# Vice City Mission: GTA 6 (remote · vicecitymission.com)

Free, unofficial GTA 6 server: release info, news, music, map pins, real-world landmarks, checklist

- Trust score: 75/100 (medium)
- Registry status: active
- Liveness: live
- Owner verified: no
- Last scored: 2026-11-05

## Components

- remote · `vicecitymission.com`: 75/100 (this document), [markdown](https://verifymcp.io/servers/com-vicecitymission-gta6/vicecitymission.md), [page](https://verifymcp.io/servers/com-vicecitymission-gta6/vicecitymission)

## Channel facts

- Endpoint: `https://vicecitymission.com/mcp`
- Transports: `streamable-http`
- Auth: `none`
- Version: `1.0.1`

## Trust breakdown

How this component scores in each security and reliability category. Every signal is checked automatically against the live server, and we only credit what we can confirm. Scores are 0–100 per category. Scoring method: https://verifymcp.io/docs/scoring (what has changed: https://verifymcp.io/docs/scoring/changelog)

Scored 2026-11-05.

- **Endpoint Security**: 80/100
  - The endpoint's TLS certificate is valid, in date, and uses a strong key.
  - No authorisation is required to call this server. Nothing on it is marked destructive, but we can't show that an anonymous caller can only read: full credit needs the server to list at least one tool and every tool to be verifiably read-only. We use a best-effort check of tool names and descriptions to tell read-only tools from tools that change things, so some genuinely read-only tools may not get full credit. Names that start with a read verb (get, list, read, search and similar) and accurate readOnlyHint annotations help. Meet that to earn full credit, or require authorisation.
  - HTTPS is enforced; there's no plaintext access path.
  - The HSTS (Strict-Transport-Security) header is present.
  - DNSSEC check failed: this domain isn't protected by DNSSEC.
- **Transport & Reachability**: 100/100
  - Verified streamable-http transport via a live MCP handshake.
- **Schema Quality & AI Usability**: 75/100
  - AI-judged instruction clarity (good).
  - Tool/resource definitions use about 1072 tokens (~97/item across 11 items; 11 tools + 0 resources), lean.
  - Usage-examples check failed: none of the tools include examples.
- **Stability & Change Management**: 10/100
  - Stability observed for 3 of 30 days with no destabilising changes; credit accrues until the full window elapses.
- **Tool Coverage**: 100/100
  - 100% of tools have a non-trivial description (not blank, and not just the tool's name).
  - 100% of tool parameters carry a description.
- **Tool Safety**: 100/100
  - No prompt-injection markers were found in the server instructions, tool names or descriptions we captured.
  - We read all 11 captured tool definition(s), and no name or description among them implies an irreversible operation.
  - An AI judge read all 12 captured unit(s) of tool text and found none that tries to manipulate the model reading it.
- **Capabilities**: 100/100
  - Implements a current MCP spec version (2026-07-28).

## Install

### How do I install the Vice City Mission: GTA 6 MCP server?

Vice City Mission: GTA 6 is a hosted endpoint at https://vicecitymission.com/mcp, so there is nothing to install locally. Ready-made configuration for Claude, Cursor, VS Code, Codex and 5 more is on this page, copied from each client's own documentation.

### Claude

```bash
claude mcp add --transport http com-vicecitymission-gta6 'https://vicecitymission.com/mcp'
```

### Cursor

```json
{
  "mcpServers": {
    "com-vicecitymission-gta6": {
      "url": "https://vicecitymission.com/mcp"
    }
  }
}
```

### VS Code

```json
{
  "servers": {
    "com-vicecitymission-gta6": {
      "type": "http",
      "url": "https://vicecitymission.com/mcp"
    }
  }
}
```

### Codex

```toml
[mcp_servers.com-vicecitymission-gta6]
url = "https://vicecitymission.com/mcp"
```

### opencode

```json
{
  "$schema": "https://opencode.ai/config.json",
  "mcp": {
    "com-vicecitymission-gta6": {
      "type": "remote",
      "url": "https://vicecitymission.com/mcp",
      "enabled": true
    }
  }
}
```

### OpenClaw

```bash
openclaw mcp add com-vicecitymission-gta6 --url 'https://vicecitymission.com/mcp' --transport streamable-http
```

