# playproof (npm · playproof)

See and playtest browser games: frame-by-frame motion, crash hunting, phone layouts, frame pacing.

- Trust score: 83/100 (high trust)
- Change this week: +3
- Registry status: active
- Liveness: live
- Owner verified: no
- Last scored: 2026-11-04

## Components

- npm · `playproof`: 83/100 (this document), [markdown](https://verifymcp.io/servers/emirhanozl-playproof/playproof.md), [page](https://verifymcp.io/servers/emirhanozl-playproof/playproof)

## Channel facts

- Registry: `npm`
- Package: `playproof`
- Version: `0.3.2`
- Transport: `stdio`

## Trust breakdown

How this component scores in each security and reliability category. Every signal is checked automatically from public evidence about the published package, including repeated runs of it in an isolated sandbox, and we only credit what we can confirm. Scores are 0–100 per category. Scoring method: https://verifymcp.io/docs/scoring (what has changed: https://verifymcp.io/docs/scoring/changelog)

Scored 2026-11-04.

- **Supply Chain Security**: 100/100
  - No malware found by supply-chain analysis.
  - No known CVEs affecting this package version or its production dependencies.
  - No install/post-install scripts declared.
  - 0 of 1 dependencies flagged as unhealthy.
- **Provenance & Transparency**: 97/100
  - Source repository is publicly reachable at the declared URL.
  - Cryptographically verified build provenance (signed, bound to EmirhanOzl/playproof).
  - Clear OSI-approved license (MIT).
  - Actively maintained (last published 12 days ago).
  - Disclosure check failed: no security disclosure policy was found in the source repository.
- **Schema Quality & AI Usability**: 55/100
  - AI-judged instruction clarity (good).
  - Context-footprint check failed: tool/resource definitions use about 2417 tokens (~402/item across 6 items; 6 tools + 0 resources), over budget; trim descriptions and params.
  - Usage-examples check failed: none of the tools include examples.
- **Stability & Change Management**: 43/100
  - Stability observed for 13 of 30 days with no destabilising changes; credit accrues until the full window elapses.
- **Tool Coverage**: 100/100
  - 100% of tools have a non-trivial description (not blank, and not just the tool's name).
  - 100% of tool parameters carry a description.
- **Tool Safety**: 100/100
  - No prompt-injection markers were found in the server instructions, tool names or descriptions we captured.
  - We read all 6 captured tool definition(s), and no name or description among them implies an irreversible operation.
  - An AI judge read all 7 captured unit(s) of tool text and found none that tries to manipulate the model reading it.
- **Capabilities**: 100/100
  - Implements a supported MCP spec version (2025-11-25); the latest is 2026-07-28.

## Install

### How do I install the playproof MCP server?

playproof runs locally as an npm package, launched with npx -y playproof. Ready-made configuration for Claude, Cursor, VS Code, Codex and 5 more is on this page, copied from each client's own documentation.

### Claude

```bash
claude mcp add emirhanozl-playproof -- npx -y playproof
```

### Cursor

```json
{
  "mcpServers": {
    "emirhanozl-playproof": {
      "command": "npx",
      "args": [
        "-y",
        "playproof"
      ]
    }
  }
}
```

### VS Code

```json
{
  "servers": {
    "emirhanozl-playproof": {
      "command": "npx",
      "args": [
        "-y",
        "playproof"
      ]
    }
  }
}
```

### Codex

```bash
codex mcp add emirhanozl-playproof -- npx -y playproof
```

### opencode

```json
{
  "$schema": "https://opencode.ai/config.json",
  "mcp": {
    "emirhanozl-playproof": {
      "type": "local",
      "command": [
        "npx",
        "-y",
        "playproof"
      ],
      "enabled": true
    }
  }
}
```

### OpenClaw

```bash
openclaw mcp add emirhanozl-playproof --command npx --arg -y --arg playproof
```

### Hermes

```yaml
mcp_servers:
  emirhanozl-playproof:
    command: "npx"
    args: ["-y", "playproof"]
```

### Netclaw

```json
{
  "McpServers": {
    "emirhanozl-playproof": {
      "Transport": "stdio",
      "Command": "npx",
      "Arguments": [
        "-y",
        "playproof"
      ]
    }
  }
}
```

### Vellum

```bash
assistant mcp add emirhanozl-playproof -t stdio -c npx -a -y playproof
```

### Other

```json
{
  "mcpServers": {
    "emirhanozl-playproof": {
      "command": "npx",
      "args": [
        "-y",
        "playproof"
      ]
    }
  }
}
```

## Changelog

Every change recorded for this component, newest first. Days that predate change tracking, or that we cannot explain, say so: "we were watching and nothing happened" and "we were not watching" are different claims.

