; unmarked changes are neutral.
- 3 Nov 26 +1
- Stability: 0.97 → pass security
- 1 Nov 26 0
- Maintenance: unverified → pass ▲ functional
- Stability: pass → 0.93 functional
- 31 Oct 26 0
- Security disclosure: unverified → fail ▼ functional
- 30 Oct 26 −1
- Security disclosure: fail → unverified ▼ functional
- Maintenance: pass → unverified ▼ functional
- 26 Oct 26 +1
- Stability: 0.97 → pass security
- 25 Oct 26 −1
- Stability: pass → 0.97 functional
- 23 Oct 26 0
- Provenance: unverified → fail ▼ security
- 22 Oct 26 0
- Provenance: fail → unverified ▼ security
Diagnostic detail from the automated scan of this channel: what the scanner observed at each step, so you can see exactly where a check passed or failed. It is informational only and never changes the trust score.
Captured 5 Nov 2026 · Analysed mcpb/https://github.com/protoLabsAI/mythx-mcp/releases/download/v0.3.0/mythxengine-0.3.0.mcpb@0.3.0
Provenance No attestation
The registry publishes no build provenance for this version, so there is nothing to verify.
| Result | No attestation |
|---|---|
| Ecosystem | mcpb |
| Reason | No attestation published |
Background: How many MCP packages publish verified provenance →
Dependencies 93 packages
| Packages resolved | 93 |
|---|---|
| Stale | 30 |
| Tree resolution | Complete |
Background: SBOMs and build attestations, explained →
The tools this component advertises to a client, with an estimated token cost for each. Expand a tool to see its parameters and schema. The per-tool counts are indicative and are not scored directly; the schema's total context footprint is one signal in Schema Quality & AI Usability. A tool's description is untrusted text the model reads on every call, which is what makes this list a security surface and not just an inventory: how tool poisoning works →
update_companion_state ~243
Update an AI companion's internal state (loyalty, mood, grievances, memories). Call after events that would plausibly affect the companion's attitude toward the party.
| Name | Type | Req | Description |
|---|---|---|---|
| characterId | string | yes | The AI companion's character ID |
| fireTrigger | string | – | ID of a loyalty trigger that was fired — marks it as fired and applies its effect |
| hiddenAgenda | string|null | – | Set or clear the companion's hidden agenda |
| loyaltyDelta | number | – | Change to party loyalty (negative = losing trust, positive = gaining trust) |
| moodShift | string | – | New mood descriptor for the companion |
| newAdmiration | string | – | Something the companion now admires |
| newDisagreement | string | – | A new active disagreement |
| newGrievance | string | – | A new grievance the companion is holding |
| newMemory | object | – | A new memory to record (always marked unresolved) |
| playerLoyaltyDelta | object | – | Per-player trust changes keyed by player ID |
| reason | string | – | Why the loyalty changed — used in narrative context |
| sessionId | string | yes | Session ID |
No output schema declared.
No examples provided.
update_investigation_status ~51
Mark an investigation as solved, cold, or abandoned.
| Name | Type | Req | Description |
|---|---|---|---|
| investigationId | string | yes | Investigation ID |
| sessionId | string | yes | Session ID |
| status | string | yes | New status |
No output schema declared.
No examples provided.
update_pacing_state ~119
Update narrative pacing state after each beat. Track tension level, phase transitions, and spotlight rotation to maintain balanced storytelling.
| Name | Type | Req | Description |
|---|---|---|---|
| incrementBeat | boolean | – | Increment the scene beat count (call after each narrative beat) |
| phase | string | – | Shift the narrative phase (omit to keep current phase) |
| sessionId | string | yes | Session ID |
| spotlightPlayerId | string | – | Record that this player received spotlight this beat |
| tensionDelta | number | – | Adjust tension level by this amount (positive = more tension, negative = less) |
No output schema declared.
No examples provided.
update_player ~107
Update a player's status, name, controlType, or AI persona
| Name | Type | Req | Description |
|---|---|---|---|
| aiPersona | object | – | Update AI persona (for AI players) |
| characterId | string|null | – | New character ID (or null to unlink) |
| controlType | string | – | Switch between human and AI control |
| name | string | – | New display name |
| playerId | string | yes | Player ID |
| sessionId | string | yes | Session ID |
| status | string | – | New status |
No output schema declared.