### Hermes

```yaml
mcp_servers:
  com-vicecitymission-gta6:
    url: "https://vicecitymission.com/mcp"
```

### Netclaw

```json
{
  "McpServers": {
    "com-vicecitymission-gta6": {
      "Transport": "http",
      "Url": "https://vicecitymission.com/mcp"
    }
  }
}
```

### Vellum

```bash
assistant mcp add com-vicecitymission-gta6 -t streamable-http -u 'https://vicecitymission.com/mcp'
```

### Other

```json
{
  "mcpServers": {
    "com-vicecitymission-gta6": {
      "type": "http",
      "url": "https://vicecitymission.com/mcp"
    }
  }
}
```

The mcpServers block is a cross-client convention. Remote transports vary, so check your client's docs.

## Changelog

Every change recorded for this component, newest first. Days that predate change tracking, or that we cannot explain, say so: "we were watching and nothing happened" and "we were not watching" are different claims.

### 2026-11-05 (score 75, +1)

No change was recorded against any check on this day. Stability & Change Management went from 7 to 10. That category is still filling its 30-day observation window: 2 days of observed history at the previous scan, 3 at this one. The score rises as the window fills, whether or not the server changes.

### 2026-11-03 (score 74, 0)

- [functional improvement] Stability: unverified → 0.03

### 2026-11-02 (score 74)

First indexed and scored.

## MCP tools (11)

### `get_launch_info` (~44 tokens)

GTA VI launch info

Release date of GTA VI, days remaining, and how much community data the Vice City Mission map and tracker have so far. Call this first if unsure whether data exists yet.

### `get_game_info` (~82 tokens)

GTA VI facts, characters and regions

Confirmed facts about GTA VI: quick facts (price, platforms, editions), the playable and supporting characters, and the regions of Leonida with their real-world inspirations. Each item is marked official, reported or community estimate.

Input parameters:

- `section` (string): Which part to return: facts (price, platforms, editions), characters, regions, faq, or all.

### `get_music` (~125 tokens)

GTA VI soundtrack

Confirmed GTA VI music: radio stations (genre, on-air hosts, reported voice actors, previewed songs), Grand Theft Auto VI: The Album singles, Justice's original score, and songs from each trailer. Each song includes streaming search links (Spotify, Apple Music, Tidal, YouTube Music). Full tracklists arrive at launch.

Input parameters:

- `section` (string): Which part to return: radio stations, the album, Justice's score, trailer songs, or all.
- `station` (string): Only this radio station, by name, e.g. 'Flash FM'.

### `get_news` (~48 tokens)

GTA VI news timeline

Major GTA VI announcements, newest first, each with a date, status (official/reported/community) and source links.

Input parameters:

- `limit` (integer): How many news items to return, newest first.

### `search_landmarks` (~214 tokens)

Real-world landmarks in GTA VI

Search ~1,900 GTA VI locations matched to the real Miami/Florida places they're based on (community data from map.gtadb.org, CC BY 4.0). Search by in-game area or by real place, e.g. 'Ocean Drive', 'Bal Harbour', 'Vice Beach', 'airport'. Optionally limit to a radius around an in-game position (meters).

Input parameters:

- `confirmed_only` (boolean): Only return landmarks the gtadb.org community has confirmed against a real address.
- `limit` (integer): Maximum number of landmarks to return.
- `near_x` (number): East-west map position in in-game meters (x grows east). Use with near_y to search around a point.
- `near_y` (number): North-south map position in in-game meters (y grows north). Use with near_x.
- `query` (string): Words to match in the in-game location or the real-world place.
- `radius` (number): Meters, used with near_x/near_y.

### `list_categories` (~37 tokens)

List map categories

The kinds of locations on the map (missions, collectibles, weapons, vehicles, shops, activities, secrets) with how many pins each has.

### `search_locations` (~123 tokens)

Search map locations

Search community-submitted GTA VI map pins by text and/or category. Returns name, category, details, position in in-game meters (x east, y north), vote count, verified flag and a link to the pin on the map.

Input parameters:

- `category` (string): Only return this category.
- `limit` (integer): Maximum number of pins to return.
- `query` (string): Words to match in the pin name or details, e.g. 'hidden package' or 'airport'.
- `verified_only` (boolean): Only return pins confirmed by votes or admins.

