# iDos Games SDK (npm · @idosgames/mcp)

Game modules, project scaffold and SDK skills for building web games on iDos Games.

- Trust score: 70/100 (medium)
- Registry status: active
- Liveness: live
- Owner verified: no
- Last scored: 2026-10-17

## Components

- npm · `@idosgames/mcp`: 70/100 (this document), [markdown](https://verifymcp.io/servers/com-idosgames-sdk/idosgames-mcp.md), [page](https://verifymcp.io/servers/com-idosgames-sdk/idosgames-mcp)

## Channel facts

- Registry: `npm`
- Package: `@idosgames/mcp`
- Version: `0.1.36`
- Transport: `stdio`

## Trust breakdown

How this component scores in each security and reliability category. Every signal is checked automatically from public evidence about the published package, including repeated runs of it in an isolated sandbox, and we only credit what we can confirm. Scores are 0–100 per category. Scoring method: https://verifymcp.io/docs/scoring (what has changed: https://verifymcp.io/docs/scoring/changelog)

Scored 2026-10-17.

- **Supply Chain Security**: 98/100
  - No malware found by supply-chain analysis.
  - No known CVEs affecting this package version or its production dependencies.
  - No install/post-install scripts declared.
  - 31 of 92 dependencies flagged as unhealthy.
- **Provenance & Transparency**: 45/100
  - Source repository is publicly reachable at the declared URL.
  - Provenance check failed: no build-provenance attestation is published.
  - Clear OSI-approved license (MIT).
  - Actively maintained (last published 0 days ago).
  - Disclosure check failed: no security disclosure policy was found in the source repository.
- **Schema Quality & AI Usability**: 69/100
  - AI-judged instruction clarity (good).
  - Context-footprint check failed: tool/resource definitions use about 1086 tokens (~155/item across 7 items; 7 tools + 0 resources), over budget; trim descriptions and params.
  - Usage-examples check failed: none of the tools include examples.
- **Stability & Change Management**: 10/100
  - Stability observed for 3 of 30 days with no destabilising changes; credit accrues until the full window elapses.
- **Tool Coverage**: 100/100
  - 100% of tools have a non-trivial description (not blank, and not just the tool's name).
  - 100% of tool parameters carry a description.
- **Tool Safety**: 100/100
  - No prompt-injection markers were found in the server instructions, tool names or descriptions we captured.
  - We read all 7 captured tool definition(s), and no name or description among them implies an irreversible operation.
  - An AI judge read all 8 captured unit(s) of tool text and found none that tries to manipulate the model reading it.
- **Capabilities**: 100/100
  - Implements a supported MCP spec version (2025-11-25); the latest is 2026-07-28.

## Install

### How do I install the iDos Games SDK MCP server?

iDos Games SDK runs locally as an npm package, launched with npx -y @idosgames/mcp. Ready-made configuration for Claude, Cursor, VS Code, Codex and 5 more is on this page, copied from each client's own documentation.

### Claude

```bash
claude mcp add com-idosgames-sdk -- npx -y @idosgames/mcp
```

### Cursor

```json
{
  "mcpServers": {
    "com-idosgames-sdk": {
      "command": "npx",
      "args": [
        "-y",
        "@idosgames/mcp"
      ]
    }
  }
}
```

### VS Code

```json
{
  "servers": {
    "com-idosgames-sdk": {
      "command": "npx",
      "args": [
        "-y",
        "@idosgames/mcp"
      ]
    }
  }
}
```

### Codex

```bash
codex mcp add com-idosgames-sdk -- npx -y @idosgames/mcp
```

### opencode

```json
{
  "$schema": "https://opencode.ai/config.json",
  "mcp": {
    "com-idosgames-sdk": {
      "type": "local",
      "command": [
        "npx",
        "-y",
        "@idosgames/mcp"
      ],
      "enabled": true
    }
  }
}
```

### OpenClaw

```bash
openclaw mcp add com-idosgames-sdk --command npx --arg -y --arg @idosgames/mcp
```

### Hermes

```yaml
mcp_servers:
  com-idosgames-sdk:
    command: "npx"
    args: ["-y", "@idosgames/mcp"]
```

### Netclaw

```json
{
  "McpServers": {
    "com-idosgames-sdk": {
      "Transport": "stdio",
      "Command": "npx",
      "Arguments": [
        "-y",
        "@idosgames/mcp"
      ]
    }
  }
}
```

### Vellum

```bash
assistant mcp add com-idosgames-sdk -t stdio -c npx -a -y @idosgames/mcp
```

### Other

```json
{
  "mcpServers": {
    "com-idosgames-sdk": {
      "command": "npx",
      "args": [
        "-y",
        "@idosgames/mcp"
      ]
    }
  }
}
```

## Changelog

Every change recorded for this component, newest first. Days that predate change tracking, or that we cannot explain, say so: "we were watching and nothing happened" and "we were not watching" are different claims.

### 2026-10-17 (score 70, +1)

- [security regression] Tool safety: pass → unverified
- [security] Stability: Stability not yet verified: we do not have a sandbox capture of the MCP schema this version of the package serves yet.
- [functional regression] Capabilities: pass → unverified
- [functional regression] Tool coverage: 100 → unverified
- [functional improvement] Stability: unverified → 0.10
- [functional] First check of Schema quality: unverified
- [functional] Package version: 0.1.34 → 0.1.36

### 2026-10-14 (score 69)

First indexed and scored.