### 2026-11-03 (score 83, +1)

No change was recorded against any check on this day. Stability & Change Management went from 37 to 40. That category is still filling its 30-day observation window: 11 days of observed history at the previous scan, 12 at this one. The score rises as the window fills, whether or not the server changes.

### 2026-10-31 (score 82, +1)

No change was recorded against any check on this day. Stability & Change Management went from 27 to 30. That category is still filling its 30-day observation window: 8 days of observed history at the previous scan, 9 at this one. The score rises as the window fills, whether or not the server changes.

### 2026-10-29 (score 81, +1)

No change was recorded against any check on this day. Stability & Change Management went from 20 to 23. That category is still filling its 30-day observation window: 6 days of observed history at the previous scan, 7 at this one. The score rises as the window fills, whether or not the server changes.

### 2026-10-27 (score 80, +3)

- [functional improvement] Stability: unverified → 0.17

### 2026-10-23 (score 77, +15)

- [security improvement] Malware scan: unverified → pass

### 2026-10-22 (score 62)

First indexed and scored.

## MCP tools (6)

### `frames` (~576 tokens)

Film an animation frame by frame

Runs the game on a virtual clock, optionally performs steps to trigger something, then films it frame by frame. Returns a contact sheet (tiles with frame number and time, dashed boxes around what moved, a bar per frame of how much changed) and an onion-skin image (the whole motion ghosted into one picture), plus flagged sudden jumps, one-frame flicker and stalls. Runs are deterministic: pass compare = the folder of an earlier run to see exactly what a code change did.

Input parameters:

- `area` (string): CSS selector of the game area (default: the largest canvas)
- `compare` (string): Output folder of an earlier frames run to compare with
- `device` (string): Device to emulate: "iPhone 15", "Pixel 8", "desktop" (default) or "390x844@3 mobile"
- `duration` (string): How long to film, e.g. 800ms or 1.5s (default 1s)
- `fps` (number): Tiles per second on the sheet (default: fit about 24 tiles)
- `ready` (string): JavaScript expression that is true once the game has loaded
- `scenario` (string): Name of a scenario in playproof.config.json: supplies steps, duration, zoom and device
- `steps` (string): Steps separated by ";". Steps (separate with ";" or new lines, "#" starts a comment line): wait <time> let time pass (virtual time: instant and exact) tap <x,y>|@label tap/click inside the game area…
- `target` (string): URL (e.g. http://localhost:5173), folder (./dist) or HTML file of the game. Optional when playproof.config.json sets it.
- `waitFor` (string): CSS selector to wait for before starting
- `zoom` (string): Crop to what moves ("auto") or to x,y,w,h in percent of the game area

### `play` (~440 tokens)

Play a scripted sequence

Plays a script of taps, drags, keys and waits on the virtual clock and returns a storyboard of every "shot" and "film" step. Use "until <js> <time>" to wait for game states instead of guessing.

Input parameters:

- `area` (string): CSS selector of the game area (default: the largest canvas)
- `device` (string): Device to emulate: "iPhone 15", "Pixel 8", "desktop" (default) or "390x844@3 mobile"
- `ready` (string): JavaScript expression that is true once the game has loaded
- `scenario` (string): Name of a scenario in playproof.config.json: supplies steps, duration, zoom and device
- `steps` (string): Required unless a scenario gives them. Steps separated by ";". Steps (separate with ";" or new lines, "#" starts a comment line): wait <time> let time pass (virtual time: instant and exact) tap <x,y>…
- `target` (string): URL (e.g. http://localhost:5173), folder (./dist) or HTML file of the game. Optional when playproof.config.json sets it.
- `waitFor` (string): CSS selector to wait for before starting

### `check` (~100 tokens)

Check every scenario against its baseline

Films every scenario in playproof.config.json and compares it with its committed baseline (a snapshot test for motion), then runs monkey and devices. Changed motion is an error with a compare image; update = true accepts the current motion as the new baseline (rewrites files: only when the change is intended).

Input parameters:

- `only` (array): Scenario names and/or monkey, devices, perf
- `update` (boolean): Accept the current motion as the new baselines

### `monkey` (~241 tokens)

Hunt for crashes with random play

Random taps, drags, keys and backgrounding, repeatable by seed. Reports uncaught errors, failed requests, hangs, soft-locks and a render loop that stops, each with a command that reproduces it.

Input parameters:

- `actions` (number): Number of random actions (default 300)
- `area` (string): CSS selector of the game area (default: the largest canvas)
- `device` (string): Device to emulate: "iPhone 15", "Pixel 8", "desktop" (default) or "390x844@3 mobile"
- `ready` (string): JavaScript expression that is true once the game has loaded
- `scenario` (string): Name of a scenario in playproof.config.json: supplies steps, duration, zoom and device
- `seed` (number): Random seed (default 1); the same seed replays the same actions
- `target` (string): URL (e.g. http://localhost:5173), folder (./dist) or HTML file of the game. Optional when playproof.config.json sets it.
- `waitFor` (string): CSS selector to wait for before starting

### `devices` (~452 tokens)

Check phones, tablet and desktop

Loads the game on nine screens and returns them side by side, with layout findings: blurry or stretched canvas, canvas cut off, page scrolling, missing viewport meta, missing touch-action, clipped text, small touch targets.