No examples provided.
update_relationship ~196
Record an interaction and update NPC relationship. Automatically adjusts attitude based on impact.
| Name | Type | Req | Description |
|---|---|---|---|
| actingCharacterId | string | – | Character ID of the PC who caused this interaction (tracks per-PC attitudes) |
| addFears | array | – | Add fears |
| addKnows | array | – | Add to what NPC knows |
| addOwes | array | – | Add debts/favors |
| addWants | array | – | Add wants |
| attitudeChange | string | – | Explicit attitude override (optional) |
| impact | string | yes | How this affected the relationship |
| interaction | string | yes | Description of what happened |
| npcId | string | yes | NPC ID |
| removeFears | array | – | Remove fears |
| removeKnows | array | – | Remove from knows |
| removeOwes | array | – | Remove debts |
| removeWants | array | – | Remove wants |
| sessionId | string | yes | Session ID |
No output schema declared.
No examples provided.
upgrade_inventory ~112
Convert a character from narrative to itemized inventory mode. Enables full item tracking with stats, equipment slots, gold, and weight/encumbrance.
| Name | Type | Req | Description |
|---|---|---|---|
| characterId | string | yes | Character ID to upgrade |
| maxSlots | integer | – | Maximum inventory slots |
| maxWeight | number | – | Maximum carry weight |
| preserveNarrative | boolean | – | Keep narrative equipment as reference (stored in narrative field) |
| sessionId | string | yes | Session ID |
| startingGold | integer | – | Starting gold amount |
No output schema declared.
No examples provided.
use_item ~87
Use a consumable item. Applies healing or effects, decrements uses, and removes item when depleted.
| Name | Type | Req | Description |
|---|---|---|---|
| characterId | string | yes | Character ID using the item |
| itemId | string | yes | Item instance ID to use |
| sessionId | string | yes | Session ID |
| targetCharacterId | string | – | Target character ID (for items that affect others). Defaults to self. |
No output schema declared.
No examples provided.
validate_world_pack ~52
Check a world pack for completeness, consistency, and broken references.
| Name | Type | Req | Description |
|---|---|---|---|
| packId | string | – | Pack ID (if validating saved pack) |
| sessionId | string | – | Session ID (if validating from session) |
No output schema declared.
No examples provided.
How do I install the MythxEngine MCP server?
MythxEngine ships as an MCPB bundle, a single file you download and open in an MCP host that supports MCPB bundles, such as Claude Desktop. The host reads the launch command from the bundle's own manifest, so there is no command to copy. The MCP registry declares no SHA-256 for this bundle, so there is no published digest to check the download against.
mcpb · mythxengine-0.3.0.mcpb
Download bundleThe MCP registry declares no SHA-256 for this bundle, so there is no published digest to check it against. Open it with an MCPB-capable host such as Claude Desktop.
What is the MythxEngine MCP server?
MythxEngine is an MCP server listed in the public MCP registry as io.github.protoLabsAI/mythxengine. Tabletop RPG engine over MCP: dice, combat, stress, clocks, world generation, four bundled worlds. This page covers its MCPB bundle (https://github.com/protoLabsAI/mythx-mcp/releases/download/v0.3.0/mythxengine-0.3.0.mcpb).
Is the MythxEngine MCP server safe to use?
MythxEngine scores 55 out of 100 on VerifyMCP. It declares no install or post-install scripts. That is a record of what we were able to check automatically, not an endorsement. The category breakdown on this page shows every signal behind the number, including the ones we could not confirm.
What tools does the MythxEngine MCP server expose?
MythxEngine exposes 158 tools: roll_dice, roll_test, roll_custom_test, get_character, create_character, and 153 more. Their descriptions and schemas cost roughly 12,266 tokens of context every time the server is loaded.
What licence is the MythxEngine MCP server under?
MythxEngine declares the MIT licence, which is OSI-approved. That covers the source only, and says nothing about the cost of any service it calls.