## MCP tools (7)

### `list_modules` (~304 tokens)

List game modules

List the composable iDosGames modules in the catalog. Each entry has id, name, type (template = a complete ready-to-run game to start FROM, e.g. voxelcraft; feature = a capability to add on top), engine, genre, a short summary, what it 'provides' (its features), tags, preview media, a live demo url, and its dependency count. Read 'provides' to reuse a ready module instead of building the feature from scratch, then get_module to pull its source. Entries may also carry 'sharedUi' ({provides, requires, drawsOwn}: shared chrome roles currency-bar | wallet | status | account | menu | modes — the project's base (sign-in + the lobby, see get_host_scaffold) provides currency-bar, wallet, account, menu and modes, and a game hides its own copies automatically) and 'inBase' (true: a system installed with the base in every new project — only profile, inventory, invite, friends and quests; its screen is a tab of the lobby; every other system is added only when the app needs it) and 'uses' (a game's modules: install them together with the game) and 'events' ({emits: [{topic, when, payload}], listens: [{topic, why}]}). To react to another module's event, copy its payload descriptor into your own defineTopic(topic, shape(payload)) — never import another module.

### `get_module` (~117 tokens)

Get module source

Get one module's full source (a map of files) plus install instructions. Write each file under src/modules/{id}/, install its dependencies, and register it in src/modules.ts. Requires a host scaffold in the project (see get_host_scaffold). Its module.ts declares 'sharedUi' (roles it draws for every mode or needs) and its module.meta.json declares 'events' (topics it emits with their payload shapes, and topics it listens to).

Input parameters:

- `id` (string, required): Module id, e.g. board-game

### `list_skills` (~43 tokens)

List SDK skills

List available skills (name + description). Skills are instructions for working with @idosgames/core services, the module contract, and composition. Use get_skill to load one.

### `get_skill` (~51 tokens)

Get SDK skill

Get one skill's full SKILL.md content and its reference files. Load the relevant skill before writing code against that part of the SDK.

Input parameters:

- `name` (string, required): Skill name, e.g. currency-system

### `get_host_scaffold` (~117 tokens)

Get project scaffold

Get the base every NEW project starts from — the host shell with sign-in and the lobby (index.html, main.tsx, src/app.config.ts, the wallet files, empty src/modules.ts, config; the lobby and sign-in come from @idosgames/app-shell). Write these to the project root, then add modules with get_module: the systems with inBase (profile, inventory, invite, friends, quests, mailbox), the game(s) with the modules each game 'uses', and any other system the app needs.

### `get_manifest` (~43 tokens)

Get runtime package versions

Get the @idosgames runtime packages and their exact versions (core, wallet, module-sdk, react, app-shell). Install these so a seeded host/module resolves its imports.

### `search` (~99 tokens)

Search modules and skills

Keyword search across modules and skills. Matches a module on its id, name, type, engine, genre, summary, description, what it 'provides', and tags — so you can find a ready module by the feature you need (e.g. 'dice board', 'idle income', 'voxel building') rather than by name. Skills match on name and description. Returns the matching catalog entries.

Input parameters:

- `query` (string, required): Free-text query

## Diagnostics

Captured diagnostic sections: Provenance, Dependencies. The full working is on the page: https://verifymcp.io/servers/com-idosgames-sdk/idosgames-mcp#diagnostics

## Score history

- 2026-10-17: 70
- 2026-10-16: 69
- 2026-10-15: 69
- 2026-10-14: 69

## Common questions

### What is the iDos Games SDK MCP server?

iDos Games SDK is an MCP server listed in the public MCP registry as com.idosgames/sdk. Game modules, project scaffold and SDK skills for building web games on iDos Games. This page covers its npm package (@idosgames/mcp).

### Is the iDos Games SDK MCP server safe to use?

iDos Games SDK scores 70 out of 100 on VerifyMCP. We found no known CVEs affecting it as of 17 October 2026. It declares no install or post-install scripts. That is a record of what we were able to check automatically, not an endorsement. The category breakdown on this page shows every signal behind the number, including the ones we could not confirm.

### What tools does the iDos Games SDK MCP server expose?

iDos Games SDK exposes 7 tools: list_modules, get_module, list_skills, get_skill, get_host_scaffold, and 2 more. Their descriptions and schemas cost roughly 774 tokens of context every time the server is loaded.

### Is the iDos Games SDK MCP server still maintained?

iDos Games SDK is still listed as active in the MCP registry. We last reached this channel on 17 October 2026. Those dates come from our own scans of the registry and the channel itself, not from anything the publisher announced.

### What licence is the iDos Games SDK MCP server under?

iDos Games SDK declares the MIT licence, which is OSI-approved. That covers the source only, and says nothing about the cost of any service it calls.

## Links

- npm package: https://www.npmjs.com/package/@idosgames/mcp
- Socket report: https://socket.dev/npm/package/@idosgames/mcp
- Repository: https://github.com/iDos-Games/idosgames-mcp
- Website: https://idosgames.com/mcp
- Changelog RSS feed: https://verifymcp.io/servers/com-idosgames-sdk/idosgames-mcp.xml
- Changelog JSON feed: https://verifymcp.io/servers/com-idosgames-sdk/idosgames-mcp.json
- HTML version of this page: https://verifymcp.io/servers/com-idosgames-sdk/idosgames-mcp