Input parameters:

- `area` (string): CSS selector of the game area (default: the largest canvas)
- `device` (string): Device to emulate: "iPhone 15", "Pixel 8", "desktop" (default) or "390x844@3 mobile"
- `devices` (array): Device names (default: a matrix of nine)
- `ready` (string): JavaScript expression that is true once the game has loaded
- `scenario` (string): Name of a scenario in playproof.config.json: supplies steps, duration, zoom and device
- `steps` (string): Run on every device before the screenshot. Steps separated by ";". Steps (separate with ";" or new lines, "#" starts a comment line): wait <time> let time pass (virtual time: instant and exact) tap <…
- `target` (string): URL (e.g. http://localhost:5173), folder (./dist) or HTML file of the game. Optional when playproof.config.json sets it.
- `waitFor` (string): CSS selector to wait for before starting

### `perf` (~510 tokens)

Measure frame pacing

Measures real frame times (fps, p95/p99, dropped frames at the display's refresh rate, long tasks, heap growth) while the game idles, runs steps, or takes random taps. Locally the CPU is slowed 4x; android = true measures Chrome on a USB-connected Android phone.

Input parameters:

- `android` (boolean): Measure on a USB-connected Android phone
- `area` (string): CSS selector of the game area (default: the largest canvas)
- `cpu` (number): CPU slowdown factor for local runs (default 4, 1 = off)
- `device` (string): Device to emulate: "iPhone 15", "Pixel 8", "desktop" (default) or "390x844@3 mobile"
- `duration` (string): How long to measure (default 10s)
- `monkey` (boolean): Tap randomly while measuring
- `ready` (string): JavaScript expression that is true once the game has loaded
- `scenario` (string): Name of a scenario in playproof.config.json: supplies steps, duration, zoom and device
- `steps` (string): Steps separated by ";". Steps (separate with ";" or new lines, "#" starts a comment line): wait <time> let time pass (virtual time: instant and exact) tap <x,y>|@label tap/click inside the game area…
- `target` (string): URL (e.g. http://localhost:5173), folder (./dist) or HTML file of the game. Optional when playproof.config.json sets it.
- `waitFor` (string): CSS selector to wait for before starting

## Diagnostics

Captured diagnostic sections: Provenance, Dependencies. The full working is on the page: https://verifymcp.io/servers/emirhanozl-playproof/playproof#diagnostics

## Score history

- 2026-11-04: 83
- 2026-11-03: 83
- 2026-11-02: 82
- 2026-11-01: 82
- 2026-10-31: 82
- 2026-10-30: 81
- 2026-10-29: 81
- 2026-10-28: 80
- 2026-10-27: 80
- 2026-10-26: 77
- 2026-10-25: 77
- 2026-10-24: 77
- 2026-10-23: 77
- 2026-10-22: 62

## Common questions

### What is the playproof MCP server?

playproof is an MCP server listed in the public MCP registry as io.github.EmirhanOzl/playproof. See and playtest browser games: frame-by-frame motion, crash hunting, phone layouts, frame pacing. This page covers its npm package (playproof).

### Is the playproof MCP server safe to use?

playproof scores 83 out of 100 on VerifyMCP. We found no known CVEs affecting it as of 4 November 2026. It declares no install or post-install scripts. Its build provenance is signed and verified. That is a record of what we were able to check automatically, not an endorsement. The category breakdown on this page shows every signal behind the number, including the ones we could not confirm.

### What tools does the playproof MCP server expose?

playproof exposes 6 tools: frames, play, check, monkey, devices, perf. Their descriptions and schemas cost roughly 2,319 tokens of context every time the server is loaded.

### Is the playproof MCP server still maintained?

playproof is still listed as active in the MCP registry. We last reached this channel on 4 November 2026. Those dates come from our own scans of the registry and the channel itself, not from anything the publisher announced.

### What licence is the playproof MCP server under?

playproof declares the MIT licence, which is OSI-approved. That covers the source only, and says nothing about the cost of any service it calls.

## Links

- npm package: https://www.npmjs.com/package/playproof
- Socket report: https://socket.dev/npm/package/playproof
- Repository: https://github.com/EmirhanOzl/playproof
- Changelog RSS feed: https://verifymcp.io/servers/emirhanozl-playproof/playproof.xml
- Changelog JSON feed: https://verifymcp.io/servers/emirhanozl-playproof/playproof.json
- HTML version of this page: https://verifymcp.io/servers/emirhanozl-playproof/playproof