### `get_location` (~38 tokens)

Get one location

Full details for one map pin by its id.

Input parameters:

- `id` (integer, required): The pin's id, from search_locations or find_nearby.

### `find_nearby` (~157 tokens)

Find nearby locations

Find pins close to another pin or to a map position, nearest first. Positions are in-game meters (x east, y north, matching map.gtadb.org); distances are in meters.

Input parameters:

- `category` (string): Only return pins in this category.
- `limit` (integer): Maximum number of pins to return, nearest first.
- `near_location_id` (integer): Search around this pin.
- `radius` (number): Search radius in meters.
- `x` (number): East-west map position in in-game meters (x grows east). Give both x and y to search around a point.
- `y` (number): North-south map position in in-game meters (y grows north). Give both x and y.

### `get_checklist` (~60 tokens)

Get the 100% checklist

The completion checklist from the Vice City Mission tracker: story missions, side missions, activities, collectibles and trophies. Item ids match the tracker's saved progress.

Input parameters:

- `category` (string): Checklist section id: story, side, activities, collectibles or achievements.

### `checklist_remaining` (~72 tokens)

What's left for 100%

Given the ids a player has completed (from the tracker's 'Copy progress for AI' button), return what is still left, with missable items first, and the completion percentage.

Input parameters:

- `category` (string): Limit to one checklist section.
- `completed_ids` (array, required): Checklist item ids the player has finished.

## Diagnostics

Captured diagnostic sections: TLS, DNSSEC, Authorisation, Transports. The full working is on the page: https://verifymcp.io/servers/com-vicecitymission-gta6/vicecitymission#diagnostics

## Score history

- 2026-11-05: 75
- 2026-11-04: 74
- 2026-11-03: 74
- 2026-11-02: 74

## Common questions

### What is the Vice City Mission: GTA 6 MCP server?

Vice City Mission: GTA 6 is an MCP server listed in the public MCP registry as com.vicecitymission/gta6. Free, unofficial GTA 6 server: release info, news, music, map pins, real-world landmarks, checklist. This page covers its hosted endpoint (https://vicecitymission.com/mcp).

### Is the Vice City Mission: GTA 6 MCP server safe to use?

Vice City Mission: GTA 6 scores 75 out of 100 on VerifyMCP. That is a record of what we were able to check automatically, not an endorsement. The category breakdown on this page shows every signal behind the number, including the ones we could not confirm.

### What tools does the Vice City Mission: GTA 6 MCP server expose?

Vice City Mission: GTA 6 exposes 11 tools: get_launch_info, get_game_info, get_music, get_news, search_landmarks, and 6 more. Their descriptions and schemas cost roughly 1,000 tokens of context every time the server is loaded.

### Does the Vice City Mission: GTA 6 MCP server require authentication?

No. We connected to Vice City Mission: GTA 6 without credentials and it answered, so anything it exposes is reachable by anyone who knows the address.

### Is the Vice City Mission: GTA 6 MCP server still maintained?

Vice City Mission: GTA 6 is still listed as active in the MCP registry. We last reached this channel on 5 November 2026. Those dates come from our own scans of the registry and the channel itself, not from anything the publisher announced.

### What did VerifyMCP test on the Vice City Mission: GTA 6 MCP server?

VerifyMCP ran 13 checks on Vice City Mission: GTA 6, covering TLS certificate, Authorization, HTTPS, HSTS header and 9 more. Supply Chain Security and Provenance & Transparency do not apply to a hosted endpoint, so they were not tested. The score does not measure everything, and the scoring documentation lists what it leaves out.

## Links

- Remote endpoint: https://vicecitymission.com/mcp
- Repository: https://github.com/fshbeeb/vicecitymission-mcp
- Website: https://vicecitymission.com/ai
- Changelog RSS feed: https://verifymcp.io/servers/com-vicecitymission-gta6/vicecitymission.xml
- Changelog JSON feed: https://verifymcp.io/servers/com-vicecitymission-gta6/vicecitymission/changelog.json
- Trust report (JSON): https://verifymcp.io/servers/com-vicecitymission-gta6/vicecitymission.json
- HTML version of this page: https://verifymcp.io/servers/com-vicecitymission-gta6/vicecitymission
